TheDarkRuler wrote: »Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.
I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.
This.Trust me when I say this, but you're not missing out on much when it comes to PVE in Cyrodiil. The quests might have a twist or two, like the one where you're delivering the news a woman is pregnant to her lover, but they're just basic go from point A to point B. There is no overarching story like the Imperial City has.
Trust me when I say this, but you're not missing out on much when it comes to PVE in Cyrodiil. The quests might have a twist or two, like the one where you're delivering the news a woman is pregnant to her lover, but they're just basic go from point A to point B. There is no overarching story like the Imperial City has.
The_Old_Goat wrote: »Would you like a pve battleground too while we're at it?
Darkstorne wrote: »I honestly think the best move would be to axe all the PVE content from Cyrodiil's PVP map altogether, at the same time as a dedicated Cyrodiil Chapter goes live in the future. Free up space for more actual PVP players in the PVP map, help the server a bit by deleting all those thousands of mobs chilling out above ground by the dungeons PVP players don't use anyway, and keep the exterior of the dungeons for visual interest as you run across the map but just disable the doors. Recreate them in a modern PVE Cyrodiil zone with much better quality quests like PVE players are now used to. PVP Cyrodiil is already a very sparse map anyway to make room for hundreds of players battling it, so it's not like you're missing much in the way of aesthetic beauty either. The "great forest" is like an oak tree model every 100 meters
TheDarkRuler wrote: »Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.
I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.
TheDarkRuler wrote: »Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.
I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.
Murder Mayhem is a PVP event. Says so right in the title. What makes you think its a PVE event? Writs and such are for both PVE and PVPers, not exclusively one or the other. And you are not locked out, lots of PVE'er are queuing up and playing in PVP zones which is why it is taking hours for PVPers to play the limited content available to them.
We get 1 event a year, deal with it.
TheDarkRuler wrote: »
Skyshards... been trying to get my Skyshards for my Necromancers for days and I am constantly harassed and ganked when try to get those.
We get 1 event a year, deal with it.
TheDarkRuler wrote: »Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.
TheDarkRuler wrote: »Trust me when I say this, but you're not missing out on much when it comes to PVE in Cyrodiil. The quests might have a twist or two, like the one where you're delivering the news a woman is pregnant to her lover, but they're just basic go from point A to point B. There is no overarching story like the Imperial City has.
Skyshards... been trying to get my Skyshards for my Necromancers for days and I am contantly harassed and ganked when try to get those.The_Old_Goat wrote: »Would you like a pve battleground too while we're at it?
Battlegrounds doesnt have any PVE aspects, so no. And spare me your sarcasm. Its rude.Darkstorne wrote: »I honestly think the best move would be to axe all the PVE content from Cyrodiil's PVP map altogether, at the same time as a dedicated Cyrodiil Chapter goes live in the future. Free up space for more actual PVP players in the PVP map, help the server a bit by deleting all those thousands of mobs chilling out above ground by the dungeons PVP players don't use anyway, and keep the exterior of the dungeons for visual interest as you run across the map but just disable the doors. Recreate them in a modern PVE Cyrodiil zone with much better quality quests like PVE players are now used to. PVP Cyrodiil is already a very sparse map anyway to make room for hundreds of players battling it, so it's not like you're missing much in the way of aesthetic beauty either. The "great forest" is like an oak tree model every 100 meters
Would like this.
Would like an "Ambassador" token you could purchase for AP. Upon using it you will be unable to participate in any PVP content such as stealing scrolls, killing or taking damage from players etc for a few hours. I dont mind PVP at all... its just annoying when i try to get up a new character with Shards and necessities (War Horn/Barrier) with PVE Cyro Dailies and im ganked by people who know where the quests are and wait for PVP-"feeders" (see Imperial City dailies).
TheDarkRuler wrote: »Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.
I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.
Daemons_Bane wrote: »No to a PvE Cyrodiil.. the only change I would wish for, is an alternative way to get the 2 skyshards hidden in faction bases.. As a PvE player, it's quite troublesome to keep an eye on those gates all the time
I don't hate pvp and I see the need for a PVE only Cyrodiil.
In fact...I was hoping for it with the new chapter.