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This just shows how little ZOS Cares about the veteran players

  • Jierdanit
    Jierdanit
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    Why not see it from another perspective? They try to bring everyone closer together

    Imagine working somewhere for 10 years, getting a raise every year plus a yearly bonus. Then some new employee gets hired with less experience than you, probably still taking college classes, and your job starts them off making what you make, maybe a dollar less an hour. Your boss then tells you "Well we wanted to bring everyone's salary inline with each other so we brought the rookie's pay to be more in line with you 10 year vets to be fair to everyone...."

    I'm guessing you think that's fair and that people who put time into a task shouldn't be rewarded more than those who put less time into it? Equality of outcome right?

    That's your first problem - you're comparing a *video game* to a job.

    No, I'm comparing someone spending a lot of time doing something to spending a lot of time doing something. You don't think someone who puts in the time and effort to grind more CP in ESO should be rewarded for it compared to someone who has not yet put in that same grind?

    I don't care. It's a video game. What other people experience doesn't impact mine. I'm here to have fun. If anyone is here for any reason other than "having fun" is here for the wrong reasons.

    It's a game. Not work. Too many people have way too much sense of self worth tied up in a video game. Rewards? Accomplishments? Achievements? wtf does any of it mean? Once the servers are inevitably shut down in a few years, what does anything you've done in game matter at all? Once you inevitably depart for the next game, what does anything you've done in game matter at all?

    It's a video game. Why does other people being able to experience the game bother you so much?

    So you are the one who is deciding if what other people do is right or wrong?

    Also other people might have fun in quite different ways than you have fun.
    Some players get that fun by doing Achievements, etc. (all that stuff that is meaningless in your opinion)

    Just cause you dont want to invest in a *video game* doesnt mean that others cant do that...
    PC/EU, StamSorc Main
  • xaraan
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    Jierdanit wrote: »
    This just shows how little ZOS Cares about the veteran players

    Welcome to the last four+ years.

    Edited by xaraan on February 20, 2021 6:18PM
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • QuebraRegra
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    Jeffrey530 wrote: »
    Why not see it from another perspective? They try to bring everyone closer together

    Imagine working somewhere for 10 years, getting a raise every year plus a yearly bonus. Then some new employee gets hired with less experience than you, probably still taking college classes, and your job starts them off making what you make, maybe a dollar less an hour. Your boss then tells you "Well we wanted to bring everyone's salary inline with each other so we brought the rookie's pay to be more in line with you 10 year vets to be fair to everyone...."

    I'm guessing you think that's fair and that people who put time into a task shouldn't be rewarded more than those who put less time into it? Equality of outcome right?


    That's how a proper functional society with good social policy works no? Raise the ground and lower the ceiling. Not by your employee of course, but the government will apply higher tax for those that earns more, even 40-50% tax if you earn over a certain threshold while no tax or even free cash and support for those that earn minimal or earn nothing. Is that fair? Maybe not.

    You don't think someone with 10+ years experience at a job should be making more than someone with almost no experience who just started that same job? No bonuses, or yearly raises? All employees make the exact same amount an hour regardless of effort, time, degrees/certs earned?

    I don't disagree with you philosophically, but IRL what makes you think employers really value experience? Concepts like loyalty to a company, and time spent working a job, and experience being the most valuable asset, went out with the .com boom... this is true in many industries sadly.
  • vilio11
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    Jierdanit wrote: »
    Why not see it from another perspective? They try to bring everyone closer together

    So in your opinion its good that your build and player skill matters less and that in the end players who play for years get the same results as new players who get their first mediocre gear and spend maybe 2 weeks learning the game?

    Yes.

    Too many people have too much of their self worth tied up in achievements in a *video game*, and "fully optimized" and "BiS" builds are the absolute single worst thing about MMO's. Anything that contributes to getting rid of them is a wonderful thing.

    Ofc. Video games are escapism.People want to be rewarded.
  • Chrysa1is
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    Bacon
    Edited by Chrysa1is on February 23, 2021 11:05PM
  • coop500
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    We have horrible power creep right now and it'd be nice if us 'casuals' got a chance to actually do content without getting nerfed over and over again because they're trying to curb the power creep.
    Hoping for more playable races
  • Iccotak
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    eKsDee wrote: »
    [snip] It is ENJOYMENT that drives that vast majority of players - not the 0.01% that have to be "the best"/"the fastest"/the etc. If a character HAS to use specific gear, or developed in a specific way in order to succeed, that is the definition of catering and POOR programming [snip]. Personally, I HATE the Alliance Wars and won't bother with PVP (unless challenged) and can't be bothered with the Imperial City, etc. I want SOLO PVE *ONLY* - that is MY choice. I handle most Level I Group Dungeons just fine by myself. If I want more, I'll get a couple personal friends to join. Personally, I can't see myself even bothering with the Trials in the same way I won't bother with PVP.

    ENJOY the freaking game [snip]

    I'm sorry, but you came into an MMORPG, a Massively Multiplayer Online Role-Playing Game, and are trying to play it as a single player RPG. That was your choice to come into a multiplayer online RPG, only to play it like a single player RPG. It should be on you to deal with the consequences of that, not the game nor the developer, nor the rest of the community who are playing it as what it is -- an MMORPG. You.

    Play it like a single player RPG, fine. But the game should not be built around you or the type of gameplay you're looking for, because the game was never meant to offer that sort of gameplay in the first place. Again, it was your choice to come into an MMORPG and play it like a single player RPG.

    You're not the only person playing ESO, nor am I. There are millions of others playing ESO, each of which looking for different things out of the game, but, as an MMORPG, a themepark MMORPG at that, the game is built to cater to a specific audience, and as such has to offer content for that audience, which is why there's dungeons, trials, PvP, etc. It should be on you to work around this, since you aren't the game's intended audience.

    Again, I'm sorry if that was too harsh, but that sentiment of "I play it as a single player RPG, I shouldn't be forced to learn/group/etc to do content" is really starting to irritate me, since the game just isn't a single player RPG, nor should you expect it to play like one.

    I’m someone that had a thread on making ESO feel more like an Elder Scrolls game and I agree with the sentiment that it’s on the player to adjust to playing an mmorpg.
  • Iccotak
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    Vevvev wrote: »
    The issue is not the raw power new players have compared to a veteran but their skill.

    I know so many CP 810's that struggle to push 8k DPS. They have the gear, they have the abilities, they have the CP, but they didn't know how to make it all work together. After I worked with one of my friends I managed to help her go from 4-6k DPS to 10k DPS with just having her practice some on a target dummy for 10 minutes.

    Buffing low skilled players and nerfing high skilled players is the wrong way to go about this ZOS! You need to more effectively train them and show them how to improve. Don't nerf the skill ceiling as all that does is leave a very bitter taste in people's mouth.

    This
  • iksde
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    Scardan wrote: »
    carlos424 wrote: »
    BlueRaven wrote: »
    Fischblut wrote: »
    Do the players who play this game for years and try to optimize as much as possible really mean so little to you that you try to make all their work nearly worthless by bringing new players closer to them every patch without them having to do anything?

    We (veteran players) got the answer to this question, when they "took away" our arena weapons (which we earned in vet DSA and vet MA), and they gave these weapons to every newbie (who took a bit of time to run normal arenas after Greymoor release) :/ We were left with "normal" weapons, as if we never did veteran arenas before Greymoor.

    They showed complete disrespect to old players this way. So, even if it's very sad and discouraging, new bad decisions regarding veteran players are only expected :(
    Also remember, for 2 years we didn't even had any CP cap increase - so we were not progressing, just to make it easier for new players to reach CP cap :o

    Your arena weapons are still there. No one took anything away.

    True, but they just gave away the weapons we took time and effort to obtain. Do you think that is fair?

    It was not a giveaway, it was a reward, adjusted to lower difficulty, which does not affects you in any way, since you have got this weapon. Was it more difficult content back in the days or not does not matter, which lead me to conclusion, that it is fair. And you have an advantage - you have already done this content and it is much easier for you to get a better version of arena weapon than for me, who has not done it yet.

    here is the best
    these weapons had on start additional bonus of max resource or weapon/spell dmg or crit and ZOS later get rid of it because of "power creep" only to later change that these wapons drops to normal and add back into veteran mode with additional stats as "perfected" which was "perfected" versions before their nerf

    so if ZOS was respecting players who earned them before they would just change every existing weapon from this arena along with DSA into perfected as it was already earned from veteran
  • iksde
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    karekiz wrote: »
    Why not see it from another perspective? They try to bring everyone closer together

    Imagine working somewhere for 10 years, getting a raise every year plus a yearly bonus. Then some new employee gets hired with less experience than you, probably still taking college classes, and your job starts them off making what you make, maybe a dollar less an hour. Your boss then tells you "Well we wanted to bring everyone's salary inline with each other so we brought the rookie's pay to be more in line with you 10 year vets to be fair to everyone...."

    I'm guessing you think that's fair and that people who put time into a task shouldn't be rewarded more than those who put less time into it? Equality of outcome right?

    Imagine working for 20 years starting at "X" amount of money then ALL OF A SUDDEN they just UP AND RAISE the minimum wage to something you didn't even HAVE before? I can't believe the thought! You just got RIPPED OFF!

    raise up minimum wont be bad if at same time/it wasn't at cost of highest which was put effoft to acheive this whiel also at same time not lowering they highest content, something whcih is hardest is going to be even harder - for lwoer players this wont make difference anyway but for higher player which could get this is becoming to even harder to get if even if some wont be able to stay on high lvl/raise again after another fall
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