In a trial scenario i actually think damage is higher next patch.
Greetings,
I am what many people would call a casual player. I play mainly for fun while still trying to do my best : I have 2*5pieces set + monster set, full stamina (as DPS) and I try to keep my DoTs and buffs up while weaving a light/heavy attack between each skill.
With the exact same gear/skills
On live, with 810 CP, I can get roughly to 20k DPS on skeleton dummy.
On PTS without CP, I can get to roughly 9k DPS on skeleton dummy
On PTS with 888CP, I can get to roughly 12k DPS on skeleton dummy
So this mean a 40% DPS nerf for me (and many other casual players I guess). This is huge[.
I really hope this DPS nerf won't go live. Not only will it be frustrating for me and my friend not being able to finish content we could finish before, but it would also be unfair because there are achievements that will be way harder to get than before like those that require you to clean a vet dungeon in less than X minutes.
I understand that you try to reduce the gap between casual and top players which is good imho. But why nerf casual's DPS to the ground in the process ?
More like 26% nerf to DPS but that's when I tested on 3M skeleton target dummy and some say it currently ignores penetration on PTS.
So I'm not sure if it is legit.
Apart from the bugged buffs and debuff a tanking your dps, I can tell you that you can improve your dps by far more than any pts changes, just by playing better.
There is nothing wrong with only doing 20k dps, but you really should worry more about a better rotation, sets, weaving etc at this point than losing dmg from cp changes.
It is the new version of content, make everything harder by nerfing players. So anything VET level can be more "fun" because dps is going to drop. But, at least pvp got the nerfs they wanted and RP got cool stuff to spend gold/crown on too.
Cycle of life in ZOS, spoon feed pvp/RP, punish PVE either by accident or intentionally, they don't care as long as the 1st 2 keep playing.
EVERY NERF is for pvp, proc sets, snipe... years long whining about sorcs, nbs etc.
I have never once seen an NPC Boss mob on here complaining about some skill that killed them and is therefore OP and needs to be nerfed.
But, anything that kills someone in pvp, results in a whining nerf request on these forms.
And obviously there are going to be more balance changes directed at PVP than there are balance changes directed at PvE, which simply is because youre way rather to complain if some other player kills you with some too strong skill than if the other DD has 3k more DPS than you.
Apart from the bugged buffs and debuff a tanking your dps, I can tell you that you can improve your dps by far more than any pts changes, just by playing better.
There is nothing wrong with only doing 20k dps, but you really should worry more about a better rotation, sets, weaving etc at this point than losing dmg from cp changes.
So is that what we should do after every nerf patch, get gooder? Great, thanks for your helpful insight.
Read the Tank post.. PVP had turtles who were too tanky, so all tanks will now be nerfed. Because, its not fair to not be able kill anyone you encounter 1v1 in pvp either.
Now; about that debuff bug..
Can anyone tell me if all penetration is bugged, or if it is just fracture/breach?
For instance, light armor added penetration? Cp star added penetration? sharpened weapons? Destro-staff penetration? Are they buggy as well?
Now; about that debuff bug..
Can anyone tell me if all penetration is bugged, or if it is just fracture/breach?
For instance, light armor added penetration? Cp star added penetration? sharpened weapons? Destro-staff penetration? Are they buggy as well?
EVERY NERF is for pvp, proc sets, snipe... years long whining about sorcs, nbs etc.
I have never once seen an NPC Boss mob on here complaining about some skill that killed them and is therefore OP and needs to be nerfed.
But, anything that kills someone in pvp, results in a whining nerf request on these forms.