Pve tanks ARE fun to play.Another solution could be to make pve tanks (and healers) enjoyable to play. And not feel like they are sacrificing fun gameplay to do their roles...
Just pointing out an obvious solution.
But most people get hung up in outdated Trinity roles here and seem to think all a tank does is poke and block.
Try running full group support in 3 dps try doing more, it keeps things interesting
If they were fun to play there would be a lot more of them. And the fake tank/healer controversy would be replaced with us needing more dps. But that is not the case.
Right now the answer to preventing getting a fake tank/healer is to make our own groups. (And even more obvious solution would be to not do dungeons at all but that is a distraction.)
The solution to the problem of fake tanks/healers in lfg can’t be to not join lfg, that does not solve the problem. It’s like suggesting the solution for bad internet is to not use the internet. It does nothing to solve that actual issue.
Right now there are few people offering to fill the roles of tanks and healers in this video game. The reason is that in this video game tanks and healers are not fun to play. The solution is to make tanks and healers fun to play.
Pve tanks ARE fun to play.Another solution could be to make pve tanks (and healers) enjoyable to play. And not feel like they are sacrificing fun gameplay to do their roles...
Just pointing out an obvious solution.
But most people get hung up in outdated Trinity roles here and seem to think all a tank does is poke and block.
Try running full group support in 3 dps try doing more, it keeps things interesting
If they were fun to play there would be a lot more of them. And the fake tank/healer controversy would be replaced with us needing more dps. But that is not the case.
Right now the answer to preventing getting a fake tank/healer is to make our own groups. (And even more obvious solution would be to not do dungeons at all but that is a distraction.)
The solution to the problem of fake tanks/healers in lfg can’t be to not join lfg, that does not solve the problem. It’s like suggesting the solution for bad internet is to not use the internet. It does nothing to solve that actual issue.
Right now there are few people offering to fill the roles of tanks and healers in this video game. The reason is that in this video game tanks and healers are not fun to play. The solution is to make tanks and healers fun to play.
Massacre_Wurm wrote: »I just dont understand - who is "dps" ?
Dps = damage per second.
Role = damage dealer or DD.
So pls stop this "dps" thingy. Thanks.
Fake healing isn’t an issue as most 4 man content doesn’t need one, although I prefer the buffs and support. Fake tanking is very annoying and I find the ‘kick’ option very useful in this situation. Bad dps or dragging a pvp build into a random dungeon is equally frustrating. The solution is to form your own group with people you know or guild members. If you use group finder sadly you have to expect to be disappointed.
Fake healing isn’t an issue as most 4 man content doesn’t need one, although I prefer the buffs and support. Fake tanking is very annoying and I find the ‘kick’ option very useful in this situation. Bad dps or dragging a pvp build into a random dungeon is equally frustrating. The solution is to form your own group with people you know or guild members. If you use group finder sadly you have to expect to be disappointed.
Exactly.
RND can be done without a healer. And vet dungeons...well vet dungeons are so much faster and easier with 3 dds and a good tank.
Gosh, I remember vFL hm+no death+ fast run we only took healer for no death. For vMoS hm+no death+fast run we went 3 dds...older dungeons like vBRF hm is a joke with 3 DDs. And we were like 40-50k DPS DDs and we melted the Amalgam hm, scary to think what 3 DDs with 80k+ dps are doing to some HMs.
tomofhyrule wrote: »But how would you go for that?The solution is to make tanks and healers fun to play.
I love playing my tank. I really only play one character, and I have never done any group content as anything but a tank.
Sure, I have low DPS in overworld, but overworld is nice and easy so I don't need to have high DPS to get through. You want to make tanking miserable? Take any of these 100k DPS's suggestions to make overland as hard as trials. At that point, I'd only be able to tank dungeons, and then I'm not playing if I can't play solo.
What makes tanking and healing 'not fun' is the fact that we've gotten several 'features' lately that really make support roles feel forgotten. Healers were scared of the Pale Order ring since it would make them irrelevant in groups. Sure enough, the ring makes it easy to to things like vVH (at least for a DPS build), but now healers in dungeons are wasting resources not knowing the others have the ring. If the other members of the group are wearing it, all the healer can really do is throw out a few buffs and do their (poor) DPS. Now the changes to heavy armor are making it so tanks will not have the resistances they're used to anymore, which means that we already can't deal damage and now we're not going to be able to take it either... so what's the point?
A lot of support roles also avoid PUGs since we've had a lot of bad experiences. If a tank build is doing more than 10% of group DPS in a vet dungeon, then that tank knows it's going to be a slog. There are some people who have seen DPS that do less damage than the support roles do! Also if the DPS just pretend their parses will carry them so they ignore mechanics - you can't be healed through oneshots or just standing in stupid the whole time, and you do 0 DPS when you're dead. It just makes for a frustrating experience for supports since we don't have the DPS to carry the group if it needs it, and it just ends up taking forever. Meanwhile a good DPS with a fake tank/healer can usually just carry and nuke things before they're too problematic. And don't forget the speedrunners who race ahead of the tank, pull the entire dungeon without warning, and then get mad that the tank doesn't immediately taunt and pull every one of the trash adds and the boss together after the tank expends all stamina trying to sprint to catch up.
A lot of support I know don't like to PUG since they don't feel like dealing with the toxicity. They'd rather run with their own groups. That means there's even fewer supports in the PUG pool, which means queues will take longer unless more people fake the roles, which makes the people who stay in the DPS queue much more demanding, which makes...
Impostor syndrome is also an issue - it's hard to feel like you did a good job as support unless someone specifically tells you that, and you're not likely to get that outside of premade groups. There are very few 'good job' mechanics for supports, and the few that exist can be bypassed (like you can nuke Narilmor with high DPS and then it doesn't matter if you pass Tharayya's heal check or not). On the other hand, there are several DPS checks that cannot be bypassed unless you have the requisite DPS. That means that if a dungeon run goes well, it's because you had good DPS. If it goes badly, then the DPS (even if they couldn't make a DPS check) will blame it on the support for not buffing them - I've even seen people get annoyed that tanks aren't pulling enough DPS. Also there are some vet dungeons where once the tank goes down, it basically means the group wipes. So the dungeon fails and the support's at fault (or gets blamed).
Again, bad support can be carried by good DPS. Bad DPS will stall out a dungeon no matter how good your support is.
Been grinding a healer through normal randoms to get orbs and it's been miserable. I can grit my teeth through low dps but fake tanks with no dps are an absolute plague.
Failed so many DLC dungeons even on normal as there wasn't enough burn to offset loose bosses one shotting everyone.
End up having to tank myself while trying to keep alive a bunch of 14k health light attackers.
Got orbs. Won't go near randoms again with a pure healer lol.
Starlight_Whisper wrote: »
Where’s my ice staff taunt? Haven’t played my magical tank in ages Dusted it off to do a random daily for my one account that was just below cp900 and my I couldn’t taunt. What the what???? Both accounts over 900 now but I’m surprised I didn’t get booted. I’m guessing they were glad to have someone doing some dps because they didn’t kick me. I think I might have kicked me for not having any taunts at all. Bring back my ice staff taunt!!!!!
"Fake tanks" means players that queue for tank role with zero intention of actually doing tank role. Basically DDs that queue for tank role without slotting a taunt skill. You won't encounter them if you are the tank.So if the term "fake tanks" means dps people who cue for the role, well I cant speak to any personal experience to that, yet.
But if people mean under geared, under skilled, or new people taking on the tank role, well I would ask how are new people to learn/get those levels.
Fake DPS <20k and not infrequently <10k is way worse because even the easiest dungeon becomes a slog fest. If I want to farm something I always spec as DD, back bar a taunt and queue as tank because I know 90% of the time I will end up with sub par DPS and waste time there if I insist having equipped my proper tank gear. Every base game veteran dungeon and vWGT can be fake tanked without any issues, and all the dungeons on normal.
El_Borracho wrote: »Fake DPS <20k and not infrequently <10k is way worse because even the easiest dungeon becomes a slog fest. If I want to farm something I always spec as DD, back bar a taunt and queue as tank because I know 90% of the time I will end up with sub par DPS and waste time there if I insist having equipped my proper tank gear. Every base game veteran dungeon and vWGT can be fake tanked without any issues, and all the dungeons on normal.
Fake DPS is as bad as fake tanks. But a fake tank can make a dungeon impossible while most can cover for one fake DPS. Something as easy as Spindle 1 can become a nightmare without a real tank. Whereas a fake DPS in Spindle 1 will just make it take an eternity.
At the same time, I remember tanking a normal WGT during that Imperial City event last year. DPS was so bad they couldn't clear the last set of adds before entering the tower.
What about those damn DDs who fake tank/heal and clear every mf in the dungeon and your job is to just keep up..
Do we do the standard "thank you for group" or is "thanks for the carry" more appropriate lol
Love those guys
Goregrinder wrote: »El_Borracho wrote: »Fake DPS <20k and not infrequently <10k is way worse because even the easiest dungeon becomes a slog fest. If I want to farm something I always spec as DD, back bar a taunt and queue as tank because I know 90% of the time I will end up with sub par DPS and waste time there if I insist having equipped my proper tank gear. Every base game veteran dungeon and vWGT can be fake tanked without any issues, and all the dungeons on normal.
Fake DPS is as bad as fake tanks. But a fake tank can make a dungeon impossible while most can cover for one fake DPS. Something as easy as Spindle 1 can become a nightmare without a real tank. Whereas a fake DPS in Spindle 1 will just make it take an eternity.
At the same time, I remember tanking a normal WGT during that Imperial City event last year. DPS was so bad they couldn't clear the last set of adds before entering the tower.
Yeah I'd say this is pretty much how ESO functions. You can get by with self heals, with tanking through damage avoidance, but in order to kill an NPC you always need to deal damage. And in ESO it's easier for a player running with high DPS to avoid damage, then it is for tanks or healers to soak damage but deal no damage.
Just look at solo arena's in ESO like maelstrom and vateshran...the whole point of those is to be DPS posing as a fake tank/healer to solo everything. Those can be completed without a healer, without a tank, but cannot be completed without real DPS. Veteshran even has a boss with a DPS check mechanic...I think you need to pull at least 11k or something to even down the boss.