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What was the worst quest you've ran in ESO?

  • Magdalina
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    TwinLamps wrote: »
    Quest just outside of Cropsford.
    You are expected to poison a goblin that is basically treated as pet by some Breton cook.
    You cant even refuse to do so. And worst of all, quest is counted toward cropsford adventurer, so not completing it blocks several Cyrodiil related achievements.

    This quest is not only bad for its lack of decision making by the player, but also degrades player to level of lowlife scum.
    Same player that saves Nirn from Molag Bal, Dragons, Vampire lords, various other daedric plots...
    And that player is expected to poison another man's pet like that.
    Whoever made this quest isnt good writer in my book.

    Oooo indeed!! I still don't have that Cyro questing achievement because of this...it's the only quest I need to get it and I refuse to do it.

    On that note, also absolutely hated Selene's Web quest - wanted to kick that elf in the...somewhere so badly all the way through and, despite actually having some dialogue options, could never change anything. At least they somewhat rectified it with Lair of Maarselok quest - shame the elf didn't get killed, but at least his pride sure hurt lol.
  • FrancisCrawford
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    TwinLamps wrote: »
    barney2525 wrote: »
    Went in to solo a dungeon. Apparently it was a group dungeon. Got the quest.

    Weebled my way through it fine up to a point. After clearing a room it said to trigger the pressure plates.

    Went back and forth to the plates, but no interaction came up. Finally googled it and found out it Required 2 characters to stand on the plates simultaneously.

    Left and dropped the quest.

    :#

    That sounds like Direfrost Keep, and it's (one of) my least favorite quests for a different reason.

    The pressure plates aren't a problem if you're in a group, but then the quest requires an extra boss battle that doesn't happen (or drop loot) if you don't have the quest. The result is that not only is the quest un-soloable, but it's also a huge inconvenience for your group if they don't also need the quest.

    I've had cases where I needed the quest and my group was in too big a rush to finish the dungeon to help (I think one time I soloed the fight but missed another boss in the process because my group ran ahead, and another time I stuck with the group and had to do the dungeon twice to complete the quest), and other cases where I've just wanted to get through the dungeon and instead had to wait for a dawdler who was doing the quest and also stopped to loot every single piece of junk in the whole dungeon.

    Its soloable. You open the lever and enter the troll infested tunnel, kill boss trough gate and then go die to respawn at dungeon start. Then take blue portal and u will be inside room where boss was

    I think they recently nerfed that trick.
  • FrancisCrawford
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    For me the worst are probably the Bursar of Tributes quests in Clockwork City. They all require you to run all over Tamriel to kill for or steal the items required to complete the quest.

    I love them.

    Not coincidentally, I have most of the items stockpiled.

  • FrancisCrawford
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    Not exactly a quest, but I hate the skill point task for Lion's Den. It's just so wrong.

    I do it anyway, because it's such an easy skill point to get, but I really don't like it.
  • Lugaldu
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    Varana wrote: »
    To be fair, the Argonian Telvanni quest in Sadrith Mora is not a bad quest, by itself.
    It has a deeply flawed character at its core who isn't very likable - and she was designed that way. (Except for her name - Sun-in-Shadow sounds cool. :D ) It is kind of the point of the quest line: the Telvanni are not a nice bunch of people.

    I actually found the quest with Sun-in Shadow pretty good, even if I hated her for manipulating me. It is a beautiful example that sometimes everything is possible in life, even if the external circumstances initially speak against it.

  • SammyKhajit
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    The Morrowind quest that introduced this one to that most horrid brat, Veya.
  • Cireous
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    Main quest for Morrowind. Such an endless snoozefest. Also, every other quest I slogged through in Morrowind, except for one, which ended with a ball of yarn as a quest reward. That was a great quest.
  • lemonizzle
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    The main quest in Southern Elsweyr has you light attacking giant sliding blocks in large rooms, for x reason. They can absolutely and will very eagerly get stuck in every corner and obstacle, then you have to repeat it again. The doors sometimes wont open, the weight on the plates don't register etc.
    It's just so absurd, out of the place time waster I never went back again. Only thing I could compare it to is the memory quests in Fallout Far Harbor DLC.
  • spartaxoxo
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    https://en.m.uesp.net/wiki/Online:Redguard_on_the_Run
    This one. We're told to kill a guy by someone who greets you by telling you to buzz off unless you want to die. Why is he in a bad mood? He's hunting someone. Doesn't tell you why. Doesn't tell you their crime. Just wants the guys death to be painful. You accept for money.

    Get to the tavern, and the townfolk are reluctant to give him up and tell you he seems like a nice guy.

    You find and kill him with no option to even talk to him. He's probably a bandit since he has two bandits with him, but who know or cares as he attacks you on sight. You go back to the quest giver and he threatens you again as he's paying you, then goes to a tavern to drink.

    And that's it. That the entire quest. You learn nothing about either the quest giver or the target. Done.
  • spartaxoxo
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    Varana wrote: »
    To be fair, the Argonian Telvanni quest in Sadrith Mora is not a bad quest, by itself.
    It has a deeply flawed character at its core who isn't very likable - and she was designed that way. (Except for her name - Sun-in-Shadow sounds cool. :D ) It is kind of the point of the quest line: the Telvanni are not a nice bunch of people.

    Ideally, a "good" quest is not one that you would do with every character, in terms of role-playing, unless there are severely different outcomes pre-written into the game. Sun-in-Shadow is one of the more memorable characters in the game - almost everyone who read the vague allusion to this quest in this thread, knew who we were talking about. That makes that quest already stand out against many others.

    Yeah, it seems to be a popular worst quest, but I liked it. It had some traits that puts it on the "bad quest" list for me, like with how you are forced to do or can't prevent certain actions. But the characters made up for it, because they were well made and memorable. I've even saved some quotes said by Eoki, and Sun-in-Shadow might not be a nice person, but she is an interesting character.

    I actually felt like it was well written. It was basically showing the mindset of someone who sells out their own people for personal gain. They often get shown as completely devoid of empathy for their people or delusional, like Uncle Ruckus from the Boondocks. But some of them probably viewed themselves as fighting the unfair system from within, at least at first. Not unlike Sun.

    It really wasn't the kind of story I expected from eso and made me think. Sure Sun-in-Shadow isn't a good person, and the quest was a bummer, but I think she told the story she needed to tell quite well. I think it would have really cheapened the story if the player was given agency to prevent her ascension.
    Edited by spartaxoxo on February 21, 2021 10:11AM
  • Sarannah
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    The psijjic order quests to close the portals are the worst for me, as I like to do things in order on every character. Most of my characters have not even finished their first alliance yet. So this leaves them unable to complete the psijjic order quests, as they send you all over Tamriel.
  • nukk3r
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    Ratzkifal wrote: »
    nukk3r wrote: »
    Saucy_Jack wrote: »
    Kill 40 players :/

    This comment is underappreciated.

    I feel "kill 20 Wardens" is worse because there aren't many around and they are also very hard to kill. The kill 40 players doesn't need killing blows so if you just get into a siege somewhere you'll get there fast, but you don't have 20 Wardens available most of the time. Capture 3 keeps is also really daunting since they need to be separate and if Blue Road Keep or Alessia are the only keeps flipping back and forth for hours and you have no competent group available, that sucks.

    Kill 40 players is notoriously bugged and takes days to complete. Sometimes it gets stuck and doesn't move even when you get the killing blows. From my experience (PC EU Greyhost) 20 wardens is easy, defend Chalman from reds and voila either 20 wardens or DKs :D
  • Magdalina
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    Varana wrote: »
    To be fair, the Argonian Telvanni quest in Sadrith Mora is not a bad quest, by itself.
    It has a deeply flawed character at its core who isn't very likable - and she was designed that way. (Except for her name - Sun-in-Shadow sounds cool. :D ) It is kind of the point of the quest line: the Telvanni are not a nice bunch of people.

    Ideally, a "good" quest is not one that you would do with every character, in terms of role-playing, unless there are severely different outcomes pre-written into the game. Sun-in-Shadow is one of the more memorable characters in the game - almost everyone who read the vague allusion to this quest in this thread, knew who we were talking about. That makes that quest already stand out against many others.

    Yeah, it seems to be a popular worst quest, but I liked it. It had some traits that puts it on the "bad quest" list for me, like with how you are forced to do or can't prevent certain actions. But the characters made up for it, because they were well made and memorable. I've even saved some quotes said by Eoki, and Sun-in-Shadow might not be a nice person, but she is an interesting character.

    I actually kind of...like that quest and like Sun-in-Shadow too in the end. Yes, she did decieve your character on multiple occasions, but...I think most people disliking her for being 'a bad person' are only looking on the surface where you're a goody goody hero and you only want to help equally goody goody people (although much less 'goody' people such as the Tribunal or Telvanni themselves are somehow very well liked, are they not?) but...this quest has a depth to it I actually didn't expect to see in ESO at all. It's easy to sit on a comfy chair on the other side of the screen and wonder why she just...won't make the right choice and be a good person, but far less easy on the other side if you think of it. She's a child of her surroundings, knowing nothing of the 'freedom' and the 'homey Blackmarsh' that she can escape to. She is an Argonian who grew up among Dunmer, was strong enough to not get broken and try to rise above/to equal them instead, but she knows no other fate. She's following the moral values and strategies she's been seeing around her all her life, and she's exceling at that. The choice she's offered - to escape - ultimately involves trusting her fate entirely in the hand of others (yes, other Argonians, and still) to escape to a land that she only knows about from others' words, a land where she'd have to start from scratch again just after finally finding some footing where she is now, just as she's finally becoming someone where she is now. I don't think she's an evil or bad person in the end, perhaps her choice to stay is ultimately the right one - she would be a stranger at Blackmarsh but perhaps she can yet find her own way where she is now, after she fulfills her current dreams and perhaps finds herself more open for something else.

    I also find it a bit ironic how so many people seem to absolutely love Telvanni yet an Argonian following their ways is suddenly hated so much :p
  • Alinhbo_Tyaka
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    Sarannah wrote: »
    The psijjic order quests to close the portals are the worst for me, as I like to do things in order on every character. Most of my characters have not even finished their first alliance yet. So this leaves them unable to complete the psijjic order quests, as they send you all over Tamriel.

    I liked those as they got me out and riding around Tamriel. Heck I even liked Augur of the Obscure's bad jokes.
  • NotaDaedraWorshipper
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    spartaxoxo wrote: »
    Varana wrote: »
    To be fair, the Argonian Telvanni quest in Sadrith Mora is not a bad quest, by itself.
    It has a deeply flawed character at its core who isn't very likable - and she was designed that way. (Except for her name - Sun-in-Shadow sounds cool. :D ) It is kind of the point of the quest line: the Telvanni are not a nice bunch of people.

    Ideally, a "good" quest is not one that you would do with every character, in terms of role-playing, unless there are severely different outcomes pre-written into the game. Sun-in-Shadow is one of the more memorable characters in the game - almost everyone who read the vague allusion to this quest in this thread, knew who we were talking about. That makes that quest already stand out against many others.

    Yeah, it seems to be a popular worst quest, but I liked it. It had some traits that puts it on the "bad quest" list for me, like with how you are forced to do or can't prevent certain actions. But the characters made up for it, because they were well made and memorable. I've even saved some quotes said by Eoki, and Sun-in-Shadow might not be a nice person, but she is an interesting character.

    I actually felt like it was well written. It was basically showing the mindset of someone who sells out their own people for personal gain. They often get shown as completely devoid of empathy for their people or delusional, like Uncle Ruckus from the Boondocks. But some of them probably viewed themselves as fighting the unfair system from within, at least at first. Not unlike Sun.

    It really wasn't the kind of story I expected from eso and made me think. Sure Sun-in-Shadow isn't a good person, and the quest was a bummer, but I think she told the story she needed to tell quite well. I think it would have really cheapened the story if the player was given agency to prevent her ascension.

    @spartaxoxo Oh it is well written, no argument there, and I wouldn't want to stop her ascension. The things I dislike are some minor parts, but in overall I like it for the characters and writing. It's a quite gloomy, character focused, and philosophical quest, and I like it for that.
    [Lie] Of course! I don't even worship Daedra!
  • Syldras
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    Magdalina wrote: »
    I also find it a bit ironic how so many people seem to absolutely love Telvanni yet an Argonian following their ways is suddenly hated so much :p

    The question might be: How do they perceive Great House Telvanni? I have the impression that many people tend to stereotype what the Telvanni are, and these stereotypes differ a lot. Are they sadistic and ruthless slavers? Highly intelligent introverts, scholars who sit in their towers and read all day? Eccentric individualist who live more freely than the rest of the rather traditional Dunmer society, because they don't care for social norms? Your answer to that makes a huge difference.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Mik195
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    What I hate about the Sun in Shadow quest is that she shows up at the end of the Morrowind main quest. So while my character wanted to have nothing to do with her ever again after the quest, ZOS has decided that we're best friends which annoys me and nakes me think we're supposed to not hate her.
  • Lugaldu
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    Mik195 wrote: »
    What I hate about the Sun in Shadow quest is that she shows up at the end of the Morrowind main quest. So while my character wanted to have nothing to do with her ever again after the quest, ZOS has decided that we're best friends which annoys me and nakes me think we're supposed to not hate her.

    But why should we hate her? Because she made her dream come true, with all consequences?
  • erio
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    Anything summerset and psijic.
  • starkerealm
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    Varana wrote: »
    To be fair, the Argonian Telvanni quest in Sadrith Mora is not a bad quest, by itself.
    It has a deeply flawed character at its core who isn't very likable - and she was designed that way. (Except for her name - Sun-in-Shadow sounds cool. :D ) It is kind of the point of the quest line: the Telvanni are not a nice bunch of people.

    Ideally, a "good" quest is not one that you would do with every character, in terms of role-playing, unless there are severely different outcomes pre-written into the game. Sun-in-Shadow is one of the more memorable characters in the game - almost everyone who read the vague allusion to this quest in this thread, knew who we were talking about. That makes that quest already stand out against many others.

    Yeah, it seems to be a popular worst quest, but I liked it. It had some traits that puts it on the "bad quest" list for me, like with how you are forced to do or can't prevent certain actions. But the characters made up for it, because they were well made and memorable. I've even saved some quotes said by Eoki, and Sun-in-Shadow might not be a nice person, but she is an interesting character.

    Eoki's a pretty solid character. Most of the Telvanni in that quest are pretty well written. It's just that we never really get the opportunity to throw Sun-in-Shadow under the bus, and by the end, she really feels like a character who knows you don't have the option of betraying her.
  • Lugaldu
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    I really don't know what you all have against Sun-in-Shadow...she proves to be perfect to match the Telvanni and to be there, where she wants to be.
  • renne
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    Lugaldu wrote: »
    Varana wrote: »
    To be fair, the Argonian Telvanni quest in Sadrith Mora is not a bad quest, by itself.
    It has a deeply flawed character at its core who isn't very likable - and she was designed that way. (Except for her name - Sun-in-Shadow sounds cool. :D ) It is kind of the point of the quest line: the Telvanni are not a nice bunch of people.

    I actually found the quest with Sun-in Shadow pretty good, even if I hated her for manipulating me. It is a beautiful example that sometimes everything is possible in life, even if the external circumstances initially speak against it.

    The thing is, we the player knows she's manipulating us, but we literally have to have our toon 'play dumb' or not do the quest. It's really obvious all the way through that the thing she cares about more than anything is advancement, not Eoki or Eoki's freedom. Even after you can tell her off for manipulating you into poisoning the dark elf who hates her, she's still calling me her friend. I did this quest this weekend and that made me so angry, I would be like "WE'RE NOT FRIENDS, LADY" at the telly.

    I literally only completed it because I hoped there would be a way to free Eoki. And damn straight I told her to let him go so he would leave without her in the end.
  • Lugaldu
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    renne wrote: »
    The thing is, we the player knows she's manipulating us, but we literally have to have our toon 'play dumb' or not do the quest. It's really obvious all the way through that the thing she cares about more than anything is advancement, not Eoki or Eoki's freedom. Even after you can tell her off for manipulating you into poisoning the dark elf who hates her, she's still calling me her friend. I did this quest this weekend and that made me so angry, I would be like "WE'RE NOT FRIENDS, LADY" at the telly.

    I literally only completed it because I hoped there would be a way to free Eoki. And damn straight I told her to let him go so he would leave without her in the end.

    But there are different points of view. Yes, you can tell that she is manipulating you, but can't you also acknowledge her consistent approach?

  • Misty
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    It was some time ago I had a quest with a manipulating character. It was that obvious I remember leaving her in a dungeon, quest unfulfilled and ran off. It could have been the same quest.
  • renne
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    Lugaldu wrote: »
    renne wrote: »
    The thing is, we the player knows she's manipulating us, but we literally have to have our toon 'play dumb' or not do the quest. It's really obvious all the way through that the thing she cares about more than anything is advancement, not Eoki or Eoki's freedom. Even after you can tell her off for manipulating you into poisoning the dark elf who hates her, she's still calling me her friend. I did this quest this weekend and that made me so angry, I would be like "WE'RE NOT FRIENDS, LADY" at the telly.

    I literally only completed it because I hoped there would be a way to free Eoki. And damn straight I told her to let him go so he would leave without her in the end.

    But there are different points of view. Yes, you can tell that she is manipulating you, but can't you also acknowledge her consistent approach?

    "It's really obvious all the way through that the thing she cares about more than anything is advancement"
  • starkerealm
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    Lugaldu wrote: »
    I really don't know what you all have against Sun-in-Shadow...she proves to be perfect to match the Telvanni and to be there, where she wants to be.

    That she is bad at playing their politics, blunders in, makes a mess, and then leaves us to bail her out multiple times. I'd probably be less annoyed with her questline. Her entire questline is either us having to execute her maneuvering for her, or cleaning up after her messes.
  • Athan1
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    Major Tests of Strength.

    Oops, wrong game.
    Athan Atticus Imperial Templar of Shezarr
  • Dragonredux
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    The "Into the Woods" quest in Coldharbour

    It involves following a Shadow Runner to a location before your wisp glow buff wears off. You can touch other wisps to renew your time but they're so spread out that if try to touch them you'll get too far away and fail. Then you have mobs along the path that impede you. Worst of all is the time limit on the buff. They give just enough time from start to finish if the mobs don't impede your progress. It's a bad GTA follow mission, which are already pretty bad.
  • BisDasBlutGefriert
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    The quest to shut the game down when it's way past my bedtime. Whew thats a tough one!! Especially since I can't predict when I'll be able to play it next. Could be tomorrow, could be at the end of the week. 🤷🏼‍♂️
    Edited by BisDasBlutGefriert on February 22, 2021 2:04AM
    ~There’s a positive in every negative. Sometimes the positive is harder to find than other times, but there is ALWAYS one there~
  • aetherial_heavenn
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    TwinLamps wrote: »
    Quest just outside of Cropsford.
    You are expected to poison a goblin that is basically treated as pet by some Breton cook.
    You cant even refuse to do so. And worst of all, quest is counted toward cropsford adventurer, so not completing it blocks several Cyrodiil related achievements.

    This quest is not only bad for its lack of decision making by the player, but also degrades player to level of lowlife scum.
    Same player that saves Nirn from Molag Bal, Dragons, Vampire lords, various other daedric plots...
    And that player is expected to poison another man's pet like that.
    Whoever made this quest isnt good writer in my book.

    My pet peeve is any quest in an RPG that forces my character to behave in a way she would not...I hate being god moded by the writers so blatantly.

    The entire Thieves Guild and Dark Brotherhood lines in the case of my very good girl Breton Templar healer have this problem for me. But I can choose to skip the entire content questline on the basis of the interactions in the the first quest, with few consequences to the rest of the game, and later do those quests on a character with fewer scruples :D

    The Cyrodil one mattered more to me because you have no choice, once accepted and it is part of a whole progression on the character that I was already committed to.
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
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