'900-1200 cp is all you need to be competitive'? Do you play competitive game modes? I'd love to see you with 900cp dueling the same builds with 2900cp, or make a trial group full of 810s and another group with 2900s and we can see who times HMs on the leaderboard.Why does everyone think they need 3000cp? This is why we have so many people in this game who don't know how to play. They grind mindlessly to reach 810 and then do barely 10k dps in dungeons. Just learn to play and enjoy, around 900-1200cp is all you need to be competitive with the new system. Beyond that it's just convenience and maybe 2-3k dps gain. Everyone wants to max out quick so they can complain again that theres no progression. Lmao
270 red points (810 cp)
1400 Max HP (slotted)
15% longer CC-immunity (slotted)
10% dmg reduction while immune to CC (slotted)
1 free Break Free every 21 seconds (slotted)
480 Stam reduction for Roll Dodge
110 Stam reduction of Break Free
790 red points (2370 cp) includes ^ ALL of the above PLUS passive:
+ 400 Stam reduction of Break Free extra
+ 25% reduction of Elemental effects on you
+ 1400 HP
+ 3 meter Stealth detection
+ 10% faster Sprint
+ 100 Stam reduction of Sprint
+ 100 Stam reduction of Block
+ 600 bonus damage to Bash
+ 20% more damage Blocked
In the blue tree, they can continue earning no-slotting-needed passives up to 2900cp, such as 15% extra healing, 5% extra healing taken and 5% less damage taken, 1750 offensive penetration, etc.on top of the general damage perks that a 810cp player can get. And that's not even counting the fact that even higher cp players will have all useful slottable perks maxed out and ready to go, so they can switch from their AoE setup to their ST setup on the fly, without any restriction like CP respec costs. This will only make good players more BiS and noobs less good (CP 1.0. required them to pick good perks once; CP 2.0 would require them to pick good perks, and keep changing them appropriately for every situation).
So yeah, while in CP 1.0 a player with 810cp was absolutely 100% competitive with 810cp or even 3000cp players, in CP 2.0, the new bar for being on par is around 2900cp. Also, I'm pretty tired of the 'you don't need to' argument. Sure, nothing is technically required. You're not forced to play the game, you don't have to win, and noobs don't have to not get kicked from every group content. MMOs don't revolve around what's technically required, it's about what's relatively expected.
How would you know where the majority of playerbase is? When you see all those 810cp players, you can't see how many extra CP points people have above 810. Here's a poll for example (which is only forum posters not the whole playerbase, but ESO doesn't publish CP data and at least that poll is sure better than assuming most players are at but not above 810).And how many cp3000 people you expect to see right after patch drops? You sound like everyone is going to run around Cyro with 3000cp lol. Do you realize it will take years to grind that. If someone is even crazy enough and got nothing better to do. So yeah, you will be competitive at 810 because that's where majority of playerbase is atm.'900-1200 cp is all you need to be competitive'? Do you play competitive game modes? I'd love to see you with 900cp dueling the same builds with 2900cp, or make a trial group full of 810s and another group with 2900s and we can see who times HMs on the leaderboard.Why does everyone think they need 3000cp? This is why we have so many people in this game who don't know how to play. They grind mindlessly to reach 810 and then do barely 10k dps in dungeons. Just learn to play and enjoy, around 900-1200cp is all you need to be competitive with the new system. Beyond that it's just convenience and maybe 2-3k dps gain. Everyone wants to max out quick so they can complain again that theres no progression. Lmao
270 red points (810 cp)
1400 Max HP (slotted)
15% longer CC-immunity (slotted)
10% dmg reduction while immune to CC (slotted)
1 free Break Free every 21 seconds (slotted)
480 Stam reduction for Roll Dodge
110 Stam reduction of Break Free
790 red points (2370 cp) includes ^ ALL of the above PLUS passive:
+ 400 Stam reduction of Break Free extra
+ 25% reduction of Elemental effects on you
+ 1400 HP
+ 3 meter Stealth detection
+ 10% faster Sprint
+ 100 Stam reduction of Sprint
+ 100 Stam reduction of Block
+ 600 bonus damage to Bash
+ 20% more damage Blocked
In the blue tree, they can continue earning no-slotting-needed passives up to 2900cp, such as 15% extra healing, 5% extra healing taken and 5% less damage taken, 1750 offensive penetration, etc.on top of the general damage perks that a 810cp player can get. And that's not even counting the fact that even higher cp players will have all useful slottable perks maxed out and ready to go, so they can switch from their AoE setup to their ST setup on the fly, without any restriction like CP respec costs. This will only make good players more BiS and noobs less good (CP 1.0. required them to pick good perks once; CP 2.0 would require them to pick good perks, and keep changing them appropriately for every situation).
So yeah, while in CP 1.0 a player with 810cp was absolutely 100% competitive with 810cp or even 3000cp players, in CP 2.0, the new bar for being on par is around 2900cp. Also, I'm pretty tired of the 'you don't need to' argument. Sure, nothing is technically required. You're not forced to play the game, you don't have to win, and noobs don't have to not get kicked from every group content. MMOs don't revolve around what's technically required, it's about what's relatively expected.
How would you know where the majority of playerbase is? When you see all those 810cp players, you can't see how many extra CP points people have above 810.
That's actually what the poll I linked said. Most players answered around 1200cp. So not 810 at all as others claimed which was my point. Of course, it would be nice if ESO had public statistics like other games. Neither AddOn data nor forum polls are an accurate full picture but they sure are better than just assuming that most people are 810.You actually can see, some addons group list showing you the real cp of the players above 810 in your group. And from my experience most of the players doing endgame vet dlc hm trials are between 1000-1300 cp.How would you know where the majority of playerbase is? When you see all those 810cp players, you can't see how many extra CP points people have above 810.
'900-1200 cp is all you need to be competitive'? Do you play competitive game modes? I'd love to see you with 900cp dueling the same builds with 2900cp, or make a trial group full of 810s and another group with 2900s and we can see who times HMs on the leaderboard.Why does everyone think they need 3000cp? This is why we have so many people in this game who don't know how to play. They grind mindlessly to reach 810 and then do barely 10k dps in dungeons. Just learn to play and enjoy, around 900-1200cp is all you need to be competitive with the new system. Beyond that it's just convenience and maybe 2-3k dps gain. Everyone wants to max out quick so they can complain again that theres no progression. Lmao
270 red points (810 cp)
1400 Max HP (slotted)
15% longer CC-immunity (slotted)
10% dmg reduction while immune to CC (slotted)
1 free Break Free every 21 seconds (slotted)
480 Stam reduction for Roll Dodge
110 Stam reduction of Break Free
790 red points (2370 cp) includes ^ ALL of the above PLUS passive:
+ 400 Stam reduction of Break Free extra
+ 25% reduction of Elemental effects on you
+ 1400 HP
+ 3 meter Stealth detection
+ 10% faster Sprint
+ 100 Stam reduction of Sprint
+ 100 Stam reduction of Block
+ 600 bonus damage to Bash
+ 20% more damage Blocked
In the blue tree, they can continue earning no-slotting-needed passives up to 2900cp, such as 15% extra healing, 5% extra healing taken and 5% less damage taken, 1750 offensive penetration, etc.on top of the general damage perks that a 810cp player can get. And that's not even counting the fact that even higher cp players will have all useful slottable perks maxed out and ready to go, so they can switch from their AoE setup to their ST setup on the fly, without any restriction like CP respec costs. This will only make good players more BiS and noobs less good (CP 1.0. required them to pick good perks once; CP 2.0 would require them to pick good perks, and keep changing them appropriately for every situation).
So yeah, while in CP 1.0 a player with 810cp was absolutely 100% competitive with 810cp or even 3000cp players, in CP 2.0, the new bar for being on par is around 2900cp. Also, I'm pretty tired of the 'you don't need to' argument. Sure, nothing is technically required. You're not forced to play the game, you don't have to win, and noobs don't have to not get kicked from every group content. MMOs don't revolve around what's technically required, it's about what's relatively expected.
And how many cp3000 people you expect to see right after patch drops? You sound like everyone is going to run around Cyro with 3000cp lol. Do you realize it will take years to grind that. If someone is even crazy enough and got nothing better to do. So yeah, you will be competitive at 810 because that's where majority of playerbase is atm.
Why does everyone think they need 3000cp? This is why we have so many people in this game who don't know how to play. They grind mindlessly to reach 810 and then do barely 10k dps in dungeons. Just learn to play and enjoy, around 900-1200cp is all you need to be competitive with the new system. Beyond that it's just convenience and maybe 2-3k dps gain.
Everyone wants to max out quick so they can complain again that theres no progression. Lmao
Why does everyone think they need 3000cp? This is why we have so many people in this game who don't know how to play. They grind mindlessly to reach 810 and then do barely 10k dps in dungeons. Just learn to play and enjoy, around 900-1200cp is all you need to be competitive with the new system. Beyond that it's just convenience and maybe 2-3k dps gain.
Everyone wants to max out quick so they can complain again that theres no progression. Lmao
There is a saying that a man will eat the food that is on his plate. If you give him a little he will eat it, but if you give him a lot he will also try to eat it all. Raise the effective CP from 810 to max 3,600 and everyone's goals will immediately shoot up to the highest checkpoint.
Well that's some nice ideas... But unfortunately that's never gonna happen. Just imagine how long it took ZoS to create the CP 2.0. They won't throw away all the work they have done (I certainly wouldn't) and in that delay a revamp for another 6 months...
Oreyn_Bearclaw wrote: »Thorough and well-reasoned. You seemed to touch on most of my primary concerns with CP 2.0.
My biggest concern is that vertical progression ended at CP 810 and has been that way for years. Now vertical progression ends closer to 3000, estimates vary, but the number is higher than we were lead to believe. They need to bring that number down (or increase the CP cap on a defined schedule over the next year or two). Not saying it needs to be at 810, but it needs to be in the neighborhood. No issues with grinding even a few hundred CP if they can be obtained at a reasonable rate, but a few thousand? I would sooner uninstall.
Oreyn_Bearclaw wrote: »Thorough and well-reasoned. You seemed to touch on most of my primary concerns with CP 2.0.
My biggest concern is that vertical progression ended at CP 810 and has been that way for years. Now vertical progression ends closer to 3000, estimates vary, but the number is higher than we were lead to believe. They need to bring that number down (or increase the CP cap on a defined schedule over the next year or two). Not saying it needs to be at 810, but it needs to be in the neighborhood. No issues with grinding even a few hundred CP if they can be obtained at a reasonable rate, but a few thousand? I would sooner uninstall.
They could bring it down to around 900 CP max where the Vertical Progression ends. While I would prefer that the system is redone with little to no Vertical Progression (instead focusing on expanding on opening up options for different builds, ie. Horizontal Progression), bringing it to 900 wouldn't be a (if I'm judging correctly) horrible decision. That at least wouldn't put it too far from the realm of reasonable reach. It would also mean 75% of CP could be focused on Horizontal Progression, and opening up options for different ways to build out a character to create a build that works for the player. At some point I want to be able to stop grinding for "power" and start asking "what is possible to do with this character".
Which part of 'reduce everything by a tenth and adjust xp gain accordingly' wasn't clear to you?Horrible suggestions, the worst being CP 360.
All this recommendation does is tell players with more than a year into the game to leave, this makes the game a new player only experience, pointless to anyone who invests real time and effort into an MMO
Horrible suggestions, the worst being CP 360.
All this recommendation does is tell players with more than a year into the game to leave, this makes the game a new player only experience, pointless to anyone who invests real time and effort into an MMO