PvP zones should NOT be turned into PVE zones

  • XvarleyX
    XvarleyX
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    I just had to get Flawless Conqueror on my 190 CP character to halt being kicked from group finder on a fresh server..

    PvE players inside PvP should be shown zero mercy. The zones should remain unchanged, the brave or unfaltering only should enter Cyrodiil, let what remains of the cowards seethe.
  • Klad
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    I don't have a dog in this fight, but a couple things most rational people can see coming down the track.

    IC at some point will either be a PVE zone or have a instance for PVE players. It's inevitable. if you still refuse to believe it companions would like to have a word with you.

    The 3 banners war has to end at some point, and I just don't think that improving bandwidth is going to draw huge numbers especially when a few PVP centric mmo's are launching soon.

    I get that none of this will stop the endless bickering, but it is worth considering
    Edited by Klad on February 14, 2021 7:40PM
  • GreneBene
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    hafgood wrote: »

    I am not a PvPer.

    I am not a PvEr

    I am an ESO player happy to embrace all that the game brings.

    I seek to take nothing away from either side in this argument, but would say the ones who lose most out of creating PvE zones from IC & Cyro are in that those same PvErs because they will never experience the excitement of PvP, and will never know that all those scare stories are just that. Yes there are bad eggs in PvP, you may get a salty whisper, you may get ganked, but thats no difference to being kicked from a dungeon because you are not "good enough" and getting salty whispered because you died
    This 100%

    I enjoy both PvE and PvP, do a lot of both, and don't like to label myself as either. I'm simply an ESO player.

  • jircris11
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    erio wrote: »
    Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
    Heres my logic, in the form of a comparison:
    Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
    Edit: Try to interpret what im saying here instead of doing a literal comparison between vet sunspire and IC lmao

    Do you see my logic here?

    Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.

    If you arent good at something, you shouldnt reap the rewards imo.

    On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
    Edit 2: People are trying to focus on this one point, and ignore everything else, which is silly imo. Ill elabrate on this point more too. If you remove pvers from the pvp playerbase, it will shrink the pvp population, because not as many pvers will start to pvp. Thats how I got into it after all, I was like 300ish cp, and wanted skyshards so I stepped into cyro. I ended up pvping and enjoyed it.

    Also people are out here saying that "oooh pvp players are evil nasty gankers who camp quests". No. 99% of us arent like that. No one is going to gank you all day to stop you from doing your quest. Even if someone was trolling you, you can always go to the other campaigns.

    Edit 3: Saying pvpers get carried in pve content is just wrong. From a difficulty perspective, most pve content is easy. You can steamroll through most vet dungeons with 0 effort. Secondly, PVP requires that the players actually understand the games mechanics. If not, youll just die in like 2 seconds. Thats why the switch from PVP to PVE is easy. We're literally going from fighting unpredictable human being to a simple ai with telegraphed attacks. This is also one of the reasons why I think pve players complain about doing PVP, because they dont understand the switch.

    Pve players "complain" about not having a pve variant if a pvp zone. Something that would affect no one. Pvpers complain about nerfs and crud that would affect EVERYONE. So no i don't see how a pve zone based off a pvp zone would harm pvp any worse then the crying and toxicity already does. And this is coming from someone who spent the first year in pvp only.

    And as for your pvpers being good at pve, why do i see majority unable to dos for anything then? Even my friends who only pvp admit to being bad at pve in some instances. So don't go giving ne that elitist crud.
    Edited by jircris11 on February 14, 2021 7:33PM
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • erio
    erio
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    jircris11 wrote: »
    erio wrote: »
    Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
    Heres my logic, in the form of a comparison:
    Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
    Edit: Try to interpret what im saying here instead of doing a literal comparison between vet sunspire and IC lmao

    Do you see my logic here?

    Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.

    If you arent good at something, you shouldnt reap the rewards imo.

    On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
    Edit 2: People are trying to focus on this one point, and ignore everything else, which is silly imo. Ill elabrate on this point more too. If you remove pvers from the pvp playerbase, it will shrink the pvp population, because not as many pvers will start to pvp. Thats how I got into it after all, I was like 300ish cp, and wanted skyshards so I stepped into cyro. I ended up pvping and enjoyed it.

    Also people are out here saying that "oooh pvp players are evil nasty gankers who camp quests". No. 99% of us arent like that. No one is going to gank you all day to stop you from doing your quest. Even if someone was trolling you, you can always go to the other campaigns.

    Edit 3: Saying pvpers get carried in pve content is just wrong. From a difficulty perspective, most pve content is easy. You can steamroll through most vet dungeons with 0 effort. Secondly, PVP requires that the players actually understand the games mechanics. If not, youll just die in like 2 seconds. Thats why the switch from PVP to PVE is easy. We're literally going from fighting unpredictable human being to a simple ai with telegraphed attacks. This is also one of the reasons why I think pve players complain about doing PVP, because they dont understand the switch.

    Pve players "complain" about not having a pve variant if a pvp zone. Something that would affect no one. Pvpers complain about nerfs and crud that would affect EVERYONE. So no i don't see how a pve zone based off a pvp zone would harm pvp any worse then the crying and toxicity already does. And this is coming from someone who spent the first year in pvp only.

    If you actually read my post, you might see several reasons as to why it does harm pvp, and why it just shouldnt happen.

    Its a PvPvE zone, end of story. It was designed with pvp in mind, and we shouldnt just split it in half because some people dont want pvp despite going to a pvp zone, and still want to complete everything without putting any effort into it.

    Stop rewarding the people who put 0 effort into the game.
  • PizzaCat82
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    The mentality of "I had toxicity in my experience so I must project extreme toxicity to others I play with" needs to be done away with.

    Its a big game, and people in any role are going to be as toxic as the game allows them to be. Heck, the forums can be toxic, with ZOS_CONNOR removing half the posts every 5 hours.

    Personally I can only feel sorry for PVPers. Emp gets traded around by groups who farm the campaigns, and ZOS hasn't really given them a lot to do aside from BGs. Of course they're going to have a lot of pent up frustration at PVEers who get regular updates and new features constantly.
  • ThorianB
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    PizzaCat82 wrote: »
    The mentality of "I had toxicity in my experience so I must project extreme toxicity to others I play with" needs to be done away with.

    Its a big game, and people in any role are going to be as toxic as the game allows them to be. Heck, the forums can be toxic, with ZOS_CONNOR removing half the posts every 5 hours.

    Personally I can only feel sorry for PVPers. Emp gets traded around by groups who farm the campaigns, and ZOS hasn't really given them a lot to do aside from BGs. Of course they're going to have a lot of pent up frustration at PVEers who get regular updates and new features constantly.

    I find these forums to be the most toxic of a few related to ESO and that is compared to barely moderated forums. There is more venting, arguing, attacking, drama, etc on here than other forums. Everyone is either like water with no real opinion or thoughts on anything... or walking a thin line trying not to get in trouble but unable to say what they really want to say. So all the tension just builds ups and people hold grudges here and carry them around taking little pot shots that just barely skate the line. And the word twisting and strawmans are unreal here as people try to find more cleaver ways to attack each other. It's insane. There is less shade in a cave than there is here. This forum use to not be this bad when i was on it 2-3 years ago. What happened?

    And why is everyone basically new? I know my account is newish, but i know everyone didnt forget/couldn't recover their old login and just did a new one. There use to be a lot of 6-10 stars on here and i rarely see them now.
  • CP5
    CP5
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    erio wrote: »
    jircris11 wrote: »
    erio wrote: »
    Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
    Heres my logic, in the form of a comparison:
    Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
    Edit: Try to interpret what im saying here instead of doing a literal comparison between vet sunspire and IC lmao

    Do you see my logic here?

    Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.

    If you arent good at something, you shouldnt reap the rewards imo.

    On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
    Edit 2: People are trying to focus on this one point, and ignore everything else, which is silly imo. Ill elabrate on this point more too. If you remove pvers from the pvp playerbase, it will shrink the pvp population, because not as many pvers will start to pvp. Thats how I got into it after all, I was like 300ish cp, and wanted skyshards so I stepped into cyro. I ended up pvping and enjoyed it.

    Also people are out here saying that "oooh pvp players are evil nasty gankers who camp quests". No. 99% of us arent like that. No one is going to gank you all day to stop you from doing your quest. Even if someone was trolling you, you can always go to the other campaigns.

    Edit 3: Saying pvpers get carried in pve content is just wrong. From a difficulty perspective, most pve content is easy. You can steamroll through most vet dungeons with 0 effort. Secondly, PVP requires that the players actually understand the games mechanics. If not, youll just die in like 2 seconds. Thats why the switch from PVP to PVE is easy. We're literally going from fighting unpredictable human being to a simple ai with telegraphed attacks. This is also one of the reasons why I think pve players complain about doing PVP, because they dont understand the switch.

    Pve players "complain" about not having a pve variant if a pvp zone. Something that would affect no one. Pvpers complain about nerfs and crud that would affect EVERYONE. So no i don't see how a pve zone based off a pvp zone would harm pvp any worse then the crying and toxicity already does. And this is coming from someone who spent the first year in pvp only.

    If you actually read my post, you might see several reasons as to why it does harm pvp, and why it just shouldnt happen.

    Its a PvPvE zone, end of story. It was designed with pvp in mind, and we shouldnt just split it in half because some people dont want pvp despite going to a pvp zone, and still want to complete everything without putting any effort into it.

    Stop rewarding the people who put 0 effort into the game.

    Post event IC is dead again, having a pve version of the zone would attract players who don't go to the zone as is and remove only a few of the already bare bones pvp population. If zos made a pve version they could refine the pvp one to make it actually worth going to. Is it hard to say the zone doesn't work as it is right now?
  • Sanctum74
    Sanctum74
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    CP5 wrote: »
    erio wrote: »
    jircris11 wrote: »
    erio wrote: »
    Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
    Heres my logic, in the form of a comparison:
    Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
    Edit: Try to interpret what im saying here instead of doing a literal comparison between vet sunspire and IC lmao

    Do you see my logic here?

    Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.

    If you arent good at something, you shouldnt reap the rewards imo.

    On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
    Edit 2: People are trying to focus on this one point, and ignore everything else, which is silly imo. Ill elabrate on this point more too. If you remove pvers from the pvp playerbase, it will shrink the pvp population, because not as many pvers will start to pvp. Thats how I got into it after all, I was like 300ish cp, and wanted skyshards so I stepped into cyro. I ended up pvping and enjoyed it.

    Also people are out here saying that "oooh pvp players are evil nasty gankers who camp quests". No. 99% of us arent like that. No one is going to gank you all day to stop you from doing your quest. Even if someone was trolling you, you can always go to the other campaigns.

    Edit 3: Saying pvpers get carried in pve content is just wrong. From a difficulty perspective, most pve content is easy. You can steamroll through most vet dungeons with 0 effort. Secondly, PVP requires that the players actually understand the games mechanics. If not, youll just die in like 2 seconds. Thats why the switch from PVP to PVE is easy. We're literally going from fighting unpredictable human being to a simple ai with telegraphed attacks. This is also one of the reasons why I think pve players complain about doing PVP, because they dont understand the switch.

    Pve players "complain" about not having a pve variant if a pvp zone. Something that would affect no one. Pvpers complain about nerfs and crud that would affect EVERYONE. So no i don't see how a pve zone based off a pvp zone would harm pvp any worse then the crying and toxicity already does. And this is coming from someone who spent the first year in pvp only.

    If you actually read my post, you might see several reasons as to why it does harm pvp, and why it just shouldnt happen.

    Its a PvPvE zone, end of story. It was designed with pvp in mind, and we shouldnt just split it in half because some people dont want pvp despite going to a pvp zone, and still want to complete everything without putting any effort into it.

    Stop rewarding the people who put 0 effort into the game.

    Post event IC is dead again, having a pve version of the zone would attract players who don't go to the zone as is and remove only a few of the already bare bones pvp population. If zos made a pve version they could refine the pvp one to make it actually worth going to. Is it hard to say the zone doesn't work as it is right now?

    If IC is dead then why do you need a pve version?
  • CP5
    CP5
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    Sanctum74 wrote: »
    CP5 wrote: »
    erio wrote: »
    jircris11 wrote: »
    erio wrote: »
    Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
    Heres my logic, in the form of a comparison:
    Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
    Edit: Try to interpret what im saying here instead of doing a literal comparison between vet sunspire and IC lmao

    Do you see my logic here?

    Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.

    If you arent good at something, you shouldnt reap the rewards imo.

    On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
    Edit 2: People are trying to focus on this one point, and ignore everything else, which is silly imo. Ill elabrate on this point more too. If you remove pvers from the pvp playerbase, it will shrink the pvp population, because not as many pvers will start to pvp. Thats how I got into it after all, I was like 300ish cp, and wanted skyshards so I stepped into cyro. I ended up pvping and enjoyed it.

    Also people are out here saying that "oooh pvp players are evil nasty gankers who camp quests". No. 99% of us arent like that. No one is going to gank you all day to stop you from doing your quest. Even if someone was trolling you, you can always go to the other campaigns.

    Edit 3: Saying pvpers get carried in pve content is just wrong. From a difficulty perspective, most pve content is easy. You can steamroll through most vet dungeons with 0 effort. Secondly, PVP requires that the players actually understand the games mechanics. If not, youll just die in like 2 seconds. Thats why the switch from PVP to PVE is easy. We're literally going from fighting unpredictable human being to a simple ai with telegraphed attacks. This is also one of the reasons why I think pve players complain about doing PVP, because they dont understand the switch.

    Pve players "complain" about not having a pve variant if a pvp zone. Something that would affect no one. Pvpers complain about nerfs and crud that would affect EVERYONE. So no i don't see how a pve zone based off a pvp zone would harm pvp any worse then the crying and toxicity already does. And this is coming from someone who spent the first year in pvp only.

    If you actually read my post, you might see several reasons as to why it does harm pvp, and why it just shouldnt happen.

    Its a PvPvE zone, end of story. It was designed with pvp in mind, and we shouldnt just split it in half because some people dont want pvp despite going to a pvp zone, and still want to complete everything without putting any effort into it.

    Stop rewarding the people who put 0 effort into the game.

    Post event IC is dead again, having a pve version of the zone would attract players who don't go to the zone as is and remove only a few of the already bare bones pvp population. If zos made a pve version they could refine the pvp one to make it actually worth going to. Is it hard to say the zone doesn't work as it is right now?

    If IC is dead then why do you need a pve version?

    Because there is pve content there, story content, potential for more than just a waste of space that neither the pvp or pve communities fully utilize. Having it stay as is doesn't help anyone.
  • Sanctum74
    Sanctum74
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    CP5 wrote: »
    Sanctum74 wrote: »
    CP5 wrote: »
    erio wrote: »
    jircris11 wrote: »
    erio wrote: »
    Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
    Heres my logic, in the form of a comparison:
    Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
    Edit: Try to interpret what im saying here instead of doing a literal comparison between vet sunspire and IC lmao

    Do you see my logic here?

    Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.

    If you arent good at something, you shouldnt reap the rewards imo.

    On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
    Edit 2: People are trying to focus on this one point, and ignore everything else, which is silly imo. Ill elabrate on this point more too. If you remove pvers from the pvp playerbase, it will shrink the pvp population, because not as many pvers will start to pvp. Thats how I got into it after all, I was like 300ish cp, and wanted skyshards so I stepped into cyro. I ended up pvping and enjoyed it.

    Also people are out here saying that "oooh pvp players are evil nasty gankers who camp quests". No. 99% of us arent like that. No one is going to gank you all day to stop you from doing your quest. Even if someone was trolling you, you can always go to the other campaigns.

    Edit 3: Saying pvpers get carried in pve content is just wrong. From a difficulty perspective, most pve content is easy. You can steamroll through most vet dungeons with 0 effort. Secondly, PVP requires that the players actually understand the games mechanics. If not, youll just die in like 2 seconds. Thats why the switch from PVP to PVE is easy. We're literally going from fighting unpredictable human being to a simple ai with telegraphed attacks. This is also one of the reasons why I think pve players complain about doing PVP, because they dont understand the switch.

    Pve players "complain" about not having a pve variant if a pvp zone. Something that would affect no one. Pvpers complain about nerfs and crud that would affect EVERYONE. So no i don't see how a pve zone based off a pvp zone would harm pvp any worse then the crying and toxicity already does. And this is coming from someone who spent the first year in pvp only.

    If you actually read my post, you might see several reasons as to why it does harm pvp, and why it just shouldnt happen.

    Its a PvPvE zone, end of story. It was designed with pvp in mind, and we shouldnt just split it in half because some people dont want pvp despite going to a pvp zone, and still want to complete everything without putting any effort into it.

    Stop rewarding the people who put 0 effort into the game.

    Post event IC is dead again, having a pve version of the zone would attract players who don't go to the zone as is and remove only a few of the already bare bones pvp population. If zos made a pve version they could refine the pvp one to make it actually worth going to. Is it hard to say the zone doesn't work as it is right now?

    If IC is dead then why do you need a pve version?

    Because there is pve content there, story content, potential for more than just a waste of space that neither the pvp or pve communities fully utilize. Having it stay as is doesn't help anyone.

    But if it’s supposedly dead then there’s no gankers to prevent you from enjoying it. You already have 30+ zones please let us have 2, that’s not too much to ask.
  • CP5
    CP5
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    Sanctum74 wrote: »
    CP5 wrote: »
    Sanctum74 wrote: »
    CP5 wrote: »
    erio wrote: »
    jircris11 wrote: »
    erio wrote: »
    Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
    Heres my logic, in the form of a comparison:
    Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
    Edit: Try to interpret what im saying here instead of doing a literal comparison between vet sunspire and IC lmao

    Do you see my logic here?

    Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.

    If you arent good at something, you shouldnt reap the rewards imo.

    On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
    Edit 2: People are trying to focus on this one point, and ignore everything else, which is silly imo. Ill elabrate on this point more too. If you remove pvers from the pvp playerbase, it will shrink the pvp population, because not as many pvers will start to pvp. Thats how I got into it after all, I was like 300ish cp, and wanted skyshards so I stepped into cyro. I ended up pvping and enjoyed it.

    Also people are out here saying that "oooh pvp players are evil nasty gankers who camp quests". No. 99% of us arent like that. No one is going to gank you all day to stop you from doing your quest. Even if someone was trolling you, you can always go to the other campaigns.

    Edit 3: Saying pvpers get carried in pve content is just wrong. From a difficulty perspective, most pve content is easy. You can steamroll through most vet dungeons with 0 effort. Secondly, PVP requires that the players actually understand the games mechanics. If not, youll just die in like 2 seconds. Thats why the switch from PVP to PVE is easy. We're literally going from fighting unpredictable human being to a simple ai with telegraphed attacks. This is also one of the reasons why I think pve players complain about doing PVP, because they dont understand the switch.

    Pve players "complain" about not having a pve variant if a pvp zone. Something that would affect no one. Pvpers complain about nerfs and crud that would affect EVERYONE. So no i don't see how a pve zone based off a pvp zone would harm pvp any worse then the crying and toxicity already does. And this is coming from someone who spent the first year in pvp only.

    If you actually read my post, you might see several reasons as to why it does harm pvp, and why it just shouldnt happen.

    Its a PvPvE zone, end of story. It was designed with pvp in mind, and we shouldnt just split it in half because some people dont want pvp despite going to a pvp zone, and still want to complete everything without putting any effort into it.

    Stop rewarding the people who put 0 effort into the game.

    Post event IC is dead again, having a pve version of the zone would attract players who don't go to the zone as is and remove only a few of the already bare bones pvp population. If zos made a pve version they could refine the pvp one to make it actually worth going to. Is it hard to say the zone doesn't work as it is right now?

    If IC is dead then why do you need a pve version?

    Because there is pve content there, story content, potential for more than just a waste of space that neither the pvp or pve communities fully utilize. Having it stay as is doesn't help anyone.

    But if it’s supposedly dead then there’s no gankers to prevent you from enjoying it. You already have 30+ zones please let us have 2, that’s not too much to ask.

    And how many pvp'ers are activly in IC? Enough to enjoy the content? All I see on the forums are complaints about X builds and IC remains inactive. It doesn't offer enough for either side, the zone needs to change for the better else be a waste of space for anyone except a very small few who enjoy the blend.
  • Sanctum74
    Sanctum74
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    ✭✭✭
    CP5 wrote: »
    Sanctum74 wrote: »
    CP5 wrote: »
    Sanctum74 wrote: »
    CP5 wrote: »
    erio wrote: »
    jircris11 wrote: »
    erio wrote: »
    Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
    Heres my logic, in the form of a comparison:
    Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
    Edit: Try to interpret what im saying here instead of doing a literal comparison between vet sunspire and IC lmao

    Do you see my logic here?

    Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.

    If you arent good at something, you shouldnt reap the rewards imo.

    On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
    Edit 2: People are trying to focus on this one point, and ignore everything else, which is silly imo. Ill elabrate on this point more too. If you remove pvers from the pvp playerbase, it will shrink the pvp population, because not as many pvers will start to pvp. Thats how I got into it after all, I was like 300ish cp, and wanted skyshards so I stepped into cyro. I ended up pvping and enjoyed it.

    Also people are out here saying that "oooh pvp players are evil nasty gankers who camp quests". No. 99% of us arent like that. No one is going to gank you all day to stop you from doing your quest. Even if someone was trolling you, you can always go to the other campaigns.

    Edit 3: Saying pvpers get carried in pve content is just wrong. From a difficulty perspective, most pve content is easy. You can steamroll through most vet dungeons with 0 effort. Secondly, PVP requires that the players actually understand the games mechanics. If not, youll just die in like 2 seconds. Thats why the switch from PVP to PVE is easy. We're literally going from fighting unpredictable human being to a simple ai with telegraphed attacks. This is also one of the reasons why I think pve players complain about doing PVP, because they dont understand the switch.

    Pve players "complain" about not having a pve variant if a pvp zone. Something that would affect no one. Pvpers complain about nerfs and crud that would affect EVERYONE. So no i don't see how a pve zone based off a pvp zone would harm pvp any worse then the crying and toxicity already does. And this is coming from someone who spent the first year in pvp only.

    If you actually read my post, you might see several reasons as to why it does harm pvp, and why it just shouldnt happen.

    Its a PvPvE zone, end of story. It was designed with pvp in mind, and we shouldnt just split it in half because some people dont want pvp despite going to a pvp zone, and still want to complete everything without putting any effort into it.

    Stop rewarding the people who put 0 effort into the game.

    Post event IC is dead again, having a pve version of the zone would attract players who don't go to the zone as is and remove only a few of the already bare bones pvp population. If zos made a pve version they could refine the pvp one to make it actually worth going to. Is it hard to say the zone doesn't work as it is right now?

    If IC is dead then why do you need a pve version?

    Because there is pve content there, story content, potential for more than just a waste of space that neither the pvp or pve communities fully utilize. Having it stay as is doesn't help anyone.

    But if it’s supposedly dead then there’s no gankers to prevent you from enjoying it. You already have 30+ zones please let us have 2, that’s not too much to ask.

    And how many pvp'ers are activly in IC? Enough to enjoy the content? All I see on the forums are complaints about X builds and IC remains inactive. It doesn't offer enough for either side, the zone needs to change for the better else be a waste of space for anyone except a very small few who enjoy the blend.

    It’s meant to be small scale mixed with pve and it does that just fine the way it is. Any more people would just ruin the zone.
  • CP5
    CP5
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    ✭✭✭
    Sanctum74 wrote: »
    CP5 wrote: »
    Sanctum74 wrote: »
    CP5 wrote: »
    Sanctum74 wrote: »
    CP5 wrote: »
    erio wrote: »
    jircris11 wrote: »
    erio wrote: »
    Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
    Heres my logic, in the form of a comparison:
    Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
    Edit: Try to interpret what im saying here instead of doing a literal comparison between vet sunspire and IC lmao

    Do you see my logic here?

    Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.

    If you arent good at something, you shouldnt reap the rewards imo.

    On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
    Edit 2: People are trying to focus on this one point, and ignore everything else, which is silly imo. Ill elabrate on this point more too. If you remove pvers from the pvp playerbase, it will shrink the pvp population, because not as many pvers will start to pvp. Thats how I got into it after all, I was like 300ish cp, and wanted skyshards so I stepped into cyro. I ended up pvping and enjoyed it.

    Also people are out here saying that "oooh pvp players are evil nasty gankers who camp quests". No. 99% of us arent like that. No one is going to gank you all day to stop you from doing your quest. Even if someone was trolling you, you can always go to the other campaigns.

    Edit 3: Saying pvpers get carried in pve content is just wrong. From a difficulty perspective, most pve content is easy. You can steamroll through most vet dungeons with 0 effort. Secondly, PVP requires that the players actually understand the games mechanics. If not, youll just die in like 2 seconds. Thats why the switch from PVP to PVE is easy. We're literally going from fighting unpredictable human being to a simple ai with telegraphed attacks. This is also one of the reasons why I think pve players complain about doing PVP, because they dont understand the switch.

    Pve players "complain" about not having a pve variant if a pvp zone. Something that would affect no one. Pvpers complain about nerfs and crud that would affect EVERYONE. So no i don't see how a pve zone based off a pvp zone would harm pvp any worse then the crying and toxicity already does. And this is coming from someone who spent the first year in pvp only.

    If you actually read my post, you might see several reasons as to why it does harm pvp, and why it just shouldnt happen.

    Its a PvPvE zone, end of story. It was designed with pvp in mind, and we shouldnt just split it in half because some people dont want pvp despite going to a pvp zone, and still want to complete everything without putting any effort into it.

    Stop rewarding the people who put 0 effort into the game.

    Post event IC is dead again, having a pve version of the zone would attract players who don't go to the zone as is and remove only a few of the already bare bones pvp population. If zos made a pve version they could refine the pvp one to make it actually worth going to. Is it hard to say the zone doesn't work as it is right now?

    If IC is dead then why do you need a pve version?

    Because there is pve content there, story content, potential for more than just a waste of space that neither the pvp or pve communities fully utilize. Having it stay as is doesn't help anyone.

    But if it’s supposedly dead then there’s no gankers to prevent you from enjoying it. You already have 30+ zones please let us have 2, that’s not too much to ask.

    And how many pvp'ers are activly in IC? Enough to enjoy the content? All I see on the forums are complaints about X builds and IC remains inactive. It doesn't offer enough for either side, the zone needs to change for the better else be a waste of space for anyone except a very small few who enjoy the blend.

    It’s meant to be small scale mixed with pve and it does that just fine the way it is. Any more people would just ruin the zone.

    Mind the tumbleweeds.
  • Fuzzybrick
    Fuzzybrick
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    I'm a PVE'er... And I think it would be awesome to make the entire game a PvP zone. As long as I'm only flagged in enemy territory. So that I can still do normal stuff in my alliance when needed.

    I've always felt weird that I can go do quests in the enemy alliance... They should be trying to kill me not asking for my help....

    Edit : Also, kinda related but not really... It would make life easier if more achievements were account wide.
    Edited by Fuzzybrick on February 15, 2021 4:14AM
    "A TROLL, HUH? WELL, THERE'S ONLY ONE SOLUTION FOR THAT, DESTROY ALL THE BRIDGES IN THE WORLD!"-- Uncle Grandpa


    VR 16 Stamina Templar
    VR 16 Magicka Templar
    VR 16 Magicka NB
    VR 16 Stamina DK
    VR 16 Magicka DK
    VR 16 Stamina Sorc
    VR 16 Magicka Sorc

  • jekyto
    jekyto
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    erio wrote: »
    We're literally going from fighting unpredictable human
    Indeed. I dont understand the point of such useless posts. The game itself make pvers to go pvp. I know few ppl who dont like it, but gota do it. Same for pvp players, who gota do pve content to be able to pvp (grinding gear or skillpoints). Whatever you think is easier, is only your point of view.
  • madman65
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    Take out the achievements for PVPing so the PVE players can complete, simple. Some gamers have completionism, therefor removal of the achievements will cut down on the complaints.
  • E-Zekiel
    E-Zekiel
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    I spend most of my time either in Cyrodiil with dungeons being the runner up and I think a PVE Cyrodiil should be an option. *shrug*

    The same logic of "they just want risk free rewards" is a two way street - you just want risk-free kills of PVErs. What ends up happening is they generally just don't go to Cyrodiil.

    It's also kind of sad that with all the time I've spent in Cyrodiil, I've done nearly no quests. Done plenty of PVP quests, sure, but...when I'm questing I'm questing, when I'm PVPing I'm PVPing. As someone who spends most of his time PVPing, I have no interest in questing being interrupted by other people. I actually feel kind of similarly if I'm leveling an alt and going through quests and somebody comes through and clears the area in end game gear and all that and just destroys everything...kinda takes me out of the experience and I'll generally wait for them to leave.

    With all that said, PVE stuff in Cyrodiil is uncommonly done enough that you usually won't run into people while doing it.
  • ZaroktheImmortal
    ZaroktheImmortal
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    Imperial City is already part pve it has a lot of questing and stuff people do in pve but with the added pvp some just want to be able to do that without having to deal with gankers and whatever else. I don't understand why pvp And the old argument it'd ruin the economy for telvar it seems is usually used by people who are too lazy to farm it themselves and just want to gank someone and take theirs. It'd take a lot longer to get a lot of telvar if you had to actually work for it more than a quick gank ah?
  • Rootmender_Inky
    Rootmender_Inky
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    As a Vet Trials PvE'er myself I agree with this. Keep them separate. Completely agree with the comparisson you provided.

    I like doing PvP too, and learning how to is where the fun is at!
    Imagine wanting to go to Cyro in peaceful mode LMAO
  • Garethp
    Garethp
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    So, my problem with a lot of the PvP'ers arguments as to why PvE'ers shouldn't get to be able to do PvP zones without getting ganked is that a lot of it seems to boil down to "You shouldn't be able to have fun here without us getting to ruin that fun".

    A lot of the time it's framed as "You shouldn't get the rewards without the risk" but what's wrong with letting PvE'ers get skyshards and fish and leads without having to fight other players? It's not going to affect you if I get that stuff, because I'm never going to be using those "rewards" to fight you in the first place. I'd understand if it I were going to PvP and get all the good PvP gear easily it would shift the whole balance of everything, but the whole point is that I don't want to fight you in the first place. I just wanna vibe by myself or with my wife.

    That's all I'm here in the game for. I just wanna chill and enjoy. I don't want to have to research optimized builds for not dying, look up the best skills for the current meta or hire bodyguards. I don't do that for any other zone either. I just want to chill. I wanna experience a story. I wanna hang out at a fishing spot. Hell, the only achievements I only care about are the ones that tell me I've done all the quests in a zone, there's no more story left for me here.

    So when the argument comes down to "You shouldn't be allowed to just chill in this zone without the risk" I can only ask well why not? You don't get harmed by me wanting to chill. I'm not competing against you by vibing. I'm not after a leaderboard or anything. If I PvE and get some Tel-var stones, there's no harm done to you.

    Then there's the other argument of "Well, this is how the devs intended it. You think they didn't realize what they were doing when they made it this way?". Yeah, I know the devs intended it this way. I'm allowed to disagree with what the devs intend. I'm allowed to ask to be allowed to just quest through IC and experience the story without having to die. Many people disagree with many things about what the devs intended. That's not really an argument either.

    So yeah. I know I'll never get PvE IC and Cyro. But the arguments PvE'er make about why are kinda just mean spirited. You can't have your fun here without giving me the chance to ruin it. You can't get rewards in a way that has 0 affect on me without me getting to kill you because I want to kill you. If people don't give us the chance to kill them then there will be less people for me to kill.
    Edited by Garethp on February 15, 2021 12:11PM
  • Nemo78
    Nemo78
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    erio wrote: »
    On top of shrinking the pvp playerbase (by removing pvers from pvp ic)

    So basically, you are concerned that there will be no pvers to farm. Are you that bad at pvp?

  • Barbara73
    Barbara73
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    erio wrote: »
    Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
    Heres my logic, in the form of a comparison:
    Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
    Edit: Try to interpret what im saying here instead of doing a literal comparison between vet sunspire and IC lmao

    Do you see my logic here?

    Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.

    If you arent good at something, you shouldnt reap the rewards imo.

    On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
    Edit 2: People are trying to focus on this one point, and ignore everything else, which is silly imo. Ill elabrate on this point more too. If you remove pvers from the pvp playerbase, it will shrink the pvp population, because not as many pvers will start to pvp. Thats how I got into it after all, I was like 300ish cp, and wanted skyshards so I stepped into cyro. I ended up pvping and enjoyed it.

    Also people are out here saying that "oooh pvp players are evil nasty gankers who camp quests". No. 99% of us arent like that. No one is going to gank you all day to stop you from doing your quest. Even if someone was trolling you, you can always go to the other campaigns.

    Edit 3: Saying pvpers get carried in pve content is just wrong. From a difficulty perspective, most pve content is easy. You can steamroll through most vet dungeons with 0 effort. Secondly, PVP requires that the players actually understand the games mechanics. If not, youll just die in like 2 seconds. Thats why the switch from PVP to PVE is easy. We're literally going from fighting unpredictable human being to a simple ai with telegraphed attacks. This is also one of the reasons why I think pve players complain about doing PVP, because they dont understand the switch.

    I HATE ESO PVP, Hate everything about it, hate how it's impossible to get in a group, hate running on to uber PVP'ers but to get the shards and delves and the rapid maneuver unlocked I drag my weak toons in and feed easy kills to you all to get them. Without the pain, there is no gain. Making a "PVE" area in a PVP area is just more crying "It's not fair" so SUCK IT UP BUTTERCUPS and learn to play. I still hate pvp by the way, hate it, hate everything about it, it makes me want to break my mouse and keyboard.
    Not Every Player Is a Guy FFS
  • Sanguinor2
    Sanguinor2
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    Garethp wrote: »

    So when the argument comes down to "You shouldn't be allowed to just chill in this zone without the risk" I can only ask well why not? You don't get harmed by me wanting to chill. I'm not competing against you by vibing. I'm not after a leaderboard or anything. If I PvE and get some Tel-var stones, there's no harm done to you.

    Then there's the other argument of "Well, this is how the devs intended it. You think they didn't realize what they were doing when they made it this way?". Yeah, I know the devs intended it this way. I'm allowed to disagree with what the devs intend. I'm allowed to ask to be allowed to just quest through IC and experience the story without having to die. Many people disagree with many things about what the devs intended. That's not really an argument either.

    So when the argument comes down to "You should be allowed to just chill in this zone without the risk" I can only ask why? You are in a PvP zone so you should expect PvP. If you PvE and get some Tel Var you have to live with the risk of someone killing you to take them.The mechanic of loosing Tel Var upon death (and another player gaining part of yours if he kills you) is part of the game. If you want to just chill in zones there is 95% of the game for you to do so.

    Then there´s the other argument of "Well I know the devs intended it to be this way but I disagree." Yeah, I know you disagree. Im allowed to disagree with you tho. Im allowed to say you shouldnt just quest through IC and experience the story without having to die. Many people might disagree with you. That´s not really an argument either.

    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Garethp
    Garethp
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    Sanguinor2 wrote: »
    So when the argument comes down to "You should be allowed to just chill in this zone without the risk" I can only ask why?

    Because my enjoying a zone that doesn't affect you in any way is a good thing. It opens up the quests and atmosphere and story without negatively affecting anyone. That's what this all comes down to. One group of people are saying they'd like to be able to enjoy this area in a way that doesn't affect anyone else's experience and another group saying "But why should you be allowed to enjoy it?"
  • Minyassa
    Minyassa
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    Garethp wrote: »
    Sanguinor2 wrote: »
    So when the argument comes down to "You should be allowed to just chill in this zone without the risk" I can only ask why?

    Because my enjoying a zone that doesn't affect you in any way is a good thing. It opens up the quests and atmosphere and story without negatively affecting anyone. That's what this all comes down to. One group of people are saying they'd like to be able to enjoy this area in a way that doesn't affect anyone else's experience and another group saying "But why should you be allowed to enjoy it?"

    That's pretty much the spirit of this entire forum, to be honest. I won't go so far as to say the entire game--I am in a wonderful guild and I know too many nice and selfless players to claim that, but the answers I see in this forum to *anything* that people ever want to make their game more enjoyable suggest that something about this forum attracts permagrinches that hate other people's fun. You can suggest something that would affect absolutely no one negatively and there will be a score of people leaping in to yell no at it for no reason other than they don't want it themselves. You could suggest donating surplus lorebooks to an orphanage and someone would say no because when they were in an orphanage they didn't have lorebooks so why should someone else get a free ride, little buggers should git gud and buy their own damn lorebooks. This forum's heart is three sizes too small.
  • Sanguinor2
    Sanguinor2
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    ✭✭
    Garethp wrote: »
    Because my enjoying a zone that doesn't affect you in any way is a good thing. It opens up the quests and atmosphere and story without negatively affecting anyone. That's what this all comes down to. One group of people are saying they'd like to be able to enjoy this area in a way that doesn't affect anyone else's experience and another group saying "But why should you be allowed to enjoy it?"

    It does tho. If you do it in current campaigns with a no pvp flag you take up space that someone who actually wants to pvp might want but instead now has to sit in queue. If they make a new cyro/ic for you that takes up dev time and server resources.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • VaranisArano
    VaranisArano
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    Imperial City is already part pve it has a lot of questing and stuff people do in pve but with the added pvp some just want to be able to do that without having to deal with gankers and whatever else. I don't understand why pvp And the old argument it'd ruin the economy for telvar it seems is usually used by people who are too lazy to farm it themselves and just want to gank someone and take theirs. It'd take a lot longer to get a lot of telvar if you had to actually work for it more than a quick gank ah?

    Its PvPvE because that's how its designed. Go review the links above to the Imperial City launch details if you need a reminder. Even the quests were fully intended to take place in areas explicitly marketed as PVP-enabled.

    And if we remove the risk/reward element from Tel Var, its basically just gold. You know, the other currency you get from farming mobs and bosses? There's zero point to adding another "gold" to the game. The risk/reward is precisely the only thing that gives Tel Var a distinct value.
  • VaranisArano
    VaranisArano
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    ✭✭✭✭✭
    Garethp wrote: »
    Sanguinor2 wrote: »
    So when the argument comes down to "You should be allowed to just chill in this zone without the risk" I can only ask why?

    Because my enjoying a zone that doesn't affect you in any way is a good thing. It opens up the quests and atmosphere and story without negatively affecting anyone. That's what this all comes down to. One group of people are saying they'd like to be able to enjoy this area in a way that doesn't affect anyone else's experience and another group saying "But why should you be allowed to enjoy it?"

    I'll restate your last question into my major qualm, and perhaps you'll share your answer:

    "But why should you enjoy the rewards of a zone designed and intended for PvPvE when you've eliminated the risk of PVP and are no longer playing as intended?"


    I'm a firm believer that if you want the rewards from content and events, you should play it as allowed and intended by the Developers.

    My suggestions for a compromise:
    Would you accept a PVE Imperial City with no rewards, just the quests? (No leads, no skyshards, no fish, no Tel Var, no AP, no achievements, no event tickets)

    Are you content to let the questing be its own reward? Or do you want the rewards of Imperial City that ZOS intended to be done with the risk of PVP in a PVP/PVE zone...while negating all risk of PVP?


    Or would you accept a PVE zone of Imperial City with seperate and distinct rewards from the PvPvE Imperial City? (With unique leads, skyshards, fish, achievements, but no Tel Var, AP, or MYM event tickets)

    That way, you can still get a reward of sorts for doing the PVE zone, but if you want the rewards ZOS intended to be gained through PvPvE, you'd have to play the PvPvE Imperial City as intended with the risk of PVP. Plus, as a PVE/PVP player myself, I'll get an extra zone of goodies on top of the PvPvE IC I've already done.
  • CP5
    CP5
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    ✭✭✭
    Sanguinor2 wrote: »
    Garethp wrote: »
    Because my enjoying a zone that doesn't affect you in any way is a good thing. It opens up the quests and atmosphere and story without negatively affecting anyone. That's what this all comes down to. One group of people are saying they'd like to be able to enjoy this area in a way that doesn't affect anyone else's experience and another group saying "But why should you be allowed to enjoy it?"

    It does tho. If you do it in current campaigns with a no pvp flag you take up space that someone who actually wants to pvp might want but instead now has to sit in queue. If they make a new cyro/ic for you that takes up dev time and server resources.

    So the current system forces people with no interest to pvp to take up spots where people who want to pvp are trying to go, yet making a space for those who aren't interested in pvp, fixing that problem, is too resource-intensive? They make 2 new zones a year far larger than IC.
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