3) Skyrim execute had some flaws. First if you hunted stuff like deer you would always get an execute move preventing you from shooting multiple arrows fast and killing multiple deer.barbarian340 wrote: »barbarian340 wrote: »ESO is a well made mmo...one of the best of all time...so I know some may be against changes... but hear me out!
I personally would LOVE if eso would update it's combat with regards to asthetics...the current state is extremely vanilla... ESPECIALLY when it comes to melee...I see other mmos and I get jealous of their combat animations
One thing I loved about skyrim were the unique execute animations for every weapon... When it's the last enemy in an instance, there should be one used...
Some may not have a problem with the current animations, but that doesn't mean we shouldn't strive for better... The #1 mmo on ps4 has very flashy magic and melee animations... So there's something to be said about how attractive it is to most people...
Thoughts? Would you be against better animations?
Please, no. I want to play an Elder Scrolls game, not a slow motion cinematic anime set piece. My personal opinion only, if the game you have in mind is the same one I do, the ridiculous weapons and the totally over the top combat animations would ruin the game. I don't want to watch an uninterruptible combat animation. Especially in an mmo. What are other players seeing/doing while the pointless flippy swooshing "cinematic" animation plays out? If I'm in a group, do I have to watch someone else's "execute" moves? How would that work with lag?
1. Ur not talking about the mmo I mean, because the one I'm referring to is almost exactly like this one, except better animations and more popular...I don't want to say the name because it may violate policy
2. How is better sword swinging animations an anime set piece? Have you never seen real life swordplay?
3. How would the skyrim execute moves affect lag? Does the blade of woe execute moves affect lag? You already watch them do every other kind of move...and I clearly stated the execute animations can be procced on the final enemy in an encounter...just like skyrim
Only way they would do this is if they could sell it in the crown store. There’s very little chance they would do an animation overhaul for free.
barbarian340 wrote: »
BXR_Lonestar wrote: »I'm gunna go with no to more flashy combat.
Why? I just took a group of players who had never been in a trial before to do an ncr and they were borderline overwhelmed with all of the things going on. Flashier combat would only exacerbate the problem, not make things more fun and entertaining. Not to mention the extra strain the flashy animations would put on an already overburdened game engine.
I don't need flashy disco ball stimulus to enjoy the game so long as the gameplay is functional and fun.
barbarian340 wrote: »
Don't go calling people minorities as it doesn't reflect good on you when you do.
I've always enjoyed the simplicity of Elder Scrolls combat as it made more sense. I remember someone making a similar thread like this one and he posted a video of a game where the magic user was twirling his staff around for every single spell cast like it was some Band Leader's baton. It was over the top rediculous and such a think would not work in Elder Scrolls lore where its commonly accepted you point your finger at someone and fire shoots out.
barbarian340 wrote: »Please no, I can hardly see enemy AOEs currently.
What does that have to do with the animations? If I swing my sword a different way, that doesn't make it more difficult for you to see...
Maybe ur confusing flashy with literal flashes of light...that's not what I mean...I'm referring to how the character themselves move when swinging a sword or casting a spell...it looks vanilla
barbarian340 wrote: »Setting aside that "better" animations is subjective and that "flashy" was probably not the best choice of words to convey what the OP seems to be wanting...
... from what I understand, completely redoing the rigging for this game's animations would be a very complex and involved process. Given this developer prioritizes profit and cost-effectiveness, there's just nothing to be gained from all that work. It would have to be a free update, which means no profit, which means no priority. No, if they update models and rigging all of that is going to go into the new cash suck MMO they are currently developing, not this one. Just being realistic.
Plus, there's a general precedent in this game of not changing existing assets and respecting the work of their colleagues. It's why we have ancestral motifs being introduced instead of the old racial motifs being deleted from the game and replaced with "better" ones. The only times they've changed animations/visuals is when something's been a genuine bug/mistake or if a skill has received very significant changes such that the current assets would no longer make sense to use.
When and if there is an "ESO remake" it might be reasonable to ask about updating all assets across the game - animations, foliage, removing the cash shop, and so on - but until then? It won't happen.
also trying to make it work in first person as well
Cyberpunk does it
Man reading some of these comments just perplexes me, though I realized something TC, animation cancelling. These people don't even look at their characters combat animations, all they care about is the end results, most likely Pvper's and dps heads where the numbers are the only thing that matters to them.
Then there are the magic users who also don't care about animations as they are used to blandness. Sorry couldn't resist that dig.
I'm genuinely interested in knowing how many of the naysayers play magic characters or main a melee class that doesn't lean on animation cancelling?
Kiralyn2000 wrote: »Man reading some of these comments just perplexes me, though I realized something TC, animation cancelling. These people don't even look at their characters combat animations, all they care about is the end results, most likely Pvper's and dps heads where the numbers are the only thing that matters to them.
Then there are the magic users who also don't care about animations as they are used to blandness. Sorry couldn't resist that dig.
I'm genuinely interested in knowing how many of the naysayers play magic characters or main a melee class that doesn't lean on animation cancelling?
I'm actually not a super combat guru, and barely understand animation canceling. That said, no - I don't look at my characters' combat animations - I look at what they're aiming at, what attacks the enemies are sending my way, where I'm moving, etc. There's enough other stuff going on in combat, why would I be looking at my characters' animations? I need to pay attention to the actual gameplay.
(and yeah, I like to dress up my characters & make them look good - but I save the "look at them" part for when they're just standing around / posing / taking screenshots. Not during combat. /shrug)
Kiralyn2000 wrote: »Man reading some of these comments just perplexes me, though I realized something TC, animation cancelling. These people don't even look at their characters combat animations, all they care about is the end results, most likely Pvper's and dps heads where the numbers are the only thing that matters to them.
Then there are the magic users who also don't care about animations as they are used to blandness. Sorry couldn't resist that dig.
I'm genuinely interested in knowing how many of the naysayers play magic characters or main a melee class that doesn't lean on animation cancelling?
I'm actually not a super combat guru, and barely understand animation canceling. That said, no - I don't look at my characters' combat animations - I look at what they're aiming at, what attacks the enemies are sending my way, where I'm moving, etc. There's enough other stuff going on in combat, why would I be looking at my characters' animations? I need to pay attention to the actual gameplay.
(and yeah, I like to dress up my characters & make them look good - but I save the "look at them" part for when they're just standing around / posing / taking screenshots. Not during combat. /shrug)
Kiralyn2000 wrote: »Man reading some of these comments just perplexes me, though I realized something TC, animation cancelling. These people don't even look at their characters combat animations, all they care about is the end results, most likely Pvper's and dps heads where the numbers are the only thing that matters to them.
Then there are the magic users who also don't care about animations as they are used to blandness. Sorry couldn't resist that dig.
I'm genuinely interested in knowing how many of the naysayers play magic characters or main a melee class that doesn't lean on animation cancelling?
I'm actually not a super combat guru, and barely understand animation canceling. That said, no - I don't look at my characters' combat animations - I look at what they're aiming at, what attacks the enemies are sending my way, where I'm moving, etc. There's enough other stuff going on in combat, why would I be looking at my characters' animations? I need to pay attention to the actual gameplay.
(and yeah, I like to dress up my characters & make them look good - but I save the "look at them" part for when they're just standing around / posing / taking screenshots. Not during combat. /shrug)
Guess the combat really is challenging for some of you. I can easily focus on everything you stated while still easily being able to clearly see what my characters are doing and barely lose any health.
This game is so blatantly easy I'm surprised any longtime vet needs to actually pay attention to the combat while in combat. /Shrug.
barbarian340 wrote: »Thoughts? Would you be against better animations?
Jeffrey530 wrote: »Kiralyn2000 wrote: »Man reading some of these comments just perplexes me, though I realized something TC, animation cancelling. These people don't even look at their characters combat animations, all they care about is the end results, most likely Pvper's and dps heads where the numbers are the only thing that matters to them.
Then there are the magic users who also don't care about animations as they are used to blandness. Sorry couldn't resist that dig.
I'm genuinely interested in knowing how many of the naysayers play magic characters or main a melee class that doesn't lean on animation cancelling?
I'm actually not a super combat guru, and barely understand animation canceling. That said, no - I don't look at my characters' combat animations - I look at what they're aiming at, what attacks the enemies are sending my way, where I'm moving, etc. There's enough other stuff going on in combat, why would I be looking at my characters' animations? I need to pay attention to the actual gameplay.
(and yeah, I like to dress up my characters & make them look good - but I save the "look at them" part for when they're just standing around / posing / taking screenshots. Not during combat. /shrug)
Guess the combat really is challenging for some of you. I can easily focus on everything you stated while still easily being able to clearly see what my characters are doing and barely lose any health.
This game is so blatantly easy I'm surprised any longtime vet needs to actually pay attention to the combat while in combat. /Shrug.
You must be a master of this game then, earned all those godslayer, unchained, flawless conqueror, emperor while watching netflix and cooking your dinner at the same time.
I always though heavy attacks were boring (especially 2H). But let's face it...any animation gets boring after you've done it a few thousand times.