B0SSzombie wrote: »Funny how the only reason PVP players would want to keep PVE content in Cyrodiil is so they have players to prey on, and not to actually have legitimate PVP engagements with.
B0SSzombie wrote: »Funny how the only reason PVP players would want to keep PVE content in Cyrodiil is so they have players to prey on, and not to actually have legitimate PVP engagements with.
B0SSzombie wrote: »Funny how the only reason PVP players would want to keep PVE content in Cyrodiil is so they have players to prey on, and not to actually have legitimate PVP engagements with.
I think I have a solution that will make everybody happy.
Get rid of all events.
B0SSzombie wrote: »Funny how the only reason PVP players would want to keep PVE content in Cyrodiil is so they have players to prey on, and not to actually have legitimate PVP engagements with.
Give us a PvP everywhere except cyrodiil then.
B0SSzombie wrote: »Funny how the only reason PVP players would want to keep PVE content in Cyrodiil is so they have players to prey on, and not to actually have legitimate PVP engagements with.
Trust me when I say this, but you're not missing out on much when it comes to PVE in Cyrodiil. The quests might have a twist or two, like the one where you're delivering the news a woman is pregnant to her lover, but they're just basic go from point A to point B. There is no overarching story like the Imperial City has.
The simplest fix would be to leave current PVP IC as it is and create casual version to players seeking less intense and oppressive version of IC THAT wont be spoiled by other players with someone powerless to do anything.
A game is a challenge. Zos unites very well (with the ever possibility of improvement) both pve and pvp aspects in their game, and people who complain about it simply fail to see the bigger picture. These differences between pve and pvp are made and supported by people - they should not exist in a game, and a true lover of it will eventually try all. Failure should only make one wonder how to be better at it ( you are ganked? Crouch more/ you need that super hard trial boss? learn its mechanics and appreciate those who will join you - etc etc) - while simply enjoying the beautiful imagery ALL game provides. In short, less negativity and more work is the way.
My main issue remains. Why? Why bother? If the only story in the game was the war, I'd have never looked at the game in the first place. Killing/getting killed over and over is pointless. No matter how many times I get killed, no matter how many players I kill, nothing game related will change. The only reason to bother with PvP is to be better than other players. Personally, me only, I don't care. Your character can kill mine by blinking in her general direction. Congrats on your build and your skill. I have no burning need to "gitgud" and kill you for revenge. Without competition as a motivating factor, why should I be trying to kill you?
There is competition. You seem utterly annoyed by the idea of "being killed" - that IS the competition - what can you do to avoid that? How can you better if not your built at least the way you move about the world ?( I already gave you a hint there - as a pve player myself with dips into pvp). As for reasons to pvp game wise? There are plenty of rewards to gain from it - from armours to emotes and polymoprhs (for them pure visuals and rp), not to mention the team effort rewarding of a whole alliance. If anything pve lacks the kind of unity pvp has - so really your point is not valid, but merely denoting both lack of knowledge as well as unwillingness to research. It is a challenge and a beautiful one at that. And I like how taking a shard in Cyro is way harder than in pve - it's how it should be - tis war after all, why should we be allowed to wonder like a little flower in the breeze without a care in the world in war-land? THAT is what makes no sense. And if your story-wise character cannot stand war, don't go there ( As an rp-er also I only sport one char of my 5 full story built in there). But there are stories and challenges and beauty everywhere - so long as you WISH to see them. As for the unfairness of it all? Well isn't there a saying that goes - "everything is permitted in love and war?" - would much rather admire that constant level of uncertainty vs the secure and predictable ( also needed) state of pve. Both are important, and both should be treated with equal seriosity. Undermining one over another is just - being lazy. And this comes from a person much like yourself - killed more times then one can count in pvp, for the mere attempt of doing pve achievements in there ( Skyshards, fishing, pve quests) - but I laughed and tried harder and it never occurred to me this is an issue. Once more - tis war - land! And now I wish to learn and understand it more - because it is an aspect of the game I love - and cannot but recommend it further. So to finish your points - while it is not the main story of the game it is A story - and if you were a true lover of such, you would know that EVERYTHING can be made into a story - and I dare say pvp rewarded me with quite a few! (not from pve quests) !
Araneae6537 wrote: »did some actual PvP with a guild group, and started to enjoy it!
A game is a challenge. Zos unites very well (with the ever possibility of improvement) both pve and pvp aspects in their game, and people who complain about it simply fail to see the bigger picture. These differences between pve and pvp are made and supported by people - they should not exist in a game, and a true lover of it will eventually try all. Failure should only make one wonder how to be better at it ( you are ganked? Crouch more/ you need that super hard trial boss? learn its mechanics and appreciate those who will join you - etc etc) - while simply enjoying the beautiful imagery ALL game provides. In short, less negativity and more work is the way.
My main issue remains. Why? Why bother? If the only story in the game was the war, I'd have never looked at the game in the first place. Killing/getting killed over and over is pointless. No matter how many times I get killed, no matter how many players I kill, nothing game related will change. The only reason to bother with PvP is to be better than other players. Personally, me only, I don't care. Your character can kill mine by blinking in her general direction. Congrats on your build and your skill. I have no burning need to "gitgud" and kill you for revenge. Without competition as a motivating factor, why should I be trying to kill you?
There is competition. You seem utterly annoyed by the idea of "being killed" - that IS the competition - what can you do to avoid that? How can you better if not your built at least the way you move about the world ?( I already gave you a hint there - as a pve player myself with dips into pvp). As for reasons to pvp game wise? There are plenty of rewards to gain from it - from armours to emotes and polymoprhs (for them pure visuals and rp), not to mention the team effort rewarding of a whole alliance. If anything pve lacks the kind of unity pvp has - so really your point is not valid, but merely denoting both lack of knowledge as well as unwillingness to research. It is a challenge and a beautiful one at that. And I like how taking a shard in Cyro is way harder than in pve - it's how it should be - tis war after all, why should we be allowed to wonder like a little flower in the breeze without a care in the world in war-land? THAT is what makes no sense. And if your story-wise character cannot stand war, don't go there ( As an rp-er also I only sport one char of my 5 full story built in there). But there are stories and challenges and beauty everywhere - so long as you WISH to see them. As for the unfairness of it all? Well isn't there a saying that goes - "everything is permitted in love and war?" - would much rather admire that constant level of uncertainty vs the secure and predictable ( also needed) state of pve. Both are important, and both should be treated with equal seriosity. Undermining one over another is just - being lazy. And this comes from a person much like yourself - killed more times then one can count in pvp, for the mere attempt of doing pve achievements in there ( Skyshards, fishing, pve quests) - but I laughed and tried harder and it never occurred to me this is an issue. Once more - tis war - land! And now I wish to learn and understand it more - because it is an aspect of the game I love - and cannot but recommend it further. So to finish your points - while it is not the main story of the game it is A story - and if you were a true lover of such, you would know that EVERYTHING can be made into a story - and I dare say pvp rewarded me with quite a few! (not from pve quests) !
um...no. I am annoyed by being killed because it takes time away from playing. Having to respawn multiple times because someone's idea of fun is killing a player who isn't fighting back wastes playing time. I use crafted armor because I pve, so armor doesn't matter for me. I don't see the point of emotes, either. my personal opinion is that many of them look absolutely ridiculous. Ditto the polymorphs. That is my personal opinion only, no judgment on anyone who uses them, that is their concept of character. I've not managed to make a character that is interested in the war. It truly does not matter who is on the Ruby Throne. Their lives go on no matter who is in charge; none of the possible "winners" is actually suited to rule. The best that can be hoped is that the Skald King gets it; Ebonheart wants independence from the corrupt Empire. I do understand; I did do research; I just don't care who wins. There may be pvpers who want fair fights but I haven't met any on the few occasions I've gone to Cyrodiil. The "beautiful challenge" is somewhat dimmed by the fact that the times I did go to Cyrodiil to craft gear for a guildmate, the attacker waited until after I finished fights with npcs so my resources were low, then send wonderful whispers about what my Mom said and did last night, insults, and all the happy trash-talk because I didn't fight back. Guess I have unrealistic expectations of civil behavior from competitive people. I'm glad you found stories in pvp. I found a few interesting creative words I didn't know, suggestions for sexual positions that would be impossible, and an even firmer conviction that I will never understand the mindset of people who have to "win" and get pleasure out of annoying and insulting others. I think the best idea ZOS has come up with was the attunable crafting stations. Now I don't have to go to "war-land" anymore.
cyberjanet wrote: »Araneae6537 wrote: »did some actual PvP with a guild group, and started to enjoy it!
If you think about it, PvP is a group activity just like a trial. You wouldn't solo a trial, you would get so ganked by the NPC characters you'd never do a trial again. Solo PvP is really not for beginners, but for people with enough experience to solo it. Just like dungeons are soloable by someone with plenty of experience.
It's very hard to get a group in Cyrodiil, people start LFG and never get invited, and keep repeating. It is possible to tag alongside a group and get some of the benefits of group play if you can read the map accurately, or if there is some leadership in guild chat, which you can't do in a dungeon or trial.
We had a guild group of mainly beginners going into IC, led by an experienced PvPer, and we all had a great time.

The simplest fix would be to leave current PVP IC as it is and create casual version to players seeking less intense and oppressive version of IC THAT wont be spoiled by other players with someone powerless to do anything.
I literally care not what interner warriors will say i wont come there and end frustrated or being swarmed constantly interrupted plus that monster re-spawn rate in IC insanely fast.
There are two complaints i have with ESO currently, Cyrodirl overhaul , Crown crate madness , extra:Brining back Eveli was a mistake too, of all characters you had to bring her
Cyrodil/IC is one of the most iconic regions of Dawn's Beauty and you spolied it with PvP , there is a bit redemption with Blackwood, you still have chance to create full PVE version of region and should be way way smaller as well.
Every MYM and IC it's the same thing...the forums fill with PvE rage.
This game was marketed with PvP. Cyrodiil was the end game. Trials did not exist until several weeks after launch.
HoosierPappy wrote: »The_Old_Goat wrote: »Would you like a pve battleground too while we're at it?
Could you?
That wouuld be awesome!
Every MYM and IC it's the same thing...the forums fill with PvE rage.
This game was marketed with PvP. Cyrodiil was the end game. Trials did not exist until several weeks after launch.
B0SSzombie wrote: »Funny how the only reason PVP players would want to keep PVE content in Cyrodiil is so they have players to prey on, and not to actually have legitimate PVP engagements with.
MasterSpatula wrote: »The event doesn't punish or lock out PVEers. it specifically exists to encourage PVEers to try something new. That's its point. To provide PVEers an opportunity to skip all PVP aspects defies the entire point of the event.