Please no, I can hardly see enemy AOEs currently.
barbarian340 wrote: »Please no, I can hardly see enemy AOEs currently.
What does that have to do with the animations? If I swing my sword a different way, that doesn't make it more difficult for you to see...
Maybe ur confusing flashy with literal flashes of light...that's not what I mean...I'm referring to how the character themselves move when swinging a sword or casting a spell...it looks vanilla
barbarian340 wrote: »Please no, I can hardly see enemy AOEs currently.
What does that have to do with the animations? If I swing my sword a different way, that doesn't make it more difficult for you to see...
Maybe ur confusing flashy with literal flashes of light...that's not what I mean...I'm referring to how the character themselves move when swinging a sword or casting a spell...it looks vanilla
You gotta give examples. If it’s just firing a bow in a weird way or swinging a sword unrealistically then my opinion stays the same.
Sylvermynx wrote: »I'm okay with it the way it is. "Flashy" is not anything I'm interested in, in this game especially.
It's already pretty flashy tbh, at least the boss fights are. I'm all for newer animations, though. I used a bow because melee weapons felt really awkward until I got abilities.
Also, that wall of frost or whatever it's called that mages sometimes cast is so annoying. Whenever it's activated it makes it super hard to see what I'm doing.
I wouldn't mind if some of the animations were a little more... well, well-done. Many attacks' animations currently feel kind of stiff and hesitant. Or light and playful (instead of powerful and worthwhile).
I don't know if I'd want it to get as quick or energetic-looking as in that video linked above, but something leaning a bit more in that direction would be nice.
Personally, I feel like quick/flashy types of movements lack a certain weightyness(?); and while they may be realistic, they don't really translate too well into "feeling good" in this sort of game, imo.
We could use attack animations that were more "I'M GOING TO CRUSH YOUR SKULL!! BWAHAHAHA" and less "heheheh, I'm not touching you! I'm not touching you! heh" The Bash animation in particular always sorta struck me (heh) as looking more on the side of annoying instead of effective. I'm sure most other animations could be criticized similarly; but overall they're ... adequate.
So yeah. I'm in favor of better animations, but I don't know if I want "flashy", even as you mean it @barbarian340
EDIT :: Also, sorry nearly everyone misunderstood your meaning, OP. I had to read a bit more carefully to not think the same thing, FWIW. Flashy is kind of a questionable word choice in this context, given that ESO's ability animations are too flashy (in the literal flashy, blinky, omgsomanylightsinmyface sense) when heavily overlapped. My mind immediately went to "oh god, no!" as well.
barbarian340 wrote: »Please no, I can hardly see enemy AOEs currently.
What does that have to do with the animations? If I swing my sword a different way, that doesn't make it more difficult for you to see...
Maybe ur confusing flashy with literal flashes of light...that's not what I mean...I'm referring to how the character themselves move when swinging a sword or casting a spell...it looks vanilla
Yea, I think many misunderstood your use of the word flashy when discussing the animations. Personally I'm in agreement with you after playing a few other games that simply have a more satisfying melee combat system.
Take the basic light attacks in ESO, super boring and bland, especially for the 2hdr. A simple swing of the weapon back and forth. Is adding a little flair to the animations really going to disrupt combat for others? No one is talking flashing lights and needless light effects I believe lol.
I'm pretty sure that their as bland as they are due to the game having a 1st person option though, but what we have currently is quite frankly underwhelming.
I wouldn’t mind better animations. My problem with it currently is the floaty / weightlessness to it all. Nothing has that impact or weight that a lot of skills should have. IMO, it’s the combat that needs to overhauled and light weaving disabled/content not balanced around it making it more of choice instead.
barbarian340 wrote: »barbarian340 wrote: »Please no, I can hardly see enemy AOEs currently.
What does that have to do with the animations? If I swing my sword a different way, that doesn't make it more difficult for you to see...
Maybe ur confusing flashy with literal flashes of light...that's not what I mean...I'm referring to how the character themselves move when swinging a sword or casting a spell...it looks vanilla
You gotta give examples. If it’s just firing a bow in a weird way or swinging a sword unrealistically then my opinion stays the same.
Besides realism goes out the door in a video game with sorcerers
Setting aside that "better" animations is subjective and that "flashy" was probably not the best choice of words to convey what the OP seems to be wanting...
... from what I understand, completely redoing the rigging for this game's animations would be a very complex and involved process. Given this developer prioritizes profit and cost-effectiveness, there's just nothing to be gained from all that work. It would have to be a free update, which means no profit, which means no priority. No, if they update models and rigging all of that is going to go into the new cash suck MMO they are currently developing, not this one. Just being realistic.
Plus, there's a general precedent in this game of not changing existing assets and respecting the work of their colleagues. It's why we have ancestral motifs being introduced instead of the old racial motifs being deleted from the game and replaced with "better" ones. The only times they've changed animations/visuals is when something's been a genuine bug/mistake or if a skill has received very significant changes such that the current assets would no longer make sense to use.
When and if there is an "ESO remake" it might be reasonable to ask about updating all assets across the game - animations, foliage, removing the cash shop, and so on - but until then? It won't happen.
Setting aside that "better" animations is subjective and that "flashy" was probably not the best choice of words to convey what the OP seems to be wanting...
... from what I understand, completely redoing the rigging for this game's animations would be a very complex and involved process. Given this developer prioritizes profit and cost-effectiveness, there's just nothing to be gained from all that work. It would have to be a free update, which means no profit, which means no priority. No, if they update models and rigging all of that is going to go into the new cash suck MMO they are currently developing, not this one. Just being realistic.
Plus, there's a general precedent in this game of not changing existing assets and respecting the work of their colleagues. It's why we have ancestral motifs being introduced instead of the old racial motifs being deleted from the game and replaced with "better" ones. The only times they've changed animations/visuals is when something's been a genuine bug/mistake or if a skill has received very significant changes such that the current assets would no longer make sense to use.
When and if there is an "ESO remake" it might be reasonable to ask about updating all assets across the game - animations, foliage, removing the cash shop, and so on - but until then? It won't happen.
barbarian340 wrote: »Hmmm...u make great points...now that u mention it, I honestly can't see them making that change because it won't be monetized...that makes complete sense