PvP zones should NOT be turned into PVE zones

  • Sanguinor2
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    CP5 wrote: »

    So the current system forces people with no interest to pvp to take up spots where people who want to pvp are trying to go, yet making a space for those who aren't interested in pvp, fixing that problem, is too resource-intensive? They make 2 new zones a year far larger than IC.

    You are presuming that there is a problem to fix when there is none. If Zos thought of this as a problem dont you think they would have done something about it in over 5 years? I dont know about you but I usually dont use resources I could use for something else to fix a "problem" that I actually dont consider one.
    Politeness is respecting others.
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    Honor is keeping ones word.
  • Garethp
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    "But why should you enjoy the rewards of a zone designed and intended for PvPvE when you've eliminated the risk of PVP and are no longer playing as intended?"

    I think that if there are rewards that are actually unique or functionally different to PvP then yeah, have a PvE that doesn't include those. I think Skyshards should probably be included in the PvE because they're not PvP specific. Leads in PvP zones that are locked behind PvP only flag should give you mythics that are useful for PvP. If Tel-var and AP were disabled for PvE that would make sense.

    Would I be happy with a PvE version where everything you mentioned was disabled and it was just story for story's sake? Yeah, I would. I'd play and enjoy that. Quests and story are why I play ESO, the rest are just window dressing for how I play. If it were up to me I'd argue that out of that list just Skyshards and Fishing should be available, mostly because that's something that all zones have. I'd say that leads dropped in PvP only areas should lead to things useful for PvP specific play. But overall, I'd be a very very happy man if Zenimax came along and said there was a questing only version of IC and Cyro
  • CP5
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    Sanguinor2 wrote: »
    CP5 wrote: »

    So the current system forces people with no interest to pvp to take up spots where people who want to pvp are trying to go, yet making a space for those who aren't interested in pvp, fixing that problem, is too resource-intensive? They make 2 new zones a year far larger than IC.

    You are presuming that there is a problem to fix when there is none. If Zos thought of this as a problem dont you think they would have done something about it in over 5 years? I dont know about you but I usually dont use resources I could use for something else to fix a "problem" that I actually dont consider one.

    It's a dead zone, providing too little to anyone for it to be worth their time. On the slim chance that an event comes along to encourage people to visit the worst elements of the pvp community make it their personal mission to teach newer players to not return, keeping the zone quiet. It doesn't let pve players explore without that issue, and pvp'ers get bogged down by all the mobs in the zone not allowing for the small scale skirmishing they would want without a pack of trash interrupting their fight. It is a griefers paradise when it isn't dead and is based around a system of pve mobs providing the main currency and pvp'ers cashing in on it by killing pve'ers. There are so many problems with the zone else it wouldn't be abandoned.
  • VaranisArano
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    Minyassa wrote: »
    Garethp wrote: »
    Sanguinor2 wrote: »
    So when the argument comes down to "You should be allowed to just chill in this zone without the risk" I can only ask why?

    Because my enjoying a zone that doesn't affect you in any way is a good thing. It opens up the quests and atmosphere and story without negatively affecting anyone. That's what this all comes down to. One group of people are saying they'd like to be able to enjoy this area in a way that doesn't affect anyone else's experience and another group saying "But why should you be allowed to enjoy it?"

    That's pretty much the spirit of this entire forum, to be honest. I won't go so far as to say the entire game--I am in a wonderful guild and I know too many nice and selfless players to claim that, but the answers I see in this forum to *anything* that people ever want to make their game more enjoyable suggest that something about this forum attracts permagrinches that hate other people's fun. You can suggest something that would affect absolutely no one negatively and there will be a score of people leaping in to yell no at it for no reason other than they don't want it themselves. You could suggest donating surplus lorebooks to an orphanage and someone would say no because when they were in an orphanage they didn't have lorebooks so why should someone else get a free ride, little buggers should git gud and buy their own damn lorebooks. This forum's heart is three sizes too small.

    I'm sure.

    But in this case, ZOS offering a path of least resistance to get the same rewards would have a predictably harmful effect.

    Consider the Undaunted Event as a non pvp example

    When it first launched: we all had to use the Random Dungeon Queue. Obviously, that created a lot of problems, but we did a variety of dungeons.

    Now that random dungeons are no longer required, players gravitate straight towards the path of least resistance: Fungal Grotto 1, usually with the waterfall skip.

    There's even players who wanted a path of even less resistance, asking for their event tickets from Bolgrul's delve daily so they don't have to do a group dungeon at all.


    What does that example tell us about a PVE-only Imperial City and Cyrodiil offering the exact same rewards as the intended PvPvE zones?

    It tells us that the majority of players will flock there for their fish, their skyshards, their quests, their achievements. Not because they hate PVP, as most players are willing to PVP casually for the MYM and IC rewards. They will flock there because it is easier.

    In short, the vast majority of players who are otherwise willing to casually participate in MYM and IC events, play, PVP, quest, skyshard hunt, fish, etc in PvPvE Cyrodiil/IC would rather go take the easier option. Not because they hate PVP with a visceral dislike or they've had nasty past experiences, but simply because its easier.

    And if you don't think that most players will take the path of least resistance, I direct you to the example of the Undaunted Event.


    (I can explain further exactly why letting players who would otherwise casually participate in PvPvE zones take the path of least resistance away from PVP is a problem for ZOS, but I'm afraid that's a wall of text in its own right. As it is, I think the harm done to the PvPvE zones in terms of lessened participation during events that supposedly celebrate them and PVP is obvious enough.)
    Edited by VaranisArano on February 15, 2021 4:28PM
  • VaranisArano
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    CP5 wrote: »
    Sanguinor2 wrote: »
    Garethp wrote: »
    Because my enjoying a zone that doesn't affect you in any way is a good thing. It opens up the quests and atmosphere and story without negatively affecting anyone. That's what this all comes down to. One group of people are saying they'd like to be able to enjoy this area in a way that doesn't affect anyone else's experience and another group saying "But why should you be allowed to enjoy it?"

    It does tho. If you do it in current campaigns with a no pvp flag you take up space that someone who actually wants to pvp might want but instead now has to sit in queue. If they make a new cyro/ic for you that takes up dev time and server resources.

    So the current system forces people with no interest to pvp to take up spots where people who want to pvp are trying to go, yet making a space for those who aren't interested in pvp, fixing that problem, is too resource-intensive? They make 2 new zones a year far larger than IC.

    No, the current system forces players who are interested in participating in PvPvE zone to all fill the same queue, whether they are skyshard hunting in a PvPvE zone, questing in a PvPvE town like Chorrol, or battling it out with the zerg in front of Chalman Keep.

    Sorry, I know there are a lot of PVPers who'll harp on questers for taking "their" queue spaces, but I think that's a a stupid and counterproductive stance. Cyrodiil and IC are PvPvE zones and fishing is as valid a choice of what to do with your time there as killing AD players in a bridge fight. As long as we realize that the risk of PVP applies to everything we do in the zone, everything goes!
  • Dark_Lord_Kuro
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    erio wrote: »
    nukk3r wrote: »
    People in this thread forgetting that fact that questing in a pvp zone makes you a pvper even if you dont like it.

    If you honestly cant pvp, then make friends with people who can and get them to help out.

    IC is as much PvE zone as it is PvP. Thing is that many PvErs are there just to do 8 quests, get their 15 achievement points and a dye, and leave IC forever (or until MYM). It's an hour and a half endeavor but getting constantly farmed in Nobles district, where you need to kill waves of daedra at three places, makes it unnecessarily longer. And IC dwellers know this all too well, because they're the reason for it. But I guess someone just isn't interested in fair fights.

    Then make it a fair fight. Bring friends, get some pvp gear, and keep trying. I wouldn't try to solo sunspire in pvp gear, why would you solo the IC quests in pve gear?

    Because its a pve quest wich is plaged by the curse of pvp player

    Its a quest in a PVP enabled zone so its a PVP quest. The mobs are not the main challenge of the zone, its the other players.

    Remember you are as much a quest objective as that Xivkyn you are beating on, if you act like an NPC you will die. Stealth around, use detect potions, actually use gear intended for the content you are doing which in the end is PVP content. If you have to build tanky, then build tanky. If you have to bring friends, then bring friends.

    Im not there to waste my time in pvp im there to complete te pve quest that are in a pvp enable pve zone

    Its a pvpve zone. Dont go in there if you dont want pvp.

    Pvp and pve should never have been mixed in the first place

    Also im curently rank 37/50 so did pvp quite a bit
    Doest meen i have to like getting killed when i just whant to hear what the npc has to say
    The should at least give cyro the imperial city treatement to quest npc (making us protected while speaking to them/ entering their house
  • CP5
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    CP5 wrote: »
    Sanguinor2 wrote: »
    Garethp wrote: »
    Because my enjoying a zone that doesn't affect you in any way is a good thing. It opens up the quests and atmosphere and story without negatively affecting anyone. That's what this all comes down to. One group of people are saying they'd like to be able to enjoy this area in a way that doesn't affect anyone else's experience and another group saying "But why should you be allowed to enjoy it?"

    It does tho. If you do it in current campaigns with a no pvp flag you take up space that someone who actually wants to pvp might want but instead now has to sit in queue. If they make a new cyro/ic for you that takes up dev time and server resources.

    So the current system forces people with no interest to pvp to take up spots where people who want to pvp are trying to go, yet making a space for those who aren't interested in pvp, fixing that problem, is too resource-intensive? They make 2 new zones a year far larger than IC.

    No, the current system forces players who are interested in participating in PvPvE zone to all fill the same queue, whether they are skyshard hunting in a PvPvE zone, questing in a PvPvE town like Chorrol, or battling it out with the zerg in front of Chalman Keep.

    Sorry, I know there are a lot of PVPers who'll harp on questers for taking "their" queue spaces, but I think that's a a stupid and counterproductive stance. Cyrodiil and IC are PvPvE zones and fishing is as valid a choice of what to do with your time there as killing AD players in a bridge fight. As long as we realize that the risk of PVP applies to everything we do in the zone, everything goes!

    Yet it is clear to see not only how little people are interested in that kind of content and how that content is utilized by those who only want to make other people's days worse. If this mix was at all popular we would have seen it in some form since IC released but it was clearly not working and only a small fragment of people actually enjoy the entirety of IC, while many who go there I would guess would still want the zone to be more focused around a particular goal. It provides too little trying to cater to everyone. If IC worked, it would be populated outside of events and there would be more pvpve content in the game.
  • VaranisArano
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    Garethp wrote: »
    "But why should you enjoy the rewards of a zone designed and intended for PvPvE when you've eliminated the risk of PVP and are no longer playing as intended?"

    I think that if there are rewards that are actually unique or functionally different to PvP then yeah, have a PvE that doesn't include those. I think Skyshards should probably be included in the PvE because they're not PvP specific. Leads in PvP zones that are locked behind PvP only flag should give you mythics that are useful for PvP. If Tel-var and AP were disabled for PvE that would make sense.

    Would I be happy with a PvE version where everything you mentioned was disabled and it was just story for story's sake? Yeah, I would. I'd play and enjoy that. Quests and story are why I play ESO, the rest are just window dressing for how I play. If it were up to me I'd argue that out of that list just Skyshards and Fishing should be available, mostly because that's something that all zones have. I'd say that leads dropped in PvP only areas should lead to things useful for PvP specific play. But overall, I'd be a very very happy man if Zenimax came along and said there was a questing only version of IC and Cyro

    Thanks for clarifying! I'd probably prefer the seperate zone with unique skyshards/fish myself, but I'll admit I'm greedy and would take the extra.

    I do disagree about skyshards and fish. Yes, all zones have them, but that doesn't make the Cyrodiil fish and skyshards "PVE" property.

    To the contrary, several of the skyshards that are in Cyrodiil ARE specific to PVP, requiring at least two keeps captured to open the gates to get them. Moreover, since the Tamriel Skyshard Hunter achievement requires the Cyrodiil skyshards, I have a hard time buying that the Devs did not fully intended for players to experience ALL of the base game, including PvPvE Cyrodiil, to get that.

    In the same way, Master Angler requires fishing in ALL the base game zones. Cyrodiil is the base game PvPvE zone and the Devs didn't forget that when they required players to fish in ALL the base game zones if they want the title. And while its true that ocean fish aren't specific to PVP, the Cyrodiil ocean fish holes are very close to a AD home gate in very dangerous territory for a non-AD character. In a similar way, dolmens in Cyrodiil are placed near and in between Alliance War objectives and grant coldfire siege. These aren't the same as PVE fish and dolmens. They are unique to PvPvE Cyrodiil because of how they interact with the PvPvE a zone.

    In short, if you go to a PVE-only Cyrodiil and close the Bruma Dolmen or fish up the [Topal Fanche] from in front of the AD gate, those aren't really the same achievements as what I did in PvPvE Cyrodiil. You took on much less risk that I did. I was playing as the Devs intended, sneaking about and hiding where I could from the risk of PVP.

    Hence why I push for no or seperate achievements, fish, skyshards, etc. in a PVE-only version. Sure, you can fish in both PvE and PvPvE zones...but they aren't the same. The Developers intended for the risk of PVP to be present in PvPvE zones.
  • erio
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    Nemo78 wrote: »
    erio wrote: »
    On top of shrinking the pvp playerbase (by removing pvers from pvp ic)

    So basically, you are concerned that there will be no pvers to farm. Are you that bad at pvp?
    erio wrote: »
    On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
    Edit 2: People are trying to focus on this one point, and ignore everything else, which is silly imo. Ill elabrate on this point more too. If you remove pvers from the pvp playerbase, it will shrink the pvp population, because not as many pvers will start to pvp. Thats how I got into it after all, I was like 300ish cp, and wanted skyshards so I stepped into cyro. I ended up pvping and enjoyed it.
    No.
  • erio
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    erio wrote: »
    nukk3r wrote: »
    People in this thread forgetting that fact that questing in a pvp zone makes you a pvper even if you dont like it.

    If you honestly cant pvp, then make friends with people who can and get them to help out.

    IC is as much PvE zone as it is PvP. Thing is that many PvErs are there just to do 8 quests, get their 15 achievement points and a dye, and leave IC forever (or until MYM). It's an hour and a half endeavor but getting constantly farmed in Nobles district, where you need to kill waves of daedra at three places, makes it unnecessarily longer. And IC dwellers know this all too well, because they're the reason for it. But I guess someone just isn't interested in fair fights.

    Then make it a fair fight. Bring friends, get some pvp gear, and keep trying. I wouldn't try to solo sunspire in pvp gear, why would you solo the IC quests in pve gear?

    Because its a pve quest wich is plaged by the curse of pvp player

    Its a quest in a PVP enabled zone so its a PVP quest. The mobs are not the main challenge of the zone, its the other players.

    Remember you are as much a quest objective as that Xivkyn you are beating on, if you act like an NPC you will die. Stealth around, use detect potions, actually use gear intended for the content you are doing which in the end is PVP content. If you have to build tanky, then build tanky. If you have to bring friends, then bring friends.

    Im not there to waste my time in pvp im there to complete te pve quest that are in a pvp enable pve zone

    Its a pvpve zone. Dont go in there if you dont want pvp.

    Pvp and pve should never have been mixed in the first place

    Also im curently rank 37/50 so did pvp quite a bit
    Doest meen i have to like getting killed when i just whant to hear what the npc has to say
    The should at least give cyro the imperial city treatement to quest npc (making us protected while speaking to them/ entering their house

    Guess what, in 99% of the game they arent mixed. Crazy how theres just 1 zone that has them mixed. Dont go there if you dont think they should be. I personally like it.
    If you dont like getting killed when talking to an npc, go to a pve zone.
    Dont try to change the whole game just because you specifically dont like getting clapped
    Edited by erio on February 15, 2021 4:27PM
  • erio
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    Wish people would stop asking for pve ic. Theres like 4 posts right now
    Edited by erio on February 28, 2021 11:36PM
  • Banana
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    Just make PvP a toggle :*
  • erio
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    Banana wrote: »
    Just make PvP a toggle :*

    Add my ezmode vet sunspire toggle
  • Greasytengu
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    Banana wrote: »
    Just make PvP a toggle :*

    toggle on pvp in pve zones?

    Ok!
    " I nEeD HeAlInG!!! "
  • Dova_13
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    I am a pve player and would be interested in preparing for pvp. But there are illogical things that show what most pvp players are like. In the imperial city he was fishing alone. My only intention is to fish in the area. Repeatedly a group of 5 or more players attack me, leaving me no option to defend myself. And it's not that I'm asking for benefits. Are you afraid that a single player who is fishing will beat you? If I die with someone who is pvp, it is perfect, however against 5 ??? There is no logic and there is no equality. Perhaps, many achievements should not be in the pvp zone. If I'm pve, I couldn't get pvp achievements and if you're pvp, you couldn't get pve achievements, unless I prepare you. It's very simple :|
  • erio
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    Dova_13 wrote: »
    I am a pve player and would be interested in preparing for pvp. But there are illogical things that show what most pvp players are like. In the imperial city he was fishing alone. My only intention is to fish in the area. Repeatedly a group of 5 or more players attack me, leaving me no option to defend myself. And it's not that I'm asking for benefits. Are you afraid that a single player who is fishing will beat you? If I die with someone who is pvp, it is perfect, however against 5 ??? There is no logic and there is no equality. Perhaps, many achievements should not be in the pvp zone. If I'm pve, I couldn't get pvp achievements and if you're pvp, you couldn't get pve achievements, unless I prepare you. It's very simple :|

    You are in a PvP zone that rewards killing other players. Plain and simple. Go fish in a different zone :). If an achievment is in a pvp zone, and you cant deal with that, you havent earned the achievement :open_mouth:
  • Dova_13
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    erio wrote: »
    Dova_13 wrote: »
    I am a pve player and would be interested in preparing for pvp. But there are illogical things that show what most pvp players are like. In the imperial city he was fishing alone. My only intention is to fish in the area. Repeatedly a group of 5 or more players attack me, leaving me no option to defend myself. And it's not that I'm asking for benefits. Are you afraid that a single player who is fishing will beat you? If I die with someone who is pvp, it is perfect, however against 5 ??? There is no logic and there is no equality. Perhaps, many achievements should not be in the pvp zone. If I'm pve, I couldn't get pvp achievements and if you're pvp, you couldn't get pve achievements, unless I prepare you. It's very simple :|

    You are in a PvP zone that rewards killing other players. Plain and simple. Go fish in a different zone :). If an achievment is in a pvp zone, and you cant deal with that, you havent earned the achievement :open_mouth:

    The game does not limit me to go to the area I want. It involves a certain sense of logic. Nothing more. I cannot obtain an achievement that is in a pvp zone, but a pvp player can obtain the achievements of pve.
  • Kwoung
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    MrGhosty wrote: »
    I'm sure there are some that want something for nothing, but most PvErs asking for this are talking about wanting to complete the quests and explore the city without getting ganked from stealth as they reach a quest objective. Also there is already an option for you if you don't want to have to run PvE stuff, you can grind out gold and pay for a carry. I am someone who would very much love a PvE instance of IC to allow me to do daily quests and complete the story quest but it should come with either drastically reduced tel var gains or none, random world drop loot instead of IC sets and not have any of the associated polymorphs or other special rewards available. At the same time, PvP IC should get a much needed update with a bunch of new collectibles to go after and really give it a nice round of polish. Doing it this way ensures the people who are able to do both will probably keep trying PvP IC but for those unable/unwilling to PvP they can at least get their event collectible tickets. Everyone wins because most of the people that would use a PvE IC aren't going to pvp anyway so let them get their new shiny event bauble.

    It was probably said above, but by your logic you should just earn enough gold to pay for a "IC carry" so you can get your stuff there... right?
  • Lugaldu
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    erio wrote: »
    Wish people would stop asking for pve ic. Theres like 4 posts right now

    But obviously people are always enthusiastic about it, now, the discussion continues here as well... :D
  • erio
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    Dova_13 wrote: »
    erio wrote: »
    Dova_13 wrote: »
    I am a pve player and would be interested in preparing for pvp. But there are illogical things that show what most pvp players are like. In the imperial city he was fishing alone. My only intention is to fish in the area. Repeatedly a group of 5 or more players attack me, leaving me no option to defend myself. And it's not that I'm asking for benefits. Are you afraid that a single player who is fishing will beat you? If I die with someone who is pvp, it is perfect, however against 5 ??? There is no logic and there is no equality. Perhaps, many achievements should not be in the pvp zone. If I'm pve, I couldn't get pvp achievements and if you're pvp, you couldn't get pve achievements, unless I prepare you. It's very simple :|

    You are in a PvP zone that rewards killing other players. Plain and simple. Go fish in a different zone :). If an achievment is in a pvp zone, and you cant deal with that, you havent earned the achievement :open_mouth:

    The game does not limit me to go to the area I want. It involves a certain sense of logic. Nothing more. I cannot obtain an achievement that is in a pvp zone, but a pvp player can obtain the achievements of pve.

    If I want a vet sunspire achievement I cannot obtain it because im a pvp player. My lack of pve skill, gear, effort, time put in, and the mobs there are stopping me from getting my godslayer (i think thats the one) title. I do not want to put in the time or effort to earn that title, and therefore proclaim the game is stopping me from earning it. Thats the logic youre using. It is wrong.
    If I put in no effort into a pve achievement I should not be rewarded.If you arent prepared to be in a pvp zone and stink at it, you should not be rewarded with an achievement.
    Edited by erio on March 1, 2021 8:14PM
  • Jusey1
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    erio wrote: »
    If you arent prepared to be in a pvp zone and stink at it, you should not be rewarded with an achievement.

    Then explain how I got many achievements from Cyrodiil and Imperial City zones? I am never prepared for PvP in this game, never was, and never will be cause PvP in an MMORPG like this isn't base on mechanic skill, but rather base on knowledge which usually bores me (I love a good TBS game which is also base on knowledge).
  • erio
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    Jusey1 wrote: »
    erio wrote: »
    If you arent prepared to be in a pvp zone and stink at it, you should not be rewarded with an achievement.

    Then explain how I got many achievements from Cyrodiil and Imperial City zones? I am never prepared for PvP in this game, never was, and never will be cause PvP in an MMORPG like this isn't base on mechanic skill, but rather base on knowledge which usually bores me (I love a good TBS game which is also base on knowledge).

    Pvp isnt based on skill, but instead on knowledge? Knowledge of the game is neccesary but to say its not based on skill is insane. I know and fight players who know everything about pvp, but still arent good.
    erio wrote: »
    My lack of pve skill, gear, effort, time put in, and the mobs there are stopping me from getting my godslayer (i think thats the one) title.

    You clearly put some of these things into pvp and its zones. Whether it be time, gear, effort, or skill. You got rewarded.
    Like with that other guy. If he sat there fishing long enough hed get his master angler.
    Edited by erio on March 2, 2021 9:01PM
  • Sangwyne
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    I don't think PvP zones should be duplicated or forcibly converted to PvE zones in order to appease PvE players who want easy skyshards. I ALSO don't think Heavy armor should have been gutted outside of PvP to appease PvP players who want easy wins, but here we are. Any nerfs to PvE playstyles should have been done through Battle Spirit instead.
  • Lady_Lindel
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    While PVP players blame PVE players and the reverse, how about players actually lay the blame where it belongs for this negativity. The fault lays with Zos setting up a gladiatorial system which baits player base against player base. Personally I think that the PVP zone should be left to PVP players, Zos needs to take out the NEED to go there, by getting rid of any PVE achievements there. Seems simple to me.
  • Casul
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    Honestly I used to be on the pvp rewards for pvp zone side. Now days I just want a toggle so I can open world pvp with the 11 other people who want it.
    PvP needs more love.
  • Jusey1
    Jusey1
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    erio wrote: »

    Pvp isnt based on skill, but instead on knowledge? Knowledge of the game is neccesary but to say its not based on skill is insane. I know and fight players who know everything about pvp, but still arent good.

    There isn't many skills you really need in ESO. Reflex and weaving are the only skills I can think of the top of my head. Weaving is unique to ESO as far as I am aware though while reflex is a common skill in most PvP games.
  • Jusey1
    Jusey1
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    erio wrote: »
    erio wrote: »
    My lack of pve skill, gear, effort, time put in, and the mobs there are stopping me from getting my godslayer (i think thats the one) title.

    You clearly put some of these things into pvp and its zones. Whether it be time, gear, effort, or skill. You got rewarded.
    Like with that other guy. If he sat there fishing long enough hed get his master angler.

    Accidentally posted reply without noticing this, my bad.

    Anyways, it wasn't the gear since I didn't bother learning the PvP meta/requirements to play well in PvP. It was more of effort and time, plus just being sneaky when needed to avoid PvP. ESO isn't the type of game for me when it comes to PvP. I prefer titles like Team Fortress 2, Paladins, and Sea of Thieves for PvP.

    Luckily enough, in Cyrodiil at least, avoiding PvP overall is pretty easy, especially if a low population server. The only tensed areas are probably the bridges/gates that there is no way around but once you're at your destination... JUST DO IT! Speedrun those anchors, those quests, etc. No lollygagging, as the guards would say.
  • Brenticus12
    Brenticus12
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    Jusey1 wrote: »
    erio wrote: »

    Pvp isnt based on skill, but instead on knowledge? Knowledge of the game is neccesary but to say its not based on skill is insane. I know and fight players who know everything about pvp, but still arent good.

    There isn't many skills you really need in ESO. Reflex and weaving are the only skills I can think of the top of my head. Weaving is unique to ESO as far as I am aware though while reflex is a common skill in most PvP games.

    Weaving is not unique to ESO. Most games have some form of it if the concept of "auto attacks" or "light attacks" exist. Look at any MOBA, look at fighting games, look at Diablo/POE.
  • Jusey1
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    Weaving is not unique to ESO. Most games have some form of it if the concept of "auto attacks" or "light attacks" exist. Look at any MOBA, look at fighting games, look at Diablo/POE.

    Oh crap, I am an idiot. I use to play Mortal Kombat too and ye'h. I remember weaving in that game too.
  • madman65
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    I agree, the simplest way to get the PVE gamers to run through Cyro and IC to get those achievements is to give them a way to be invincible. If they attack a PVP gamers then report them and let ZOS deal with them.
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