Is the Red Diamond passive performing better now? Are Imperials getting better at any role? They haven't been very popular since launch bc of how generalist they are, and people have only been choosing them for RP reasons.
IntenseRenegader wrote: »Is the Red Diamond passive performing better now? Are Imperials getting better at any role? They haven't been very popular since launch bc of how generalist they are, and people have only been choosing them for RP reasons.
dont worry, just as the paid classes (necro, warden) are meta, the new best Race will be the one u need to pay for. thats right! imprerial.
With the Nerf to Nord and Orc and Bosmer, the by far most attractive race seems to be Imperial. 6% less:
Ultimate cost
Stamina Cost
Magicka Cost
Dodge roll cost
block cost
will be very good especially considering Imperial will also give 2K health, as well as 2k Stam.
the second option would be Dark elf, which will also be a solid option
IntenseRenegader wrote: »Is the Red Diamond passive performing better now? Are Imperials getting better at any role? They haven't been very popular since launch bc of how generalist they are, and people have only been choosing them for RP reasons.
dont worry, just as the paid classes (necro, warden) are meta, the new best Race will be the one u need to pay for. thats right! imprerial.
With the Nerf to Nord and Orc and Bosmer, the by far most attractive race seems to be Imperial. 6% less:
Ultimate cost
Stamina Cost
Magicka Cost
Dodge roll cost
block cost
will be very good especially considering Imperial will also give 2K health, as well as 2k Stam.
the second option would be Dark elf, which will also be a solid option
2k max health is no longer a very useful stat since the base health is now a whopping 16k with 2 red CP options to raise it another 2.8k. That means with no gear and no food, everyone can have 18.8k max health.
This means everyone can run lavafoot if they want, making that cost reduction a lot less impactful.
Well yeah but the 6% reduction is useful for other things too, such as tanking or sneaking, not just rotations
Is the Red Diamond passive performing better now? Are Imperials getting better at any role? They haven't been very popular since launch bc of how generalist they are, and people have only been choosing them for RP reasons.

honey_badger82 wrote: »There is nothing you can do in 5 seconds that will get you a greater return than what the current red diamond gives you.
honey_badger82 wrote: »There is nothing you can do in 5 seconds that will get you a greater return than what the current red diamond gives you.
The reason I disagree with this quote is https://eso-skillbook.com/skill/consuming-trap
IntenseRenegader wrote: »Is the Red Diamond passive performing better now? Are Imperials getting better at any role? They haven't been very popular since launch bc of how generalist they are, and people have only been choosing them for RP reasons.
dont worry, just as the paid classes (necro, warden) are meta, the new best Race will be the one u need to pay for. thats right! imprerial.
With the Nerf to Nord and Orc and Bosmer, the by far most attractive race seems to be Imperial. 6% less:
Ultimate cost
Stamina Cost
Magicka Cost
Dodge roll cost
block cost
will be very good especially considering Imperial will also give 2K health, as well as 2k Stam.
the second option would be Dark elf, which will also be a solid option
You're literally the first person I've ever seen claim imperial is the "best Race".
2k max health is no longer a very useful stat since the base health is now a whopping 16k with 2 red CP options to raise it another 2.8k. That means with no gear and no food, everyone can have 18.8k max health.
This means everyone can run lavafoot if they want, making that cost reduction a lot less impactful.
Weapon damage is widely recognised as more important than max stamina, which means orcs and dunmer are still better on raw power with both max stam and weapon damage stats.
I'm not saying imperials aren't good, you can build around their advantages, but this "PTW race!" is a special kind of ZoS hating.
StarOfElyon wrote: »I really does seem like if a race doesn't have damage or damage mitigation they're the worst race ever.
honey_badger82 wrote: »BTW, for all those claiming that Red Diamonds cost reduction scales with EVERYTHING that's cost resources.... it does not. It only reduces activated abilities you can slot on your skill bars not sprint, break free, dodge roll or block. Unless the character building website is not working correctly, it states only new CP is off then I see no changes in cost to the above mentioned abilities. After CP adjustments block costs about 1040 with or without Red Diamond being purchased.
To me this is just further evidence that an additional 3% is a nerf not a buff.
honey_badger82 wrote: »BTW, for all those claiming that Red Diamonds cost reduction scales with EVERYTHING that's cost resources.... it does not. It only reduces activated abilities you can slot on your skill bars not sprint, break free, dodge roll or block. Unless the character building website is not working correctly, it states only new CP is off then I see no changes in cost to the above mentioned abilities. After CP adjustments block costs about 1040 with or without Red Diamond being purchased.
To me this is just further evidence that an additional 3% is a nerf not a buff.
StarOfElyon wrote: »I really does seem like if a race doesn't have damage or damage mitigation they're the worst race ever.
Yep. And why is that? Because we don't have Mega New Moon Acolyte with larger reward and even larger penalty that nobody except sustain races can sustain on.
It doesn't need an actual set for that. It would be enough if there was some way to reinvest extra sustain into damage, for example a CP or mythic that lowers your sustain for more damage. It needs to be carefully tuned so no nonsustain race can abuse it, so it would have to be balanced around trial situations and the sustain there. But unlike the Morrowind patch, it needs to be 100% optional too.
In PvP it's a different story. More sustain means being able to stay in a fight longer, especially when it comes to stamina sustain due to breakfree and rolldodge.
honey_badger82 wrote: »I did say the character building website may be off. I ran a test with my Nord warden: 30750 stamina took 68 seconds to burn through while running for a total of 452 stamina a second.
My Imperial warden: 31498 stamina took 73 seconds to burn through while running for a total of 431 stamina a second. Both have 5pcs medium and 2 heavy for armor, same passives and -9% to sprint. So yes it does seem to apply to them, I was wrong.
Racial passives must scale earlier in reductions as 13 is 3% of 452 not 21. However with that said it's still just 105 less over 5 seconds and I have more return than that already with netch and with rune focus so the savings of 105 to one resource over 5 seconds when I dont really need it (not a pvp player) does not = 333 to all resources when I DO need it.
So going off 1040 for block an extra 3% saves me approximately 350 stamina over 5 seconds (10x blocks) but once again to one resource. No health return and no magicka return. Since block only stops 78% of damage I am losing health I would like to get back any way I can and I use magicka for support abilities I will not see a return on. From what I have seen the new champion system will not offset this as all the resource return abilities must be slotted and there are other slotable abilities that are more crucial.
With the changes you are literally picking up a penny off the ground 1 a second for one resource while the old one gives us a nickle for all 3 once every 5. When out of combat the only thing you save on is sprint and to me a sprint reduction at all times is not worth what is lost. All of the others, break free, roll dodge and block are done in combat and not all done at once. I would have to roll dodge over 3 times back to back to get the same return but for the millionth time to just one resource.