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Get us a PVE Cyrodiil

TheDarkRuler
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Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.

I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.
  • zvavi
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    Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.

    I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.

    i would like hell mode for all base game dungeons because i feel locked going in them for how boring and simple they are. also veteran overland content, i feel the story is locked behind anticlimactic scenes. it is not fair you are getting to enjoy the story and i dont.
  • Vevvev
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    Trust me when I say this, but you're not missing out on much when it comes to PVE in Cyrodiil. The quests might have a twist or two, like the one where you're delivering the news a woman is pregnant to her lover, but they're just basic go from point A to point B. There is no overarching story like the Imperial City has.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Eedat
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    A PvE PvP mode? Just play the other 98% of the game that is PvE lmao
  • The_Old_Goat
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    Would you like a pve battleground too while we're at it?
  • Darkstorne
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    Vevvev wrote: »
    Trust me when I say this, but you're not missing out on much when it comes to PVE in Cyrodiil. The quests might have a twist or two, like the one where you're delivering the news a woman is pregnant to her lover, but they're just basic go from point A to point B. There is no overarching story like the Imperial City has.
    This.

    I honestly think the best move would be to axe all the PVE content from Cyrodiil's PVP map altogether, at the same time as a dedicated Cyrodiil Chapter goes live in the future. Free up space for more actual PVP players in the PVP map, help the server a bit by deleting all those thousands of mobs chilling out above ground by the dungeons PVP players don't use anyway, and keep the exterior of the dungeons for visual interest as you run across the map but just disable the doors. Recreate them in a modern PVE Cyrodiil zone with much better quality quests like PVE players are now used to. PVP Cyrodiil is already a very sparse map anyway to make room for hundreds of players battling it, so it's not like you're missing much in the way of aesthetic beauty either. The "great forest" is like an oak tree model every 100 meters :tongue:

    This approach still works with the timeline design too. You can still play the original game's main quest, or Orsinium, or Morrowind, or Summerset, or Elsweyr etc, even though those events are all considered in the past now. Travelling to PVP Cyrodiil would also be like travelling to the past during the events at the peak of the Three Banners War. A newer PVE Cyrodiil Chapter could bring closure to the events of the war, or at the very least advance the story.
  • TheDarkRuler
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    Vevvev wrote: »
    Trust me when I say this, but you're not missing out on much when it comes to PVE in Cyrodiil. The quests might have a twist or two, like the one where you're delivering the news a woman is pregnant to her lover, but they're just basic go from point A to point B. There is no overarching story like the Imperial City has.

    Skyshards... been trying to get my Skyshards for my Necromancers for days and I am contantly harassed and ganked when try to get those.
    Would you like a pve battleground too while we're at it?

    Battlegrounds doesnt have any PVE aspects, so no. And spare me your sarcasm. Its rude.
    Darkstorne wrote: »
    I honestly think the best move would be to axe all the PVE content from Cyrodiil's PVP map altogether, at the same time as a dedicated Cyrodiil Chapter goes live in the future. Free up space for more actual PVP players in the PVP map, help the server a bit by deleting all those thousands of mobs chilling out above ground by the dungeons PVP players don't use anyway, and keep the exterior of the dungeons for visual interest as you run across the map but just disable the doors. Recreate them in a modern PVE Cyrodiil zone with much better quality quests like PVE players are now used to. PVP Cyrodiil is already a very sparse map anyway to make room for hundreds of players battling it, so it's not like you're missing much in the way of aesthetic beauty either. The "great forest" is like an oak tree model every 100 meters :tongue:

    Would like this.

    Would like an "Ambassador" token you could purchase for AP. Upon using it you will be unable to participate in any PVP content such as stealing scrolls, killing or taking damage from players etc for a few hours. I dont mind PVP at all... its just annoying when i try to get up a new character with Shards and necessities (War Horn/Barrier) with PVE Cyro Dailies and im ganked by people who know where the quests are and wait for PVP-"feeders" (see Imperial City dailies).
  • MasterSpatula
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    The event doesn't punish or lock out PVEers. it specifically exists to encourage PVEers to try something new. That's its point. To provide PVEers an opportunity to skip all PVP aspects defies the entire point of the event.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • sharquez
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    NO
  • Cirantille
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    Only in this forum I see so many people keep complaining about the event.

    In game a lot of PvErs just asking how to do things or telling their stories in guild chats, zones etc

  • Feaky
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    Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.

    I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.

    Murder Mayhem is a PVP event. Says so right in the title. What makes you think its a PVE event? Writs and such are for both PVE and PVPers, not exclusively one or the other. And you are not locked out, lots of PVE'er are queuing up and playing in PVP zones which is why it is taking hours for PVPers to play the limited content available to them.

    We get 1 event a year, deal with it.
    Edited by Feaky on January 30, 2021 6:24AM
  • Eedat
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    Feaky wrote: »
    Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.

    I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.

    Murder Mayhem is a PVP event. Says so right in the title. What makes you think its a PVE event? Writs and such are for both PVE and PVPers, not exclusively one or the other. And you are not locked out, lots of PVE'er are queuing up and playing in PVP zones which is why it is taking hours for PVPers to play the limited content available to them.

    We get 1 event a year, deal with it.

    It's like this every time. I am far more of a PvEer than a PvPer and even I get annoyed at how much people refuse to ever step outside their comfort zone for the 1 or 2 times a year PvPers actually get something.
  • Narvuntien
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    Skyshards... been trying to get my Skyshards for my Necromancers for days and I am constantly harassed and ganked when try to get those.

    Are you trying to unlock every ability?
    I have like 16 skill points free on my main that has finished the whole base game and they are a crafter.
    There is more than enough skill points available in PvE.
  • Minyassa
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    They should take shyshards and fishing spots out of Cyrodiil as well as the quest hubs. There's just no reason for any of that to be there. It's a point of contention and removing those and any PvE content whatsoever would permanently remove any of the complaining from PvE players that sets off PvP players so badly.

    For those who are bored with the lack of PvP in the PvE areas of the game--read what other PvP players have posted about experiencing with pugs in the dungeon queue. There's so much opposition to getting dungeons done, such a high risk of getting vote kicked and so much difficulty doing even the most basic of PvE group activity that it's just as traumatic as being gang bullied in Cyrodiil. There's your PvP! Player versus player in the most pure form, without having to worry about gear OR lag--arguing requires only the chat channels and it's the ultimate equal playing field.
  • zvavi
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    Feaky wrote: »

    We get 1 event a year, deal with it.

    Tbf I am PvE dungeon guy mainly, and this is still my favourite event, cyrodil is a riding simulator and bg's are pretty claustrophobic with too direct goals, ic is my favourite (PvP) zone because how free it is, and during mym it is very much alive. Now only need to balance telvar drops so it is actually risk Vs reward (unlike killing people with 10k telvar while u have 0) and it will be perfect
    Edited by zvavi on January 31, 2021 2:51PM
  • Kwoung
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    Get us a PVE Cyrodiil

    As soon as they make all other content PVP, sure.


  • Feaky
    Feaky
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    I got all of the Skyshards in both Cyrodiil and IC sewers long before I started PVPing and it was not that difficult.

    Here is what I would recommend. First, treat it like an adventure and not a chore, then equip yourself properly for the task at hand. Make sure you have rapid maneuvers, grab some invis pots or have mist form or some other invis handy, put some speed sets on, put your cc immunity on your bar, etc. Wear some hp gear and hvy armor. PVPers love to see folks running around with 20k health, you will be a target with health that low. You can easily out maneuver most players if you are actively trying to avoid fights. Then watch the maps and avoid areas lit up as that is where the fighting is mainly taking place and most PVPers will be heading. Run in large circles around keeps. To get skyshards behind the opposite alliance gates, watch for when they open and invis through them to snatch the skyshard.

    For IC it is a bit trickier as it is more enclosed and harder to avoid fights, so I'd recommend following a zerg.

    If all else fails, you can type in say chat "I'm just here for the skyshard" and some but not all PVPers will leave you alone.

    Most importantly, don't wait until the most populated time of the year to go get the skyshards. Place like IC Sewers are empty most nights during the week.
    Edited by Feaky on January 30, 2021 6:49AM
  • ErMurazor
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    Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.

    Like No PvEer use their PvE Gear in PvP. Just gear Up and fight IF needed just like in PvE. You arent locked out of anything
  • kargen27
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    Bad idea. The game needs players to try a wide range of content for the long term health of the game. That is why some skills from PvP are desired for PvE and some sets in PvE are desired by the PvP crowd. It is good for the game.
    and then the parrot said, "must be the water mines green too."
  • Hapexamendios
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    I hate PvP and I don't see the need for a PVE only Cyrodil.
  • RazielSR
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    I don't hate pvp and I see the need for a PVE only Cyrodiil.

    In fact...I was hoping for it with the new chapter.
  • Eedat
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    Vevvev wrote: »
    Trust me when I say this, but you're not missing out on much when it comes to PVE in Cyrodiil. The quests might have a twist or two, like the one where you're delivering the news a woman is pregnant to her lover, but they're just basic go from point A to point B. There is no overarching story like the Imperial City has.

    Skyshards... been trying to get my Skyshards for my Necromancers for days and I am contantly harassed and ganked when try to get those.
    Would you like a pve battleground too while we're at it?

    Battlegrounds doesnt have any PVE aspects, so no. And spare me your sarcasm. Its rude.
    Darkstorne wrote: »
    I honestly think the best move would be to axe all the PVE content from Cyrodiil's PVP map altogether, at the same time as a dedicated Cyrodiil Chapter goes live in the future. Free up space for more actual PVP players in the PVP map, help the server a bit by deleting all those thousands of mobs chilling out above ground by the dungeons PVP players don't use anyway, and keep the exterior of the dungeons for visual interest as you run across the map but just disable the doors. Recreate them in a modern PVE Cyrodiil zone with much better quality quests like PVE players are now used to. PVP Cyrodiil is already a very sparse map anyway to make room for hundreds of players battling it, so it's not like you're missing much in the way of aesthetic beauty either. The "great forest" is like an oak tree model every 100 meters :tongue:

    Would like this.

    Would like an "Ambassador" token you could purchase for AP. Upon using it you will be unable to participate in any PVP content such as stealing scrolls, killing or taking damage from players etc for a few hours. I dont mind PVP at all... its just annoying when i try to get up a new character with Shards and necessities (War Horn/Barrier) with PVE Cyro Dailies and im ganked by people who know where the quests are and wait for PVP-"feeders" (see Imperial City dailies).

    90% of the skyshards in the game are in PvE areas. Whats wrong with those ones?
    Edited by Eedat on January 30, 2021 8:35AM
  • Vanya
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    Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.

    I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.

    Signed let us embrace PVE only ,current Cryodril is impossibly massive and plagued by PVP nonsense. We need it a different version of Cryodil connected to every land,open the borders.
  • harmsway
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    Nooo.Then we lose free ap and tel var off you guys ;)
  • Daemons_Bane
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    No to a PvE Cyrodiil.. the only change I would wish for, is an alternative way to get the 2 skyshards hidden in faction bases.. As a PvE player, it's quite troublesome to keep an eye on those gates all the time
  • Vanya
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    No to a PvE Cyrodiil.. the only change I would wish for, is an alternative way to get the 2 skyshards hidden in faction bases.. As a PvE player, it's quite troublesome to keep an eye on those gates all the time

    Because Cyrodill was never desgined as PVE purely zone, its a mixed bag Cyrodril's size is absurd and it often feels empty and bland compared to rest of the regions,

    IDK How anyone can enjoy PVEing in constant risk of getting ganked or traversing 45 min from one point to other on horse.
  • ccfeeling
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    No :D

    80 % of Cyrodiil map is useless lol
  • Luke_Flamesword
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    PvP Cyrodill should stay it current form, but should be removed from main Tamriel map and be avaiable as clickable icon somewhere outside map. In main map should be created new version of Cyrodiil in chapters (not all at once) with rebuilded Imperial City - we can have even story about ending war and rebuilding for some chapter (year of war's end :D). We still destroy dark anchor years after Molag Bal failure, so I don't see why we can't still have PvP war in another map when in story there is no more war :P

    Yeah, I really love to see whole Cyrodiil in todays DLC quality - Leyawiin is so nice...
    Edited by Luke_Flamesword on January 30, 2021 9:31AM
    PC | EU | DC |Stam Dk Breton
  • Reaper_00
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    Only if we can have PVP versions of all dungeons and trials where instead of mobs, bosses and mechanics we have to fight other players for the loot
  • Brrrofski
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    I never understand this issue.

    There are campaigns that nobody pvps in.

    Aside from the town which are repeatable fetch quests, the actual quests in cyrodiil are nowhere near where people actually pvp, so your chances of seeing people are tiny.

    Even with delves, only a tiny an ubt of them have pvpers going in for the buff.
  • wheresbes
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    RazielSR wrote: »
    I don't hate pvp and I see the need for a PVE only Cyrodiil.

    In fact...I was hoping for it with the new chapter.

    100% agree.

    To me is not an issue the risk of getting killed, outside the event I'm usually able to do my stuff there unscathed.

    The point is that, back in the early days, I was very disappointed that Cyrodiil and IC where PVP zones because I was imagining them as they were in Oblivion. When I've actually seen them, well, let's just say you're not losing out much IMO. They are either barren (Cyrodiil) or destroyed (IC) so I see no reason to hang in there other than explore a little and do the quests.

    If they were to rework the whole areas, bringing back (or forward, I don't remember the timeline) their glory than I would definitely like to have a PVE version together with a shack at the waterfront and a medium-size house in Bruma.
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