It is the new version of content, make everything harder by nerfing players. So anything VET level can be more "fun" because dps is going to drop. But, at least pvp got the nerfs they wanted and RP got cool stuff to spend gold/crown on too.
Cycle of life in ZOS, spoon feed pvp/RP, punish PVE either by accident or intentionally, they don't care as long as the 1st 2 keep playing.
EVERY NERF is for pvp, proc sets, snipe... years long whining about sorcs, nbs etc.
I have never once seen an NPC Boss mob on here complaining about some skill that killed them and is therefore OP and needs to be nerfed.
But, anything that kills someone in pvp, results in a whining nerf request on these forms.
Yea, that is exactly what i said.And obviously there are going to be more balance changes directed at PVP than there are balance changes directed at PvE, which simply is because youre way rather to complain if some other player kills you with some too strong skill than if the other DD has 3k more DPS than you.
Its absolutely obvious that nerfs are directed at PvP, since there is just way more of a competition between players in PvP than there is in PvE and therefore there are going to be more complaints.
That still isnt even close to ZOS spoonfeeding PvPers though lol
UnknownResults wrote: »This is the first I've heard of the PTS being bugged, kinda glad that's the case. I'm not too worried about being able to hit for 100k dps, but I am worried about content that have a dps check. I'm suspending judgement until the bugs are fixed and we can get reliable numbers, but I do hope that if in the end dps does take a hit they make sure that the dps checks are still possible.
Olupajmibanan wrote: »Dps got nerfed about 15-20% (resistance debuffs not working taken into account). People who say that their dps is same or even increased are doing very low dps currently on live and its still low next patch.
My calculations also brought me to around 16% dps nerf.
- Maximum magicka is roughly the same,
- Spell damage is significantly higher,
- Crit damage is 12% lower while crit chance being roughly the same (due to switch to Thief mundus which is mathematicaly superior to Shadow after crit changes) provided you equip both crit damage CPs (honestly, you should in like every trial except Sunspire),
- % damage modifiers are significantly lower: thaumaturge is going down to 10% from +-22%
master at arms which was previously around 20% to direct damage is replaced by new CP which increases single target damage by 10% (note that new CP affects also dots such as Engulfing Flames or Poison Injection),
Elemental Expert which was 13% overall dmg increase is gone,
Exploiter which equals to +-3,2% overall damage increase is gone.
All in all, you go from 31% overall dps increase from CPs (counting here with additive stacking of CPs, Berserk buffs and other modifiers from equip) to like 8%, depending on class and its proportions of single target damage.
Olupajmibanan wrote: »Olupajmibanan wrote: »Dps got nerfed about 15-20% (resistance debuffs not working taken into account). People who say that their dps is same or even increased are doing very low dps currently on live and its still low next patch.
My calculations also brought me to around 16% dps nerf.
- Maximum magicka is roughly the same,
- Spell damage is significantly higher,
- Crit damage is 12% lower while crit chance being roughly the same (due to switch to Thief mundus which is mathematicaly superior to Shadow after crit changes) provided you equip both crit damage CPs (honestly, you should in like every trial except Sunspire),
- % damage modifiers are significantly lower: thaumaturge is going down to 10% from +-22%
master at arms which was previously around 20% to direct damage is replaced by new CP which increases single target damage by 10% (note that new CP affects also dots such as Engulfing Flames or Poison Injection),
Elemental Expert which was 13% overall dmg increase is gone,
Exploiter which equals to +-3,2% overall damage increase is gone.
All in all, you go from 31% overall dps increase from CPs (counting here with additive stacking of CPs, Berserk buffs and other modifiers from equip) to like 8%, depending on class and its proportions of single target damage.
Our estimations seem just about right. Actual dps reports (after dummy fix) in other threads hint towards 15-20% nerf as well.