How many times you take a quest (if your quest log isn't full) from someone outside of a dungeon who wants you to collect 10 dead cockroaches for him. You take and compete the quest and go to turn in only to find they have now buggered off to the other side of the map. Easy you might say but now there is a maintain range between you and them. After spending a hour traversing the mountain and fighting your way through countless monsters that this person has decided to surround themselves with, you turn in the quest and receive a broken stick for your troubles.
This is one of the reason I don't like taking quests.
ZaroktheImmortal wrote: »TheImperfect wrote: »The quests are easy, compared to Morrowind single player where you didn't even get basic instructions on how to get to your destination and just kind of had to figure it out and could get lost and wander for hours.
Oh yeah Morrowind was terrible for this you had no quest markers and just some very vague directions like south east from so and so and it could be anywhere in a general south east or whatever direction from that place so you could spend ages looking for wherever you needed to go.
aetherial_heavenn wrote: »How many times you take a quest (if your quest log isn't full) from someone outside of a dungeon who wants you to collect 10 dead cockroaches for him. You take and compete the quest and go to turn in only to find they have now buggered off to the other side of the map. Easy you might say but now there is a maintain range between you and them. After spending a hour traversing the mountain and fighting your way through countless monsters that this person has decided to surround themselves with, you turn in the quest and receive a broken stick for your troubles.
This is one of the reason I don't like taking quests.
Always about the joinery never the destination.
@WiseSky, Best pun ever and half the readers missed it. Anyway you get an awesome. Thanks for the LOL
poodlemasterb16_ESO wrote: »ZaroktheImmortal wrote: »TheImperfect wrote: »The quests are easy, compared to Morrowind single player where you didn't even get basic instructions on how to get to your destination and just kind of had to figure it out and could get lost and wander for hours.
Oh yeah Morrowind was terrible for this you had no quest markers and just some very vague directions like south east from so and so and it could be anywhere in a general south east or whatever direction from that place so you could spend ages looking for wherever you needed to go.
No! Morrowind was wonderful, partly because of the lack of stupid quest markers. You had to think. Not something modern players like to do, it seems.
FrancisCrawford wrote: »Odd to be this far in the thread without noting that a large fraction of delve quests are given by corpses or other not-currently-living objects.
Those almost always are FedEx in nature.