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40% DPS nerf ?

  • oscarovegren
    oscarovegren
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    Pallio wrote: »
    It is the new version of content, make everything harder by nerfing players. So anything VET level can be more "fun" because dps is going to drop. But, at least pvp got the nerfs they wanted and RP got cool stuff to spend gold/crown on too.

    Cycle of life in ZOS, spoon feed pvp/RP, punish PVE either by accident or intentionally, they don't care as long as the 1st 2 keep playing.

    Stop trashtalking PvP as fast as there is a change you dont like. Crits are even less good in PvP next patch with the nerfed crit values and people are struggling to find viable builds without malacath
  • oscarovegren
    oscarovegren
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    Jierdanit wrote: »
    Pallio wrote: »
    EVERY NERF is for pvp, proc sets, snipe... years long whining about sorcs, nbs etc.
    I have never once seen an NPC Boss mob on here complaining about some skill that killed them and is therefore OP and needs to be nerfed.
    But, anything that kills someone in pvp, results in a whining nerf request on these forms.

    Yea, that is exactly what i said.
    Jierdanit wrote: »
    And obviously there are going to be more balance changes directed at PVP than there are balance changes directed at PvE, which simply is because youre way rather to complain if some other player kills you with some too strong skill than if the other DD has 3k more DPS than you.

    Its absolutely obvious that nerfs are directed at PvP, since there is just way more of a competition between players in PvP than there is in PvE and therefore there are going to be more complaints.

    That still isnt even close to ZOS spoonfeeding PvPers though lol

    Which is false! Stop trashtalking PvP. PvE gets new content all the time while PvP is stuck with the same content as when IC released. I play both PvP and PvE
  • UnknownResults
    UnknownResults
    Soul Shriven
    This is the first I've heard of the PTS being bugged, kinda glad that's the case. I'm not too worried about being able to hit for 100k dps, but I am worried about content that have a dps check. I'm suspending judgement until the bugs are fixed and we can get reliable numbers, but I do hope that if in the end dps does take a hit they make sure that the dps checks are still possible.
    Gimme Pineapple, Plz
  • KhajiitLivesMatter
    KhajiitLivesMatter
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    This is the first I've heard of the PTS being bugged, kinda glad that's the case. I'm not too worried about being able to hit for 100k dps, but I am worried about content that have a dps check. I'm suspending judgement until the bugs are fixed and we can get reliable numbers, but I do hope that if in the end dps does take a hit they make sure that the dps checks are still possible.

    most dps checks u either need a low dps or u dont need them atall and just to skip mechanics...
  • Olupajmibanan
    Olupajmibanan
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    Kurat wrote: »
    Dps got nerfed about 15-20% (resistance debuffs not working taken into account). People who say that their dps is same or even increased are doing very low dps currently on live and its still low next patch.

    My calculations also brought me to around 16% dps nerf.

    - Maximum magicka is roughly the same,
    - Spell damage is significantly higher,
    - Crit damage is 12% lower while crit chance being roughly the same (due to switch to Thief mundus which is mathematicaly superior to Shadow after crit changes) provided you equip both crit damage CPs (honestly, you should in like every trial except Sunspire),
    - % damage modifiers are significantly lower: thaumaturge is going down to 10% from +-22%
    master at arms which was previously around 20% to direct damage is replaced by new CP which increases single target damage by 10% (note that new CP affects also dots such as Engulfing Flames or Poison Injection),
    Elemental Expert which was 13% overall dmg increase is gone,
    Exploiter which equals to +-3,2% overall damage increase is gone.
    All in all, you go from 31% overall dps increase from CPs (counting here with additive stacking of CPs, Berserk buffs and other modifiers from equip) to like 8%, depending on class and its proportions of single target damage.

    Our estimations seem just about right. Actual dps reports (after dummy fix) in other threads hint towards 15-20% nerf as well.
    Edited by Olupajmibanan on February 16, 2021 10:00AM
  • virtus753
    virtus753
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    Kurat wrote: »
    Dps got nerfed about 15-20% (resistance debuffs not working taken into account). People who say that their dps is same or even increased are doing very low dps currently on live and its still low next patch.

    My calculations also brought me to around 16% dps nerf.

    - Maximum magicka is roughly the same,
    - Spell damage is significantly higher,
    - Crit damage is 12% lower while crit chance being roughly the same (due to switch to Thief mundus which is mathematicaly superior to Shadow after crit changes) provided you equip both crit damage CPs (honestly, you should in like every trial except Sunspire),
    - % damage modifiers are significantly lower: thaumaturge is going down to 10% from +-22%
    master at arms which was previously around 20% to direct damage is replaced by new CP which increases single target damage by 10% (note that new CP affects also dots such as Engulfing Flames or Poison Injection),
    Elemental Expert which was 13% overall dmg increase is gone,
    Exploiter which equals to +-3,2% overall damage increase is gone.
    All in all, you go from 31% overall dps increase from CPs (counting here with additive stacking of CPs, Berserk buffs and other modifiers from equip) to like 8%, depending on class and its proportions of single target damage.

    Our estimations seem just about right. Actual dps reports (after dummy fix) in other threads hint towards 15-20% nerf as well.

    On the low end of that, I would say. The thread entitled “15-20% dps loss” ended up showing slightly less than 15% dps loss (103k to 88k), and that had an active CP node that should be replaced (Unchained Aggression).

    How much that will help I’m not sure. And we’ll still need to see more parses from various classes and stam builds to get a full sense of the range.

    ETA: Apparently the <15% dps loss was on a character with only 810 CP as well, meaning it was missing some key stats. So 15% should be the worst case scenario, I would think, with higher CP looking better.
    Edited by virtus753 on February 16, 2021 10:20AM
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