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Fake healers/tanks

  • Kurat
    Kurat
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    Selfish people skip the line you say. But do you realize that the line would be much longer for YOU if people didn't queue as fake roles.
  • renne
    renne
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    mobicera wrote: »
    But most people get hung up in outdated Trinity roles here and seem to think all a tank does is poke and block.

    I pugged into a random vet that turned out to be vMHK (I don't know why I thought it was a good idea and didn't quit on starting, but anyway). I'd gotten Alpha Predator like a week before with my own group, so I was entirely likely feeling over confident even with a bunch of randos.

    In the garden, I'm running around trying to get all the interrupts on the spriggans and stranglers because no one else is, calling out for interrupts in chat when I'm chained into skeever form and I realise this was a terrible idea. Then we get to the Lurcher boss and wipe a couple of times. Other dps quite rightly drops group and the tank, who literally just spent the whole time holding block, not bothering to get interrupts on anyone at all or doing literally anything other than poking and blocking, gets on voice and goes off accusing me of buying my Alpha title despite the fact that I was working my butt off trying to make it work for the rest of the group. That was my cue to leave. I saw that exact tank in the next dungeon I queued for. I left that one too and went to bed.

    Sometimes tanks think all they do is poke and block, too.
  • GreenHere
    GreenHere
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    renne wrote: »
    mobicera wrote: »
    But most people get hung up in outdated Trinity roles here and seem to think all a tank does is poke and block.

    I pugged into a random vet that turned out to be vMHK (I don't know why I thought it was a good idea and didn't quit on starting, but anyway). I'd gotten Alpha Predator like a week before with my own group, so I was entirely likely feeling over confident even with a bunch of randos.

    In the garden, I'm running around trying to get all the interrupts on the spriggans and stranglers because no one else is, calling out for interrupts in chat when I'm chained into skeever form and I realise this was a terrible idea. Then we get to the Lurcher boss and wipe a couple of times. Other dps quite rightly drops group and the tank, who literally just spent the whole time holding block, not bothering to get interrupts on anyone at all or doing literally anything other than poking and blocking, gets on voice and goes off accusing me of buying my Alpha title despite the fact that I was working my butt off trying to make it work for the rest of the group. That was my cue to leave. I saw that exact tank in the next dungeon I queued for. I left that one too and went to bed.

    Sometimes tanks think all they do is poke and block, too.

    Right, but they're not "fake"... they're just bad. And a jerk, by the sound of it. Not really the same.
  • Yuffie91
    Yuffie91
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    KaGaOri wrote: »
    Never would try to police someone else's build - anyone able to keep aggro and not die = tank, anyone able to heal the group if needed = healer. There is no reason why that couldn't be DD / PvP build with experienced enough player, especially in base game normals, which can be fairly easily soloed.

    The real problem (at least for me) is the attitude of these players. They already shown certain level of disregard towards rest of the player base by willingness to cheat the system and skip the queue and it just snowballs from there. They could do the very bare minimum of the rolle they claim to be to support the group, but 99% of time, they won't. Instead they either not only won't tank / heal, but won't do much damage neither, unable to make up for lack of their respective role. Or they really are spades better than average PUG players, but instead of working with the group, they take off alone, speeding from boss to boss, soloing everything, while rest of the group gets CCd by trash mobs they aggroed along the way, can't complete quest, can't loot chests and potentially bosses, or take part in bossfights (aka the fun part of the dungeon) in any meaningful way.

    Also this: Got DLC / any long or difficult dungeon as a random? -> leave. DDs getting oneshot without tank -> leave. Low damage since DDs die / have to self-heal a lot without healer? -> leave. Anyone asking for "tank" to take aggro / "healer" to heal? -> leave. People looting chests? -> leave. Player/s who's doing quest, stopping to advance the quest? -> leave. Rest of the group fighting skipable boss? -> leave. After all, healer's queue is less than 5 minutes and tank's is nearly instant and you wouldn't want to waste your time on these loosers (= players who spent 20 - 40 minutes (if DD) waiting on chance to run this dungeon).

    Bad DDs are annoyance also, but 1) there are two of them and getting two horrible ones together isn't all that likely, 2) if there is trully terrible DD you don't have to think twice to kick them, since they are replaced under one minute (unlike healer, where finding replacement takes 10+ minutes, or tank where it can easily be closer to half hour of waiting).

    Fake tanking / healing isn't just problem in normals either. Had fake healer in vWGT twice not long ago (one group made it even after tank left specifically because of fake healer, it just took lot of soulgems and forever, other fell appart on first boss after tank asked "healer" to heal ppl in cages). Also shoutout to templar tank with no taunt, no chains, no support set (but armed with trusty greatsword) we got for vet Ruins of Mazzatun pledge shortly before MM started. He died a lot. We all did. Last boss took nearly two hours before we got lucky with no ppl dead / people cursed / adds summoned / totem coming up piled together. Do you know how many times can 12k stamina MagSorc roll dodge to escape Mighty Chudan's spit balls? Not enough.

    This too. 3 out of 5 times I enter a dlc someone leaves right away..then it takes a long while to replace them and most times the group just disbands before a new player is found
  • Massacre_Wurm
    Massacre_Wurm
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    Jierdanit wrote: »
    I just dont understand - who is "dps" ?
    Dps = damage per second.
    Role = damage dealer or DD.

    So pls stop this "dps" thingy. Thanks.

    Well since they usually are the DPS of the group, i think referring to them as DPS is not really wrong lol

    So should we call healers HPS and tanks - DTPS ?
  • Arkew
    Arkew
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    If a lot player won't stop of fake tanking/healing we have just to make system like battle spirit in pvp but for each role.

    Spirit of tank:

    Pro: all defensive buff duration are increase by 25 %. you can survive a one shoot by having more than 70 % of your max hp.

    Cons: decrease all damage done by 80 %

    Spirit of damage dealer:

    Pro: increase damage done by 50%, buff who increase your damage and critical damage (or chance) win 25 % extra duration

    Cons: reduce by 80 % all healing done.

    Spirit of healer:

    Pro: increase duration of major minor mending by 100 %, reduce the cost of skill who give buff or allow synergize by 10 %, increase effectiveness of your synergize by 50 %.

    Cons: decrease all damage done 80 %

    I know the system i imaginated is not perfect but with this type of mechanic we can avoid of lot of dd who go fake tank/heal because there damage are nerfed into oblivion and improve quality of life of true dd/healer/tank.

    Sorry if my english sound false i'm french XD.
  • oscarovegren
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    Fake DDs are the biggest issue! I tank every vet dungeon on my pvp characters since I cant stand bad DDs in the group. I make sure to hit between 20-30k dps while still taunting and chaining. DDs which have a problem with that should play trials for more role specific content
  • Asardes
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    Fake DDs are the biggest issue! I tank every vet dungeon on my pvp characters since I cant stand bad DDs in the group. I make sure to hit between 20-30k dps while still taunting and chaining. DDs which have a problem with that should play trials for more role specific content

    When I fake tank some normal dungeon for the gear I do between 50-70% of the group DPS and I only do 25-30k because I block cast a lot since I also hold aggro. In a few cases it was 85%. And 2 of the people who can't even do half, or even a quarter of the total group DPS queued as DDs. Just keeping up one DoT and light attacking on top of it is like 15k; with 2 DoTs and light attacks you're a 20k.If you just type in "DD rotation ESO" on youtube you'll find so many vids. So there's no excuse.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Jierdanit
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    Jierdanit wrote: »
    I just dont understand - who is "dps" ?
    Dps = damage per second.
    Role = damage dealer or DD.

    So pls stop this "dps" thingy. Thanks.

    Well since they usually are the DPS of the group, i think referring to them as DPS is not really wrong lol

    So should we call healers HPS and tanks - DTPS ?

    I dont mind how you want to call them lol

    I just think you should let other people call them how they want to, not like it would hurt you in any way.
    PC/EU, StamSorc Main
  • LalMirchi
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    I would like to say that the main reason is that we have many new players that just don't understand the game mechanics. Most run only light attacks and have no concept of weaving for example.

    The absence of a proper and extended tutorial and general player access to the trainer robots are salient points.

    I would like a quest that is always active that only trains your character. Fire this quest up whenever you're feeling a bit weak?

    Fight in this quest against a trainer and get constant and hopefully very snarky & salty comments on your "progress".
  • mobicera
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    renne wrote: »
    mobicera wrote: »
    But most people get hung up in outdated Trinity roles here and seem to think all a tank does is poke and block.

    I pugged into a random vet that turned out to be vMHK (I don't know why I thought it was a good idea and didn't quit on starting, but anyway). I'd gotten Alpha Predator like a week before with my own group, so I was entirely likely feeling over confident even with a bunch of randos.

    In the garden, I'm running around trying to get all the interrupts on the spriggans and stranglers because no one else is, calling out for interrupts in chat when I'm chained into skeever form and I realise this was a terrible idea. Then we get to the Lurcher boss and wipe a couple of times. Other dps quite rightly drops group and the tank, who literally just spent the whole time holding block, not bothering to get interrupts on anyone at all or doing literally anything other than poking and blocking, gets on voice and goes off accusing me of buying my Alpha title despite the fact that I was working my butt off trying to make it work for the rest of the group. That was my cue to leave. I saw that exact tank in the next dungeon I queued for. I left that one too and went to bed.

    Sometimes tanks think all they do is poke and block, too.

    And that may be why it's considered boring, because they really aren't tanking as they can in eso they are just being a meat shield barely doing the minimum then.
    I mean that was kinda part of my point...

    But you learned a valuable lesson, don't bother pugging, lmfao.
  • RedMuse
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    "Four man content doesn't need a healer!"

    Okay, go tell that to my last three nFG2 runs where everyone but was below level 40. Yes I said nFG2.
  • Alinhbo_Tyaka
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    Fake healers don't bother me too much as long as I know I can't rely upon them as I can use self-heals. Fake tanks I do bother me as even with a taunt they tend to lose aggro to the DPS. The result is a lot of running around and the increased risk of a wipe due to lower DPS output.
  • mobicera
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    Fake healers don't bother me too much as long as I know I can't rely upon them as I can use self-heals. Fake tanks I do bother me as even with a taunt they tend to lose aggro to the DPS. The result is a lot of running around and the increased risk of a wipe due to lower DPS output.

    You can't pull or hold aggro by dps, its simply not how this game was designed.
    A taunt holds aggro for 15s, unless multiple people are taunting, its really you taunt and you have aggro for 15s.
  • Neiska
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    So, noobish question here, but it is semi-related to the topic.

    Lets say we have a CP whatever-sorc, with DPS enough to tear the skies asunder, and is self sufficent defensively. For context, lets say they remove a skill from their bar and slot inner rage, that ranged taunt, and then cues for the tank role. Would something like that still count as a "fake tank"? I have never played a sorc to that level (yet), but I have read/watched things about them being suprisingly durable while still having good dps.

    So in theory, they could just aoe burn trash down, and use their one inner rage taunt ability for bosses, right? And I am not suggesting doing this for like, trial runs or the advanced dungeons. (Im not to that level yet, my highest character is only level 40.)

    Mostly I am just trying to understand where the "line" is, between a fake vs real tank in stats/skills. Is "any" build with a taunt a "tank"? And if so for what activies? From what I gather that would be plenty in normal dungeons and so on, but what about the harder dungeons/trials etc? I assume things like hitpoints and resistances would come into play here, but like I said, I havent gotten to that point myself yet and I am still learning the "boundries" of the "play your way" philisophy here in ESO.
  • mobicera
    mobicera
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    Neiska wrote: »
    So, noobish question here, but it is semi-related to the topic.

    Lets say we have a CP whatever-sorc, with DPS enough to tear the skies asunder, and is self sufficent defensively. For context, lets say they remove a skill from their bar and slot inner rage, that ranged taunt, and then cues for the tank role. Would something like that still count as a "fake tank"? I have never played a sorc to that level (yet), but I have read/watched things about them being suprisingly durable while still having good dps.

    So in theory, they could just aoe burn trash down, and use their one inner rage taunt ability for bosses, right? And I am not suggesting doing this for like, trial runs or the advanced dungeons. (Im not to that level yet, my highest character is only level 40.)

    Mostly I am just trying to understand where the "line" is, between a fake vs real tank in stats/skills. Is "any" build with a taunt a "tank"? And if so for what activies? From what I gather that would be plenty in normal dungeons and so on, but what about the harder dungeons/trials etc? I assume things like hitpoints and resistances would come into play here, but like I said, I havent gotten to that point myself yet and I am still learning the "boundries" of the "play your way" philisophy here in ESO.

    If I am going to que for a random normal, I would never use a true tank.
    I would do exactly as you stated, slot inner fire on a dps to keep bosses on me and and in one spot and melt everything else before it does anything.
    As long as you can hold the boss and not die, I don't think most really care if you're the "traditional" tank for normal and non dlc vets.
    However if you're going to que as a tank I would advise you require no external support, be able to survive and sustain on your own while holding the bosses.
  • GreenHere
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    Neiska wrote: »
    So, noobish question here, but it is semi-related to the topic.

    Lets say we have a CP whatever-sorc, with DPS enough to tear the skies asunder, and is self sufficent defensively. For context, lets say they remove a skill from their bar and slot inner rage, that ranged taunt, and then cues for the tank role. Would something like that still count as a "fake tank"? I have never played a sorc to that level (yet), but I have read/watched things about them being suprisingly durable while still having good dps.

    So in theory, they could just aoe burn trash down, and use their one inner rage taunt ability for bosses, right? And I am not suggesting doing this for like, trial runs or the advanced dungeons. (Im not to that level yet, my highest character is only level 40.)

    Mostly I am just trying to understand where the "line" is, between a fake vs real tank in stats/skills. Is "any" build with a taunt a "tank"? And if so for what activies? From what I gather that would be plenty in normal dungeons and so on, but what about the harder dungeons/trials etc? I assume things like hitpoints and resistances would come into play here, but like I said, I havent gotten to that point myself yet and I am still learning the "boundries" of the "play your way" philisophy here in ESO.

    @mobicera summed it up real well above, and I generally agree with what they said. But just to add a few personal thoughts on it, in regards to your question @Neiska :

    It's largely about intention. If you're a damage dealer and you queue up as a tank, well... you're technically now a "fake" tank. BUT if you slot a taunt, try to hold the bosses still (where possible, obviously), and you can stay alive (without support from the healer... or "healer") then you're now a lot closer to a real tank! (As in, you're not who this thread is about; you're fine, imo.) Most fakers don't have the courtesy to do that much. It's the selfish ****s who queue up as tank but don't even slot a taunt -- as in, they purposely let the boss chase and murder whoever it wants until they are the last player standing -- that need to be fired out of a catapult. People like you describe -- who can taunt, survive, & dps all at the same time -- are a welcome addition to most any group... save for the ones who have an especially large stick up their butt about this "fake tank" issue. The more damage a tank can do while staying alive and doing "their job" the better, I say! Makes dungeons go faster, and often smoother.

    Tanks can serve other important (or at least useful) functions too, though. Taunting bosses is kind of essential unless everyone (or at least whoever's being focused on) knows to hold them still and ideally facing away from the other group members. But there's also pulling together & CC'ing adds, debuffing enemies to make them easier to defeat and/or less dangerous to fight, buffing or protecting allies to be more resilient to danger in the first place (in ways the healer doesn't cover), and just generally controlling the flow of fights. None of this other stuff is really needed in most dungeons, but for good groups it sure can make things go smoother! Best I can think of is a weird bowling metaphor (sorry); a really good tank can take a dungeon from the default scattered bowling pins that are all over the lane & kinda far apart & pretty hard to make a strike with, and then turn that into a Jenga tower of precariously stacked pins which require laughably little effort to almost accidentally blow over entirely. Tanks that can set you up for the easy "strikes" at every add pull, and make every boss quicker & easier than you've ever experienced before or since are truly a pleasure to be grouped with! Most groups can't make good use of said tanks, though; since they can't do enough DPS to intimidate Delve bosses, and are generally clueless how mechanics & whatnot work, and may not even be looking at or fighting what the tank's setting up for them in the first place. So for those groups, yeah... being a "tank" (emphasis on the quotes) that can more or less solo the Dungeon makes a LOT more sense; "ethics" or whatever be damned. It's just the practical thing to do if/when your group mates are so thoroughly unreliable; trouble is you don't know who you get until after you're already in the Dungeon. You kinda gotta gauge and decide for yourself what's appropriate at the time.

    It's pretty easy to slide yourself up or down the scale as needed, if you're prepared and experienced with it. You can change armor and slotted skills in about 30 seconds by hand, or near-instantly if you're on PC and use a handy addon or two for it. Even on my damage dealers that I feel comfortable tanking on, I'll keep an armor set or two that are more conducive for "real" tanking -- or at least something kind of in-between. If I find myself in a group that's really kicking ***, I'll usually shift gears a little and set them up for the "easy strikes". If I find myself grouped with potatoes that keep getting killed by pony farts & butterfly breezes and can't seem to kill mudcrabs holding butter knives... well, then I'll just go full DPS mode and try to kill things before too many problems can drag on f o r e v e r. Point is, don't feel locked into one kind of tanking (or "tanking", as the case may be); you can adjust on-the-fly when you're not in combat. "The line" you referenced is probably "can you survive?" for being a real tank or not. If you taunt and you live, you're as real as anyone should need you to be. All the other stuff on top of that is just icing and whatnot.

    Do what you think is best for the group you find yourself in. We all want to get it done and get on with our lives, so if you can carry a group that needs it, do it. (Good) fake tanks are awesome for this. But if your group is full of damage potential & badassery, you might be better off serving up the dungeon on a silver platter for them to demolish (as in, let the tank be a tank and let the damage dealers deal damage), ya know?

    Sorry for all the words : P

    Hope that helps

    Edited by GreenHere on February 18, 2021 8:48PM
  • amm7sb14_ESO
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    Miszou wrote: »
    BlueRaven wrote: »
    Another solution could be to make pve tanks (and healers) enjoyable to play. And not feel like they are sacrificing fun gameplay to do their roles...
    Just pointing out an obvious solution.

    Not gonna lie, but I generally have more fun on my tank than any other role.

    I think it's just a more interesting role than a set rotation to parse high numbers while being silently judged by everyone elses damage meters.

    I agree. Healing and tanking is fun for me. DPS is "meh" to me. I'd much rather play a tank (main) or healer than DPS.

    I have DPS for solo content, and I tank or heal group content.
  • amm7sb14_ESO
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    Sidonius wrote: »
    What about those damn DDs who fake tank/heal and clear every mf in the dungeon and your job is to just keep up..
    Do we do the standard "thank you for group" or is "thanks for the carry" more appropriate lol

    Love those guys <3

    I hate those. I log into the game to actually play it, not watch some selfish DPS play it because he has to "l33t pwn" with 90k dps in a normal dungeon.
  • Dr_Ganknstein
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    Worse then that is fake dps.
  • Sergykid
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    Yuffie91 wrote: »
    I am so tired of this! I know eso is all about letting you play what you want to be but can nothing be done about it? I constantly get into groups with a fake healer or tank which ends up wiping the group. Atleast have 1 or 2 heals on your skillbar!

    post ur parse then if u re dps - this should be a req b4 u make post like this... i know as a tank that FAKE DD's re bigger plague doing 10k dps and not doing mechanics.

    exactly, i join as tank with my dds, but i have a taunt slotted, a self heal, and 25k hp. I know mechanics and how to block.
    and i do this because all the fake dds i get. Having more health than me, spamming light attacks, execute when boss full health, and so on.
    and most of the times i have 60% of group dps with my 30k dps as a tanky character.
    .
    Edited by Sergykid on February 18, 2021 10:34PM
    -PC EU- / battlegrounds on my youtube
  • Hapexamendios
    Hapexamendios
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    People not knowing mechanics and not being on mike or acknowledging they hear you have been the bane of my dungeon existence the last few days. I can teach the mechanics, but I'm not typing them out. Ditched an Unhallowed Grave pug and some other DLC randoms because of it.
  • renne
    renne
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    mobicera wrote: »
    But you learned a valuable lesson, don't bother pugging, lmfao.

    Nah, I still pug vets, I'm just more selective what dungeons I immediately drop these days.

    Hell, I'll immediately drop MHK on normal when it comes up too a lot of the time now. Last night I pugged into it on normal, the portal was up and the group had lost a healer and another role. I would rather eat the penalty that play with whatever that disaster was.
    Neiska wrote: »
    So, noobish question here, but it is semi-related to the topic.

    Lets say we have a CP whatever-sorc, with DPS enough to tear the skies asunder, and is self sufficent defensively. For context, lets say they remove a skill from their bar and slot inner rage, that ranged taunt, and then cues for the tank role. Would something like that still count as a "fake tank"? I have never played a sorc to that level (yet), but I have read/watched things about them being suprisingly durable while still having good dps.

    If you slot a taunt and use it, if you're holding aggro on the boss and not dying immediately to one shots, congratulations, you're tanking. You might not be a GREAT tank, but that's because there's more to being a great tank than just that, but you're fulfilling the basic roles of tanking, which is to taunt, hold aggro on the boss, and stay alive as much as possible.
  • kijima
    kijima
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    Neiska wrote: »
    So, noobish question here, but it is semi-related to the topic.

    Lets say we have a CP whatever-sorc, with DPS enough to tear the skies asunder, and is self sufficent defensively. For context, lets say they remove a skill from their bar and slot inner rage, that ranged taunt, and then cues for the tank role. Would something like that still count as a "fake tank"? I have never played a sorc to that level (yet), but I have read/watched things about them being suprisingly durable while still having good dps.

    If you slot a taunt and use it, if you're holding aggro on the boss and not dying immediately to one shots, congratulations, you're tanking. You might not be a GREAT tank, but that's because there's more to being a great tank than just that, but you're fulfilling the basic roles of tanking, which is to taunt, hold aggro on the boss, and stay alive as much as possible.
    [/quote]

    Done that plenty of times with my DPS Sorc, and at times at the end, the others have thanked me for my tanking, when really all I was doing was holding agro, staying alive all the while burning the house down. I'd do that all day on non vet dungeons, but if I was entering a vet dungeon, I'd only do that on my PvE deidcated Tank. No point being a kent.

    VET stuff can be hard, dependent on what dungeon pops if your doing a randy.

    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • ZaroktheImmortal
    ZaroktheImmortal
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    I dislike this as well if as a DPS others have to wait in que so should all dps and it's taking spots that could be taken by people who actually use these roles plus I like to keep in practice as working as a group properly for when I do the harder content. Plus most fake tanks and fake healers I've come across are usually pretty bad dps.
  • gronoxvx
    gronoxvx
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    Great. Another fake healer/tank thread :/
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