So the current system forces people with no interest to pvp to take up spots where people who want to pvp are trying to go, yet making a space for those who aren't interested in pvp, fixing that problem, is too resource-intensive? They make 2 new zones a year far larger than IC.
VaranisArano wrote: »"But why should you enjoy the rewards of a zone designed and intended for PvPvE when you've eliminated the risk of PVP and are no longer playing as intended?"
Sanguinor2 wrote: »
So the current system forces people with no interest to pvp to take up spots where people who want to pvp are trying to go, yet making a space for those who aren't interested in pvp, fixing that problem, is too resource-intensive? They make 2 new zones a year far larger than IC.
You are presuming that there is a problem to fix when there is none. If Zos thought of this as a problem dont you think they would have done something about it in over 5 years? I dont know about you but I usually dont use resources I could use for something else to fix a "problem" that I actually dont consider one.
Sanguinor2 wrote: »So when the argument comes down to "You should be allowed to just chill in this zone without the risk" I can only ask why?
Because my enjoying a zone that doesn't affect you in any way is a good thing. It opens up the quests and atmosphere and story without negatively affecting anyone. That's what this all comes down to. One group of people are saying they'd like to be able to enjoy this area in a way that doesn't affect anyone else's experience and another group saying "But why should you be allowed to enjoy it?"
That's pretty much the spirit of this entire forum, to be honest. I won't go so far as to say the entire game--I am in a wonderful guild and I know too many nice and selfless players to claim that, but the answers I see in this forum to *anything* that people ever want to make their game more enjoyable suggest that something about this forum attracts permagrinches that hate other people's fun. You can suggest something that would affect absolutely no one negatively and there will be a score of people leaping in to yell no at it for no reason other than they don't want it themselves. You could suggest donating surplus lorebooks to an orphanage and someone would say no because when they were in an orphanage they didn't have lorebooks so why should someone else get a free ride, little buggers should git gud and buy their own damn lorebooks. This forum's heart is three sizes too small.
Sanguinor2 wrote: »Because my enjoying a zone that doesn't affect you in any way is a good thing. It opens up the quests and atmosphere and story without negatively affecting anyone. That's what this all comes down to. One group of people are saying they'd like to be able to enjoy this area in a way that doesn't affect anyone else's experience and another group saying "But why should you be allowed to enjoy it?"
It does tho. If you do it in current campaigns with a no pvp flag you take up space that someone who actually wants to pvp might want but instead now has to sit in queue. If they make a new cyro/ic for you that takes up dev time and server resources.
So the current system forces people with no interest to pvp to take up spots where people who want to pvp are trying to go, yet making a space for those who aren't interested in pvp, fixing that problem, is too resource-intensive? They make 2 new zones a year far larger than IC.
Dark_Lord_Kuro wrote: »Greasytengu wrote: »Dark_Lord_Kuro wrote: »Greasytengu wrote: »Greasytengu wrote: »People in this thread forgetting that fact that questing in a pvp zone makes you a pvper even if you dont like it.
If you honestly cant pvp, then make friends with people who can and get them to help out.
IC is as much PvE zone as it is PvP. Thing is that many PvErs are there just to do 8 quests, get their 15 achievement points and a dye, and leave IC forever (or until MYM). It's an hour and a half endeavor but getting constantly farmed in Nobles district, where you need to kill waves of daedra at three places, makes it unnecessarily longer. And IC dwellers know this all too well, because they're the reason for it. But I guess someone just isn't interested in fair fights.
Then make it a fair fight. Bring friends, get some pvp gear, and keep trying. I wouldn't try to solo sunspire in pvp gear, why would you solo the IC quests in pve gear?
Because its a pve quest wich is plaged by the curse of pvp player
Its a quest in a PVP enabled zone so its a PVP quest. The mobs are not the main challenge of the zone, its the other players.
Remember you are as much a quest objective as that Xivkyn you are beating on, if you act like an NPC you will die. Stealth around, use detect potions, actually use gear intended for the content you are doing which in the end is PVP content. If you have to build tanky, then build tanky. If you have to bring friends, then bring friends.
Im not there to waste my time in pvp im there to complete te pve quest that are in a pvp enable pve zone
Its a pvpve zone. Dont go in there if you dont want pvp.
VaranisArano wrote: »Sanguinor2 wrote: »Because my enjoying a zone that doesn't affect you in any way is a good thing. It opens up the quests and atmosphere and story without negatively affecting anyone. That's what this all comes down to. One group of people are saying they'd like to be able to enjoy this area in a way that doesn't affect anyone else's experience and another group saying "But why should you be allowed to enjoy it?"
It does tho. If you do it in current campaigns with a no pvp flag you take up space that someone who actually wants to pvp might want but instead now has to sit in queue. If they make a new cyro/ic for you that takes up dev time and server resources.
So the current system forces people with no interest to pvp to take up spots where people who want to pvp are trying to go, yet making a space for those who aren't interested in pvp, fixing that problem, is too resource-intensive? They make 2 new zones a year far larger than IC.
No, the current system forces players who are interested in participating in PvPvE zone to all fill the same queue, whether they are skyshard hunting in a PvPvE zone, questing in a PvPvE town like Chorrol, or battling it out with the zerg in front of Chalman Keep.
Sorry, I know there are a lot of PVPers who'll harp on questers for taking "their" queue spaces, but I think that's a a stupid and counterproductive stance. Cyrodiil and IC are PvPvE zones and fishing is as valid a choice of what to do with your time there as killing AD players in a bridge fight. As long as we realize that the risk of PVP applies to everything we do in the zone, everything goes!
VaranisArano wrote: »"But why should you enjoy the rewards of a zone designed and intended for PvPvE when you've eliminated the risk of PVP and are no longer playing as intended?"
I think that if there are rewards that are actually unique or functionally different to PvP then yeah, have a PvE that doesn't include those. I think Skyshards should probably be included in the PvE because they're not PvP specific. Leads in PvP zones that are locked behind PvP only flag should give you mythics that are useful for PvP. If Tel-var and AP were disabled for PvE that would make sense.
Would I be happy with a PvE version where everything you mentioned was disabled and it was just story for story's sake? Yeah, I would. I'd play and enjoy that. Quests and story are why I play ESO, the rest are just window dressing for how I play. If it were up to me I'd argue that out of that list just Skyshards and Fishing should be available, mostly because that's something that all zones have. I'd say that leads dropped in PvP only areas should lead to things useful for PvP specific play. But overall, I'd be a very very happy man if Zenimax came along and said there was a questing only version of IC and Cyro
No.On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
Edit 2: People are trying to focus on this one point, and ignore everything else, which is silly imo. Ill elabrate on this point more too. If you remove pvers from the pvp playerbase, it will shrink the pvp population, because not as many pvers will start to pvp. Thats how I got into it after all, I was like 300ish cp, and wanted skyshards so I stepped into cyro. I ended up pvping and enjoyed it.
Dark_Lord_Kuro wrote: »Dark_Lord_Kuro wrote: »Greasytengu wrote: »Dark_Lord_Kuro wrote: »Greasytengu wrote: »Greasytengu wrote: »People in this thread forgetting that fact that questing in a pvp zone makes you a pvper even if you dont like it.
If you honestly cant pvp, then make friends with people who can and get them to help out.
IC is as much PvE zone as it is PvP. Thing is that many PvErs are there just to do 8 quests, get their 15 achievement points and a dye, and leave IC forever (or until MYM). It's an hour and a half endeavor but getting constantly farmed in Nobles district, where you need to kill waves of daedra at three places, makes it unnecessarily longer. And IC dwellers know this all too well, because they're the reason for it. But I guess someone just isn't interested in fair fights.
Then make it a fair fight. Bring friends, get some pvp gear, and keep trying. I wouldn't try to solo sunspire in pvp gear, why would you solo the IC quests in pve gear?
Because its a pve quest wich is plaged by the curse of pvp player
Its a quest in a PVP enabled zone so its a PVP quest. The mobs are not the main challenge of the zone, its the other players.
Remember you are as much a quest objective as that Xivkyn you are beating on, if you act like an NPC you will die. Stealth around, use detect potions, actually use gear intended for the content you are doing which in the end is PVP content. If you have to build tanky, then build tanky. If you have to bring friends, then bring friends.
Im not there to waste my time in pvp im there to complete te pve quest that are in a pvp enable pve zone
Its a pvpve zone. Dont go in there if you dont want pvp.
Pvp and pve should never have been mixed in the first place
Also im curently rank 37/50 so did pvp quite a bit
Doest meen i have to like getting killed when i just whant to hear what the npc has to say
The should at least give cyro the imperial city treatement to quest npc (making us protected while speaking to them/ entering their house
I am a pve player and would be interested in preparing for pvp. But there are illogical things that show what most pvp players are like. In the imperial city he was fishing alone. My only intention is to fish in the area. Repeatedly a group of 5 or more players attack me, leaving me no option to defend myself. And it's not that I'm asking for benefits. Are you afraid that a single player who is fishing will beat you? If I die with someone who is pvp, it is perfect, however against 5 ??? There is no logic and there is no equality. Perhaps, many achievements should not be in the pvp zone. If I'm pve, I couldn't get pvp achievements and if you're pvp, you couldn't get pve achievements, unless I prepare you. It's very simple
I am a pve player and would be interested in preparing for pvp. But there are illogical things that show what most pvp players are like. In the imperial city he was fishing alone. My only intention is to fish in the area. Repeatedly a group of 5 or more players attack me, leaving me no option to defend myself. And it's not that I'm asking for benefits. Are you afraid that a single player who is fishing will beat you? If I die with someone who is pvp, it is perfect, however against 5 ??? There is no logic and there is no equality. Perhaps, many achievements should not be in the pvp zone. If I'm pve, I couldn't get pvp achievements and if you're pvp, you couldn't get pve achievements, unless I prepare you. It's very simple
You are in a PvP zone that rewards killing other players. Plain and simple. Go fish in a different zone. If an achievment is in a pvp zone, and you cant deal with that, you havent earned the achievement
I'm sure there are some that want something for nothing, but most PvErs asking for this are talking about wanting to complete the quests and explore the city without getting ganked from stealth as they reach a quest objective. Also there is already an option for you if you don't want to have to run PvE stuff, you can grind out gold and pay for a carry. I am someone who would very much love a PvE instance of IC to allow me to do daily quests and complete the story quest but it should come with either drastically reduced tel var gains or none, random world drop loot instead of IC sets and not have any of the associated polymorphs or other special rewards available. At the same time, PvP IC should get a much needed update with a bunch of new collectibles to go after and really give it a nice round of polish. Doing it this way ensures the people who are able to do both will probably keep trying PvP IC but for those unable/unwilling to PvP they can at least get their event collectible tickets. Everyone wins because most of the people that would use a PvE IC aren't going to pvp anyway so let them get their new shiny event bauble.
I am a pve player and would be interested in preparing for pvp. But there are illogical things that show what most pvp players are like. In the imperial city he was fishing alone. My only intention is to fish in the area. Repeatedly a group of 5 or more players attack me, leaving me no option to defend myself. And it's not that I'm asking for benefits. Are you afraid that a single player who is fishing will beat you? If I die with someone who is pvp, it is perfect, however against 5 ??? There is no logic and there is no equality. Perhaps, many achievements should not be in the pvp zone. If I'm pve, I couldn't get pvp achievements and if you're pvp, you couldn't get pve achievements, unless I prepare you. It's very simple
You are in a PvP zone that rewards killing other players. Plain and simple. Go fish in a different zone. If an achievment is in a pvp zone, and you cant deal with that, you havent earned the achievement
The game does not limit me to go to the area I want. It involves a certain sense of logic. Nothing more. I cannot obtain an achievement that is in a pvp zone, but a pvp player can obtain the achievements of pve.
If you arent prepared to be in a pvp zone and stink at it, you should not be rewarded with an achievement.
If you arent prepared to be in a pvp zone and stink at it, you should not be rewarded with an achievement.
Then explain how I got many achievements from Cyrodiil and Imperial City zones? I am never prepared for PvP in this game, never was, and never will be cause PvP in an MMORPG like this isn't base on mechanic skill, but rather base on knowledge which usually bores me (I love a good TBS game which is also base on knowledge).
My lack of pve skill, gear, effort, time put in, and the mobs there are stopping me from getting my godslayer (i think thats the one) title.
Pvp isnt based on skill, but instead on knowledge? Knowledge of the game is neccesary but to say its not based on skill is insane. I know and fight players who know everything about pvp, but still arent good.
My lack of pve skill, gear, effort, time put in, and the mobs there are stopping me from getting my godslayer (i think thats the one) title.
You clearly put some of these things into pvp and its zones. Whether it be time, gear, effort, or skill. You got rewarded.
Like with that other guy. If he sat there fishing long enough hed get his master angler.
Pvp isnt based on skill, but instead on knowledge? Knowledge of the game is neccesary but to say its not based on skill is insane. I know and fight players who know everything about pvp, but still arent good.
There isn't many skills you really need in ESO. Reflex and weaving are the only skills I can think of the top of my head. Weaving is unique to ESO as far as I am aware though while reflex is a common skill in most PvP games.
Brenticus12 wrote: »
Weaving is not unique to ESO. Most games have some form of it if the concept of "auto attacks" or "light attacks" exist. Look at any MOBA, look at fighting games, look at Diablo/POE.