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In essence a walking simulator.

  • rpa
    rpa
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    ESO quests tend to be ... forgettable. Not necessarily worse than for example the poop quests in WoW but definitely more forgettable.

    Edit: And turn in npc for plenty of base game delve quests is far away from delve entrance. Even when it's a npc first met in delve.
    Edited by rpa on February 27, 2021 3:03PM
  • DigiAngel
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    I feel the OP's pain. Before getting back into this game last year, I hadn't touched it since 2016 when I bought it. I recall a mission where I was supposed to find rat guts and put them in someone's backpack as a prank. I finished it.....paused....and thought..."this is ridiculous...I'm not slaying monsters or finding treasure...forget it." Took 4 years for me to get back into being interested. I get not every mission/task is going to have a monumental impact, but come on...some of these have been just a waste of time.
  • Ackwalan
    Ackwalan
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    Often, when a quest giver asks you to meet them on the other side of the map, it is to lead you to the next quest hub.
  • Narvuntien
    Narvuntien
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    I like just walking around sometimes.

    I have completed the museum quests without looking it up, I got all the shrines in vvandenfel. I have all the base game skyshards without an addon.
  • Bomber293
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    Misty wrote: »
    How many times you take a quest (if your quest log isn't full) from someone outside of a dungeon who wants you to collect 10 dead cockroaches for him. You take and compete the quest and go to turn in only to find they have now buggered off to the other side of the map. Easy you might say but now there is a maintain range between you and them. After spending a hour traversing the mountain and fighting your way through countless monsters that this person has decided to surround themselves with, you turn in the quest and receive a broken stick for your troubles.

    This is one of the reason I don't like taking quests.

    and PvP is a riding simulator... guess thats how they like their game
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    The quests are easy, compared to Morrowind single player where you didn't even get basic instructions on how to get to your destination and just kind of had to figure it out and could get lost and wander for hours.

    Oh yeah Morrowind was terrible for this you had no quest markers and just some very vague directions like south east from so and so and it could be anywhere in a general south east or whatever direction from that place so you could spend ages looking for wherever you needed to go.

    No! Morrowind was wonderful, partly because of the lack of stupid quest markers. You had to think. Not something modern players like to do, it seems.
  • SeaGtGruff
    SeaGtGruff
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    WiseSky wrote: »
    Misty wrote: »
    How many times you take a quest (if your quest log isn't full) from someone outside of a dungeon who wants you to collect 10 dead cockroaches for him. You take and compete the quest and go to turn in only to find they have now buggered off to the other side of the map. Easy you might say but now there is a maintain range between you and them. After spending a hour traversing the mountain and fighting your way through countless monsters that this person has decided to surround themselves with, you turn in the quest and receive a broken stick for your troubles.

    This is one of the reason I don't like taking quests.

    Always about the joinery never the destination.

    @WiseSky, Best pun ever and half the readers missed it. Anyway you get an awesome. Thanks for the LOL

    I saw it, but I wasn't sure whether it was a pun or one of those aggravating "Hi, I'm Auto-Correct! Let me fix your typos for you!" changes that seem determined to transform every slightly-misspelled word into a "That isn't even remotely close to the word I was trying to type" word. It isn't so bad if you're typing on an actual keyboard, but if you're on a smartphone or tablet it seems like those virtual keyboards are programmed to randomly detect one of the "keys" adjacent to the one you meant to hit, or the device will start trying to predict which word you're trying to type after just 1 or 2 letters, leading to some pretty weird results.
    I've fought mudcrabs more fearsome than me!
  • Misty
    Misty
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    The quests are easy, compared to Morrowind single player where you didn't even get basic instructions on how to get to your destination and just kind of had to figure it out and could get lost and wander for hours.

    Oh yeah Morrowind was terrible for this you had no quest markers and just some very vague directions like south east from so and so and it could be anywhere in a general south east or whatever direction from that place so you could spend ages looking for wherever you needed to go.

    No! Morrowind was wonderful, partly because of the lack of stupid quest markers. You had to think. Not something modern players like to do, it seems.

    The quest markers are not that helpful in ESO and usually send me the wrong way.
  • starkerealm
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    Odd to be this far in the thread without noting that a large fraction of delve quests are given by corpses or other not-currently-living objects.

    Those almost always are FedEx in nature.

    It'd be kinda weird if they weren't. I mean, there are a few hunt and kill quests tied to corpses, but really, you expect a dead body to send you off to complete its taxes?
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