You can't evil in this game.
To be fair, the Argonian Telvanni quest in Sadrith Mora is not a bad quest, by itself.
It has a deeply flawed character at its core who isn't very likable - and she was designed that way. (Except for her name - Sun-in-Shadow sounds cool.) It is kind of the point of the quest line: the Telvanni are not a nice bunch of people
kaisernick wrote: »the worst one for me was the one in vos where the leader (again a Telvanni) makes you go all across the island to gtaher stones for such a boring and simple payoff with crap reward.
The one in Coldharbour where you have to follow the light but get attacked by adds and it keeps resetting
the1andonlyskwex wrote: »barney2525 wrote: »Went in to solo a dungeon. Apparently it was a group dungeon. Got the quest.
Weebled my way through it fine up to a point. After clearing a room it said to trigger the pressure plates.
Went back and forth to the plates, but no interaction came up. Finally googled it and found out it Required 2 characters to stand on the plates simultaneously.
Left and dropped the quest.
That sounds like Direfrost Keep, and it's (one of) my least favorite quests for a different reason.
The pressure plates aren't a problem if you're in a group, but then the quest requires an extra boss battle that doesn't happen (or drop loot) if you don't have the quest. The result is that not only is the quest un-soloable, but it's also a huge inconvenience for your group if they don't also need the quest.
I've had cases where I needed the quest and my group was in too big a rush to finish the dungeon to help (I think one time I soloed the fight but missed another boss in the process because my group ran ahead, and another time I stuck with the group and had to do the dungeon twice to complete the quest), and other cases where I've just wanted to get through the dungeon and instead had to wait for a dawdler who was doing the quest and also stopped to loot every single piece of junk in the whole dungeon.
the1andonlyskwex wrote: »barney2525 wrote: »Went in to solo a dungeon. Apparently it was a group dungeon. Got the quest.
Weebled my way through it fine up to a point. After clearing a room it said to trigger the pressure plates.
Went back and forth to the plates, but no interaction came up. Finally googled it and found out it Required 2 characters to stand on the plates simultaneously.
Left and dropped the quest.
That sounds like Direfrost Keep, and it's (one of) my least favorite quests for a different reason.
starkerealm wrote: »Cadwell's Silver, or Cadwell's Gold (kinda a tossup really.) Here's a quest that just just requires you to clear another 25 quests with no real reward associated with it, and it even gets its own UI in the journal. (Bonus points that for Dominion players, Silver could break in Stonefalls, blocking them from getting to Gold, though I never saw this personally.)
Quest just outside of Cropsford.
You are expected to poison a goblin that is basically treated as pet by some Breton cook.
You cant even refuse to do so. And worst of all, quest is counted toward cropsford adventurer, so not completing it blocks several Cyrodiil related achievements.
This quest is not only bad for its lack of decision making by the player, but also degrades player to level of lowlife scum.
Same player that saves Nirn from Molag Bal, Dragons, Vampire lords, various other daedric plots...
And that player is expected to poison another man's pet like that.
Whoever made this quest isnt good writer in my book.
the1andonlyskwex wrote: »barney2525 wrote: »Went in to solo a dungeon. Apparently it was a group dungeon. Got the quest.
Weebled my way through it fine up to a point. After clearing a room it said to trigger the pressure plates.
Went back and forth to the plates, but no interaction came up. Finally googled it and found out it Required 2 characters to stand on the plates simultaneously.
Left and dropped the quest.
That sounds like Direfrost Keep, and it's (one of) my least favorite quests for a different reason.
The pressure plates aren't a problem if you're in a group, but then the quest requires an extra boss battle that doesn't happen (or drop loot) if you don't have the quest. The result is that not only is the quest un-soloable, but it's also a huge inconvenience for your group if they don't also need the quest.
I've had cases where I needed the quest and my group was in too big a rush to finish the dungeon to help (I think one time I soloed the fight but missed another boss in the process because my group ran ahead, and another time I stuck with the group and had to do the dungeon twice to complete the quest), and other cases where I've just wanted to get through the dungeon and instead had to wait for a dawdler who was doing the quest and also stopped to loot every single piece of junk in the whole dungeon.
Its soloable. You open the lever and enter the troll infested tunnel, kill boss trough gate and then go die to respawn at dungeon start. Then take blue portal and u will be inside room where boss was
cyclonus11 wrote: »the1andonlyskwex wrote: »barney2525 wrote: »Went in to solo a dungeon. Apparently it was a group dungeon. Got the quest.
Weebled my way through it fine up to a point. After clearing a room it said to trigger the pressure plates.
Went back and forth to the plates, but no interaction came up. Finally googled it and found out it Required 2 characters to stand on the plates simultaneously.
Left and dropped the quest.
That sounds like Direfrost Keep, and it's (one of) my least favorite quests for a different reason.
The pressure plates aren't a problem if you're in a group, but then the quest requires an extra boss battle that doesn't happen (or drop loot) if you don't have the quest. The result is that not only is the quest un-soloable, but it's also a huge inconvenience for your group if they don't also need the quest.
I've had cases where I needed the quest and my group was in too big a rush to finish the dungeon to help (I think one time I soloed the fight but missed another boss in the process because my group ran ahead, and another time I stuck with the group and had to do the dungeon twice to complete the quest), and other cases where I've just wanted to get through the dungeon and instead had to wait for a dawdler who was doing the quest and also stopped to loot every single piece of junk in the whole dungeon.
Its soloable. You open the lever and enter the troll infested tunnel, kill boss trough gate and then go die to respawn at dungeon start. Then take blue portal and u will be inside room where boss was
No, they "fixed" that so you can't interact with the lever.
To be fair, the Argonian Telvanni quest in Sadrith Mora is not a bad quest, by itself.
It has a deeply flawed character at its core who isn't very likable - and she was designed that way. (Except for her name - Sun-in-Shadow sounds cool.) It is kind of the point of the quest line: the Telvanni are not a nice bunch of people.
Ideally, a "good" quest is not one that you would do with every character, in terms of role-playing, unless there are severely different outcomes pre-written into the game. Sun-in-Shadow is one of the more memorable characters in the game - almost everyone who read the vague allusion to this quest in this thread, knew who we were talking about. That makes that quest already stand out against many others.
But I could put all of that on that nasty little Argonian, and really hope someday we'll get a revisitation of that NPC where maybe we can do something about her.
DarcyMardin wrote: »That quest in Cold Harbour where you have to chase invisible runners whom you can only see briefly after catching some blue floaty thing. Very annoying. Even after doing it several times (it’s part of the main story quest in that area), I keep losing the path and having to start over. I hate that quest!
Any quest with “Rigord the Brash”. They all just involve running across the map collecting things with no interesting plot.
Can not remember that quest, not all the quests are very good so probably why I don't remember it.
Now the worst quest I did was probably the one with an female Argonian slave who won her freedom and wanted to become an Televani. Quest was long and intricate, its problem was that you was forced to do lots of things who was from evil to cowardly, forces as the other option was to drop the quest chain and you wanted to see how it ended.
Generally I say the quests in ESO is good but some are not so well thought off. One benefit of newer content is better delve quests.
Saucy_Jack wrote: »Kill 40 players
This comment is underappreciated.