I'd be game for a PVE version of IC and Cyrodil...
As long as there were zero rewards. No XP, no quests, no gear, no skyshards or lorebooks. Nothing.
And as long as there were no enemies. Just a big empty zone you can run around in and do absolutely nothing in.
If you don't want to take or deal with the risks associated with the zone, you deserve none of the rewards.
I'd be game for a PVE version of IC and Cyrodil...
As long as there were zero rewards. No XP, no quests, no gear, no skyshards or lorebooks. Nothing.
And as long as there were no enemies. Just a big empty zone you can run around in and do absolutely nothing in.
If you don't want to take or deal with the risks associated with the zone, you deserve none of the rewards.
So, does that mean you want to get rid of the npcs in PvP cyrodiil too? If there shouldn't be any npcs for pvers to fight because its a PvP zone, why should the pvpers who don't want mechanical predictable fights be able to get rewards for fighting npcs? There shouldn't be any quests or objectives, just endless pointless fights between pvpers. It's a PvP zone.
TheDarkRuler wrote: »Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.
I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.
TheDarkRuler wrote: »Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.
I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.
TheDarkRuler wrote: »Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.
I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.
TheDarkRuler wrote: »Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.
I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.
After ZOS gives PvP players a vendor to buy ALL arena/trial/dlc dungeon monster sets, armor, weapons, & skins with alliance points and rank.
QuebraRegra wrote: »wow, this take me back... For the record Cyrodill is PVE.. and PVP
that said, how hard would it be to just run a separate PVE only instance? Might even be fun if there was a PVE version of alliance war, with various PVE enemies laying siege, and being beseiged... Sorta the gang warfare concept from GTA san Andreas.
A game is a challenge. Zos unites very well (with the ever possibility of improvement) both pve and pvp aspects in their game, and people who complain about it simply fail to see the bigger picture. These differences between pve and pvp are made and supported by people - they should not exist in a game, and a true lover of it will eventually try all. Failure should only make one wonder how to be better at it ( you are ganked? Crouch more/ you need that super hard trial boss? learn its mechanics and appreciate those who will join you - etc etc) - while simply enjoying the beautiful imagery ALL game provides. In short, less negativity and more work is the way.
BrownChicken wrote: »HoosierPappy wrote: »
Wait.....dont act like you dont pve too.
Would absolutely be nothing wrong with an event of non pvp in cryo.
Would absolutely be nothing wrong with an event of pvp in Craglorn either.
What are you going to fight for in Craglorn?
A game is a challenge. Zos unites very well (with the ever possibility of improvement) both pve and pvp aspects in their game, and people who complain about it simply fail to see the bigger picture. These differences between pve and pvp are made and supported by people - they should not exist in a game, and a true lover of it will eventually try all. Failure should only make one wonder how to be better at it ( you are ganked? Crouch more/ you need that super hard trial boss? learn its mechanics and appreciate those who will join you - etc etc) - while simply enjoying the beautiful imagery ALL game provides. In short, less negativity and more work is the way.
A game is a challenge. Zos unites very well (with the ever possibility of improvement) both pve and pvp aspects in their game, and people who complain about it simply fail to see the bigger picture. These differences between pve and pvp are made and supported by people - they should not exist in a game, and a true lover of it will eventually try all. Failure should only make one wonder how to be better at it ( you are ganked? Crouch more/ you need that super hard trial boss? learn its mechanics and appreciate those who will join you - etc etc) - while simply enjoying the beautiful imagery ALL game provides. In short, less negativity and more work is the way.
My main issue remains. Why? Why bother? If the only story in the game was the war, I'd have never looked at the game in the first place. Killing/getting killed over and over is pointless. No matter how many times I get killed, no matter how many players I kill, nothing game related will change. The only reason to bother with PvP is to be better than other players. Personally, me only, I don't care. Your character can kill mine by blinking in her general direction. Congrats on your build and your skill. I have no burning need to "gitgud" and kill you for revenge. Without competition as a motivating factor, why should I be trying to kill you?
Goregrinder wrote: »TheDarkRuler wrote: »Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.
I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.
Let me get this straight just to make sure I understand you 100%... you admit that PVPers HAVE to participate in a game mode they don't prefer (PVE) because the rewards they want (gear) are locked behind that content, and you are 100% ok with players being forced into game modes not of their preference right?
Buuut...
You are angry that PVErs HAVE to participate in a game mode they don't prefer (PVP) because the rewards they want (event tickets) are locked behind that content, and you are 100% NOT ok with players being forced into game modes not of their preference?
Well which is it? Are you OK with players being forced into game modes they don't prefer or AREN'T you? You can either have your cake, or you can eat your cake, not both. Or is it that you believe PVErs are a higher class than PVPers, therefore PVPers must be forced to enjoy PVE, but not the other way around?
I'm asking for my cousin's father's brother's son's roommate.
there's a diffrence between pvp and pve.
pvp is optinal, you dont have to partake in it if you dont want too
but pve is the base game mode, so it only makes sense that we'll have to take part in it.
I'm not trying to be rude, I'm just saying that there's a diffrence between going into the base game mode that's not optinal and choosing to go into a optinal game mode
A game is a challenge. Zos unites very well (with the ever possibility of improvement) both pve and pvp aspects in their game, and people who complain about it simply fail to see the bigger picture. These differences between pve and pvp are made and supported by people - they should not exist in a game, and a true lover of it will eventually try all. Failure should only make one wonder how to be better at it ( you are ganked? Crouch more/ you need that super hard trial boss? learn its mechanics and appreciate those who will join you - etc etc) - while simply enjoying the beautiful imagery ALL game provides. In short, less negativity and more work is the way.