How many times you take a quest (if your quest log isn't full) from someone outside of a dungeon who wants you to collect 10 dead cockroaches for him. You take and compete the quest and go to turn in only to find they have now buggered off to the other side of the map. Easy you might say but now there is a maintain range between you and them. After spending a hour traversing the mountain and fighting your way through countless monsters that this person has decided to surround themselves with, you turn in the quest and receive a broken stick for your troubles.
This is one of the reason I don't like taking quests.
starkerealm wrote: »I can't say I've ever encountered that quest...
starkerealm wrote: »I can't say I've ever encountered that quest...
TheImperfect wrote: »The quests are easy, compared to Morrowind single player where you didn't even get basic instructions on how to get to your destination and just kind of had to figure it out and could get lost and wander for hours.
starkerealm wrote: »I can't say I've ever encountered that quest...
There are quite a few, the one in Hew's Bane comes to mind offhand. Guy outside the delve asks for help, and instead of waiting for you to complete this incredibly important task for him, he merrily went back to town and is in his shop doing business, which is where you find him to turn the quest in. I felt like... apparently I do have "Sucker" tattooed across my forehead!
starkerealm wrote: »I can't say I've ever encountered that quest...
There are quite a few, the one in Hew's Bane comes to mind offhand. Guy outside the delve asks for help, and instead of waiting for you to complete this incredibly important task for him, he merrily went back to town and is in his shop doing business, which is where you find him to turn the quest in. I felt like... apparently I do have "Sucker" tattooed across my forehead!
Yeah there's also a similar quest in the Main Story (EP at least) when you go to meet Abnur Tharn at Knife... something Grotto. There's a quest you can pick up and 99% complete in there. Go to turn in and it's on the other side of Deeshan.
Often skip this as I'll be on a low level toon and have already had to run to the east side of the map from Mournhold as I have no shrines. Struck me as a tad..... inane.
Last week I took a quest that I had to clear a public dungeon which was more like a castle. Being small and weak it took me some considerable time to complete. Eventually battered and bruised I escaped the dungeon with all tasks met.
Guess what? To hand in I had to travel all the way through that darn dungeon once again.
The dev's hate us and here's proof.
NotaDaedraWorshipper wrote: »Last week I took a quest that I had to clear a public dungeon which was more like a castle. Being small and weak it took me some considerable time to complete. Eventually battered and bruised I escaped the dungeon with all tasks met.
Guess what? To hand in I had to travel all the way through that darn dungeon once again.
The dev's hate us and here's proof.
Maybe keep an eye on the quest and what it tells you?
How many times you take a quest (if your quest log isn't full) from someone outside of a dungeon who wants you to collect 10 dead cockroaches for him. You take and compete the quest and go to turn in only to find they have now buggered off to the other side of the map. Easy you might say but now there is a maintain range between you and them. After spending a hour traversing the mountain and fighting your way through countless monsters that this person has decided to surround themselves with, you turn in the quest and receive a broken stick for your troubles.
This is one of the reason I don't like taking quests.
How many times you take a quest (if your quest log isn't full) from someone outside of a dungeon who wants you to collect 10 dead cockroaches for him. You take and compete the quest and go to turn in only to find they have now buggered off to the other side of the map. Easy you might say but now there is a maintain range between you and them. After spending a hour traversing the mountain and fighting your way through countless monsters that this person has decided to surround themselves with, you turn in the quest and receive a broken stick for your troubles.
This is one of the reason I don't like taking quests.
You're one of a very select group to know about the cockroach delve quest. Don't tell everyone.
NotaDaedraWorshipper wrote: »Last week I took a quest that I had to clear a public dungeon which was more like a castle. Being small and weak it took me some considerable time to complete. Eventually battered and bruised I escaped the dungeon with all tasks met.
Guess what? To hand in I had to travel all the way through that darn dungeon once again.
The dev's hate us and here's proof.
Maybe keep an eye on the quest and what it tells you?
So here's the quest description.
Some bloke asks you to go save is wife. He knows she's already dead but secretly he wants you to find a purse on her dead body and bring it back.
Because the fellow expects the purse to be only half full he leaves a note saying come find me at this address. He doesn't tell you this before you enter the dungeon because where he lives is at the other side of the world and he doesn't wan to have to fork out for plane tickets.
You find the dead body and feel sorry for the poor husband, you see the purse but it only contains a stick. So you pocket the stick in case it has sentimental value.
After exiting the dungeon you find the note. 6 busses and a transatlantic flight later you arrive at the guys house. It takes him a while to remember who it is your talking about but when he finally rascals the event and the wife, he promptly tells you to keep the contents of the purse as payment for your deed and slams the door in your face.
Tell me truthfully, would you take that quest after reading that description?
How many times you take a quest (if your quest log isn't full) from someone outside of a dungeon who wants you to collect 10 dead cockroaches for him. You take and compete the quest and go to turn in only to find they have now buggered off to the other side of the map. Easy you might say but now there is a maintain range between you and them. After spending a hour traversing the mountain and fighting your way through countless monsters that this person has decided to surround themselves with, you turn in the quest and receive a broken stick for your troubles.
This is one of the reason I don't like taking quests.
Always about the joinery never the destination.
starkerealm wrote: »I can't say I've ever encountered that quest...
There are quite a few, the one in Hew's Bane comes to mind offhand. Guy outside the delve asks for help, and instead of waiting for you to complete this incredibly important task for him, he merrily went back to town and is in his shop doing business, which is where you find him to turn the quest in. I felt like... apparently I do have "Sucker" tattooed across my forehead!
How many times you take a quest (if your quest log isn't full) from someone outside of a dungeon who wants you to collect 10 dead cockroaches for him. You take and compete the quest and go to turn in only to find they have now buggered off to the other side of the map. Easy you might say but now there is a maintain range between you and them. After spending a hour traversing the mountain and fighting your way through countless monsters that this person has decided to surround themselves with, you turn in the quest and receive a broken stick for your troubles.
This is one of the reason I don't like taking quests.
Always about the joinery never the destination.
starkerealm wrote: »I can't say I've ever encountered that quest...
There are quite a few, the one in Hew's Bane comes to mind offhand. Guy outside the delve asks for help, and instead of waiting for you to complete this incredibly important task for him, he merrily went back to town and is in his shop doing business, which is where you find him to turn the quest in. I felt like... apparently I do have "Sucker" tattooed across my forehead!