jonathanb16_ESO wrote: »What i tested so far, we get around 15-20% dmg nerf.
I tested with my magcro on life and pts and adjusted for the missing pen.
Every patch the "silver lining" crowd say wait and see, the patch hasn't dropped yet. Then it drops generally worse than expected. And they come here to shine rainbows 🌈 at the nerfs and keep on chugging along casually enjoying whatever they do.
Meanwhile if you actually want to do anything challenging, you realize these nerfs will hurt any kind of progression.
EVERY NERF is for pvp, proc sets, snipe... years long whining about sorcs, nbs etc.
I have never once seen an NPC Boss mob on here complaining about some skill that killed them and is therefore OP and needs to be nerfed.
But, anything that kills someone in pvp, results in a whining nerf request on these forms.
EVERY NERF is for pvp, proc sets, snipe... years long whining about sorcs, nbs etc.
I have never once seen an NPC Boss mob on here complaining about some skill that killed them and is therefore OP and needs to be nerfed.
But, anything that kills someone in pvp, results in a whining nerf request on these forms.
From my observation, damage will be largely the same.
Basically, crit damage on life is higher, because Elfborn goes beyond just 10% like the new crit damage star, unless you equip both crit damage stars.
Base (so non crit) damage will be a lot higher actually. The new CP provide a good amount of spell/weapon damage together with the base spell/weapon damage increase.
Everything I have tested compared thus far, looks rather delightful. I am in favor of the new system. I expected to become a lot weaker damage wise in pve, but it looks like I must end up being stronger or at least similar.
Dps got nerfed about 15-20% (resistance debuffs not working taken into account). People who say that their dps is same or even increased are doing very low dps currently on live and its still low next patch.
From a PVE perspective, when you're looking at bosses with 100+ mil health and 150K one-shots, a blanket nerf to DPS is just plain dumb.
Dps got nerfed about 15-20% (resistance debuffs not working taken into account). People who say that their dps is same or even increased are doing very low dps currently on live and its still low next patch.
Dps got nerfed about 15-20% (resistance debuffs not working taken into account). People who say that their dps is same or even increased are doing very low dps currently on live and its still low next patch.
Dps got nerfed about 15-20% (resistance debuffs not working taken into account). People who say that their dps is same or even increased are doing very low dps currently on live and its still low next patch.
I also look at how hard my abilities hit. And when my crystal fragments hit for 48862 on live and 48248 on pts, I can conclude that at least the average damage potential remains similar.
And if you combine thaumaturge and the aoe star that applies to things like orb and wall of elements, you still come out with 20% for a lot of dots. Deadly Aim and Thaumaturge also still buff all on target dots.
You just have to make choices now when it comes to which attack type you want to buff. I favor single target abilities.
So the dps loss merely comes from you not being able to boost every type to its fullest. But the potential is there.
Olupajmibanan wrote: »Dps got nerfed about 15-20% (resistance debuffs not working taken into account). People who say that their dps is same or even increased are doing very low dps currently on live and its still low next patch.
I also look at how hard my abilities hit. And when my crystal fragments hit for 48862 on live and 48248 on pts, I can conclude that at least the average damage potential remains similar.
And if you combine thaumaturge and the aoe star that applies to things like orb and wall of elements, you still come out with 20% for a lot of dots. Deadly Aim and Thaumaturge also still buff all on target dots.
You just have to make choices now when it comes to which attack type you want to buff. I favor single target abilities.
So the dps loss merely comes from you not being able to boost every type to its fullest. But the potential is there.
You must never look at single ability and make assumptions from that. Your dmg consists of more than just single target direct damage abilities such as Crystal Fragments. While Crystal Fragments tooltip might look only slightly lower, it is not the only ability in your rotation, you also do other things. And those are certainly nerfed more than Cfrags. Just look at tooltips of Monster sets and you'll see.
Olupajmibanan wrote: »Dps got nerfed about 15-20% (resistance debuffs not working taken into account). People who say that their dps is same or even increased are doing very low dps currently on live and its still low next patch.
I also look at how hard my abilities hit. And when my crystal fragments hit for 48862 on live and 48248 on pts, I can conclude that at least the average damage potential remains similar.
And if you combine thaumaturge and the aoe star that applies to things like orb and wall of elements, you still come out with 20% for a lot of dots. Deadly Aim and Thaumaturge also still buff all on target dots.
You just have to make choices now when it comes to which attack type you want to buff. I favor single target abilities.
So the dps loss merely comes from you not being able to boost every type to its fullest. But the potential is there.
You must never look at single ability and make assumptions from that. Your dmg consists of more than just single target direct damage abilities such as Crystal Fragments. While Crystal Fragments tooltip might look only slightly lower, it is not the only ability in your rotation, you also do other things. And those are certainly nerfed more than Cfrags. Just look at tooltips of Monster sets and you'll see.
I know. I think this systems wants and might achieve, that people choose CP based on their damage composition. My damage mostly comes from single target abilities, so I will lay out my CP like this. Deadly Strikes and hopefully some spell damage.
While a Dragonknight would probably favor Thaumaturge and Deadly Strikes and Wardens rather Aoe damage.
In the end, there will probably be a standard meta setup that looks the same for everyone. It could also be, that classes will make different choices and that alone would be an upgrade to now.
I like it a alot so far. Even my pessimistic partner who normally hates everything and everyone, is kind of thrilled.
Olupajmibanan wrote: »Olupajmibanan wrote: »Dps got nerfed about 15-20% (resistance debuffs not working taken into account). People who say that their dps is same or even increased are doing very low dps currently on live and its still low next patch.
I also look at how hard my abilities hit. And when my crystal fragments hit for 48862 on live and 48248 on pts, I can conclude that at least the average damage potential remains similar.
And if you combine thaumaturge and the aoe star that applies to things like orb and wall of elements, you still come out with 20% for a lot of dots. Deadly Aim and Thaumaturge also still buff all on target dots.
You just have to make choices now when it comes to which attack type you want to buff. I favor single target abilities.
So the dps loss merely comes from you not being able to boost every type to its fullest. But the potential is there.
You must never look at single ability and make assumptions from that. Your dmg consists of more than just single target direct damage abilities such as Crystal Fragments. While Crystal Fragments tooltip might look only slightly lower, it is not the only ability in your rotation, you also do other things. And those are certainly nerfed more than Cfrags. Just look at tooltips of Monster sets and you'll see.
I know. I think this systems wants and might achieve, that people choose CP based on their damage composition. My damage mostly comes from single target abilities, so I will lay out my CP like this. Deadly Strikes and hopefully some spell damage.
While a Dragonknight would probably favor Thaumaturge and Deadly Strikes and Wardens rather Aoe damage.
In the end, there will probably be a standard meta setup that looks the same for everyone. It could also be, that classes will make different choices and that alone would be an upgrade to now.
I like it a alot so far. Even my pessimistic partner who normally hates everything and everyone, is kind of thrilled.
I can't think of any class that would go with different active CP setup from: Crit damage CP, Crit damage CP while flanking, Single Target dmg, Dot damage. No class has AoEs strong enough to make more than 50% of their DPS (which is needed to be picked over Deadly Aim).
Actually, the AoE CP just became new prebuff ZoS is trying to combat against. The CP will be used only for trash packs and switched immediately on bosses via addons.
Greetings,
I am what many people would call a casual player. I play mainly for fun while still trying to do my best : I have 2*5pieces set + monster set, full stamina (as DPS) and I try to keep my DoTs and buffs up while weaving a light/heavy attack between each skill.
With the exact same gear/skills
On live, with 810 CP, I can get roughly to 20k DPS on skeleton dummy.
On PTS without CP, I can get to roughly 9k DPS on skeleton dummy
On PTS with 888CP, I can get to roughly 12k DPS on skeleton dummy
So this mean a 40% DPS nerf for me (and many other casual players I guess). This is huge[.
I really hope this DPS nerf won't go live. Not only will it be frustrating for me and my friend not being able to finish content we could finish before, but it would also be unfair because there are achievements that will be way harder to get than before like those that require you to clean a vet dungeon in less than X minutes.
I understand that you try to reduce the gap between casual and top players which is good imho. But why nerf casual's DPS to the ground in the process ?
From a PVE perspective, when you're looking at bosses with 100+ mil health and 150K one-shots, a blanket nerf to DPS is just plain dumb.
It is the new version of content, make everything harder by nerfing players. So anything VET level can be more "fun" because dps is going to drop. But, at least pvp got the nerfs they wanted and RP got cool stuff to spend gold/crown on too.
Cycle of life in ZOS, spoon feed pvp/RP, punish PVE either by accident or intentionally, they don't care as long as the 1st 2 keep playing.
It is the new version of content, make everything harder by nerfing players. So anything VET level can be more "fun" because dps is going to drop. But, at least pvp got the nerfs they wanted and RP got cool stuff to spend gold/crown on too.
Cycle of life in ZOS, spoon feed pvp/RP, punish PVE either by accident or intentionally, they don't care as long as the 1st 2 keep playing.
pvpers are preferred by ZOS?
now thats a first time hearing it
(emphasis mine)Well in PVE a scripted boss can't really counter your strategy. In PVP other players certainly can and players don't have as much life. So if they balance for PVP and then adjust PVE content accordingly, they might find a middle ground.Just throwing a thought out.