But most people get hung up in outdated Trinity roles here and seem to think all a tank does is poke and block.
But most people get hung up in outdated Trinity roles here and seem to think all a tank does is poke and block.
I pugged into a random vet that turned out to be vMHK (I don't know why I thought it was a good idea and didn't quit on starting, but anyway). I'd gotten Alpha Predator like a week before with my own group, so I was entirely likely feeling over confident even with a bunch of randos.
In the garden, I'm running around trying to get all the interrupts on the spriggans and stranglers because no one else is, calling out for interrupts in chat when I'm chained into skeever form and I realise this was a terrible idea. Then we get to the Lurcher boss and wipe a couple of times. Other dps quite rightly drops group and the tank, who literally just spent the whole time holding block, not bothering to get interrupts on anyone at all or doing literally anything other than poking and blocking, gets on voice and goes off accusing me of buying my Alpha title despite the fact that I was working my butt off trying to make it work for the rest of the group. That was my cue to leave. I saw that exact tank in the next dungeon I queued for. I left that one too and went to bed.
Sometimes tanks think all they do is poke and block, too.
Never would try to police someone else's build - anyone able to keep aggro and not die = tank, anyone able to heal the group if needed = healer. There is no reason why that couldn't be DD / PvP build with experienced enough player, especially in base game normals, which can be fairly easily soloed.
The real problem (at least for me) is the attitude of these players. They already shown certain level of disregard towards rest of the player base by willingness to cheat the system and skip the queue and it just snowballs from there. They could do the very bare minimum of the rolle they claim to be to support the group, but 99% of time, they won't. Instead they either not only won't tank / heal, but won't do much damage neither, unable to make up for lack of their respective role. Or they really are spades better than average PUG players, but instead of working with the group, they take off alone, speeding from boss to boss, soloing everything, while rest of the group gets CCd by trash mobs they aggroed along the way, can't complete quest, can't loot chests and potentially bosses, or take part in bossfights (aka the fun part of the dungeon) in any meaningful way.
Also this: Got DLC / any long or difficult dungeon as a random? -> leave. DDs getting oneshot without tank -> leave. Low damage since DDs die / have to self-heal a lot without healer? -> leave. Anyone asking for "tank" to take aggro / "healer" to heal? -> leave. People looting chests? -> leave. Player/s who's doing quest, stopping to advance the quest? -> leave. Rest of the group fighting skipable boss? -> leave. After all, healer's queue is less than 5 minutes and tank's is nearly instant and you wouldn't want to waste your time on these loosers (= players who spent 20 - 40 minutes (if DD) waiting on chance to run this dungeon).
Bad DDs are annoyance also, but 1) there are two of them and getting two horrible ones together isn't all that likely, 2) if there is trully terrible DD you don't have to think twice to kick them, since they are replaced under one minute (unlike healer, where finding replacement takes 10+ minutes, or tank where it can easily be closer to half hour of waiting).
Fake tanking / healing isn't just problem in normals either. Had fake healer in vWGT twice not long ago (one group made it even after tank left specifically because of fake healer, it just took lot of soulgems and forever, other fell appart on first boss after tank asked "healer" to heal ppl in cages). Also shoutout to templar tank with no taunt, no chains, no support set (but armed with trusty greatsword) we got for vet Ruins of Mazzatun pledge shortly before MM started. He died a lot. We all did. Last boss took nearly two hours before we got lucky with no ppl dead / people cursed / adds summoned / totem coming up piled together. Do you know how many times can 12k stamina MagSorc roll dodge to escape Mighty Chudan's spit balls? Not enough.
Massacre_Wurm wrote: »I just dont understand - who is "dps" ?
Dps = damage per second.
Role = damage dealer or DD.
So pls stop this "dps" thingy. Thanks.
Well since they usually are the DPS of the group, i think referring to them as DPS is not really wrong lol
oscarovegren wrote: »Fake DDs are the biggest issue! I tank every vet dungeon on my pvp characters since I cant stand bad DDs in the group. I make sure to hit between 20-30k dps while still taunting and chaining. DDs which have a problem with that should play trials for more role specific content
Massacre_Wurm wrote: »Massacre_Wurm wrote: »I just dont understand - who is "dps" ?
Dps = damage per second.
Role = damage dealer or DD.
So pls stop this "dps" thingy. Thanks.
Well since they usually are the DPS of the group, i think referring to them as DPS is not really wrong lol
So should we call healers HPS and tanks - DTPS ?
But most people get hung up in outdated Trinity roles here and seem to think all a tank does is poke and block.
I pugged into a random vet that turned out to be vMHK (I don't know why I thought it was a good idea and didn't quit on starting, but anyway). I'd gotten Alpha Predator like a week before with my own group, so I was entirely likely feeling over confident even with a bunch of randos.
In the garden, I'm running around trying to get all the interrupts on the spriggans and stranglers because no one else is, calling out for interrupts in chat when I'm chained into skeever form and I realise this was a terrible idea. Then we get to the Lurcher boss and wipe a couple of times. Other dps quite rightly drops group and the tank, who literally just spent the whole time holding block, not bothering to get interrupts on anyone at all or doing literally anything other than poking and blocking, gets on voice and goes off accusing me of buying my Alpha title despite the fact that I was working my butt off trying to make it work for the rest of the group. That was my cue to leave. I saw that exact tank in the next dungeon I queued for. I left that one too and went to bed.
Sometimes tanks think all they do is poke and block, too.
Alinhbo_Tyaka wrote: »Fake healers don't bother me too much as long as I know I can't rely upon them as I can use self-heals. Fake tanks I do bother me as even with a taunt they tend to lose aggro to the DPS. The result is a lot of running around and the increased risk of a wipe due to lower DPS output.
So, noobish question here, but it is semi-related to the topic.
Lets say we have a CP whatever-sorc, with DPS enough to tear the skies asunder, and is self sufficent defensively. For context, lets say they remove a skill from their bar and slot inner rage, that ranged taunt, and then cues for the tank role. Would something like that still count as a "fake tank"? I have never played a sorc to that level (yet), but I have read/watched things about them being suprisingly durable while still having good dps.
So in theory, they could just aoe burn trash down, and use their one inner rage taunt ability for bosses, right? And I am not suggesting doing this for like, trial runs or the advanced dungeons. (Im not to that level yet, my highest character is only level 40.)
Mostly I am just trying to understand where the "line" is, between a fake vs real tank in stats/skills. Is "any" build with a taunt a "tank"? And if so for what activies? From what I gather that would be plenty in normal dungeons and so on, but what about the harder dungeons/trials etc? I assume things like hitpoints and resistances would come into play here, but like I said, I havent gotten to that point myself yet and I am still learning the "boundries" of the "play your way" philisophy here in ESO.
So, noobish question here, but it is semi-related to the topic.
Lets say we have a CP whatever-sorc, with DPS enough to tear the skies asunder, and is self sufficent defensively. For context, lets say they remove a skill from their bar and slot inner rage, that ranged taunt, and then cues for the tank role. Would something like that still count as a "fake tank"? I have never played a sorc to that level (yet), but I have read/watched things about them being suprisingly durable while still having good dps.
So in theory, they could just aoe burn trash down, and use their one inner rage taunt ability for bosses, right? And I am not suggesting doing this for like, trial runs or the advanced dungeons. (Im not to that level yet, my highest character is only level 40.)
Mostly I am just trying to understand where the "line" is, between a fake vs real tank in stats/skills. Is "any" build with a taunt a "tank"? And if so for what activies? From what I gather that would be plenty in normal dungeons and so on, but what about the harder dungeons/trials etc? I assume things like hitpoints and resistances would come into play here, but like I said, I havent gotten to that point myself yet and I am still learning the "boundries" of the "play your way" philisophy here in ESO.
Another solution could be to make pve tanks (and healers) enjoyable to play. And not feel like they are sacrificing fun gameplay to do their roles...
Just pointing out an obvious solution.
Not gonna lie, but I generally have more fun on my tank than any other role.
I think it's just a more interesting role than a set rotation to parse high numbers while being silently judged by everyone elses damage meters.
What about those damn DDs who fake tank/heal and clear every mf in the dungeon and your job is to just keep up..
Do we do the standard "thank you for group" or is "thanks for the carry" more appropriate lol
Love those guys
Curious_Death wrote: »I am so tired of this! I know eso is all about letting you play what you want to be but can nothing be done about it? I constantly get into groups with a fake healer or tank which ends up wiping the group. Atleast have 1 or 2 heals on your skillbar!
post ur parse then if u re dps - this should be a req b4 u make post like this... i know as a tank that FAKE DD's re bigger plague doing 10k dps and not doing mechanics.
But you learned a valuable lesson, don't bother pugging, lmfao.
So, noobish question here, but it is semi-related to the topic.
Lets say we have a CP whatever-sorc, with DPS enough to tear the skies asunder, and is self sufficent defensively. For context, lets say they remove a skill from their bar and slot inner rage, that ranged taunt, and then cues for the tank role. Would something like that still count as a "fake tank"? I have never played a sorc to that level (yet), but I have read/watched things about them being suprisingly durable while still having good dps.
So, noobish question here, but it is semi-related to the topic.
Lets say we have a CP whatever-sorc, with DPS enough to tear the skies asunder, and is self sufficent defensively. For context, lets say they remove a skill from their bar and slot inner rage, that ranged taunt, and then cues for the tank role. Would something like that still count as a "fake tank"? I have never played a sorc to that level (yet), but I have read/watched things about them being suprisingly durable while still having good dps.