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What was the worst quest you've ran in ESO?

  • Syldras
    Syldras
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    Pauwer wrote: »
    You can't evil in this game.

    Most often not, as the player character is always supposed to be the nice guy that helps people. Of course you could just play some antisocial evil person that doesn't really like to help anyone, but you won't get many quests done then. The only "evil" choices I still remember (without thinking about it deeper and leaving out all things related to thievery and assassination - latter as in "Dark Brotherhood" content) would be freeing Mannimarco, helping Sun-in-Shadow, and not saving someone from cannibals (in the Forgotten Crypts in Deshaan). Plus a few slavery-related quests in Dunmer regions, if you see it from a modern real life perspective (from my Dunmer main's point of view he was very polite and helpful when he returned a Breton slave to her rightful owner, a Dunmer woman; if someone loses their property, as a nice person of course you return it - it was in Shadowfen, I think). I'm sure there are a few more quests where you can debate if you have an immoral/unethical choice, but they're clearly the minority. But that's how TES games are. You're the hero, you help people, and in the end defeat some great evil of some kind. You are not the great evil ;)
    Varana wrote: »
    To be fair, the Argonian Telvanni quest in Sadrith Mora is not a bad quest, by itself.
    It has a deeply flawed character at its core who isn't very likable - and she was designed that way. (Except for her name - Sun-in-Shadow sounds cool. :D ) It is kind of the point of the quest line: the Telvanni are not a nice bunch of people

    I saw it more as an example that (unfortunately!) people do not necessarily learn from own suffering, that awful behaviour is not based on race, and how ruthless some people can be if they strive for power or social status. Of course it's also a characterization for Great House Telvanni: that everyone, literally everyone, even a slave, can get a high rank in their House if they have enough determination and the necessary knowledge. It generally showed the way House Telvanni works from the inside, with information trade, council debates, rank promotions, and all that. I think it was interestingly done. Breaking it down to "the Telvanni are not nice" (Everyone? Even the lower ranked "common" members - alchemists/apothecaries who are basically doctors, writers of scientific books about flora and fauna, Dwemer historians who are just interested in their research, sellers of magical equipment...?) seems too simple to me.

    I agree with you though, that a quest is not neccessarily "bad" just because the characters are evil, the content is depressing or whatever - I appreciate good storywriting, which also can include not-so-nice themes, of course. What makes a quest bad and unenjoyful for me is if it has annoying mechanics or is just too repetative and boring. My personal opinion, of course others can see it differently.
    kaisernick wrote: »
    the worst one for me was the one in vos where the leader (again a Telvanni) makes you go all across the island to gtaher stones for such a boring and simple payoff with crap reward.

    Storywise it was meaningful for people who have played TES3. By that quest, you help Misstress Dratha (who is severely ill and has visions of the Nerevarine prophecy in her half dreamlike state) to become immortal by a Daedric pact, so she can take her role centuries later when the Nerevarine returns. You indeed meet her again as the Nerevarine, although she has turned completely insane by then.
    pod88kk wrote: »
    The one in Coldharbour where you have to follow the light but get attacked by adds and it keeps resetting :s

    I still hate that quest so much.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Gythral
    Gythral
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    Theives Guild rep quests
    Goto middle of nowhere & steal loads of things the NPCs that ARE alive there dont have -
    rinse repeat in 2 more dead places...


    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • TwinLamps
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    barney2525 wrote: »
    Went in to solo a dungeon. Apparently it was a group dungeon. Got the quest.

    Weebled my way through it fine up to a point. After clearing a room it said to trigger the pressure plates.

    Went back and forth to the plates, but no interaction came up. Finally googled it and found out it Required 2 characters to stand on the plates simultaneously.

    Left and dropped the quest.

    :#

    That sounds like Direfrost Keep, and it's (one of) my least favorite quests for a different reason.

    The pressure plates aren't a problem if you're in a group, but then the quest requires an extra boss battle that doesn't happen (or drop loot) if you don't have the quest. The result is that not only is the quest un-soloable, but it's also a huge inconvenience for your group if they don't also need the quest.

    I've had cases where I needed the quest and my group was in too big a rush to finish the dungeon to help (I think one time I soloed the fight but missed another boss in the process because my group ran ahead, and another time I stuck with the group and had to do the dungeon twice to complete the quest), and other cases where I've just wanted to get through the dungeon and instead had to wait for a dawdler who was doing the quest and also stopped to loot every single piece of junk in the whole dungeon.

    Its soloable. You open the lever and enter the troll infested tunnel, kill boss trough gate and then go die to respawn at dungeon start. Then take blue portal and u will be inside room where boss was
    Awake, but at what cost
  • SpiritofESO
    SpiritofESO
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    :D
    Edited by SpiritofESO on June 29, 2024 5:22PM
    • ~ PS NA ~ ALDMERI DOMINION ~
      ~ "SPIRIT GOLDBLADE" WOOD ELF NIGHTBLADE ~
      ~ GRAND OVERLORD ~ FORMER EMPRESS ~
      ~ The "SPIRIT GOLDBLADE" Channel on YouTube ~
      "Adapt or Die"
  • Minnesinger
    Minnesinger
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    This one I remember still. It was a nightmare. Didn´t help that it was also bugged for a long time and so many players tried to do the same quest.

    [url="https://youtube.com/watch?v=NMTN_3F5xko[/url]
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • Saucy_Jack
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    Kill 40 players :/
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • DreamsUnderStars
    DreamsUnderStars
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    The Telvanni quest on the islands in Vvardenfell. Very long, very boring and ultimately had nothing to do with the Telvanni. Greatly disappointing.

    Reading through the comments it seems the Sadrith Mora quest is the most-hated one in the whole game. xD
    Edited by DreamsUnderStars on February 20, 2021 6:15PM
  • starkerealm
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    Cadwell's Silver, or Cadwell's Gold (kinda a tossup really.) Here's a quest that just just requires you to clear another 25 quests with no real reward associated with it, and it even gets its own UI in the journal. (Bonus points that for Dominion players, Silver could break in Stonefalls, blocking them from getting to Gold, though I never saw this personally.)
  • DreadDaedroth
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    barney2525 wrote: »
    Went in to solo a dungeon. Apparently it was a group dungeon. Got the quest.

    Weebled my way through it fine up to a point. After clearing a room it said to trigger the pressure plates.

    Went back and forth to the plates, but no interaction came up. Finally googled it and found out it Required 2 characters to stand on the plates simultaneously.

    Left and dropped the quest.

    :#

    That sounds like Direfrost Keep, and it's (one of) my least favorite quests for a different reason.

    No it's Alikr desert public dungeon. But it got adjusted to be solo able
  • DreamsUnderStars
    DreamsUnderStars
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    Cadwell's Silver, or Cadwell's Gold (kinda a tossup really.) Here's a quest that just just requires you to clear another 25 quests with no real reward associated with it, and it even gets its own UI in the journal. (Bonus points that for Dominion players, Silver could break in Stonefalls, blocking them from getting to Gold, though I never saw this personally.)

    I'd be happy if we could just abandon the soul shriven/silver/gold quests and pick them up when I want to do them. We can for every other quest in the game.
  • Dojohoda
    Dojohoda
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    TwinLamps wrote: »
    Quest just outside of Cropsford.
    You are expected to poison a goblin that is basically treated as pet by some Breton cook.
    You cant even refuse to do so. And worst of all, quest is counted toward cropsford adventurer, so not completing it blocks several Cyrodiil related achievements.

    This quest is not only bad for its lack of decision making by the player, but also degrades player to level of lowlife scum.
    Same player that saves Nirn from Molag Bal, Dragons, Vampire lords, various other daedric plots...
    And that player is expected to poison another man's pet like that.
    Whoever made this quest isnt good writer in my book.

    I agree, I did not like this quest. It's called "Goblin's Delight." Even the name is horrible.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • UGotBenched91
    UGotBenched91
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    This is going to be an unpopular opinion but the Summerset main quest. Summerset has amazing side quests and a beautiful landscape but the main quest disappointed. It became way too full of itself and was name dropping so
    Much near the end I found myself skipping dialogue just to finish it.
  • cyclonus11
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    TwinLamps wrote: »
    barney2525 wrote: »
    Went in to solo a dungeon. Apparently it was a group dungeon. Got the quest.

    Weebled my way through it fine up to a point. After clearing a room it said to trigger the pressure plates.

    Went back and forth to the plates, but no interaction came up. Finally googled it and found out it Required 2 characters to stand on the plates simultaneously.

    Left and dropped the quest.

    :#

    That sounds like Direfrost Keep, and it's (one of) my least favorite quests for a different reason.

    The pressure plates aren't a problem if you're in a group, but then the quest requires an extra boss battle that doesn't happen (or drop loot) if you don't have the quest. The result is that not only is the quest un-soloable, but it's also a huge inconvenience for your group if they don't also need the quest.

    I've had cases where I needed the quest and my group was in too big a rush to finish the dungeon to help (I think one time I soloed the fight but missed another boss in the process because my group ran ahead, and another time I stuck with the group and had to do the dungeon twice to complete the quest), and other cases where I've just wanted to get through the dungeon and instead had to wait for a dawdler who was doing the quest and also stopped to loot every single piece of junk in the whole dungeon.

    Its soloable. You open the lever and enter the troll infested tunnel, kill boss trough gate and then go die to respawn at dungeon start. Then take blue portal and u will be inside room where boss was

    No, they "fixed" that so you can't interact with the lever.
  • TwinLamps
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    cyclonus11 wrote: »
    TwinLamps wrote: »
    barney2525 wrote: »
    Went in to solo a dungeon. Apparently it was a group dungeon. Got the quest.

    Weebled my way through it fine up to a point. After clearing a room it said to trigger the pressure plates.

    Went back and forth to the plates, but no interaction came up. Finally googled it and found out it Required 2 characters to stand on the plates simultaneously.

    Left and dropped the quest.

    :#

    That sounds like Direfrost Keep, and it's (one of) my least favorite quests for a different reason.

    The pressure plates aren't a problem if you're in a group, but then the quest requires an extra boss battle that doesn't happen (or drop loot) if you don't have the quest. The result is that not only is the quest un-soloable, but it's also a huge inconvenience for your group if they don't also need the quest.

    I've had cases where I needed the quest and my group was in too big a rush to finish the dungeon to help (I think one time I soloed the fight but missed another boss in the process because my group ran ahead, and another time I stuck with the group and had to do the dungeon twice to complete the quest), and other cases where I've just wanted to get through the dungeon and instead had to wait for a dawdler who was doing the quest and also stopped to loot every single piece of junk in the whole dungeon.

    Its soloable. You open the lever and enter the troll infested tunnel, kill boss trough gate and then go die to respawn at dungeon start. Then take blue portal and u will be inside room where boss was

    No, they "fixed" that so you can't interact with the lever.

    Out of all broken things in game they fixed the one no one needed to be fixed.
    Awake, but at what cost
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Varana wrote: »
    To be fair, the Argonian Telvanni quest in Sadrith Mora is not a bad quest, by itself.
    It has a deeply flawed character at its core who isn't very likable - and she was designed that way. (Except for her name - Sun-in-Shadow sounds cool. :D ) It is kind of the point of the quest line: the Telvanni are not a nice bunch of people.

    Ideally, a "good" quest is not one that you would do with every character, in terms of role-playing, unless there are severely different outcomes pre-written into the game. Sun-in-Shadow is one of the more memorable characters in the game - almost everyone who read the vague allusion to this quest in this thread, knew who we were talking about. That makes that quest already stand out against many others.

    Yeah, it seems to be a popular worst quest, but I liked it. It had some traits that puts it on the "bad quest" list for me, like with how you are forced to do or can't prevent certain actions. But the characters made up for it, because they were well made and memorable. I've even saved some quotes said by Eoki, and Sun-in-Shadow might not be a nice person, but she is an interesting character.
    [Lie] Of course! I don't even worship Daedra!
  • Minyassa
    Minyassa
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    I was left unsettled by the Sun-In-Shadows quest arc, but at least I had the "excuse" that my toon is forced to be gullible and can never predict things that we players see coming miles away. The "Stupidity Is The Only Option" trope is in full force in a lot of quests in this game. But I could put all of that on that nasty little Argonian, and really hope someday we'll get a revisitation of that NPC where maybe we can do something about her. So that was just...not a happy quest line.

    But that's NOTHING compared to how I felt after doing "Goblin's Delight" in Cropsford. What the actual eff is THAT all about?! That's not military, it's not heroic, it's not for any good reason and what, suddenly my toon is a perfectly compliant POS, tosses all of their honor and compassion completely out the window just for a few gold?!! GROSS. I actually felt violated after that quest. It took me a while to complete because I kept running around thinking I was missing something because *surely* the game devs could not have meant for me to go along with that. I finally looked up spoilers to see what to do and I am still pissed off about the way that quest goes through. There's not even an excuse for that, it's just like suddenly my character turns into a casual psycho. I was actually angry after that quest and it spoiled my mood for doing any more of those quests for the rest of the time I was finishing up the Cyrodiil town quests because I could no longer trust them not to make my character act like garbage.
  • Rehdaun
    Rehdaun
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    The quest to not have the 12th person crash when invited into a trial. It's one of the few quests that i haven't been able to complete. This bug was introduced in U28 back in November, over three month ago! Why is it taking so long to fix??
  • Syldras
    Syldras
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    Minyassa wrote: »
    But I could put all of that on that nasty little Argonian, and really hope someday we'll get a revisitation of that NPC where maybe we can do something about her.

    Murder her (or sell her as a slave to someone far far away), steal all her research papers and take over her rank? Great House Telvanni likes ambition.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Sylvermynx
    Sylvermynx
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    That quest in Cold Harbour where you have to chase invisible runners whom you can only see briefly after catching some blue floaty thing. Very annoying. Even after doing it several times (it’s part of the main story quest in that area), I keep losing the path and having to start over. I hate that quest!

    Yeah.... the third or fourth time I lost the bugger, I got lucky and had someone who'd obviously done the quest before show up near where I was, she took off, and I followed her.

    The coordinates are: Lamia and shadow walkers at 22.50x65.95; Kamu at 22.96x66.23.
  • cyclonus11
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    Least favorite quest: the one in Stonefalls where the woman kills herself. How uplifting. :/
  • FR0STDEE
    FR0STDEE
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    Any quest with “Rigord the Brash”. They all just involve running across the map collecting things with no interesting plot.
  • Sylvermynx
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    FR0STDEE wrote: »
    Any quest with “Rigord the Brash”. They all just involve running across the map collecting things with no interesting plot.

    Yah, Rigurt is not my fav NPC at all. I got maybe a third of the way into the first one I picked up (not sure where it was now), got the "I hate this sort of crap" feeling, and abandoned it. Ignored him thereafter.
  • Carthelion
    Carthelion
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    The quest to earn Balance on my tank and Meteor on my Magsorc (console, so no add-ons 😡)
  • Ratzkifal
    Ratzkifal
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    The worst quest in the entire game was when a worried mom told her son not to go into their familly crypt, but the son insisted, so you are tasked to protect him. You go into the crypt, find out all his ancestors went crazy and then the son goes crazy too, transforms into a werewolf and attacks you.

    You go out of the crypt and you tell the mother that you killed her son and she pays you. Why? You didn't do your job of protecting the guy, you have no proof of your story and the mom had no idea that her son suddenly went crazy. Makes no sense at all.
    zaria wrote: »
    Can not remember that quest, not all the quests are very good so probably why I don't remember it.

    Now the worst quest I did was probably the one with an female Argonian slave who won her freedom and wanted to become an Televani. Quest was long and intricate, its problem was that you was forced to do lots of things who was from evil to cowardly, forces as the other option was to drop the quest chain and you wanted to see how it ended.

    Generally I say the quests in ESO is good but some are not so well thought off. One benefit of newer content is better delve quests.

    The worst part about the Telvanni quest was helping a slave in the first place. A real Telvanni probably wouldn't do that. Everything else about it was very much representative of what Telvanni business is like and that I feel was good. I don't get why so many people complain about doing evil or being an accomplice to evil when the Dark Brotherhood and Thieves Guild are pretty evil and we have another quest in ESO where we can literally trap the soul of a child in a flesh atronach for eternity.
    This Bosmer was tortured to death. There is nothing left to be done.
  • _ibexrc
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    I refuse to complete Cropsford on principle, achievement be ******.

    Same for Cormount, but just because I'm petty.

    In general, I'd like more opportunities for my character to add 2 and 2 together. Like in the Bangkorai story quest, there's a book in Halin's Stand that heavily suggests what Septima is planning, but I can't make use of that knowledge.
  • nukk3r
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    Saucy_Jack wrote: »
    Kill 40 players :/

    This comment is underappreciated.
  • Ratzkifal
    Ratzkifal
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    nukk3r wrote: »
    Saucy_Jack wrote: »
    Kill 40 players :/

    This comment is underappreciated.

    I feel "kill 20 Wardens" is worse because there aren't many around and they are also very hard to kill. The kill 40 players doesn't need killing blows so if you just get into a siege somewhere you'll get there fast, but you don't have 20 Wardens available most of the time. Capture 3 keeps is also really daunting since they need to be separate and if Blue Road Keep or Alessia are the only keeps flipping back and forth for hours and you have no competent group available, that sucks.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Mik195
    Mik195
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    I will never save Cutaros again and I won't help the Deepcrag miners ever again.
  • Soulshine
    Soulshine
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    Hands down, finding everyone for the quest The Army of Meridia back when it was constantly bugging out, and they had to do fixes to fix the fixes on it. I never wanted to do it again, not to mention the incessant running around Coldharbour which I still don't like to this day, yuck.
  • Alinhbo_Tyaka
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    For me the worst are probably the Bursar of Tributes quests in Clockwork City. They all require you to run all over Tamriel to kill for or steal the items required to complete the quest.
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