It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
1) Have to loot the entire chest or not at all;
2) or make chests despawn 30 seconds after they are looted.
If everyone had the craft bag, there'd be no reason for folks to leave the trait materials behind because those would stop taking up inventory space for players who don't subscribe. I strongly suspect those who leave things in chests/nodes are primarily non-subscribers who are having to deal with this game's problematic inventory management. They also likely don't know that leaving things is a problem in the first place.
ghost_bg_ESO wrote: »they don't respawn at fixed location - it is number of chests for zone on higher number of possible positions.
with 30 sec respawn time people won't even have to search other chests...
It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
1) Have to loot the entire chest or not at all;
2) or make chests despawn 30 seconds after they are looted.
If everyone had the craft bag, there'd be no reason for folks to leave the trait materials behind because those would stop taking up inventory space for players who don't subscribe. I strongly suspect those who leave things in chests/nodes are primarily non-subscribers who are having to deal with this game's problematic inventory management. They also likely don't know that leaving things is a problem in the first place.
VaranisArano wrote: »ghost_bg_ESO wrote: »they don't respawn at fixed location - it is number of chests for zone on higher number of possible positions.
with 30 sec respawn time people won't even have to search other chests...
Since fully looted chests despawn immediately, respawn time shouldn't be an issue. All it would do is lower the despawn time on a looted chest from 10 minutes to 30 seconds. Since the game then respawns a full chest in a different location, players will have a much greater chance on only finding full chests rather than someone else's partially looted leavings. Obviously, all possible chest locations aren't filled at any given time, so there's plenty of opportunities to search.
It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
1) Have to loot the entire chest or not at all;
2) or make chests despawn 30 seconds after they are looted.
30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?
Are you sure that's what you want?
ghost_bg_ESO wrote: »If everyone had the craft bag, there'd be no reason for folks to leave the trait materials behind because those would stop taking up inventory space for players who don't subscribe. I strongly suspect those who leave things in chests/nodes are primarily non-subscribers who are having to deal with this game's problematic inventory management. They also likely don't know that leaving things is a problem in the first place.
doesn't help much - every eso + free trial is the same with chests and nodes - still half looted.
ghost_bg_ESO wrote: »If everyone had the craft bag, there'd be no reason for folks to leave the trait materials behind because those would stop taking up inventory space for players who don't subscribe. I strongly suspect those who leave things in chests/nodes are primarily non-subscribers who are having to deal with this game's problematic inventory management. They also likely don't know that leaving things is a problem in the first place.
doesn't help much - every eso + free trial is the same with chests and nodes - still half looted.
Hence the last sentence in that paragraph: "They also likely don't know that leaving things is a problem in the first place."
I don't doubt that giving everyone the craft bag would help reduce the issue, while also reducing some other issues at the same time.
Point is... it's the tiniest of tiny inconveniences. You're not owed every chest in the Land. If someone gets there before you, deal with it.
ghost_bg_ESO wrote: »If everyone had the craft bag, there'd be no reason for folks to leave the trait materials behind because those would stop taking up inventory space for players who don't subscribe. I strongly suspect those who leave things in chests/nodes are primarily non-subscribers who are having to deal with this game's problematic inventory management. They also likely don't know that leaving things is a problem in the first place.
doesn't help much - every eso + free trial is the same with chests and nodes - still half looted.
Hence the last sentence in that paragraph: "They also likely don't know that leaving things is a problem in the first place."
I don't doubt that giving everyone the craft bag would help reduce the issue, while also reducing some other issues at the same time.
Giving everyone the craft bag will do absolutely nothing for looting chests. One of the most left items gear. Gear does not fit into the craft bag.
Daemons_Bane wrote: »
Point is... it's the tiniest of tiny inconveniences. You're not owed every chest in the Land. If someone gets there before you, deal with it.
A small inconvenience for you, may be a big issue for someone else.. I've debated for this to be changed many many times.. I know that some people don't see it as an issue, but to a huge number of people, it is an issue and annoying as ***
It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
1) Have to loot the entire chest or not at all;
2) or make chests despawn 30 seconds after they are looted.
Daemons_Bane wrote: »
Point is... it's the tiniest of tiny inconveniences. You're not owed every chest in the Land. If someone gets there before you, deal with it.
A small inconvenience for you, may be a big issue for someone else.. I've debated for this to be changed many many times.. I know that some people don't see it as an issue, but to a huge number of people, it is an issue and annoying as ***
I honestly can't imagine a universe where this is a big deal.
It must be nice to have all other problems solved, to the point where this becomes a priority to a "huge number of people".
I think the biggest reaction this has ever gotten out of me, is a quiet eye-roll and a chuckle. Thanks for the lockpicks, bruh.
VaranisArano wrote: »It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
1) Have to loot the entire chest or not at all;
2) or make chests despawn 30 seconds after they are looted.
30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?
Are you sure that's what you want?
How much time do you need? One minute? Two?
Ten minutes for inventory management is excessive, especially since the issue is the players who don't practice inventory management, grab what they want, and run off leaving the partially looted chest to sit there.
Maybe you like getting partially looted chests, but a faster despawn/respawn time for partially looted chests would get you more untouched chests in the long run.
VaranisArano wrote: »It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
1) Have to loot the entire chest or not at all;
2) or make chests despawn 30 seconds after they are looted.
30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?
Are you sure that's what you want?
How much time do you need? One minute? Two?
Ten minutes for inventory management is excessive, especially since the issue is the players who don't practice inventory management, grab what they want, and run off leaving the partially looted chest to sit there.
Maybe you like getting partially looted chests, but a faster despawn/respawn time for partially looted chests would get you more untouched chests in the long run.
I mean, I have a merchant and banker, as well as an addon that auto-sells what I consider vendor trash and 3 guildies that I send glyphs to, so my biggest fear when I get a full inventory is that someone else will come by and snag the chest before I'm done looting.
But 2 minutes would be reasonable for those who don't have those things.
That said, I wish I could find the post where the devs said that first interacting with the chests is what starts the timer, not completely looting them. So someone leaving a partially looted chest doesn't actually affect the respawn time.