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Dark elf indirectly nerfed hard.

  • ThePainGuy
    ThePainGuy
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    ThePainGuy wrote: »
    Dark elves are in a good place. They offer offensive playstyles in both mag and stam department. Certainly adding 258 weapon damage to high elves and 258 magic damage to orcs have changed things up a bit to offer more options (especially in off meta department). However, at this point : Zos might as well make the stam and mag dark elves gain 2000 (up from 1910). 1910 is such a random number and the 90 difference between dark elves and high elves is pretty much negligible.

    But overall: i won't criticize Zos for offering more options to the playerbase (there are many players who like to have orc magicka users and high elf stam playstyle).

    They're better in pvp now. It's not actually off-meta. I would love for my Altmer to get almost 2k stam for sprinting, dodging and breaking free.

    High elves passive that give resources to their "off stat" whenever you use any ability is pretty much similar to dark elves getting flat resources in both mag and stam. If you have a mag high elf you regen stam and if you have stam high elf you regen mag. 625 every 6 six seconds comes to around 208 recovery. I play both races on live and i have tested them on PTS. With the massive stat inflation given to you via Zos making base characters have 16K health and 12k mag and stam plus the mag and stam you can get via the new CP 2.0, the races play similarly. In addition the changes to major/minor intellect and endurance has also narrowed the gap between high elf and dark elf. Thats why i said Zos giving 2000 to dark elves (as opposed to 1910) is negligible for dark elves vs high elves when playing a pure mag setup.

    Now true hybrid setup is a different story...
    Edited by ThePainGuy on January 30, 2021 10:10PM
  • StarOfElyon
    StarOfElyon
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    ThePainGuy wrote: »
    ThePainGuy wrote: »
    Dark elves are in a good place. They offer offensive playstyles in both mag and stam department. Certainly adding 258 weapon damage to high elves and 258 magic damage to orcs have changed things up a bit to offer more options (especially in off meta department). However, at this point : Zos might as well make the stam and mag dark elves gain 2000 (up from 1910). 1910 is such a random number and the 90 difference between dark elves and high elves is pretty much negligible.

    But overall: i won't criticize Zos for offering more options to the playerbase (there are many players who like to have orc magicka users and high elf stam playstyle).

    They're better in pvp now. It's not actually off-meta. I would love for my Altmer to get almost 2k stam for sprinting, dodging and breaking free.

    High elves passive that give resources to their "off stat" whenever you use any ability is pretty much similar to dark elves getting flat resources in both mag and stam. If you have a mag high elf you regen stam and if you have stam high elf you regen mag. 625 every 6 six seconds comes to around 208 recovery. I play both races on live and i have tested them on PTS. With the massive stat inflation given to you via Zos making base characters have 16K health and 12k mag and stam plus the mag and stam you can get via the new CP 2.0, the races play similarly. In addition the changes to major/minor intellect and endurance has also narrowed the gap between high elf and dark elf. Thats why i said Zos giving 2000 to dark elves (as opposed to 1910) is negligible for dark elves vs high elves when playing a pure mag setup.

    Now true hybrid setup is a different story...

    Part of me hopes that stat inflation goes through (from a PVE standpoint) but from a PVP standpoint, it sounds like it's too much. People will be near impossible to kill.
  • ThePainGuy
    ThePainGuy
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    ThePainGuy wrote: »
    ThePainGuy wrote: »
    Dark elves are in a good place. They offer offensive playstyles in both mag and stam department. Certainly adding 258 weapon damage to high elves and 258 magic damage to orcs have changed things up a bit to offer more options (especially in off meta department). However, at this point : Zos might as well make the stam and mag dark elves gain 2000 (up from 1910). 1910 is such a random number and the 90 difference between dark elves and high elves is pretty much negligible.

    But overall: i won't criticize Zos for offering more options to the playerbase (there are many players who like to have orc magicka users and high elf stam playstyle).

    They're better in pvp now. It's not actually off-meta. I would love for my Altmer to get almost 2k stam for sprinting, dodging and breaking free.

    High elves passive that give resources to their "off stat" whenever you use any ability is pretty much similar to dark elves getting flat resources in both mag and stam. If you have a mag high elf you regen stam and if you have stam high elf you regen mag. 625 every 6 six seconds comes to around 208 recovery. I play both races on live and i have tested them on PTS. With the massive stat inflation given to you via Zos making base characters have 16K health and 12k mag and stam plus the mag and stam you can get via the new CP 2.0, the races play similarly. In addition the changes to major/minor intellect and endurance has also narrowed the gap between high elf and dark elf. Thats why i said Zos giving 2000 to dark elves (as opposed to 1910) is negligible for dark elves vs high elves when playing a pure mag setup.

    Now true hybrid setup is a different story...

    Part of me hopes that stat inflation goes through (from a PVE standpoint) but from a PVP standpoint, it sounds like it's too much. People will be near impossible to kill.

    yeah i agree with you. The stat inflation will be good for PVE, but for PVP it remains to be seen how it will play out. One thing is certain; Zos is shaking things up for sure.
  • MashmalloMan
    MashmalloMan
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    It's hard to believe someones complaining about Dark Elf when they're better than every other stam race option right now. :D
    • RG and Wood Elf were aleady crying in the corner, they're even worse now because sustain is going to be a joke for pve.
    • Orc is now a worse dps option vs Dark Elf, yet still stronger than the other races listed for pve, because sustain isn't required.
    • Khajiit got a slight buff, but it's been a long time coming, now that crit chance is lower they should really be getting more than 2% crit damage and a little stat increase..

    At least on live, RG and Wood Elf were picked like Breton was when you wanted more sustain, so you could trade that for some damage through different foods. Khajiit was a nice jack of all trades and still is, but just weaker from the crit changes.

    Now, everyone starts with 17k or so hp, so whats the point in a race having hp like Orc or for the sustain races to swap their food from resource + resource sustain to resource + max hp. There is none. Now every single race can just stack resource + resource regen food so you'd want to pick the highest damage race possible which is now... Dark Elf.

    For magicka pve, nothings going to change between Dark Elf and High Elf, but just like RG and Wood Elf, Breton has no purpose and no real way to catch up since sustain is easy as hell to get now.

    For Hybrids, Dark Elf and Khajiit are still number 1, but Dark Elf and Orc are a little more versatile, so I like that. Not sure why people are getting upset about that change. If you really were a hybrid, you wouldn't want to sacrifice the 2k resources from Dark Elf or the health, resources and regen of Khajiit in that they're a much better jack of all trades hybrid race.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MashmalloMan
    MashmalloMan
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    Ratzkifal wrote: »
    Dunmer are the best stam dps race now. They are a better magicka dps race than they were before. An Orc that wants to be a mag DPS is no competition for a Dunmer, an Altmer that wants to be stam DPS is no competition for a Dunmer. They are still the best when it comes to being flexible but now they are better at each individually too.

    This guy/gal put it best.
    Edited by MashmalloMan on January 31, 2021 12:43AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MashmalloMan
    MashmalloMan
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    ThePainGuy wrote: »
    ThePainGuy wrote: »
    ThePainGuy wrote: »
    Dark elves are in a good place. They offer offensive playstyles in both mag and stam department. Certainly adding 258 weapon damage to high elves and 258 magic damage to orcs have changed things up a bit to offer more options (especially in off meta department). However, at this point : Zos might as well make the stam and mag dark elves gain 2000 (up from 1910). 1910 is such a random number and the 90 difference between dark elves and high elves is pretty much negligible.

    But overall: i won't criticize Zos for offering more options to the playerbase (there are many players who like to have orc magicka users and high elf stam playstyle).

    They're better in pvp now. It's not actually off-meta. I would love for my Altmer to get almost 2k stam for sprinting, dodging and breaking free.

    High elves passive that give resources to their "off stat" whenever you use any ability is pretty much similar to dark elves getting flat resources in both mag and stam. If you have a mag high elf you regen stam and if you have stam high elf you regen mag. 625 every 6 six seconds comes to around 208 recovery. I play both races on live and i have tested them on PTS. With the massive stat inflation given to you via Zos making base characters have 16K health and 12k mag and stam plus the mag and stam you can get via the new CP 2.0, the races play similarly. In addition the changes to major/minor intellect and endurance has also narrowed the gap between high elf and dark elf. Thats why i said Zos giving 2000 to dark elves (as opposed to 1910) is negligible for dark elves vs high elves when playing a pure mag setup.

    Now true hybrid setup is a different story...

    Part of me hopes that stat inflation goes through (from a PVE standpoint) but from a PVP standpoint, it sounds like it's too much. People will be near impossible to kill.

    yeah i agree with you. The stat inflation will be good for PVE, but for PVP it remains to be seen how it will play out. One thing is certain; Zos is shaking things up for sure.

    Idk if someone has touched on this yet, but a big pain point of pvp for CP and non CP is proc sets.

    Well now that the power of our characters has shifted from being extremely high % based multipliers to flat values, we're going to see our actual abilities buffed while proc sets nerfed. Think about it.. you have bonuses like 23% direct damage, 20% dot damage and 11% elemental damage shifting to 4k stamina, 1k weapon damage, etc. The multipliers are still available, but they're much weaker and you need to waste 3/4 slots for 10% single target, aoe and dot.

    So there is an obvious shift of power there going from stats that only apply to our character vs previous bonuses that applied to everything like sets. It's pretty genious of them.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • ExistingRug61
    ExistingRug61
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    ThePainGuy wrote: »
    ThePainGuy wrote: »
    ThePainGuy wrote: »
    Dark elves are in a good place. They offer offensive playstyles in both mag and stam department. Certainly adding 258 weapon damage to high elves and 258 magic damage to orcs have changed things up a bit to offer more options (especially in off meta department). However, at this point : Zos might as well make the stam and mag dark elves gain 2000 (up from 1910). 1910 is such a random number and the 90 difference between dark elves and high elves is pretty much negligible.

    But overall: i won't criticize Zos for offering more options to the playerbase (there are many players who like to have orc magicka users and high elf stam playstyle).

    They're better in pvp now. It's not actually off-meta. I would love for my Altmer to get almost 2k stam for sprinting, dodging and breaking free.

    High elves passive that give resources to their "off stat" whenever you use any ability is pretty much similar to dark elves getting flat resources in both mag and stam. If you have a mag high elf you regen stam and if you have stam high elf you regen mag. 625 every 6 six seconds comes to around 208 recovery. I play both races on live and i have tested them on PTS. With the massive stat inflation given to you via Zos making base characters have 16K health and 12k mag and stam plus the mag and stam you can get via the new CP 2.0, the races play similarly. In addition the changes to major/minor intellect and endurance has also narrowed the gap between high elf and dark elf. Thats why i said Zos giving 2000 to dark elves (as opposed to 1910) is negligible for dark elves vs high elves when playing a pure mag setup.

    Now true hybrid setup is a different story...

    Part of me hopes that stat inflation goes through (from a PVE standpoint) but from a PVP standpoint, it sounds like it's too much. People will be near impossible to kill.

    yeah i agree with you. The stat inflation will be good for PVE, but for PVP it remains to be seen how it will play out. One thing is certain; Zos is shaking things up for sure.

    Idk if someone has touched on this yet, but a big pain point of pvp for CP and non CP is proc sets.

    Well now that the power of our characters has shifted from being extremely high % based multipliers to flat values, we're going to see our actual abilities buffed while proc sets nerfed. Think about it.. you have bonuses like 23% direct damage, 20% dot damage and 11% elemental damage shifting to 4k stamina, 1k weapon damage, etc. The multipliers are still available, but they're much weaker and you need to waste 3/4 slots for 10% single target, aoe and dot.

    So there is an obvious shift of power there going from stats that only apply to our character vs previous bonuses that applied to everything like sets. It's pretty genious of them.
    @MashmalloMan
    Yeah I had been considering this as well, but the more I think about I become a bit less sure.

    The issue is that the proc base build also gains the flat stats which increase that builds skills by the same amount, so assuming the skills are being used the end result is the same.

    Example using some totally fictional numbers:
    Consider two versions of a build, with the difference being that one uses proc sets and the other uses pure stat sets. Everything else is the same in terms buffs and skills, burst combo etc.

    Let’s say that prior to this update that the proc version does a total of 10k dps from procs plus skills, let’s say 5k from procs and 5k from skills. And let’s say somehow the stat based version manages the say 10k dps (by somehow having double the stats) but it’s obviously all from skills. (While these aren’t necessarily realistic numbers I’m just trying to illustrate a point)

    So, now with the cp % modifiers gone let’s say that’s a 20% reduction. This applies to both versions, so the proc version is now 8k dps (4K from each of procs and skills) and likewise the skills version also drops to 8k. Then apply the new flat buffs. Say this is enough to add 2k to the stat version, so it goes from 8k back to 10k dps. However, the proc version also gets this, so it now has 6k from skills and 4K from procs and gets back to the same 10k.

    So sure, the proportion of proc damage has reduced, but the two build’s output are still the same as each other like they were at the start. The proc version hasn’t got comparatively weaker.

    The only way a stat based build can benefit more from the flat buffs is if they have some multiplicative factors with those flat buffs the proc build doesn’t. Unfortunately the most likely source of this would be crit, which is often invalidated by malacath anyway and even if not is getting nerfed this update so becomes less desirable in general.

    Obviously though if someone isn’t using skills though and relying 100% on proc damage to them they will be worse off as they won’t benefit from the flat buffs. Also a different story in nocp.

    All that said though, really, I don’t know. There’s so many Things being turned on their head this update.

    [edit: just realised this is somewhat off topic to the thread, apologies]
    Edited by ExistingRug61 on January 31, 2021 3:46AM
  • ThePainGuy
    ThePainGuy
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    ThePainGuy wrote: »
    ThePainGuy wrote: »
    ThePainGuy wrote: »
    Dark elves are in a good place. They offer offensive playstyles in both mag and stam department. Certainly adding 258 weapon damage to high elves and 258 magic damage to orcs have changed things up a bit to offer more options (especially in off meta department). However, at this point : Zos might as well make the stam and mag dark elves gain 2000 (up from 1910). 1910 is such a random number and the 90 difference between dark elves and high elves is pretty much negligible.

    But overall: i won't criticize Zos for offering more options to the playerbase (there are many players who like to have orc magicka users and high elf stam playstyle).

    They're better in pvp now. It's not actually off-meta. I would love for my Altmer to get almost 2k stam for sprinting, dodging and breaking free.

    High elves passive that give resources to their "off stat" whenever you use any ability is pretty much similar to dark elves getting flat resources in both mag and stam. If you have a mag high elf you regen stam and if you have stam high elf you regen mag. 625 every 6 six seconds comes to around 208 recovery. I play both races on live and i have tested them on PTS. With the massive stat inflation given to you via Zos making base characters have 16K health and 12k mag and stam plus the mag and stam you can get via the new CP 2.0, the races play similarly. In addition the changes to major/minor intellect and endurance has also narrowed the gap between high elf and dark elf. Thats why i said Zos giving 2000 to dark elves (as opposed to 1910) is negligible for dark elves vs high elves when playing a pure mag setup.

    Now true hybrid setup is a different story...

    Part of me hopes that stat inflation goes through (from a PVE standpoint) but from a PVP standpoint, it sounds like it's too much. People will be near impossible to kill.

    yeah i agree with you. The stat inflation will be good for PVE, but for PVP it remains to be seen how it will play out. One thing is certain; Zos is shaking things up for sure.

    Idk if someone has touched on this yet, but a big pain point of pvp for CP and non CP is proc sets.

    Well now that the power of our characters has shifted from being extremely high % based multipliers to flat values, we're going to see our actual abilities buffed while proc sets nerfed. Think about it.. you have bonuses like 23% direct damage, 20% dot damage and 11% elemental damage shifting to 4k stamina, 1k weapon damage, etc. The multipliers are still available, but they're much weaker and you need to waste 3/4 slots for 10% single target, aoe and dot.

    So there is an obvious shift of power there going from stats that only apply to our character vs previous bonuses that applied to everything like sets. It's pretty genious of them.

    I hear you and see your thought process, but I still think we have to wait and see how the stat inflation affects PVP.

    The new health normal in PVP will be 30k+ (with battle spirit) which further enhances the tank meta that the community has been bringing to Zos attention for years (a major pain point which has existed far longer than procs).

    In addition, the problem with procs weren't really just these 23% direct damage, 20% dot damage bonuses you mentioned before (there are defensive CP that negate these bonuses). I think it is more due to "malacath's band." Malacath band allows great pressure from procs with little investment into damage to begin with. Also the prevalence and dominance of procs in No CP also reinforces that the CP modifiers played less of a role in the proc meta. GIving players stat inflation in form of weapon/spell damage and health/magicka/stamina will help make base characters stronger, but it does not mean it nerfs proc sets (you mentioned proc sets being nerfed). We have to wait and see how players leverage these increased stats and if it translates into bringing stat builds on par with proc builds. Proc players may also leverage the increased stats to further enhance or evolve their playstyle also (pressure players with proc dots and multiple dots like entropy, soul trap, class dots, etc).
  • ThePainGuy
    ThePainGuy
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    ThePainGuy wrote: »
    ThePainGuy wrote: »
    ThePainGuy wrote: »
    Dark elves are in a good place. They offer offensive playstyles in both mag and stam department. Certainly adding 258 weapon damage to high elves and 258 magic damage to orcs have changed things up a bit to offer more options (especially in off meta department). However, at this point : Zos might as well make the stam and mag dark elves gain 2000 (up from 1910). 1910 is such a random number and the 90 difference between dark elves and high elves is pretty much negligible.

    But overall: i won't criticize Zos for offering more options to the playerbase (there are many players who like to have orc magicka users and high elf stam playstyle).

    They're better in pvp now. It's not actually off-meta. I would love for my Altmer to get almost 2k stam for sprinting, dodging and breaking free.

    High elves passive that give resources to their "off stat" whenever you use any ability is pretty much similar to dark elves getting flat resources in both mag and stam. If you have a mag high elf you regen stam and if you have stam high elf you regen mag. 625 every 6 six seconds comes to around 208 recovery. I play both races on live and i have tested them on PTS. With the massive stat inflation given to you via Zos making base characters have 16K health and 12k mag and stam plus the mag and stam you can get via the new CP 2.0, the races play similarly. In addition the changes to major/minor intellect and endurance has also narrowed the gap between high elf and dark elf. Thats why i said Zos giving 2000 to dark elves (as opposed to 1910) is negligible for dark elves vs high elves when playing a pure mag setup.

    Now true hybrid setup is a different story...

    Part of me hopes that stat inflation goes through (from a PVE standpoint) but from a PVP standpoint, it sounds like it's too much. People will be near impossible to kill.

    yeah i agree with you. The stat inflation will be good for PVE, but for PVP it remains to be seen how it will play out. One thing is certain; Zos is shaking things up for sure.

    Idk if someone has touched on this yet, but a big pain point of pvp for CP and non CP is proc sets.

    Well now that the power of our characters has shifted from being extremely high % based multipliers to flat values, we're going to see our actual abilities buffed while proc sets nerfed. Think about it.. you have bonuses like 23% direct damage, 20% dot damage and 11% elemental damage shifting to 4k stamina, 1k weapon damage, etc. The multipliers are still available, but they're much weaker and you need to waste 3/4 slots for 10% single target, aoe and dot.

    So there is an obvious shift of power there going from stats that only apply to our character vs previous bonuses that applied to everything like sets. It's pretty genious of them.
    @MashmalloMan
    Yeah I had been considering this as well, but the more I think about I become a bit less sure.

    The issue is that the proc base build also gains the flat stats which increase that builds skills by the same amount, so assuming the skills are being used the end result is the same.

    Example using some totally fictional numbers:
    Consider two versions of a build, with the difference being that one uses proc sets and the other uses pure stat sets. Everything else is the same in terms buffs and skills, burst combo etc.

    Let’s say that prior to this update that the proc version does a total of 10k dps from procs plus skills, let’s say 5k from procs and 5k from skills. And let’s say somehow the stat based version manages the say 10k dps (by somehow having double the stats) but it’s obviously all from skills. (While these aren’t necessarily realistic numbers I’m just trying to illustrate a point)

    So, now with the cp % modifiers gone let’s say that’s a 20% reduction. This applies to both versions, so the proc version is now 8k dps (4K from each of procs and skills) and likewise the skills version also drops to 8k. Then apply the new flat buffs. Say this is enough to add 2k to the stat version, so it goes from 8k back to 10k dps. However, the proc version also gets this, so it now has 6k from skills and 4K from procs and gets back to the same 10k.

    So sure, the proportion of proc damage has reduced, but the two build’s output are still the same as each other like they were at the start. The proc version hasn’t got comparatively weaker.

    The only way a stat based build can benefit more from the flat buffs is if they have some multiplicative factors with those flat buffs the proc build doesn’t. Unfortunately the most likely source of this would be crit, which is often invalidated by malacath anyway and even if not is getting nerfed this update so becomes less desirable in general.

    Obviously though if someone isn’t using skills though and relying 100% on proc damage to them they will be worse off as they won’t benefit from the flat buffs. Also a different story in nocp.

    All that said though, really, I don’t know. There’s so many Things being turned on their head this update.

    [edit: just realised this is somewhat off topic to the thread, apologies]

    Didn't see your response til after i posted earlier. You hit the nail on the head. The stat increases is not exclusive to just stat build players, but all players. So max stat players got a boost for sure, but proc players also got the stat increases too, which may open up other options to enhance their playstyle (supplement procs with multiple dots). First we have to see how Zos adjust these PTS changes, then we have to see how the final patch translates to the general playerbase.
  • sneakymitchell
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    At least you got fire resistance. Eh maybe more higher stats should or would please those dark elf users.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • colossalvoids
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    I don't really see a problem as a dark elf main, it's still best race to swap from mag to stam and back, not that I saw it coming other races made similar but see no harm there at all. Pretty sure it's not last race changes this year.
  • Olupajmibanan
    Olupajmibanan
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    Dark Elf is the new stamina bis. With base HP increased and Orcs stamina lowered 1000, there is no competitor to Dunmer.
  • GrimTheReaper45
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    ThePainGuy wrote: »
    ThePainGuy wrote: »
    Dark elves are in a good place. They offer offensive playstyles in both mag and stam department. Certainly adding 258 weapon damage to high elves and 258 magic damage to orcs have changed things up a bit to offer more options (especially in off meta department). However, at this point : Zos might as well make the stam and mag dark elves gain 2000 (up from 1910). 1910 is such a random number and the 90 difference between dark elves and high elves is pretty much negligible.

    But overall: i won't criticize Zos for offering more options to the playerbase (there are many players who like to have orc magicka users and high elf stam playstyle).

    They're better in pvp now. It's not actually off-meta. I would love for my Altmer to get almost 2k stam for sprinting, dodging and breaking free.

    High elves passive that give resources to their "off stat" whenever you use any ability is pretty much similar to dark elves getting flat resources in both mag and stam. If you have a mag high elf you regen stam and if you have stam high elf you regen mag. 625 every 6 six seconds comes to around 208 recovery. I play both races on live and i have tested them on PTS. With the massive stat inflation given to you via Zos making base characters have 16K health and 12k mag and stam plus the mag and stam you can get via the new CP 2.0, the races play similarly. In addition the changes to major/minor intellect and endurance has also narrowed the gap between high elf and dark elf. Thats why i said Zos giving 2000 to dark elves (as opposed to 1910) is negligible for dark elves vs high elves when playing a pure mag setup.

    Now true hybrid setup is a different story...

    I remember saying this the first time classes got changed but it really depends on how you use your stam bar. if its a short fight you are better off with dark elf. Longer fight favors highelf. Also if you tend to need a couple of rolldodge/blocks darkelf also wins, if there more spread out in the fight highelf is better.

    Another big thing is the resistance to fire. Both have similar mag pools and spell damage but fire is the most common type of damage in the game which ends up being a big plus to dark elf
    Edited by GrimTheReaper45 on February 7, 2021 8:03AM
  • Septimus_Magna
    Septimus_Magna
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    Tsukiino wrote: »
    Yeah but now you can get an Orc mage and an Altmer assassin.

    Yay for diversity right?

    I dont get that change, sure there are strong orc mages or altmer spellswords in the lore but that doesnt mean on average they will be as strong with both physical and magical attacks. How can they explain that redguards are less skilled in physical combat than mage race #1 the altmer?

    A minor spell damage buff for orcs and a minor weapon damage buff for altmer would make more sense.
    Redguards definitely deserve a weapon damage buff and maybe a slight resistance buff as well.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • kojou
    kojou
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    Imagine a game where "Spell Damage" and "Weapon Damage" are just "Damage" and then take another look at the passives.

    Dark Elf is fine.
    Playing since beta...
  • ealdwin
    ealdwin
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    kojou wrote: »
    Imagine a game where "Spell Damage" and "Weapon Damage" are just "Damage" and then take another look at the passives.

    Dark Elf is fine.

    Or, better yet, imagine a game which had skill trees based on those from previous TES games so that racial passives could be more about providing bonuses to a variety of those skill lines in accordance with lore, rather than determining efficiency in adhering to a mag-stam dichotomy.
  • Rex-Umbra
    Rex-Umbra
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    Weird might as well give every race both recoveries and resources
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • WrathOfInnos
    WrathOfInnos
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    Dark Elf is looking like the best Stamina race now, and arguably the best for Magicka as well (0.1% DPS difference from Altmer, while taking about 9-12% less damage from fire). The hybridization of Orc and Altmer doesn’t affect anything because Altmer does have 2k max stam and Orc doesn’t have 2k max mag.
  • KuroyukiESO
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    The main selling point of dunmer was the hybridization of their damage racial passive. Allowing them to get weapon and magicka damage. But with both orc (old best stam) and altmer( old best mag) getting both spell and weapon damage... it makes dunmer absolutely a lesser race now. Especially without fire immunity. They'll be regulated to bottom of the barrel below the bosmer.

    No, their selling point was never the weapon/spell damage. Anyone that was actually trying to play a hybrid was using sets that buffed both, and probably pelinals on top of that making them equal.

    The real selling point of Dark Elf was the boosted stam and mag pools. Dark elf still has one of the HIGHEST stam pools in the game behind select few, making it valuable. They also retain the best passives for someone who want's to hybridize because of the of the fact they get both resorces. Sure, orcs have spell damage now and high elves have weapon damage now, but they still only excel in one resource.

    Other than that, they had immunity to burning, which was great against a very small handful of specs. Now they just have more fire resistance. Not a big deal there.

    The truth about Dark Elf is that they were never the best at anything (except back when they had fire damage for the mag dks), and they won't be. They have always been a sub optimal choice and they these changes will not affect their standing in the slightest. Hell, if it did, I imagine they would actually go UP on people's lists rather than down.
    XboxNA/ PS4 NA/ PC NATemplar and DK all day babyI make YouTube videos: https://youtube.com/kingkurotv
  • kojou
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    ealdwin wrote: »
    kojou wrote: »
    Imagine a game where "Spell Damage" and "Weapon Damage" are just "Damage" and then take another look at the passives.

    Dark Elf is fine.

    Or, better yet, imagine a game which had skill trees based on those from previous TES games so that racial passives could be more about providing bonuses to a variety of those skill lines in accordance with lore, rather than determining efficiency in adhering to a mag-stam dichotomy.

    If that would mean Dark Elves would get additional fire damage back then sign me up. :smile:

    Playing since beta...
  • VoidCommander
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    You do realize that dark elves are now better damage classes for stam than orcs right?

    And now the only difference between dark elf and high elf for magicka damage is 60 max magicka (basically nothing) and the high elf’s minor sustain boost.

    Dark elves are going to be the most meta race to play for anyone who likes being able to switch from stamina focus to magicka focus without needing blow $30 worth of crowns.
  • stefj68
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    dark elfs are fines... i won't race change any of mines... argonians its another story!
  • QuebraRegra
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    The main selling point of dunmer was the hybridization of their damage racial passive. Allowing them to get weapon and magicka damage. But with both orc (old best stam) and altmer( old best mag) getting both spell and weapon damage... it makes dunmer absolutely a lesser race now. Especially without fire immunity. They'll be regulated to bottom of the barrel below the bosmer.

    below the Bosmer? wow that's hard to accomplish *weeps in nerf history*
  • QuebraRegra
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    ealdwin wrote: »
    Sorry, I fail to see the point how more options for hybrids is a bad thing. They aren’t meta or pushing leaderboards in any content. The differences between any race right now as far as hybrid damage is concerned isn’t monumental. Maybe you’re right, and Dunmer won’t be THE goto hybrid race anymore. And? I’m legitimately asking, because to me, hybrid is a purely optional playstyle that can be on any race I want. The goal of hybrids is rarely about min-maxing leaderboards but about player choice. So why are more options a bad thing as far as Dunmer are concerned?

    I'd like to know more... Where are hybrids in the new changes overall? Dark Elves seemed like a good choice, with some kinda Pelenial gear mix? Thinking about an old NB alt I have....
  • JobooAGS
    JobooAGS
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    The main selling point of dunmer was the hybridization of their damage racial passive. Allowing them to get weapon and magicka damage. But with both orc (old best stam) and altmer( old best mag) getting both spell and weapon damage... it makes dunmer absolutely a lesser race now. Especially without fire immunity. They'll be regulated to bottom of the barrel below the bosmer.

    below the Bosmer? wow that's hard to accomplish *weeps in nerf history*

    Have you seen redguard?

    PS dunmer may actually be bis for damage now you can’t be farther from the bottom
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