Quest just outside of Cropsford.
You are expected to poison a goblin that is basically treated as pet by some Breton cook.
You cant even refuse to do so. And worst of all, quest is counted toward cropsford adventurer, so not completing it blocks several Cyrodiil related achievements.
This quest is not only bad for its lack of decision making by the player, but also degrades player to level of lowlife scum.
Same player that saves Nirn from Molag Bal, Dragons, Vampire lords, various other daedric plots...
And that player is expected to poison another man's pet like that.
Whoever made this quest isnt good writer in my book.
the1andonlyskwex wrote: »barney2525 wrote: »Went in to solo a dungeon. Apparently it was a group dungeon. Got the quest.
Weebled my way through it fine up to a point. After clearing a room it said to trigger the pressure plates.
Went back and forth to the plates, but no interaction came up. Finally googled it and found out it Required 2 characters to stand on the plates simultaneously.
Left and dropped the quest.
That sounds like Direfrost Keep, and it's (one of) my least favorite quests for a different reason.
The pressure plates aren't a problem if you're in a group, but then the quest requires an extra boss battle that doesn't happen (or drop loot) if you don't have the quest. The result is that not only is the quest un-soloable, but it's also a huge inconvenience for your group if they don't also need the quest.
I've had cases where I needed the quest and my group was in too big a rush to finish the dungeon to help (I think one time I soloed the fight but missed another boss in the process because my group ran ahead, and another time I stuck with the group and had to do the dungeon twice to complete the quest), and other cases where I've just wanted to get through the dungeon and instead had to wait for a dawdler who was doing the quest and also stopped to loot every single piece of junk in the whole dungeon.
Its soloable. You open the lever and enter the troll infested tunnel, kill boss trough gate and then go die to respawn at dungeon start. Then take blue portal and u will be inside room where boss was
Alinhbo_Tyaka wrote: »For me the worst are probably the Bursar of Tributes quests in Clockwork City. They all require you to run all over Tamriel to kill for or steal the items required to complete the quest.
To be fair, the Argonian Telvanni quest in Sadrith Mora is not a bad quest, by itself.
It has a deeply flawed character at its core who isn't very likable - and she was designed that way. (Except for her name - Sun-in-Shadow sounds cool.) It is kind of the point of the quest line: the Telvanni are not a nice bunch of people.
NotaDaedraWorshipper wrote: »To be fair, the Argonian Telvanni quest in Sadrith Mora is not a bad quest, by itself.
It has a deeply flawed character at its core who isn't very likable - and she was designed that way. (Except for her name - Sun-in-Shadow sounds cool.) It is kind of the point of the quest line: the Telvanni are not a nice bunch of people.
Ideally, a "good" quest is not one that you would do with every character, in terms of role-playing, unless there are severely different outcomes pre-written into the game. Sun-in-Shadow is one of the more memorable characters in the game - almost everyone who read the vague allusion to this quest in this thread, knew who we were talking about. That makes that quest already stand out against many others.
Yeah, it seems to be a popular worst quest, but I liked it. It had some traits that puts it on the "bad quest" list for me, like with how you are forced to do or can't prevent certain actions. But the characters made up for it, because they were well made and memorable. I've even saved some quotes said by Eoki, and Sun-in-Shadow might not be a nice person, but she is an interesting character.
Saucy_Jack wrote: »Kill 40 players
This comment is underappreciated.
I feel "kill 20 Wardens" is worse because there aren't many around and they are also very hard to kill. The kill 40 players doesn't need killing blows so if you just get into a siege somewhere you'll get there fast, but you don't have 20 Wardens available most of the time. Capture 3 keeps is also really daunting since they need to be separate and if Blue Road Keep or Alessia are the only keeps flipping back and forth for hours and you have no competent group available, that sucks.
NotaDaedraWorshipper wrote: »To be fair, the Argonian Telvanni quest in Sadrith Mora is not a bad quest, by itself.
It has a deeply flawed character at its core who isn't very likable - and she was designed that way. (Except for her name - Sun-in-Shadow sounds cool.) It is kind of the point of the quest line: the Telvanni are not a nice bunch of people.
Ideally, a "good" quest is not one that you would do with every character, in terms of role-playing, unless there are severely different outcomes pre-written into the game. Sun-in-Shadow is one of the more memorable characters in the game - almost everyone who read the vague allusion to this quest in this thread, knew who we were talking about. That makes that quest already stand out against many others.
Yeah, it seems to be a popular worst quest, but I liked it. It had some traits that puts it on the "bad quest" list for me, like with how you are forced to do or can't prevent certain actions. But the characters made up for it, because they were well made and memorable. I've even saved some quotes said by Eoki, and Sun-in-Shadow might not be a nice person, but she is an interesting character.
The psijjic order quests to close the portals are the worst for me, as I like to do things in order on every character. Most of my characters have not even finished their first alliance yet. So this leaves them unable to complete the psijjic order quests, as they send you all over Tamriel.
spartaxoxo wrote: »NotaDaedraWorshipper wrote: »To be fair, the Argonian Telvanni quest in Sadrith Mora is not a bad quest, by itself.
It has a deeply flawed character at its core who isn't very likable - and she was designed that way. (Except for her name - Sun-in-Shadow sounds cool.) It is kind of the point of the quest line: the Telvanni are not a nice bunch of people.
Ideally, a "good" quest is not one that you would do with every character, in terms of role-playing, unless there are severely different outcomes pre-written into the game. Sun-in-Shadow is one of the more memorable characters in the game - almost everyone who read the vague allusion to this quest in this thread, knew who we were talking about. That makes that quest already stand out against many others.
Yeah, it seems to be a popular worst quest, but I liked it. It had some traits that puts it on the "bad quest" list for me, like with how you are forced to do or can't prevent certain actions. But the characters made up for it, because they were well made and memorable. I've even saved some quotes said by Eoki, and Sun-in-Shadow might not be a nice person, but she is an interesting character.
I actually felt like it was well written. It was basically showing the mindset of someone who sells out their own people for personal gain. They often get shown as completely devoid of empathy for their people or delusional, like Uncle Ruckus from the Boondocks. But some of them probably viewed themselves as fighting the unfair system from within, at least at first. Not unlike Sun.
It really wasn't the kind of story I expected from eso and made me think. Sure Sun-in-Shadow isn't a good person, and the quest was a bummer, but I think she told the story she needed to tell quite well. I think it would have really cheapened the story if the player was given agency to prevent her ascension.
I also find it a bit ironic how so many people seem to absolutely love Telvanni yet an Argonian following their ways is suddenly hated so much
What I hate about the Sun in Shadow quest is that she shows up at the end of the Morrowind main quest. So while my character wanted to have nothing to do with her ever again after the quest, ZOS has decided that we're best friends which annoys me and nakes me think we're supposed to not hate her.
NotaDaedraWorshipper wrote: »To be fair, the Argonian Telvanni quest in Sadrith Mora is not a bad quest, by itself.
It has a deeply flawed character at its core who isn't very likable - and she was designed that way. (Except for her name - Sun-in-Shadow sounds cool.) It is kind of the point of the quest line: the Telvanni are not a nice bunch of people.
Ideally, a "good" quest is not one that you would do with every character, in terms of role-playing, unless there are severely different outcomes pre-written into the game. Sun-in-Shadow is one of the more memorable characters in the game - almost everyone who read the vague allusion to this quest in this thread, knew who we were talking about. That makes that quest already stand out against many others.
Yeah, it seems to be a popular worst quest, but I liked it. It had some traits that puts it on the "bad quest" list for me, like with how you are forced to do or can't prevent certain actions. But the characters made up for it, because they were well made and memorable. I've even saved some quotes said by Eoki, and Sun-in-Shadow might not be a nice person, but she is an interesting character.
To be fair, the Argonian Telvanni quest in Sadrith Mora is not a bad quest, by itself.
It has a deeply flawed character at its core who isn't very likable - and she was designed that way. (Except for her name - Sun-in-Shadow sounds cool.) It is kind of the point of the quest line: the Telvanni are not a nice bunch of people.
I actually found the quest with Sun-in Shadow pretty good, even if I hated her for manipulating me. It is a beautiful example that sometimes everything is possible in life, even if the external circumstances initially speak against it.
The thing is, we the player knows she's manipulating us, but we literally have to have our toon 'play dumb' or not do the quest. It's really obvious all the way through that the thing she cares about more than anything is advancement, not Eoki or Eoki's freedom. Even after you can tell her off for manipulating you into poisoning the dark elf who hates her, she's still calling me her friend. I did this quest this weekend and that made me so angry, I would be like "WE'RE NOT FRIENDS, LADY" at the telly.
I literally only completed it because I hoped there would be a way to free Eoki. And damn straight I told her to let him go so he would leave without her in the end.
The thing is, we the player knows she's manipulating us, but we literally have to have our toon 'play dumb' or not do the quest. It's really obvious all the way through that the thing she cares about more than anything is advancement, not Eoki or Eoki's freedom. Even after you can tell her off for manipulating you into poisoning the dark elf who hates her, she's still calling me her friend. I did this quest this weekend and that made me so angry, I would be like "WE'RE NOT FRIENDS, LADY" at the telly.
I literally only completed it because I hoped there would be a way to free Eoki. And damn straight I told her to let him go so he would leave without her in the end.
But there are different points of view. Yes, you can tell that she is manipulating you, but can't you also acknowledge her consistent approach?
I really don't know what you all have against Sun-in-Shadow...she proves to be perfect to match the Telvanni and to be there, where she wants to be.
Quest just outside of Cropsford.
You are expected to poison a goblin that is basically treated as pet by some Breton cook.
You cant even refuse to do so. And worst of all, quest is counted toward cropsford adventurer, so not completing it blocks several Cyrodiil related achievements.
This quest is not only bad for its lack of decision making by the player, but also degrades player to level of lowlife scum.
Same player that saves Nirn from Molag Bal, Dragons, Vampire lords, various other daedric plots...
And that player is expected to poison another man's pet like that.
Whoever made this quest isnt good writer in my book.