Can you ZOS please throw templar tanks a bone or two.A HP based heal would go a long way. Every class has it so I cannot for the life of me understand why templar doesn't. If your plan is for templar to be a "shield" tank then you need to make an exception on radiant shield to be used after block mitigation.
Every class has it so I cannot for the life of me understand why templar doesn't.
Taleof2Cities wrote: »“Buff my class” threads should really be in Combat & Character Mechanics section, @sandelius.
PTS is for testing, evaluation, and feedback on actual changes proposed by ZOS in an upcoming patch.Every class has it so I cannot for the life of me understand why templar doesn't.
That’s really not a good reason to add a health heal. We shouldn’t be promoting homogenization by making every class the same.
Taleof2Cities wrote: »
That’s really not a good reason to add a health heal. We shouldn’t be promoting homogenization by making every class the same.
Sanguinor2 wrote: »Taleof2Cities wrote: »
That’s really not a good reason to add a health heal. We shouldn’t be promoting homogenization by making every class the same.
There is a difference between homogenization and having the tools necessary to succeed at all roles as all classes are supposed to. Just as all classes have major resolve for example or some kind of heal (self heal or otherwise) classes need a %health based heal to succeed as tank in harder content.
The thing is, unlike all other classes, a templar tank cant survive hard content on its own. When a tank gets hit hard they can usually just heal right back up.
Dk used GDB (or igneous+GDB).
Sorc uses clanfear.
Warden the frost heal.
Necro the scythe.
NB the heal morph of cloak.
All a templar can do is: pray for enough corpses to repent or alternatively spam sun shield and pray. Needless to say neither of those work particulary well (or at all really) in the portal in vCR for example.
What I am more cautious about is the impact such a heal could have on templar performance in PvP (and I say this as a templar main) but there is no reason from a pve standpoint to not have such a heal in the templar toolkit.
I've converted my templar healer main into a tank for 4-man content (because that's what our group needed)
I have gotten 8 of the 14 trifecta (no-death, hard mode, speedrun) achievements done as a templar tank. So it's certainly viable. This includes the two most recent dungeons that came out with Stonethorn (which are arguably the more difficult of those achievements, as the dungeons tend to get either nerfed with time, or because of power creep they get easier)
Yes, I occasionally need a little extra focus from the healer because of that lack of a health-based heal, but it can certainly be done
Yup, my Tankplar would love a real heal. For now I use vigor and plan to try with adding Earthgore.
Work fine for all 4 man HM content and some raid but would probably not in harder vTrial.
I've change it to double frost staff, work fine and it's ton of fun
I play enough meta set/build on my heal, my Tankplar is for fun !
I've converted my templar healer main into a tank for 4-man content (because that's what our group needed)
I have gotten 8 of the 14 trifecta (no-death, hard mode, speedrun) achievements done as a templar tank. So it's certainly viable. This includes the two most recent dungeons that came out with Stonethorn (which are arguably the more difficult of those achievements, as the dungeons tend to get either nerfed with time, or because of power creep they get easier)
Yes, I occasionally need a little extra focus from the healer because of that lack of a health-based heal, but it can certainly be done
A good group can help a lot in covering up short coming in a class. Sure it can be done with a experienced player with the right gear, time and group but a self heal would help compared to the other class.
NB, Socr and Necro don't have a health based heal but they both have incredible mitigation with some nice heals also. Not on level with DK or warden. ZOS could change one morph such as hasty prayer into a health based heal.
As far shielding goes templar is great for trash pulls but when really needed on A boss fight it comes up short.
Be safe and have fun.
I've converted my templar healer main into a tank for 4-man content (because that's what our group needed)
I have gotten 8 of the 14 trifecta (no-death, hard mode, speedrun) achievements done as a templar tank. So it's certainly viable. This includes the two most recent dungeons that came out with Stonethorn (which are arguably the more difficult of those achievements, as the dungeons tend to get either nerfed with time, or because of power creep they get easier)
Yes, I occasionally need a little extra focus from the healer because of that lack of a health-based heal, but it can certainly be done
A good group can help a lot in covering up short coming in a class. Sure it can be done with a experienced player with the right gear, time and group but a self heal would help compared to the other class.
NB, Socr and Necro don't have a health based heal but they both have incredible mitigation with some nice heals also. Not on level with DK or warden. ZOS could change one morph such as hasty prayer into a health based heal.
As far shielding goes templar is great for trash pulls but when really needed on A boss fight it comes up short.
Be safe and have fun.
Erm sorcs absolutely have a health base heal, and it has a pretty generous scaling, it just requires double barring clannfear, so it's not really an option for endgame tanking.
A good group can help a lot in covering up short coming in a class. Sure it can be done with a experienced player with the right gear, time and group but a self heal would help compared to the other class.
NB, Socr and Necro don't have a health based heal but they both have incredible mitigation with some nice heals also. Not on level with DK or warden. ZOS could change one morph such as hasty prayer into a health based heal.
As far shielding goes templar is great for trash pulls but when really needed on A boss fight it comes up short.
Be safe and have fun.
Narvuntien wrote: »With the removal of the snare from Ice Staff, how am I supposed to hold down trash now as a Templar tank?
Also, my templar tank is basically indestructible but my DPS are getting swarmed by stuff and I can't really help them
Taleof2Cities wrote: »“Buff my class” threads should really be in Combat & Character Mechanics section, @sandelius.
PTS is for testing, evaluation, and feedback on actual changes proposed by ZOS in an upcoming patch.Every class has it so I cannot for the life of me understand why templar doesn't.
That’s really not a good reason to add a health heal. We shouldn’t be promoting homogenization by making every class the same.
I've converted my templar healer main into a tank for 4-man content (because that's what our group needed)
I have gotten 8 of the 14 trifecta (no-death, hard mode, speedrun) achievements done as a templar tank. So it's certainly viable. This includes the two most recent dungeons that came out with Stonethorn (which are arguably the more difficult of those achievements, as the dungeons tend to get either nerfed with time, or because of power creep they get easier)
Yes, I occasionally need a little extra focus from the healer because of that lack of a health-based heal, but it can certainly be done
MellowMagic wrote: »Narvuntien wrote: »With the removal of the snare from Ice Staff, how am I supposed to hold down trash now as a Templar tank?
Also, my templar tank is basically indestructible but my DPS are getting swarmed by stuff and I can't really help them
I use the ability: turn evil from the fighters guild skill line on my templar tank to cc enemies.
SavageChain wrote: »Buff sun shield into a usable state, but dont ask for a health based heal ability. Such healing skills are atm the bane of PvP and allows two classes to be much stronger than others (stamcro and stamden)..
Razor caltrops.Narvuntien wrote: »MellowMagic wrote: »Narvuntien wrote: »With the removal of the snare from Ice Staff, how am I supposed to hold down trash now as a Templar tank?
Also, my templar tank is basically indestructible but my DPS are getting swarmed by stuff and I can't really help them
I use the ability: turn evil from the fighters guild skill line on my templar tank to cc enemies.
When I Hook in stuff with Silver Leash they become immune to CC so I need a "soft CC" like a Snare or an immobilise to hold them in place for the DPS to murder.