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[SUGGESTION] Make looted chests despawn quickly

  • Tandor
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    Starlock wrote: »
    If everyone had the craft bag, there'd be no reason for folks to leave the trait materials behind because those would stop taking up inventory space for players who don't subscribe. I strongly suspect those who leave things in chests/nodes are primarily non-subscribers who are having to deal with this game's problematic inventory management. They also likely don't know that leaving things is a problem in the first place.

    It isn't. It has no effect on the respawn rate, as has been discussed many times here.
  • starkerealm
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    PizzaCat82 wrote: »
    Its not about the respawn, its about people leaving 1 item to fill up fellow players inventory.

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  • Czeri
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    How about making the chest loot come in a container, so you have to take everything but it only takes one spot in the inventory until you unpack it.
  • zaria
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    How relevant is this really? as in how many times has you found unlooted chests? I say 4-5 times or once a year, its so rare I remember it. Probably ignored a couple where you see other loot it and the chest stay, remember this farming an delve boss for an antiquity drop. Probably more in cyrodil delves with an group and other looted the leftovers.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Starlock
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    Czeri wrote: »
    How about making the chest loot come in a container, so you have to take everything but it only takes one spot in the inventory until you unpack it.

    A shifty-eyed Khajiit spots a treasure chest "all the shiny things will be mine!"

    Rather than opening the chest and pilfering its contents, she grabs the chest and somehow shoves the entire thing into her small backpack in spite of the backpack clearly being too small for the chest to fit inside it.

    The Khajiit rubs her hands greedily. "Yes, yes, all the chests are mine!"


    Edited by Starlock on February 16, 2021 8:13PM
  • VaranisArano
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    AlnilamE wrote: »
    AlnilamE wrote: »
    MadNomad1 wrote: »
    It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
    1) Have to loot the entire chest or not at all;
    2) or make chests despawn 30 seconds after they are looted.

    30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?

    Are you sure that's what you want?

    How much time do you need? One minute? Two?

    Ten minutes for inventory management is excessive, especially since the issue is the players who don't practice inventory management, grab what they want, and run off leaving the partially looted chest to sit there.

    Maybe you like getting partially looted chests, but a faster despawn/respawn time for partially looted chests would get you more untouched chests in the long run.

    I mean, I have a merchant and banker, as well as an addon that auto-sells what I consider vendor trash and 3 guildies that I send glyphs to, so my biggest fear when I get a full inventory is that someone else will come by and snag the chest before I'm done looting.

    But 2 minutes would be reasonable for those who don't have those things.

    That said, I wish I could find the post where the devs said that first interacting with the chests is what starts the timer, not completely looting them. So someone leaving a partially looted chest doesn't actually affect the respawn time.

    Well, the problem isn't the chest never despawns. The timer is, IIRC the last time someone sat and watched, about 10 minutes for a partially looted chest to despawn.

    The problem is that 10 minutes is a long time for a partially looted chest to sit there. What I'm saying is that instead of a partially looted chest despawning after 10 minutes, maybe the timer should be lowered to something more reasonable.
  • AlnilamE
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    AlnilamE wrote: »
    AlnilamE wrote: »
    MadNomad1 wrote: »
    It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
    1) Have to loot the entire chest or not at all;
    2) or make chests despawn 30 seconds after they are looted.

    30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?

    Are you sure that's what you want?

    How much time do you need? One minute? Two?

    Ten minutes for inventory management is excessive, especially since the issue is the players who don't practice inventory management, grab what they want, and run off leaving the partially looted chest to sit there.

    Maybe you like getting partially looted chests, but a faster despawn/respawn time for partially looted chests would get you more untouched chests in the long run.

    I mean, I have a merchant and banker, as well as an addon that auto-sells what I consider vendor trash and 3 guildies that I send glyphs to, so my biggest fear when I get a full inventory is that someone else will come by and snag the chest before I'm done looting.

    But 2 minutes would be reasonable for those who don't have those things.

    That said, I wish I could find the post where the devs said that first interacting with the chests is what starts the timer, not completely looting them. So someone leaving a partially looted chest doesn't actually affect the respawn time.

    Well, the problem isn't the chest never despawns. The timer is, IIRC the last time someone sat and watched, about 10 minutes for a partially looted chest to despawn.

    The problem is that 10 minutes is a long time for a partially looted chest to sit there. What I'm saying is that instead of a partially looted chest despawning after 10 minutes, maybe the timer should be lowered to something more reasonable.

    I think 2-3 minutes is reasonable.
    zaria wrote: »
    How relevant is this really? as in how many times has you found unlooted chests? I say 4-5 times or once a year, its so rare I remember it. Probably ignored a couple where you see other loot it and the chest stay, remember this farming an delve boss for an antiquity drop. Probably more in cyrodil delves with an group and other looted the leftovers.

    When I'm farming chests regularly for leads, I find maybe one or two a month.
    The Moot Councillor
  • Kwoung
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    AlnilamE wrote: »
    AlnilamE wrote: »
    MadNomad1 wrote: »
    It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
    1) Have to loot the entire chest or not at all;
    2) or make chests despawn 30 seconds after they are looted.

    30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?

    Are you sure that's what you want?

    How much time do you need? One minute? Two?

    Ten minutes for inventory management is excessive, especially since the issue is the players who don't practice inventory management, grab what they want, and run off leaving the partially looted chest to sit there.

    Maybe you like getting partially looted chests, but a faster despawn/respawn time for partially looted chests would get you more untouched chests in the long run.

    I mean, I have a merchant and banker, as well as an addon that auto-sells what I consider vendor trash and 3 guildies that I send glyphs to, so my biggest fear when I get a full inventory is that someone else will come by and snag the chest before I'm done looting.

    But 2 minutes would be reasonable for those who don't have those things.

    That said, I wish I could find the post where the devs said that first interacting with the chests is what starts the timer, not completely looting them. So someone leaving a partially looted chest doesn't actually affect the respawn time.

    Well, the problem isn't the chest never despawns. The timer is, IIRC the last time someone sat and watched, about 10 minutes for a partially looted chest to despawn.

    The problem is that 10 minutes is a long time for a partially looted chest to sit there. What I'm saying is that instead of a partially looted chest despawning after 10 minutes, maybe the timer should be lowered to something more reasonable.

    During that 10 min, a new chest is blocked from spawning as well. While I understand the random player partially looting a chest they came across in their travels, the problem is the wanna-be treasure chest farmers who do this to every chest, basically hosing everyone else in the zone. Personally, I just change instances now if I am farming chests come across more than 1 open one in a row.

    Leaving items is basically griefing other players by slowing the chest respawn rate way down across the entire zone. The poor guy trying to farm his own Mother's Sorrow Flame staff because he has limited playtime and hasn't made enough gold to buy one, he is the guy that just got really messed with, as chances are he is not even aware of how the system works and will never find his staff now.
  • Tandor
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    There does seem to be a lot of misunderstanding as to how chests work. The respawn timer is started when the chest is opened, not when it is emptied. It makes no difference to the respawn rate whether an item is left in a chest or not. That has been established many times. No-one is disadvantaged by an item being left in a chest.
  • Daemons_Bane
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    zaria wrote: »
    How relevant is this really? as in how many times has you found unlooted chests? I say 4-5 times or once a year, its so rare I remember it. Probably ignored a couple where you see other loot it and the chest stay, remember this farming an delve boss for an antiquity drop. Probably more in cyrodil delves with an group and other looted the leftovers.

    10-20 times, per day
  • Minyassa
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    Proximity to a toon is a thing in this game, there are so many quest objectives that are activated by a toon entering or leaving a certain small area. They could rig it so that opened chests despawn as soon as the opener moves X distance away from it. That would take care of the "have to rearrange my inventory" issue AND the partial looting issue.
  • Kwoung
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    Tandor wrote: »
    There does seem to be a lot of misunderstanding as to how chests work. The respawn timer is started when the chest is opened, not when it is emptied. It makes no difference to the respawn rate whether an item is left in a chest or not. That has been established many times. No-one is disadvantaged by an item being left in a chest.

    There is a difference between the respawn timer on that particular chest, and the number of chests that can be up. We actually tested this with a good portion of my guild with clams and covered almost every spawn in the zone, clams are basically chests with a different look/loot table is all.

    Our findings were that upon completely looting a clam, another would spawn at a random location somewhere else in the zone within seconds.

    In short, there could be say 12 clams/chests "up" at any given time across the zone, I don't know the actual number. But a clam/chest is considered "up" until it is gone, whether through being completely looted, or waiting for the 10 minute despawn if it was only partially looted. So while yes, a timer starts that prevents that particular chest from respawning upon being opened, you are missing the bit where other chests cannot spawn as long as that one is still in the world.
  • Sanctum74
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    Tandor wrote: »
    There does seem to be a lot of misunderstanding as to how chests work. The respawn timer is started when the chest is opened, not when it is emptied. It makes no difference to the respawn rate whether an item is left in a chest or not. That has been established many times. No-one is disadvantaged by an item being left in a chest.

    For many of us it’s not even about the respawn timer, it’s about wasting time to go to a chest to clean up someone else’s junk. This happens with all nodes not just chests so yes people are disadvantaged by people leaving junk in chests and resource nodes.
  • rpa
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    I try to keep habit of looting every chest, thieves trove, psijic portal and most resource nodes I pass by and find partially looted ones quite often. Not a big deal but small disappoint. I'd think 30s would be too fast but 2 min despawn should be long enough to deal with surprise full inventory, duplicate treasure map or angry mob.
    (Edit: Delete junk, use merchant/banker pet or mail. Travelling to a city and back to chest expecting the valuables are still there would be rather optimistic use of time and effort.)
    Edited by rpa on February 16, 2021 10:28PM
  • Miszou
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    zaria wrote: »
    How relevant is this really? as in how many times has you found unlooted chests? I say 4-5 times or once a year, its so rare I remember it. Probably ignored a couple where you see other loot it and the chest stay, remember this farming an delve boss for an antiquity drop. Probably more in cyrodil delves with an group and other looted the leftovers.

    10-20 times, per day

    2a50d727ae8a99c98d0a903bf3baae6f.jpg
  • Goregrinder
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    AlnilamE wrote: »
    MadNomad1 wrote: »
    It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
    1) Have to loot the entire chest or not at all;
    2) or make chests despawn 30 seconds after they are looted.

    30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?

    Are you sure that's what you want?

    How much time do you need? One minute? Two?

    Ten minutes for inventory management is excessive, especially since the issue is the players who don't practice inventory management, grab what they want, and run off leaving the partially looted chest to sit there.

    Maybe you like getting partially looted chests, but a faster despawn/respawn time for partially looted chests would get you more untouched chests in the long run.

    How much time is "too much" time? I mean how much time should someone have to loot whatever is inside the chest they unlocked. 3 seconds? 5 seconds? 15 seconds? Since you are asking what the maximum number should be, I'm asking what the minimum number should be.

    How much time would it take you to loot a chest, realize your inventory is full, pull out your bank or merchant assistant, go through your inventory to decide what you want to keep and don't, sell it off by click on each item, then re-click the chest to loot it? How much time would that take you? If you didn't have a merchant or banking assistant?

    How much time would it take you to loot a chest, realize your inventory was full, port back to town, run to a banker or merchant, visually sort what you want and don't want in your inventory, then deposit or sell the items you don't need, then port back to the nearest wayshrine of the chest, then run then, then attempt to re-loot it? You're saying that it would only take you 30 seconds to do that every single time?
  • Kwoung
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    Miszou wrote: »
    zaria wrote: »
    How relevant is this really? as in how many times has you found unlooted chests? I say 4-5 times or once a year, its so rare I remember it. Probably ignored a couple where you see other loot it and the chest stay, remember this farming an delve boss for an antiquity drop. Probably more in cyrodil delves with an group and other looted the leftovers.

    10-20 times, per day

    2a50d727ae8a99c98d0a903bf3baae6f.jpg

    Actually, if you are farming chests to make your "living" in ESO, you are probably doing it in a very popular zone to farm... and it can be quite a common occurrence. If there is 1, you can pretty much count on them all being partially looted in that instance, I have had it happen many times, thus why I leave that instance if I find more than one myself. If it happens in the next instance I just go find something better to do, as someone has ruined farming in that area.

    10-20 times a day though, I agree. If someone is having it happen that much, they should not be farming that area and move on. Thats on them at that point if true.
  • VaranisArano
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    AlnilamE wrote: »
    MadNomad1 wrote: »
    It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
    1) Have to loot the entire chest or not at all;
    2) or make chests despawn 30 seconds after they are looted.

    30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?

    Are you sure that's what you want?

    How much time do you need? One minute? Two?

    Ten minutes for inventory management is excessive, especially since the issue is the players who don't practice inventory management, grab what they want, and run off leaving the partially looted chest to sit there.

    Maybe you like getting partially looted chests, but a faster despawn/respawn time for partially looted chests would get you more untouched chests in the long run.

    How much time is "too much" time? I mean how much time should someone have to loot whatever is inside the chest they unlocked. 3 seconds? 5 seconds? 15 seconds? Since you are asking what the maximum number should be, I'm asking what the minimum number should be.

    How much time would it take you to loot a chest, realize your inventory is full, pull out your bank or merchant assistant, go through your inventory to decide what you want to keep and don't, sell it off by click on each item, then re-click the chest to loot it? How much time would that take you? If you didn't have a merchant or banking assistant?

    How much time would it take you to loot a chest, realize your inventory was full, port back to town, run to a banker or merchant, visually sort what you want and don't want in your inventory, then deposit or sell the items you don't need, then port back to the nearest wayshrine of the chest, then run then, then attempt to re-loot it? You're saying that it would only take you 30 seconds to do that every single time?

    I don't own a merchant and I don't pop back off to town and expect a chest to still be there when I run back from the nearest wayshrine after I vendor my stuff.

    Ah, now I'm curious. Is that something you really do? How often is the chest there when you get back? Is this a strat I should try sometime? :smiley:

    One thing I do when farming is keep my inventory pretty manageable, but there's been times I get caught out at a chest since I don't have the Crafting Bag. I'd say two minutes is pretty generous for me to search my inventory for three or four things I'm willing to delete. Definitely plenty of time for me to mail five items to a trusted friend to bounce back to me. Heck, most times I'm moving pretty speedily because there's the chance another player will grab the partially looted chest while I'm sorting my inventory. You may laugh, but it's happened before when I was farming Briarheart and Spriggans.

    Two minutes is what ZOS figures is sufficient for players to get their business done before they get kicked out of an instanced group dungeon once the group breaks up. I figure it's a pretty good guideline for how long it should take you to manage your inventory so you can fully loot a chest.

    Unless you really are headed off to town to sell your stuff first before you totally come back to finish looting the chest, of course. :lol:
  • starkerealm
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    Ah, now I'm curious. Is that something you really do? How often is the chest there when you get back? Is this a strat I should try sometime? :smiley:

    In six years? Twice. Both on Khenarthi's Roost. Once when it was Gold, and once after One Tamriel.

    Actually unrelated, I kind of wish there was a, "low population," zone option. Silver and Gold zones had a very different feel, simply because of how rarely you'd encounter other players in them.
  • zaria
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    Starlock wrote: »
    Czeri wrote: »
    How about making the chest loot come in a container, so you have to take everything but it only takes one spot in the inventory until you unpack it.

    A shifty-eyed Khajiit spots a treasure chest "all the shiny things will be mine!"

    Rather than opening the chest and pilfering its contents, she grabs the chest and somehow shoves the entire thing into her small backpack in spite of the backpack clearly being too small for the chest to fit inside it.

    The Khajiit rubs her hands greedily. "Yes, yes, all the chests are mine!"

    An toast for all shifty-eyed Khajiit
    H4r0jrZh.png
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Kadraeus
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    Sgrug wrote: »
    Starlock wrote: »
    If everyone had the craft bag, there'd be no reason for folks to leave the trait materials behind because those would stop taking up inventory space for players who don't subscribe. I strongly suspect those who leave things in chests/nodes are primarily non-subscribers who are having to deal with this game's problematic inventory management. They also likely don't know that leaving things is a problem in the first place.

    Everyone can have the craft bag, just subscribe. Destroying an item only takes dragging it of your menu screen and poof it is gone, there is no reason to leave anything in a chest other than to troll others. Leaving a poorly looted chest is 99.999% of the time a player looking to screw over and waste another player's time. It is rude, period!

    I hope you're joking. It most definitely isn't rude, and it isn't players attempting to screw other people over. It may be an inconvenience to you, but I'm willing to bet that 90% of the time it really is just the fact that players don't know any better. I used to do this too when I didn't have ESO Plus, and I only learned that this caused "issues" fairly recently. ZOS should just make it so these chests despawn after like 2 minutes once opened and if no one else interacts with them within that time (if this isn't already the case). I seriously see people complaining about this every time I'm in Wrothgar, and while I get the frustration and need to vent online (I do this a lot too), it's kind of annoying seeing it all the time. Assuming that everyone's leaving things in the chest just to inconvenience you is kind of ridiculous. I've been playing for over 400 hours, and I've looted tons of chests. None of them, as far as I remember, had already been opened when I got to them. If I were as lucky as you are unlucky, I'd finally stop getting the same old junk from Dragonguard dailies and actually get something new and useful for a change.
    Edited by Kadraeus on February 17, 2021 1:57AM
  • Goregrinder
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    AlnilamE wrote: »
    MadNomad1 wrote: »
    It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
    1) Have to loot the entire chest or not at all;
    2) or make chests despawn 30 seconds after they are looted.

    30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?

    Are you sure that's what you want?

    How much time do you need? One minute? Two?

    Ten minutes for inventory management is excessive, especially since the issue is the players who don't practice inventory management, grab what they want, and run off leaving the partially looted chest to sit there.

    Maybe you like getting partially looted chests, but a faster despawn/respawn time for partially looted chests would get you more untouched chests in the long run.

    How much time is "too much" time? I mean how much time should someone have to loot whatever is inside the chest they unlocked. 3 seconds? 5 seconds? 15 seconds? Since you are asking what the maximum number should be, I'm asking what the minimum number should be.

    How much time would it take you to loot a chest, realize your inventory is full, pull out your bank or merchant assistant, go through your inventory to decide what you want to keep and don't, sell it off by click on each item, then re-click the chest to loot it? How much time would that take you? If you didn't have a merchant or banking assistant?

    How much time would it take you to loot a chest, realize your inventory was full, port back to town, run to a banker or merchant, visually sort what you want and don't want in your inventory, then deposit or sell the items you don't need, then port back to the nearest wayshrine of the chest, then run then, then attempt to re-loot it? You're saying that it would only take you 30 seconds to do that every single time?

    I don't own a merchant and I don't pop back off to town and expect a chest to still be there when I run back from the nearest wayshrine after I vendor my stuff.

    Ah, now I'm curious. Is that something you really do? How often is the chest there when you get back? Is this a strat I should try sometime? :smiley:

    One thing I do when farming is keep my inventory pretty manageable, but there's been times I get caught out at a chest since I don't have the Crafting Bag. I'd say two minutes is pretty generous for me to search my inventory for three or four things I'm willing to delete. Definitely plenty of time for me to mail five items to a trusted friend to bounce back to me. Heck, most times I'm moving pretty speedily because there's the chance another player will grab the partially looted chest while I'm sorting my inventory. You may laugh, but it's happened before when I was farming Briarheart and Spriggans.

    Two minutes is what ZOS figures is sufficient for players to get their business done before they get kicked out of an instanced group dungeon once the group breaks up. I figure it's a pretty good guideline for how long it should take you to manage your inventory so you can fully loot a chest.

    Unless you really are headed off to town to sell your stuff first before you totally come back to finish looting the chest, of course. :lol:

    I don't, I have two bankers and a merchant and I never leave home without them! But not everyone has it like I do, so I'd want to know what solutions exist for those players. 2 minutes definitely sounds like a more reasonable time frame than 30 seconds, enough time to peruse your inventory for a few seconds and decide what to get rid of to make room.
  • amm7sb14_ESO
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    Miszou wrote: »
    First world problems.

    Also, adds realism.

    In other news, I found a thieves trove last night with nothing but lockpicks in it. Probably because a thief had already thieved the good stuff....

    Anyway, moving on...

    "Realism" is not a good argument in ESO of all games. You're asking for realism in a game where you regain stamina by heavy swinging your weapon......
  • starkerealm
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    @Kadraeus, it doesn't cause issues. It's a psychological thing. People see the chest, and assume it's unlooted, but as soon as the lock is picked, the clock is ticking for a new chest to spawn in the zone. This entire discussion is based on a myth. People are, basically, complaining about an Urban Legend.

    "Did you hear the time about the guy who cherry picked all the treasure chests in a zone, and left others to clean up their mess?" No? Because it never happened. That's not how the system works.

    There are a lot of myths like this in ESO. It's impolite to leave a half-looted chest, but you're not breaking the system.
  • PizzaCat82
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    An Urban legend? I tend to hear about them once a day in zone chat, and I've experienced them countless times when I'm farming chests.

    It's definitely not rare, and its poor manners on those that are doing it.
  • volkeswagon
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    If someone gets a treasure map they already have they can't pick it up so they have to leave it.
  • katanagirl1
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    I’d prefer removing the option “Take” and just leave “Take All” instead.

    Simple and easy.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • CrashTest
    CrashTest
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    ThorianB wrote: »
    I am good with it despawning after 30 seconds but only in overland. Or we could have some fun with it:
    * Chest explodes for 10k magic damage per sec for 3 seconds for every item left in the chest.
    OR
    * Make it give a 80% speed debuff for 10 seconds for not looting all
    OR
    * If you don't loot all, 4-6 bandits spawn immediately and begin attacking you.
    OR
    * If you fail to loot all from one chest, your next chest has a 50% chance of not having any items in it.
    OR
    * One of the above randomly happens.

    It would be like having trapped chests! I think that would really improve the fun factor of the chest opening minigame.


    Yes pls.
  • Daemons_Bane
    Daemons_Bane
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    Kwoung wrote: »
    Miszou wrote: »
    zaria wrote: »
    How relevant is this really? as in how many times has you found unlooted chests? I say 4-5 times or once a year, its so rare I remember it. Probably ignored a couple where you see other loot it and the chest stay, remember this farming an delve boss for an antiquity drop. Probably more in cyrodil delves with an group and other looted the leftovers.

    10-20 times, per day

    2a50d727ae8a99c98d0a903bf3baae6f.jpg

    Actually, if you are farming chests to make your "living" in ESO, you are probably doing it in a very popular zone to farm... and it can be quite a common occurrence. If there is 1, you can pretty much count on them all being partially looted in that instance, I have had it happen many times, thus why I leave that instance if I find more than one myself. If it happens in the next instance I just go find something better to do, as someone has ruined farming in that area.

    10-20 times a day though, I agree. If someone is having it happen that much, they should not be farming that area and move on. Thats on them at that point if true.

    I happen to have a lot of spare time.. so I play a lot, on many characters in different zones.. so I don't farm any particular zone.. I might just be unlucky, but that's how it goes for me in-game..
  • rpa
    rpa
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    If someone gets a treasure map they already have they can't pick it up so they have to leave it.

    If you have the duplicate map with you, mail it to a friend (or alt account) before looting another. I think unique in bank, storage or on alt char still counts. But not in mailbox. If you can't access the map you already have to mail it you may have to leave the new one in chest. IMO a looted chest with only a treasure map in it would not be too disappointing find anyway.

    (Last time I had duplicate problem it was with a disguise needed for a quest I had long ago forgotten in a storage chest. Taught me to delete that kind of stuff.)
    Edited by rpa on February 17, 2021 6:52AM
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