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Tune Down The Guards.

regime211
regime211
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How about during the proc test, you also tune down the guards! Seeing as they constantly hit you with abilities with no type of cooldown? Guards also contribute to poor performance.
Edited by regime211 on February 14, 2021 2:46AM
  • Vlad9425
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    The guards are supposed to be tough. Also decent players can easily clear them out so why would they need tuned down?
  • GreenHere
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    Difficulty aside, I have wondered how much the NPCs tax Cyrodiil and contribute to the lag.

    Did they ever run any kind of test where they reduce the calculations those guards got goin on inside their noggins? Like halving the frequency of their casts or somethin? Seems like that'd be an easy & obvious thing to test.
  • regime211
    regime211
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    Vlad9425 wrote: »
    The guards are supposed to be tough. Also decent players can easily clear them out so why would they need tuned down?

    You're not understanding the guards are tune up to what everything currently is. When the proc test begin the guards will be overturned for the current gear we are slotted, please read the post entirely before posting.
  • regime211
    regime211
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    GreenHere wrote: »
    Difficulty aside, I have wondered how much the NPCs tax Cyrodiil and contribute to the lag.

    Did they ever run any kind of test where they reduce the calculations those guards got goin on inside their noggins? Like halving the frequency of their casts or somethin? Seems like that'd be an easy & obvious thing to test.

    They really should test it, because countless times i have seen videos of people being lagged out by guards including myself.
  • bellanca6561n
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    Yeah, there's an understandable belief that guards, landscape NPCs, even random deer contribute to the lag in Cyrodiil. They do not. Drone paths, drone AI, none of it burdens the server really. What does is player versus combat resolution, increasing to an almost exponential level as the number of players per tile increases. No, ESO is not tile game but the principle is the same.
  • katanagirl1
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    I agree with the OP.

    I take a lot of resources solo and the second I hit one of them with an interrupt, they immediately cast again. Sometimes with the Invasion skill, which is supposed to knock them down, they stay up and keep casting at me. Purge often does nothing, and I continue to get burn damage and have to spam vigor.

    When lag is bad, I sometimes die to these NPCs, which on a normal day is a cakewalk.

    Also, lag causes me to slow my rotation down to half of what I usually do to get skills to fire, but my buffs drop off at normal speed. Often I just have to click R2 as fast as I can and light attack when things get really bad.

    I would say that there is something about the skills that these NPCs use that is a problem.

    The last update on console has caused some of the worst lag I have ever seen.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • JayKwellen
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    The only thing that's truly irritating is their no-cooldown disorient, although the bubble can be triggering sometimes for ranged builds.

    Seriously though, they're not that big a deal*. I run zero procs and can run straight onto the flag at a resource and only have difficulty if I get unluckily chain CC'd. The second you have a second or third person they become outright trivial.

    The guards are basically already a speed bump, the last thing they need is to be made even easier. If anything I'd actually like to see the guards buffed to something beyond free ulti-gen. If you're having trouble soloing resources and such just drag a couple into the tower and handle them one by one.

    *Except maybe no-CP? I don't play in Ravenwatch so idk what they're like there.
  • theCampeR_
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    regime211 wrote: »
    Vlad9425 wrote: »
    The guards are supposed to be tough. Also decent players can easily clear them out so why would they need tuned down?

    You're not understanding the guards are tune up to what everything currently is. When the proc test begin the guards will be overturned for the current gear we are slotted, please read the post entirely before posting.

    Imagine being carried by procs and malacath for so long that you can't kill resource guards with a stat build. ROFL.
    Edited by theCampeR_ on February 14, 2021 9:59AM
  • Brrrofski
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    regime211 wrote: »
    Vlad9425 wrote: »
    The guards are supposed to be tough. Also decent players can easily clear them out so why would they need tuned down?

    You're not understanding the guards are tune up to what everything currently is. When the proc test begin the guards will be overturned for the current gear we are slotted, please read the post entirely before posting.

    I run plenty of straight stat based builds and have no issues taking a resource solo....
  • virtus753
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    I have an absolutely miserable time landing Jabs against guards. I can be standing right in front of one, and he’ll stand there not moving his feet, but Jabs will land maybe one out of four strikes in its second-long channel time. I’ll hear it hit once and see it in the combat numbers once, even though there’s no way the guard could have dodged or phased through the other three hits that should be there. The instances where my character will suddenly wave a javelin around willy nilly also increase significantly around guards. Something is seriously amiss.

    This happens whether or not other players are around and no matter my latency (which is usually 80-100 outside of Cyro). I seriously feel like I’m playing Pin the Jabs on the Donkey when it comes to guards in PvP. It’s much worse than fighting other players.
  • Tberg725
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    Guards are not suppose to be easy but either way I can solo a resource and it’s not an issue idk why when some thing in the game is giving a player an issue the instinct is to come on forums or other places and complain to try and have things nerfed it’s ridiculous how much people won’t put in effort or work to become better or get better sets for their characters
  • Integral1900
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    Not only no, but hell no!

    Tune them up, maybe that way the civilians will get to live longer than thirty seconds before some murdering savage hacks them to bits!
  • Tommy_The_Gun
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    Tbh. now that I think of it, I wonder how many bombers will there on resources during the tests. Vicious Death is out, but I am pretty sure that some people will still try to bomb, tempted with Double AP.
  • Ascarl
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    if performance is the main concern, there is an easy solution:
    Let guards insta kill players. Least stress for servers.
  • goldenarcher1
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    Guards are causing the server lag,lmao!
  • nukk3r
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    regime211 wrote: »
    Vlad9425 wrote: »
    The guards are supposed to be tough. Also decent players can easily clear them out so why would they need tuned down?

    You're not understanding the guards are tune up to what everything currently is. When the proc test begin the guards will be overturned for the current gear we are slotted, please read the post entirely before posting.

    This is not true. You don't need proc sets to be able to kill the guards alone.
  • Bucky_13
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    regime211 wrote: »
    Vlad9425 wrote: »
    The guards are supposed to be tough. Also decent players can easily clear them out so why would they need tuned down?

    You're not understanding the guards are tune up to what everything currently is. When the proc test begin the guards will be overturned for the current gear we are slotted, please read the post entirely before posting.

    Uuuh, I can clear out the guards with my squishy sniper nb build with zero proc sets (hunding+shackle) in raven(so no cp), done that before. You just need to kill them in the right order, mage, tower guards, healers, rest, and avoid adds which can be done by approaching from the correct side. Not being able to charge in without thought is a positive in my opinion, it should be a challenge.

    Or we could just replace them with bunny critters instead.
  • GreenHere
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    Bucky_13 wrote: »
    regime211 wrote: »
    Vlad9425 wrote: »
    The guards are supposed to be tough. Also decent players can easily clear them out so why would they need tuned down?

    You're not understanding the guards are tune up to what everything currently is. When the proc test begin the guards will be overturned for the current gear we are slotted, please read the post entirely before posting.

    Uuuh, I can clear out the guards with my squishy sniper nb build with zero proc sets (hunding+shackle) in raven(so no cp), done that before. You just need to kill them in the right order, mage, tower guards, healers, rest, and avoid adds which can be done by approaching from the correct side. Not being able to charge in without thought is a positive in my opinion, it should be a challenge.

    Or we could just replace them with bunny critters instead.

    'Careful what you wish for!
    Dan+Nash+-+The+Rabbit+Of+Caerbannog+web+crop.jpg?format=1500w
  • Vlad9425
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    regime211 wrote: »
    Vlad9425 wrote: »
    The guards are supposed to be tough. Also decent players can easily clear them out so why would they need tuned down?

    You're not understanding the guards are tune up to what everything currently is. When the proc test begin the guards will be overturned for the current gear we are slotted, please read the post entirely before posting.

    I think you’re the one not understanding, I solo resources all the time and you don’t need proc sets to kill guards and if you have a decent build you can clear out resources in seconds so therefore guards don’t need tuned down.
  • coop500
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    I can kill guards just fine without proc sets? And I'm a filthy casual lol
    Hoping for more playable races
  • erio
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    Its not hard fighting them, its just straight up annoying being cced and negated every 2 seconds.
  • regime211
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    Vlad9425 wrote: »
    regime211 wrote: »
    Vlad9425 wrote: »
    The guards are supposed to be tough. Also decent players can easily clear them out so why would they need tuned down?

    You're not understanding the guards are tune up to what everything currently is. When the proc test begin the guards will be overturned for the current gear we are slotted, please read the post entirely before posting.

    I think you’re the one not understanding, I solo resources all the time and you don’t need proc sets to kill guards and if you have a decent build you can clear out resources in seconds so therefore guards don’t need tuned down.

    I'm talking from a performance issues because guards Do contribute to lag and performance. Stop focusing only on the other part of what I said.
  • regime211
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    Just as I thought some of you guys are focusing strictly on what I said about damage being done towards guards with or without proc sets. And clearly if you factor in not just proc sets but the overall change in the game itself of course some can kill guards solo, however in no way or shape or form did I mention struggling to kill guards. I said they should be tuned down from a performance standard for the 3 week test. Please once again stop focusing on one part of a thread.
  • regime211
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    Yeah, there's an understandable belief that guards, landscape NPCs, even random deer contribute to the lag in Cyrodiil. They do not. Drone paths, drone AI, none of it burdens the server really. What does is player versus combat resolution, increasing to an almost exponential level as the number of players per tile increases. No, ESO is not tile game but the principle is the same.

    So why where the deer removed?
  • regime211
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    theCampeR_ wrote: »
    regime211 wrote: »
    Vlad9425 wrote: »
    The guards are supposed to be tough. Also decent players can easily clear them out so why would they need tuned down?

    You're not understanding the guards are tune up to what everything currently is. When the proc test begin the guards will be overturned for the current gear we are slotted, please read the post entirely before posting.

    Imagine being carried by procs and malacath for so long that you can't kill resource guards with a stat build. ROFL.

    Imagine NOT reading it's post in its entirely and making assumptions, reading is fundamental you should try it.
  • regime211
    regime211
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    Bucky_13 wrote: »
    regime211 wrote: »
    Vlad9425 wrote: »
    The guards are supposed to be tough. Also decent players can easily clear them out so why would they need tuned down?

    You're not understanding the guards are tune up to what everything currently is. When the proc test begin the guards will be overturned for the current gear we are slotted, please read the post entirely before posting.

    Uuuh, I can clear out the guards with my squishy sniper nb build with zero proc sets (hunding+shackle) in raven(so no cp), done that before. You just need to kill them in the right order, mage, tower guards, healers, rest, and avoid adds which can be done by approaching from the correct side. Not being able to charge in without thought is a positive in my opinion, it should be a challenge.

    Or we could just replace them with bunny critters instead.

    That's in NO CP and you're on a snipe build, this thread isn't for you.
  • regime211
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    Brrrofski wrote: »
    regime211 wrote: »
    Vlad9425 wrote: »
    The guards are supposed to be tough. Also decent players can easily clear them out so why would they need tuned down?

    You're not understanding the guards are tune up to what everything currently is. When the proc test begin the guards will be overturned for the current gear we are slotted, please read the post entirely before posting.

    I run plenty of straight stat based builds and have no issues taking a resource solo....

    Lol you guys sure like to add in what you're currently doing "Now" and not what will happen during the test. I swear some of you guys read one thing that triggers you and just write based off of that.
  • regime211
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    Vlad9425 wrote: »
    regime211 wrote: »
    Vlad9425 wrote: »
    The guards are supposed to be tough. Also decent players can easily clear them out so why would they need tuned down?

    You're not understanding the guards are tune up to what everything currently is. When the proc test begin the guards will be overturned for the current gear we are slotted, please read the post entirely before posting.

    I think you’re the one not understanding, I solo resources all the time and you don’t need proc sets to kill guards and if you have a decent build you can clear out resources in seconds so therefore guards don’t need tuned down.

    Lol did I say I had any issue clearing guards? I said tune them down during the proc test to see if they Also helps with performance, can you guys for the love of God read.
  • regime211
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    Out of the entire thread only Two people, managed to understand what I was saying, leave it up to the rest to just jump out at one specific sentence.
  • regime211
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    .
    Edited by regime211 on February 14, 2021 8:34PM
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