If everyone had the craft bag, there'd be no reason for folks to leave the trait materials behind because those would stop taking up inventory space for players who don't subscribe. I strongly suspect those who leave things in chests/nodes are primarily non-subscribers who are having to deal with this game's problematic inventory management. They also likely don't know that leaving things is a problem in the first place.
PizzaCat82 wrote: »Its not about the respawn, its about people leaving 1 item to fill up fellow players inventory.
How about making the chest loot come in a container, so you have to take everything but it only takes one spot in the inventory until you unpack it.
VaranisArano wrote: »It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
1) Have to loot the entire chest or not at all;
2) or make chests despawn 30 seconds after they are looted.
30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?
Are you sure that's what you want?
How much time do you need? One minute? Two?
Ten minutes for inventory management is excessive, especially since the issue is the players who don't practice inventory management, grab what they want, and run off leaving the partially looted chest to sit there.
Maybe you like getting partially looted chests, but a faster despawn/respawn time for partially looted chests would get you more untouched chests in the long run.
I mean, I have a merchant and banker, as well as an addon that auto-sells what I consider vendor trash and 3 guildies that I send glyphs to, so my biggest fear when I get a full inventory is that someone else will come by and snag the chest before I'm done looting.
But 2 minutes would be reasonable for those who don't have those things.
That said, I wish I could find the post where the devs said that first interacting with the chests is what starts the timer, not completely looting them. So someone leaving a partially looted chest doesn't actually affect the respawn time.
VaranisArano wrote: »VaranisArano wrote: »It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
1) Have to loot the entire chest or not at all;
2) or make chests despawn 30 seconds after they are looted.
30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?
Are you sure that's what you want?
How much time do you need? One minute? Two?
Ten minutes for inventory management is excessive, especially since the issue is the players who don't practice inventory management, grab what they want, and run off leaving the partially looted chest to sit there.
Maybe you like getting partially looted chests, but a faster despawn/respawn time for partially looted chests would get you more untouched chests in the long run.
I mean, I have a merchant and banker, as well as an addon that auto-sells what I consider vendor trash and 3 guildies that I send glyphs to, so my biggest fear when I get a full inventory is that someone else will come by and snag the chest before I'm done looting.
But 2 minutes would be reasonable for those who don't have those things.
That said, I wish I could find the post where the devs said that first interacting with the chests is what starts the timer, not completely looting them. So someone leaving a partially looted chest doesn't actually affect the respawn time.
Well, the problem isn't the chest never despawns. The timer is, IIRC the last time someone sat and watched, about 10 minutes for a partially looted chest to despawn.
The problem is that 10 minutes is a long time for a partially looted chest to sit there. What I'm saying is that instead of a partially looted chest despawning after 10 minutes, maybe the timer should be lowered to something more reasonable.
How relevant is this really? as in how many times has you found unlooted chests? I say 4-5 times or once a year, its so rare I remember it. Probably ignored a couple where you see other loot it and the chest stay, remember this farming an delve boss for an antiquity drop. Probably more in cyrodil delves with an group and other looted the leftovers.
VaranisArano wrote: »VaranisArano wrote: »It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
1) Have to loot the entire chest or not at all;
2) or make chests despawn 30 seconds after they are looted.
30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?
Are you sure that's what you want?
How much time do you need? One minute? Two?
Ten minutes for inventory management is excessive, especially since the issue is the players who don't practice inventory management, grab what they want, and run off leaving the partially looted chest to sit there.
Maybe you like getting partially looted chests, but a faster despawn/respawn time for partially looted chests would get you more untouched chests in the long run.
I mean, I have a merchant and banker, as well as an addon that auto-sells what I consider vendor trash and 3 guildies that I send glyphs to, so my biggest fear when I get a full inventory is that someone else will come by and snag the chest before I'm done looting.
But 2 minutes would be reasonable for those who don't have those things.
That said, I wish I could find the post where the devs said that first interacting with the chests is what starts the timer, not completely looting them. So someone leaving a partially looted chest doesn't actually affect the respawn time.
Well, the problem isn't the chest never despawns. The timer is, IIRC the last time someone sat and watched, about 10 minutes for a partially looted chest to despawn.
The problem is that 10 minutes is a long time for a partially looted chest to sit there. What I'm saying is that instead of a partially looted chest despawning after 10 minutes, maybe the timer should be lowered to something more reasonable.
How relevant is this really? as in how many times has you found unlooted chests? I say 4-5 times or once a year, its so rare I remember it. Probably ignored a couple where you see other loot it and the chest stay, remember this farming an delve boss for an antiquity drop. Probably more in cyrodil delves with an group and other looted the leftovers.
There does seem to be a lot of misunderstanding as to how chests work. The respawn timer is started when the chest is opened, not when it is emptied. It makes no difference to the respawn rate whether an item is left in a chest or not. That has been established many times. No-one is disadvantaged by an item being left in a chest.
There does seem to be a lot of misunderstanding as to how chests work. The respawn timer is started when the chest is opened, not when it is emptied. It makes no difference to the respawn rate whether an item is left in a chest or not. That has been established many times. No-one is disadvantaged by an item being left in a chest.
Daemons_Bane wrote: »How relevant is this really? as in how many times has you found unlooted chests? I say 4-5 times or once a year, its so rare I remember it. Probably ignored a couple where you see other loot it and the chest stay, remember this farming an delve boss for an antiquity drop. Probably more in cyrodil delves with an group and other looted the leftovers.
10-20 times, per day

VaranisArano wrote: »It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
1) Have to loot the entire chest or not at all;
2) or make chests despawn 30 seconds after they are looted.
30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?
Are you sure that's what you want?
How much time do you need? One minute? Two?
Ten minutes for inventory management is excessive, especially since the issue is the players who don't practice inventory management, grab what they want, and run off leaving the partially looted chest to sit there.
Maybe you like getting partially looted chests, but a faster despawn/respawn time for partially looted chests would get you more untouched chests in the long run.
Daemons_Bane wrote: »How relevant is this really? as in how many times has you found unlooted chests? I say 4-5 times or once a year, its so rare I remember it. Probably ignored a couple where you see other loot it and the chest stay, remember this farming an delve boss for an antiquity drop. Probably more in cyrodil delves with an group and other looted the leftovers.
10-20 times, per day
Goregrinder wrote: »VaranisArano wrote: »It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
1) Have to loot the entire chest or not at all;
2) or make chests despawn 30 seconds after they are looted.
30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?
Are you sure that's what you want?
How much time do you need? One minute? Two?
Ten minutes for inventory management is excessive, especially since the issue is the players who don't practice inventory management, grab what they want, and run off leaving the partially looted chest to sit there.
Maybe you like getting partially looted chests, but a faster despawn/respawn time for partially looted chests would get you more untouched chests in the long run.
How much time is "too much" time? I mean how much time should someone have to loot whatever is inside the chest they unlocked. 3 seconds? 5 seconds? 15 seconds? Since you are asking what the maximum number should be, I'm asking what the minimum number should be.
How much time would it take you to loot a chest, realize your inventory is full, pull out your bank or merchant assistant, go through your inventory to decide what you want to keep and don't, sell it off by click on each item, then re-click the chest to loot it? How much time would that take you? If you didn't have a merchant or banking assistant?
How much time would it take you to loot a chest, realize your inventory was full, port back to town, run to a banker or merchant, visually sort what you want and don't want in your inventory, then deposit or sell the items you don't need, then port back to the nearest wayshrine of the chest, then run then, then attempt to re-loot it? You're saying that it would only take you 30 seconds to do that every single time?
VaranisArano wrote: »Ah, now I'm curious. Is that something you really do? How often is the chest there when you get back? Is this a strat I should try sometime?
An toast for all shifty-eyed KhajiitHow about making the chest loot come in a container, so you have to take everything but it only takes one spot in the inventory until you unpack it.
A shifty-eyed Khajiit spots a treasure chest "all the shiny things will be mine!"
Rather than opening the chest and pilfering its contents, she grabs the chest and somehow shoves the entire thing into her small backpack in spite of the backpack clearly being too small for the chest to fit inside it.
The Khajiit rubs her hands greedily. "Yes, yes, all the chests are mine!"

If everyone had the craft bag, there'd be no reason for folks to leave the trait materials behind because those would stop taking up inventory space for players who don't subscribe. I strongly suspect those who leave things in chests/nodes are primarily non-subscribers who are having to deal with this game's problematic inventory management. They also likely don't know that leaving things is a problem in the first place.
Everyone can have the craft bag, just subscribe. Destroying an item only takes dragging it of your menu screen and poof it is gone, there is no reason to leave anything in a chest other than to troll others. Leaving a poorly looted chest is 99.999% of the time a player looking to screw over and waste another player's time. It is rude, period!
VaranisArano wrote: »Goregrinder wrote: »VaranisArano wrote: »It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
1) Have to loot the entire chest or not at all;
2) or make chests despawn 30 seconds after they are looted.
30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?
Are you sure that's what you want?
How much time do you need? One minute? Two?
Ten minutes for inventory management is excessive, especially since the issue is the players who don't practice inventory management, grab what they want, and run off leaving the partially looted chest to sit there.
Maybe you like getting partially looted chests, but a faster despawn/respawn time for partially looted chests would get you more untouched chests in the long run.
How much time is "too much" time? I mean how much time should someone have to loot whatever is inside the chest they unlocked. 3 seconds? 5 seconds? 15 seconds? Since you are asking what the maximum number should be, I'm asking what the minimum number should be.
How much time would it take you to loot a chest, realize your inventory is full, pull out your bank or merchant assistant, go through your inventory to decide what you want to keep and don't, sell it off by click on each item, then re-click the chest to loot it? How much time would that take you? If you didn't have a merchant or banking assistant?
How much time would it take you to loot a chest, realize your inventory was full, port back to town, run to a banker or merchant, visually sort what you want and don't want in your inventory, then deposit or sell the items you don't need, then port back to the nearest wayshrine of the chest, then run then, then attempt to re-loot it? You're saying that it would only take you 30 seconds to do that every single time?
I don't own a merchant and I don't pop back off to town and expect a chest to still be there when I run back from the nearest wayshrine after I vendor my stuff.
Ah, now I'm curious. Is that something you really do? How often is the chest there when you get back? Is this a strat I should try sometime?
One thing I do when farming is keep my inventory pretty manageable, but there's been times I get caught out at a chest since I don't have the Crafting Bag. I'd say two minutes is pretty generous for me to search my inventory for three or four things I'm willing to delete. Definitely plenty of time for me to mail five items to a trusted friend to bounce back to me. Heck, most times I'm moving pretty speedily because there's the chance another player will grab the partially looted chest while I'm sorting my inventory. You may laugh, but it's happened before when I was farming Briarheart and Spriggans.
Two minutes is what ZOS figures is sufficient for players to get their business done before they get kicked out of an instanced group dungeon once the group breaks up. I figure it's a pretty good guideline for how long it should take you to manage your inventory so you can fully loot a chest.
Unless you really are headed off to town to sell your stuff first before you totally come back to finish looting the chest, of course.
First world problems.
Also, adds realism.
In other news, I found a thieves trove last night with nothing but lockpicks in it. Probably because a thief had already thieved the good stuff....
Anyway, moving on...
I am good with it despawning after 30 seconds but only in overland. Or we could have some fun with it:
* Chest explodes for 10k magic damage per sec for 3 seconds for every item left in the chest.
OR
* Make it give a 80% speed debuff for 10 seconds for not looting all
OR
* If you don't loot all, 4-6 bandits spawn immediately and begin attacking you.
OR
* If you fail to loot all from one chest, your next chest has a 50% chance of not having any items in it.
OR
* One of the above randomly happens.
It would be like having trapped chests! I think that would really improve the fun factor of the chest opening minigame.
Daemons_Bane wrote: »How relevant is this really? as in how many times has you found unlooted chests? I say 4-5 times or once a year, its so rare I remember it. Probably ignored a couple where you see other loot it and the chest stay, remember this farming an delve boss for an antiquity drop. Probably more in cyrodil delves with an group and other looted the leftovers.
10-20 times, per day
Actually, if you are farming chests to make your "living" in ESO, you are probably doing it in a very popular zone to farm... and it can be quite a common occurrence. If there is 1, you can pretty much count on them all being partially looted in that instance, I have had it happen many times, thus why I leave that instance if I find more than one myself. If it happens in the next instance I just go find something better to do, as someone has ruined farming in that area.
10-20 times a day though, I agree. If someone is having it happen that much, they should not be farming that area and move on. Thats on them at that point if true.
volkeswagon wrote: »If someone gets a treasure map they already have they can't pick it up so they have to leave it.