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NERF unbalanced PVP by BALANCE HOT skills !

AyaDark
AyaDark
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Hots are overpowered.

In a lot of games you only can have 1 hot with same icon !

In TESO it is not ok, when enemy has 12 mutagens on them !!!

Do not let have 12 same HOTs !!!

Let to have only one !!!

12 per 1 is already not lose like situation.

With 12 on one, where 12 mutagens on each of them it is no chance to win !

Or make skills that revert HOTS to oblivion damage, they can HOT themselves to death !
Do the same for proc DOT sets it will solve all the problem.
You will not have 12 the same DOTs from sets on youor enemy.

It will let fight 1 vs group, 1 on 1 will be the same.

It is hard to kill 12 players alone, but you may be kill some players in it.

Current situation with 12 mutagens per each member is just unplayable.

If HOTs and DOTs from sets will be hard coded - and just reaply on use - it will remove some server load and will make game more playable !!!

You can make sets like this ignore attackers and defenders new CP for even less calculations.

It will be like in no CP - just hard coded value. That only calculates defenders defense.
Edited by AyaDark on February 17, 2021 7:26AM
  • Anyron
    Anyron
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    You are shouting to a wall.. Some of us have been saying this for quite long time
    Now just wait for some pve trial player to come here saying "no another nerfs because of pvp". Why not mobs cannot complain to zos for something being unfair
    Edited by Anyron on February 17, 2021 7:27AM
  • AyaDark
    AyaDark
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    Anyron wrote: »
    You are shouting to a wall.. Some of us have been saying this for quite long time
    Now just wait for some pve trial player to come here saying "no another nerfs because of pvp". Why not mobs cannot complain to zos for something being unfair

    Mobs can be unnefected by this. It can be hard coded just for players.

    And i do not think trials with 12 healers is possible in this game, so raids will se no difference, they more often use ground healing.
  • Bucky_13
    Bucky_13
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    Anyron wrote: »
    You are shouting to a wall.. Some of us have been saying this for quite long time
    Now just wait for some pve trial player to come here saying "no another nerfs because of pvp". Why not mobs cannot complain to zos for something being unfair

    Add it to the battle spirit "buff". PvE players are unaffected except in IC and won't care in 99.9% or all cases.
  • Anyron
    Anyron
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    AyaDark wrote: »
    Anyron wrote: »
    You are shouting to a wall.. Some of us have been saying this for quite long time
    Now just wait for some pve trial player to come here saying "no another nerfs because of pvp". Why not mobs cannot complain to zos for something being unfair

    Mobs can be unnefected by this. It can be hard coded just for players.

    And i do not think trials with 12 healers is possible in this game, so raids will se no difference, they more often use ground healing.

    Im quite sure he didnt mean 12 heals at the same time.. But in PvP is quite common to get 3x hot heal of same skill from different ppl and this it quite big flaw of this game
    Dots shouldnt be stackable, both dmg and healing, it should just refresh
    This way PvP could get rid of ballgroups
    Edited by Anyron on February 17, 2021 9:18AM
  • TwinLamps
    TwinLamps
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    Id love to have 12 mutagens on me 24/7/365
    Awake, but at what cost
  • Faded
    Faded
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    Bucky_13 wrote: »
    Anyron wrote: »
    You are shouting to a wall.. Some of us have been saying this for quite long time
    Now just wait for some pve trial player to come here saying "no another nerfs because of pvp". Why not mobs cannot complain to zos for something being unfair

    Add it to the battle spirit "buff". PvE players are unaffected except in IC and won't care in 99.9% or all cases.

    No more additions to battle spirit. The learning curve for PVP noobs is plenty steep without any more extra crap.
  • Anyron
    Anyron
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    Faded wrote: »
    Bucky_13 wrote: »
    Anyron wrote: »
    You are shouting to a wall.. Some of us have been saying this for quite long time
    Now just wait for some pve trial player to come here saying "no another nerfs because of pvp". Why not mobs cannot complain to zos for something being unfair

    Add it to the battle spirit "buff". PvE players are unaffected except in IC and won't care in 99.9% or all cases.

    No more additions to battle spirit. The learning curve for PVP noobs is plenty steep without any more extra crap.

    "PvP noobs" Wont be affected much by this
    This goes to hit mostly ballgroups and big zergs which im fine with
  • AyaDark
    AyaDark
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    It is more 1 against Zerg changes.

    1 on 1 will not be effected any way.
    It is about groups with to much overhealing and 100500 procs they put on you.
  • zaria
    zaria
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    Anyron wrote: »
    AyaDark wrote: »
    Anyron wrote: »
    You are shouting to a wall.. Some of us have been saying this for quite long time
    Now just wait for some pve trial player to come here saying "no another nerfs because of pvp". Why not mobs cannot complain to zos for something being unfair

    Mobs can be unnefected by this. It can be hard coded just for players.

    And i do not think trials with 12 healers is possible in this game, so raids will se no difference, they more often use ground healing.

    Im quite sure he didnt mean 12 heals at the same time.. But in PvP is quite common to get 3x dot heal of same skill from different ppl and this it quite big flaw of this game
    Dots shouldnt be stackable, both dmg and healing, it should just refresh
    This way PvP could get rid of ballgroups
    Dot's are not stackable, unless they are if its different casters or targets.

    Mutagen are used a lot in if group is spread out.

    And it would not get rid of ball groups they would be stronger as they had multiple classes of healers.
    Pugs again would be weaker and you would get the jokers spamming HoT with 10K magic overwriting heals from healers.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • AyaDark
    AyaDark
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    Anyron wrote: »
    AyaDark wrote: »
    Anyron wrote: »
    You are shouting to a wall.. Some of us have been saying this for quite long time
    Now just wait for some pve trial player to come here saying "no another nerfs because of pvp". Why not mobs cannot complain to zos for something being unfair

    Mobs can be unnefected by this. It can be hard coded just for players.

    And i do not think trials with 12 healers is possible in this game, so raids will se no difference, they more often use ground healing.

    Im quite sure he didnt mean 12 heals at the same time.. But in PvP is quite common to get 3x dot heal of same skill from different ppl and this it quite big flaw of this game
    Dots shouldnt be stackable, both dmg and healing, it should just refresh
    This way PvP could get rid of ballgroups

    Some people have 7+ i think.

    Yesterday i saw group of 12 each of them spam mutagen.

    It have to be stoped !
  • milllaurie
    milllaurie
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    AyaDark wrote: »
    It is more 1 against Zerg changes.

    1 on 1 will not be effected any way.
    It is about groups with to much overhealing and 100500 procs they put on you.

    Oh ***, you can not fight a zerg alone? What a pity.
    Maybe try some of the following:
    1. Fight a zerg with a smallscale group;
    2. Using tactics (separate them in terrain, focus healers, use CC and negates);
    3. Timing a delayed burst with ultis and nuking them through HoTs

    It is all possible, yesterday we were farning a zerg of 40 blues with 7 people in our small scale group. I admit: cross healing is very strong, but that might be one of the best fights I have ever had. And all it took was counting to 3 two times: "sub in 3, 2, 1, NOW, ulti in 3, 2, 1, NOW"
    Please put a tiny bit of effort before crying for nerfs.
  • Anyron
    Anyron
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    zaria wrote: »
    Anyron wrote: »
    AyaDark wrote: »
    Anyron wrote: »
    You are shouting to a wall.. Some of us have been saying this for quite long time
    Now just wait for some pve trial player to come here saying "no another nerfs because of pvp". Why not mobs cannot complain to zos for something being unfair

    Mobs can be unnefected by this. It can be hard coded just for players.

    And i do not think trials with 12 healers is possible in this game, so raids will se no difference, they more often use ground healing.

    Im quite sure he didnt mean 12 heals at the same time.. But in PvP is quite common to get 3x dot heal of same skill from different ppl and this it quite big flaw of this game
    Dots shouldnt be stackable, both dmg and healing, it should just refresh
    This way PvP could get rid of ballgroups
    Dot's are not stackable, unless they are if its different casters or targets.

    Mutagen are used a lot in if group is spread out.

    And it would not get rid of ball groups they would be stronger as they had multiple classes of healers.
    Pugs again would be weaker and you would get the jokers spamming HoT with 10K magic overwriting heals from healers.

    Of course i meant stacking from different players, not from one player
    5 radiating regeneration casters = 5 possible stacks which isnt hard to get and this equals to god mode
    Edited by Anyron on February 17, 2021 9:39AM
  • Faded
    Faded
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    Anyron wrote: »
    Faded wrote: »
    Bucky_13 wrote: »
    Anyron wrote: »
    You are shouting to a wall.. Some of us have been saying this for quite long time
    Now just wait for some pve trial player to come here saying "no another nerfs because of pvp". Why not mobs cannot complain to zos for something being unfair

    Add it to the battle spirit "buff". PvE players are unaffected except in IC and won't care in 99.9% or all cases.

    No more additions to battle spirit. The learning curve for PVP noobs is plenty steep without any more extra crap.

    "PvP noobs" Wont be affected much by this
    This goes to hit mostly ballgroups and big zergs which im fine with

    If it's good for PVP it's good for PVE.
  • Crom_CCCXVI
    Crom_CCCXVI
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    Immobilization Immunity and CC immunity is what ruined PvP-

    That change is when group dynamics went from having multiple roles, multiple types of players in groups to what we have now which is ball groups of people spamming Sap Essence or hoards of WW......
    --- look at when that took effect, and when things started really going down hill.


    And if you are the solo player on the dueling build in here crying, because someone in an open world, group based, mass combat game caught you in the back with a proc while you were farming new players on some remote resource during Midyear Mayhem or something like that--- yeah, that is where I think most of the whining and complaining comes from
  • Mastery404
    Mastery404
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    Instead of limiting the class interactions, I would say it would be better if they nerfed the high self-healing and resilience that full damage dealers have.

    Maybe fifty/fifty? diminishing returns to HOTS and to self-heals.
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