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New CP will immediately force the disbanding of all progression groups

spacefracking
spacefracking
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If we're really looking at a 1/3 decrease in damage, and the need for players to grind 100's of champion points to again be at full strength, all progression groups will be forced to disband, or start again from the beginning.

This would be a disaster for the game, for obvious reasons, and needs to be considered. Gating current content that people play behind hundred of champion points, and dozens of hours of grinding, is essentially a giant downgrade for the game. This will lead many casual players to leave.

Additionally, players can be vet raid-ready by CP 450. This new system will force new players to play 3 times longer to get to the point where they can do end game content. This is an absolutely outrageous change.

How can I actually convince someone to play ESO if it takes something on the order of 100 played days to run all of the content? Absolutely outrageous. Even original wow, which is notorious for the grinding, only took a mere 10-20 days of play time to run all content. I am unsure what perspective this change was viewed from where it makes sense.. perhaps from the perspective of people with 100's of played days that have played since launch, with CP nearing 2000? Zos is really going to shoot itself in the foot of they go ahead with this. If I want to run vet sunspite again after the 8th, I need to grind experience for 300 hours? Madness.

Oh, and speed runs will be impossible outside of the elite. There won't be another godslayer achievement group for like 4 years, if the game still exists then.
  • woufff
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    Is it me or is it possible that the OP is slightly exaggerating? :)
    PC/EU&NA - Redguard Nightblade - Grand Master Crafter - Explorer of Tamriel & Skyrim - Playing Starfield (and awaiting TES VI ^^)
  • Massacre_Wurm
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    Additionally, players can be vet raid-ready by CP 450. This new system will force new players to play 3 times longer to get to the point where they can do end game content. This is an absolutely outrageous change.

    How can I actually convince someone to play ESO if it takes something on the order of 100 played days to run all of the content? .

    There is million other things you can do other than running vet trials. Why you have to be "vet trial ready" asap ?
    New player with 2-3 hours of play per day will be busy for months doing alliance quest line , main quest line , collecting skyshards , doing dungeons , no cp bgs , no cp Cyrodiil , no cp IC , all dlc/chapter quest lines , etc.
  • FantasticFreddie
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    Additionally, players can be vet raid-ready by CP 450. This new system will force new players to play 3 times longer to get to the point where they can do end game content. This is an absolutely outrageous change.

    How can I actually convince someone to play ESO if it takes something on the order of 100 played days to run all of the content? .

    There is million other things you can do other than running vet trials. Why you have to be "vet trial ready" asap ?
    New player with 2-3 hours of play per day will be busy for months doing alliance quest line , main quest line , collecting skyshards , doing dungeons , no cp bgs , no cp Cyrodiil , no cp IC , all dlc/chapter quest lines , etc.

    Some people WANT to be vet trial ready as soon as possible, and the rest of what you posted has little draw for them
  • Massacre_Wurm
    Massacre_Wurm
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    Additionally, players can be vet raid-ready by CP 450. This new system will force new players to play 3 times longer to get to the point where they can do end game content. This is an absolutely outrageous change.

    How can I actually convince someone to play ESO if it takes something on the order of 100 played days to run all of the content? .

    There is million other things you can do other than running vet trials. Why you have to be "vet trial ready" asap ?
    New player with 2-3 hours of play per day will be busy for months doing alliance quest line , main quest line , collecting skyshards , doing dungeons , no cp bgs , no cp Cyrodiil , no cp IC , all dlc/chapter quest lines , etc.

    Some people WANT to be vet trial ready as soon as possible, and the rest of what you posted has little draw for them

    And some people WANT a pink flying pony mount but you can't always get what you want.
    If you WANT to be ready as soon as possible so much than you have to WORK for it.
    Also how many people like this are out there ? 5 ? 10 ? Its hardly a big problem as OP want us to think.
  • satanio
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    Additionally, players can be vet raid-ready by CP 450. This new system will force new players to play 3 times longer to get to the point where they can do end game content. This is an absolutely outrageous change.

    How can I actually convince someone to play ESO if it takes something on the order of 100 played days to run all of the content? .

    There is million other things you can do other than running vet trials. Why you have to be "vet trial ready" asap ?
    New player with 2-3 hours of play per day will be busy for months doing alliance quest line , main quest line , collecting skyshards , doing dungeons , no cp bgs , no cp Cyrodiil , no cp IC , all dlc/chapter quest lines , etc.

    Some people WANT to be vet trial ready as soon as possible, and the rest of what you posted has little draw for them

    And some people WANT a pink flying pony mount but you can't always get what you want.
    If you WANT to be ready as soon as possible so much than you have to WORK for it.
    Also how many people like this are out there ? 5 ? 10 ? Its hardly a big problem as OP want us to think.
    If you can’t get what you want you can still get it elsewhere.
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Elo106
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    Additionally, players can be vet raid-ready by CP 450. This new system will force new players to play 3 times longer to get to the point where they can do end game content. This is an absolutely outrageous change.

    How can I actually convince someone to play ESO if it takes something on the order of 100 played days to run all of the content? .

    There is million other things you can do other than running vet trials. Why you have to be "vet trial ready" asap ?
    New player with 2-3 hours of play per day will be busy for months doing alliance quest line , main quest line , collecting skyshards , doing dungeons , no cp bgs , no cp Cyrodiil , no cp IC , all dlc/chapter quest lines , etc.

    Endgame raiders from other mmos moving to ESo should just go questing, grinding or pvp? lol
    For a lot of people doing trials is their main log in incentive and you are telling them to just do something else or "work for it" meaning grind for months

    On topic I dont think prog groups will all just disband, they will adapt. Probably be harder for new players to get in though
    Edited by Elo106 on February 20, 2021 5:32PM
  • tmbrinks
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    Current total XP needed to get to CP 810 = 195,158,000

    New total XP needed to get to CP 1100 (where you are fully specced for your role) = 176,789,000

    YOU WILL GET THERE FASTER!!! :smile:
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Nestor
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    woufff wrote: »
    Is it me or is it possible that the OP is slightly exaggerating? :)

    The OP is overlooking that these changes affect everyone. So, if someone's whatever drops 20%, then everyone's drops the same 20%.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Massacre_Wurm
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    Elo106 wrote: »

    Additionally, players can be vet raid-ready by CP 450. This new system will force new players to play 3 times longer to get to the point where they can do end game content. This is an absolutely outrageous change.

    How can I actually convince someone to play ESO if it takes something on the order of 100 played days to run all of the content? .

    There is million other things you can do other than running vet trials. Why you have to be "vet trial ready" asap ?
    New player with 2-3 hours of play per day will be busy for months doing alliance quest line , main quest line , collecting skyshards , doing dungeons , no cp bgs , no cp Cyrodiil , no cp IC , all dlc/chapter quest lines , etc.

    Endgame raiders from other mmos moving to ESo should just go questing, grinding or pvp? lol
    For a lot of people doing trials is their main log in incentive and you are telling them to just do something else or "work for it" meaning grind for months

    On topic I dont think prog groups will all just disband, they will adapt. Probably be harder for new players to get in though

    How many "endgame raiders" actually moving to eso ? lol
    Hardocre raiding in some other games could be much more profitable and challenging.

    Also with a new CP system you will be "vet trial ready" faster. Because you dont have to be maxed out for vet trials.

  • codierussell
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    I don't know how well you are looking or testing but I am still seeing a lot of 90k+ parses and the testing has only been available for a week so with more time fine tuning things I don't see a 30% drop in damage...
  • Elo106
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    Elo106 wrote: »

    Additionally, players can be vet raid-ready by CP 450. This new system will force new players to play 3 times longer to get to the point where they can do end game content. This is an absolutely outrageous change.

    How can I actually convince someone to play ESO if it takes something on the order of 100 played days to run all of the content? .

    There is million other things you can do other than running vet trials. Why you have to be "vet trial ready" asap ?
    New player with 2-3 hours of play per day will be busy for months doing alliance quest line , main quest line , collecting skyshards , doing dungeons , no cp bgs , no cp Cyrodiil , no cp IC , all dlc/chapter quest lines , etc.

    Endgame raiders from other mmos moving to ESo should just go questing, grinding or pvp? lol
    For a lot of people doing trials is their main log in incentive and you are telling them to just do something else or "work for it" meaning grind for months

    On topic I dont think prog groups will all just disband, they will adapt. Probably be harder for new players to get in though

    How many "endgame raiders" actually moving to eso ? lol
    Hardocre raiding in some other games could be much more profitable and challenging.

    Also with a new CP system you will be "vet trial ready" faster. Because you dont have to be maxed out for vet trials.

    your solutions are really awfull, first its "people can just go questing instead of trials" and now its "if you want to raid play other games that are better for raiding"
  • VoidCommander
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    I don't know how well you are looking or testing but I am still seeing a lot of 90k+ parses and the testing has only been available for a week so with more time fine tuning things I don't see a 30% drop in damage...

    It is a little hard to tell for the vast majority of testers because ZOS absolutely refuses to give us a max CP level character on the PTS to actually test the CP system. I can't tell you how MY damage has been effected because I'm stuck at 810 CP on the PTS, while to reach maximum dps specs require 1400 (almost double). I can say however, that with 810 CP my overall damage has suffered about 20-30%. Whether the additional 590 CP will change this is unknown to me, but I have my doubts that it will make that much of a difference. In any case, there will be a drop in dps.

    It is only a question of how much of a drop.
  • renne
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    Nestor wrote: »
    woufff wrote: »
    Is it me or is it possible that the OP is slightly exaggerating? :)

    The OP is overlooking that these changes affect everyone. So, if someone's whatever drops 20%, then everyone's drops the same 20%.

    Except it doesn't affect everyone, because they're not resetting people's CP so everyone who is over 810CP will only have 810CP, and on top of that, enemies aren't dropping by 20% health to compensate.
  • Massacre_Wurm
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    Elo106 wrote: »
    Elo106 wrote: »

    Additionally, players can be vet raid-ready by CP 450. This new system will force new players to play 3 times longer to get to the point where they can do end game content. This is an absolutely outrageous change.

    How can I actually convince someone to play ESO if it takes something on the order of 100 played days to run all of the content? .

    There is million other things you can do other than running vet trials. Why you have to be "vet trial ready" asap ?
    New player with 2-3 hours of play per day will be busy for months doing alliance quest line , main quest line , collecting skyshards , doing dungeons , no cp bgs , no cp Cyrodiil , no cp IC , all dlc/chapter quest lines , etc.

    Endgame raiders from other mmos moving to ESo should just go questing, grinding or pvp? lol
    For a lot of people doing trials is their main log in incentive and you are telling them to just do something else or "work for it" meaning grind for months

    On topic I dont think prog groups will all just disband, they will adapt. Probably be harder for new players to get in though

    How many "endgame raiders" actually moving to eso ? lol
    Hardocre raiding in some other games could be much more profitable and challenging.

    Also with a new CP system you will be "vet trial ready" faster. Because you dont have to be maxed out for vet trials.

    your solutions are really awfull, first its "people can just go questing instead of trials" and now its "if you want to raid play other games that are better for raiding"


    What "solutions" ? This game is huge. If you a regular new player ( not one of the 5 "raiders" from other games who want to start vet trials asap ) you will naturally be vet trial ready when you finish all story lines , dungeons , vet dungeons , normal trials, do some pvping , shard hunting , etc. So there is no problem to begin with.
  • codierussell
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    It is a little hard to tell for the vast majority of testers because ZOS absolutely refuses to give us a max CP level character on the PTS to actually test the CP system. I can't tell you how MY damage has been effected because I'm stuck at 810 CP on the PTS, while to reach maximum dps specs require 1400 (almost double). I can say however, that with 810 CP my overall damage has suffered about 20-30%. Whether the additional 590 CP will change this is unknown to me, but I have my doubts that it will make that much of a difference. In any case, there will be a drop in dps.

    It is only a question of how much of a drop.

    Your vast majority of testers is just the NA server, I have even seen NA players using the 810CP template and hitting respectable numbers. I have even seen metrics for 810 templates that are over 100k. So I don't believe there will be a significant drop, not to mention that when you optimize in a trial the dps usually goes up compared to parses as well.
  • tmbrinks
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    renne wrote: »
    Nestor wrote: »
    woufff wrote: »
    Is it me or is it possible that the OP is slightly exaggerating? :)

    The OP is overlooking that these changes affect everyone. So, if someone's whatever drops 20%, then everyone's drops the same 20%.

    Except it doesn't affect everyone, because they're not resetting people's CP so everyone who is over 810CP will only have 810CP, and on top of that, enemies aren't dropping by 20% health to compensate.

    what? You will get to keep all your CP you earned above 810...
    Edited by tmbrinks on February 20, 2021 10:08PM
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • renne
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    tmbrinks wrote: »
    renne wrote: »
    Nestor wrote: »
    woufff wrote: »
    Is it me or is it possible that the OP is slightly exaggerating? :)

    The OP is overlooking that these changes affect everyone. So, if someone's whatever drops 20%, then everyone's drops the same 20%.

    Except it doesn't affect everyone, because they're not resetting people's CP so everyone who is over 810CP will only have 810CP, and on top of that, enemies aren't dropping by 20% health to compensate.

    what? You will get to keep all your CP you earned above 810...

    Exactly, so someone at 810's dps dropping by 20% isn't going to be the same for someone at 2000CP who can slot more.
  • tmbrinks
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    renne wrote: »
    tmbrinks wrote: »
    renne wrote: »
    Nestor wrote: »
    woufff wrote: »
    Is it me or is it possible that the OP is slightly exaggerating? :)

    The OP is overlooking that these changes affect everyone. So, if someone's whatever drops 20%, then everyone's drops the same 20%.

    Except it doesn't affect everyone, because they're not resetting people's CP so everyone who is over 810CP will only have 810CP, and on top of that, enemies aren't dropping by 20% health to compensate.

    what? You will get to keep all your CP you earned above 810...

    Exactly, so someone at 810's dps dropping by 20% isn't going to be the same for someone at 2000CP who can slot more.

    Oh, you were saying the other way with double negatives and I couldn't follow clearly...
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • renne
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    tmbrinks wrote: »
    renne wrote: »
    tmbrinks wrote: »
    renne wrote: »
    Nestor wrote: »
    woufff wrote: »
    Is it me or is it possible that the OP is slightly exaggerating? :)

    The OP is overlooking that these changes affect everyone. So, if someone's whatever drops 20%, then everyone's drops the same 20%.

    Except it doesn't affect everyone, because they're not resetting people's CP so everyone who is over 810CP will only have 810CP, and on top of that, enemies aren't dropping by 20% health to compensate.

    what? You will get to keep all your CP you earned above 810...

    Exactly, so someone at 810's dps dropping by 20% isn't going to be the same for someone at 2000CP who can slot more.

    Oh, you were saying the other way with double negatives and I couldn't follow clearly...

    Yeah, sorry about that, I could have been clearer!
  • MashmalloMan
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    I don't know how well you are looking or testing but I am still seeing a lot of 90k+ parses and the testing has only been available for a week so with more time fine tuning things I don't see a 30% drop in damage...

    It is a little hard to tell for the vast majority of testers because ZOS absolutely refuses to give us a max CP level character on the PTS to actually test the CP system. I can't tell you how MY damage has been effected because I'm stuck at 810 CP on the PTS, while to reach maximum dps specs require 1400 (almost double). I can say however, that with 810 CP my overall damage has suffered about 20-30%. Whether the additional 590 CP will change this is unknown to me, but I have my doubts that it will make that much of a difference. In any case, there will be a drop in dps.

    It is only a question of how much of a drop.

    They don't "absolutely refuse" to give us more CP, it was most likely just a technical oversight. Don't forget, this DLC doesn't launch till March 8. We still have at least 2 more patches before the 3rd live patch.
    We're seeing if we can increase the amount of CP on the template for next week's PTS patch.
    Edited by MashmalloMan on February 21, 2021 1:59AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Kurat
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    renne wrote: »
    tmbrinks wrote: »
    renne wrote: »
    Nestor wrote: »
    woufff wrote: »
    Is it me or is it possible that the OP is slightly exaggerating? :)

    The OP is overlooking that these changes affect everyone. So, if someone's whatever drops 20%, then everyone's drops the same 20%.

    Except it doesn't affect everyone, because they're not resetting people's CP so everyone who is over 810CP will only have 810CP, and on top of that, enemies aren't dropping by 20% health to compensate.

    what? You will get to keep all your CP you earned above 810...

    Exactly, so someone at 810's dps dropping by 20% isn't going to be the same for someone at 2000CP who can slot more.

    But they cant slot more. Everyone has only 4 slots each tree regardless of their cp. Also the dps increase from cp810 to cp2000 is like 5% max if even that. I tested 810cp vs 0 cp and the difference was only 15%. And the first 300cp gives you already 10% dps boost so there's very little difference. No one is gonna leave you out from trial group if you are skilled enough, you can totally be on par with much higher cp players next patch. Skill/rotation matters even more next patch vs gear or cp.
  • coop500
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    Additionally, players can be vet raid-ready by CP 450. This new system will force new players to play 3 times longer to get to the point where they can do end game content. This is an absolutely outrageous change.

    How can I actually convince someone to play ESO if it takes something on the order of 100 played days to run all of the content? .

    There is million other things you can do other than running vet trials. Why you have to be "vet trial ready" asap ?
    New player with 2-3 hours of play per day will be busy for months doing alliance quest line , main quest line , collecting skyshards , doing dungeons , no cp bgs , no cp Cyrodiil , no cp IC , all dlc/chapter quest lines , etc.

    Some people WANT to be vet trial ready as soon as possible, and the rest of what you posted has little draw for them

    And some people WANT a pink flying pony mount but you can't always get what you want.
    If you WANT to be ready as soon as possible so much than you have to WORK for it.
    Also how many people like this are out there ? 5 ? 10 ? Its hardly a big problem as OP want us to think.

    ~~I want a pink flying pony GUAR mount, so WHEN?!~~
    Hoping for more playable races
  • exeeter702
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    renne wrote: »
    tmbrinks wrote: »
    renne wrote: »
    Nestor wrote: »
    woufff wrote: »
    Is it me or is it possible that the OP is slightly exaggerating? :)

    The OP is overlooking that these changes affect everyone. So, if someone's whatever drops 20%, then everyone's drops the same 20%.

    Except it doesn't affect everyone, because they're not resetting people's CP so everyone who is over 810CP will only have 810CP, and on top of that, enemies aren't dropping by 20% health to compensate.

    what? You will get to keep all your CP you earned above 810...

    Exactly, so someone at 810's dps dropping by 20% isn't going to be the same for someone at 2000CP who can slot more.

    They are not able to "slot more".... the sensationalism in threads like these are exhausting.

    You power curve is literally in the single digits and you reach a respectable point quicker with the new system than you did with the old system. The caveat here is lower cp players are going to have to be more specfic with there point routes to aquire the more integral slotable passives to their role. The passive power gains from the unslotable co stars are FAR less substantial.

    The OP is being ridiculous to say the least.
  • LadyDestiny
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    If we're really looking at a 1/3 decrease in damage, and the need for players to grind 100's of champion points to again be at full strength, all progression groups will be forced to disband, or start again from the beginning.

    This would be a disaster for the game, for obvious reasons, and needs to be considered. Gating current content that people play behind hundred of champion points, and dozens of hours of grinding, is essentially a giant downgrade for the game. This will lead many casual players to leave.

    Additionally, players can be vet raid-ready by CP 450. This new system will force new players to play 3 times longer to get to the point where they can do end game content. This is an absolutely outrageous change.

    How can I actually convince someone to play ESO if it takes something on the order of 100 played days to run all of the content? Absolutely outrageous. Even original wow, which is notorious for the grinding, only took a mere 10-20 days of play time to run all content. I am unsure what perspective this change was viewed from where it makes sense.. perhaps from the perspective of people with 100's of played days that have played since launch, with CP nearing 2000? Zos is really going to shoot itself in the foot of they go ahead with this. If I want to run vet sunspite again after the 8th, I need to grind experience for 300 hours? Madness.

    Oh, and speed runs will be impossible outside of the elite. There won't be another godslayer achievement group for like 4 years, if the game still exists then.

    Raids are endgame content. You work to get there. You expecting to just jump right into this is a typical example of I want it now scenario.
  • Nairinhe
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    If you are doing trials progression, you should already have more than enough CP to keep your build storng, no?
    Those, who are around old max CP and just got there, may be set back, but I'm a CP 1000+ and still get new points suspiciously often even just messing around, so I'm not sure how really big is this problem. Though I must admit being a lazy potat and not going to PTS to test the new system, so my opinion doesn't have much weight here.
  • Jayroo
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    antiquities,
    map dailies/undaunted,
    leveling/messing with different skill lines,
    skyshards/main/side quests
    achievements,
    surveys/writs/vouchers
    arenas
    PVP (until at least rank 1 reward for transmutes)
    housing
    outfitting
    events
    roaming/adventuring/equip collecting
    mat farming for gold, or fishing (pyan bottles/perfect roe)
    experiment with a new character
    non competitive weekly trials

    There is plenty of things that makes elder scrolls online fun to play, [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on February 21, 2021 4:13PM
  • Nairinhe
    Nairinhe
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    Jayroo wrote: »
    antiquities,
    map dailies/undaunted,
    leveling/messing with different skill lines,
    skyshards/main/side quests
    achievements,
    surveys/writs/vouchers
    arenas
    PVP (until at least rank 1 reward for transmutes)
    housing
    outfitting
    events
    roaming/adventuring/equip collecting
    mat farming for gold, or fishing (pyan bottles/perfect roe)
    experiment with a new character
    non competitive weekly trials

    There is plenty of things that makes elder scrolls online fun to play, [snip]

    Hey, there are people who do only trading or housing, or those, who do only PVP. You have a lot of options for activities, but that's the point of options - they are all optional. We don't do "activity-shaming" here.
    Edited by ZOS_ConnorG on February 21, 2021 4:13PM
  • Jayroo
    Jayroo
    ✭✭✭✭
    Nairinhe wrote: »
    Jayroo wrote: »
    antiquities,
    map dailies/undaunted,
    leveling/messing with different skill lines,
    skyshards/main/side quests
    achievements,
    surveys/writs/vouchers
    arenas
    PVP (until at least rank 1 reward for transmutes)
    housing
    outfitting
    events
    roaming/adventuring/equip collecting
    mat farming for gold, or fishing (pyan bottles/perfect roe)
    experiment with a new character
    non competitive weekly trials

    There is plenty of things that makes elder scrolls online fun to play, [snip]

    Hey, there are people who do only trading or housing, or those, who do only PVP. You have a lot of options for activities, but that's the point of options - they are all optional. We don't do "activity-shaming" here.

    no shaming here, quite simply all I'm saying is there are better options. But If people find enjoyment out of only playing the game for end game raiding, that's totally fine!
    but in the same hand you can't complain the game doesn't give you everything you need to do so on a silver platter. You HAVE to do other things if you want CP to do end game content you can't just go straight to it. If playing more than 10% of the game is such a drag, seems (to me) it would be a toxic relationship.

    but like I said if people enjoy doing dolmens until 1100 go ahead, I hope they have fun!~
    Edited by ZOS_ConnorG on February 21, 2021 4:13PM
  • spacefracking
    spacefracking
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    I'll need to test out the new changes. All I know is that I was extremely not pleased at what I saw the week before this one.

    The point here is that the idea that people can do X content or achievement this patch, that the notion that they will no longer be able to do such a piece of content next patch is an insane business decision, and basically the opposite of an "upgrade". As to having people "work harder" to do some late game content, this, again, is a poor decision.
  • zvavi
    zvavi
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    Dmg drop is much smaller than 20%
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