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Get us a PVE Cyrodiil

  • ZOS_ConnorG
    Greetings all,

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    Staff Post
  • JKorr
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    jaws343 wrote: »
    I'd be game for a PVE version of IC and Cyrodil...

    As long as there were zero rewards. No XP, no quests, no gear, no skyshards or lorebooks. Nothing.
    And as long as there were no enemies. Just a big empty zone you can run around in and do absolutely nothing in.

    If you don't want to take or deal with the risks associated with the zone, you deserve none of the rewards.

    So, does that mean you want to get rid of the npcs in PvP cyrodiil too? If there shouldn't be any npcs for pvers to fight because its a PvP zone, why should the pvpers who don't want mechanical predictable fights be able to get rewards for fighting npcs? There shouldn't be any quests or objectives, just endless pointless fights between pvpers. It's a PvP zone.
  • LukosCreyden
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    fun fact: Midyear Mayhem is a PVP event. So, even if we DID have a PVE Cyrodiil, you would not be able to complete event objectives there.
    Struggling to find a new class to call home.Please send help.
  • jaws343
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    JKorr wrote: »
    jaws343 wrote: »
    I'd be game for a PVE version of IC and Cyrodil...

    As long as there were zero rewards. No XP, no quests, no gear, no skyshards or lorebooks. Nothing.
    And as long as there were no enemies. Just a big empty zone you can run around in and do absolutely nothing in.

    If you don't want to take or deal with the risks associated with the zone, you deserve none of the rewards.

    So, does that mean you want to get rid of the npcs in PvP cyrodiil too? If there shouldn't be any npcs for pvers to fight because its a PvP zone, why should the pvpers who don't want mechanical predictable fights be able to get rewards for fighting npcs? There shouldn't be any quests or objectives, just endless pointless fights between pvpers. It's a PvP zone.

    I mean, PVPers aren't asking for an entire zone to be changed so that we can get rewards for the zone without taking any of the risk that being in the zone incurs.
  • Goregrinder
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    Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.

    I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.

    Let me get this straight just to make sure I understand you 100%... you admit that PVPers HAVE to participate in a game mode they don't prefer (PVE) because the rewards they want (gear) are locked behind that content, and you are 100% ok with players being forced into game modes not of their preference right?

    Buuut...

    You are angry that PVErs HAVE to participate in a game mode they don't prefer (PVP) because the rewards they want (event tickets) are locked behind that content, and you are 100% NOT ok with players being forced into game modes not of their preference?

    Well which is it? Are you OK with players being forced into game modes they don't prefer or AREN'T you? You can either have your cake, or you can eat your cake, not both. Or is it that you believe PVErs are a higher class than PVPers, therefore PVPers must be forced to enjoy PVE, but not the other way around?

    I'm asking for my cousin's father's brother's son's roommate.
  • Wolfpaw
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    Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.

    I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.

    After ZOS gives PvP players a vendor to buy ALL arena/trial/dlc dungeon monster sets, armor, weapons, & skins with alliance points and rank.
    Edited by Wolfpaw on February 2, 2021 6:36PM
  • XxCaLxX
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    Wouldn’t effect me either way tbh but from what I can tell pvp’ers do not want it but seem to dislike all the pve’ers taking up spots in Cyrodiil so if they had a pve campaign for Cyrodiil and the pve’ers went there instead wouldn’t that be better for pvp’ers. I mean how would that have a negative effect on anyone that plays pvp? No easy ganks? I’ve enjoyed MYM this go around more than any before but strictly pvp’ers are very rude to pve players wanting to just jump in and get a quick daily done. I say give them a pass once in a while. Just think that pve’er may be the one carrying your S&B werewolf Nord DK healer through the next dungeon you run.
  • StaticWave
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    Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.

    I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.

    Allow all PvE zones to have PvP toggle, then we can have a deal
  • QuebraRegra
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    wow, this take me back... For the record Cyrodill is PVE.. and PVP ;)

    that said, how hard would it be to just run a separate PVE only instance? Might even be fun if there was a PVE version of alliance war, with various PVE enemies laying siege, and being beseiged... Sorta the gang warfare concept from GTA san Andreas.
  • QuebraRegra
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    Wolfpaw wrote: »
    Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.

    I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.

    After ZOS gives PvP players a vendor to buy ALL arena/trial/dlc dungeon monster sets, armor, weapons, & skins with alliance points and rank.

    y'know whut? i'll allow it (insert meme here).. ;)

    In any event, I lose NOTHING is they did add it..[Snip]

    [Edited for inappropriate comment]
    Edited by ZOS_Volpe on February 3, 2021 2:37PM
  • Wolfpaw
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    wow, this take me back... For the record Cyrodill is PVE.. and PVP ;)

    that said, how hard would it be to just run a separate PVE only instance? Might even be fun if there was a PVE version of alliance war, with various PVE enemies laying siege, and being beseiged... Sorta the gang warfare concept from GTA san Andreas.

    For the record overland is PVP.. and pve.

    I can pickup PvP quests, PvP reward NPC's, & duel...time for open world PvP! ;)
  • LightYagami
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    How many PvE zones exist in this game?
    How many PvP zones exist in this game?

    How many PvE events exist in this game?
    How many PvP events exist in this game?

    Can PvPers have the same number of PvP zones like PvE?
    Can PvPers have the same number of PvP events like PvE?
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • WaywardArgonian
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    The quests, skyshards and dolmens in Cyrodiil are the reason I started going in there, even though I was a quester through and through (even dungeons were too hardcore for me at the time). Those experiences familiarized me with the concept of Cyrodiil and the surroundings, and now, a few years later, I am a pvp'er first and foremost.

    I believe this is the reason why there are light PVE elements in Cyrodiil: to let PVE'ers dabble in a tiny bit of PVP and perhaps to persuade them to give it a go. Creating a full PVE version of Cyrodiil would render this obsolete, and completely separate the two communities. Now I realize that plenty of people will be reinforced in their reluctance to ever try PVP'ing, but I'm convinced that shielding PVE'ers completely from any PVP interaction would be unhealthy for the PVP community in the long run.
    PC/EU altaholic | #1 PVP support player (contested) | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • Erissime
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    A game is a challenge. Zos unites very well (with the ever possibility of improvement) both pve and pvp aspects in their game, and people who complain about it simply fail to see the bigger picture. These differences between pve and pvp are made and supported by people - they should not exist in a game, and a true lover of it will eventually try all. Failure should only make one wonder how to be better at it ( you are ganked? Crouch more/ you need that super hard trial boss? learn its mechanics and appreciate those who will join you - etc etc) - while simply enjoying the beautiful imagery ALL game provides. In short, less negativity and more work is the way.
  • volkeswagon
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    Amen
  • Goregrinder
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    Erissime wrote: »
    A game is a challenge. Zos unites very well (with the ever possibility of improvement) both pve and pvp aspects in their game, and people who complain about it simply fail to see the bigger picture. These differences between pve and pvp are made and supported by people - they should not exist in a game, and a true lover of it will eventually try all. Failure should only make one wonder how to be better at it ( you are ganked? Crouch more/ you need that super hard trial boss? learn its mechanics and appreciate those who will join you - etc etc) - while simply enjoying the beautiful imagery ALL game provides. In short, less negativity and more work is the way.

    Amen.
  • Pauwer
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    I want pvp during the other events, i mean, how many times can you dance at stonefall's bars and stuff, makes you want kill someone really.
  • kargen27
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    I think I have a solution that will make everybody happy.

    Get rid of all events.
    and then the parrot said, "must be the water mines green too."
  • bigjames09
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    Stay in pve land you absolute nooby.... Its pvp for a reason get gud learn how to pvp you nooby.....if you're still greeting press LT LB RT RB on all your characters
  • Cirantille
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    Kwoung wrote: »
    Get us a PVE Cyrodiil

    As soon as they make all other content PVP, sure.


    Wait.....dont act like you dont pve too.
    Would absolutely be nothing wrong with an event of non pvp in cryo.
    Would absolutely be nothing wrong with an event of pvp in Craglorn either.

    What are you going to fight for in Craglorn?

    No one shall touch my nirncrux...
    Edited by Cirantille on February 3, 2021 10:22AM
  • JKorr
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    Erissime wrote: »
    A game is a challenge. Zos unites very well (with the ever possibility of improvement) both pve and pvp aspects in their game, and people who complain about it simply fail to see the bigger picture. These differences between pve and pvp are made and supported by people - they should not exist in a game, and a true lover of it will eventually try all. Failure should only make one wonder how to be better at it ( you are ganked? Crouch more/ you need that super hard trial boss? learn its mechanics and appreciate those who will join you - etc etc) - while simply enjoying the beautiful imagery ALL game provides. In short, less negativity and more work is the way.

    My main issue remains. Why? Why bother? If the only story in the game was the war, I'd have never looked at the game in the first place. Killing/getting killed over and over is pointless. No matter how many times I get killed, no matter how many players I kill, nothing game related will change. The only reason to bother with PvP is to be better than other players. Personally, me only, I don't care. Your character can kill mine by blinking in her general direction. Congrats on your build and your skill. I have no burning need to "gitgud" and kill you for revenge. Without competition as a motivating factor, why should I be trying to kill you?
  • Erissime
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    JKorr wrote: »
    Erissime wrote: »
    A game is a challenge. Zos unites very well (with the ever possibility of improvement) both pve and pvp aspects in their game, and people who complain about it simply fail to see the bigger picture. These differences between pve and pvp are made and supported by people - they should not exist in a game, and a true lover of it will eventually try all. Failure should only make one wonder how to be better at it ( you are ganked? Crouch more/ you need that super hard trial boss? learn its mechanics and appreciate those who will join you - etc etc) - while simply enjoying the beautiful imagery ALL game provides. In short, less negativity and more work is the way.

    My main issue remains. Why? Why bother? If the only story in the game was the war, I'd have never looked at the game in the first place. Killing/getting killed over and over is pointless. No matter how many times I get killed, no matter how many players I kill, nothing game related will change. The only reason to bother with PvP is to be better than other players. Personally, me only, I don't care. Your character can kill mine by blinking in her general direction. Congrats on your build and your skill. I have no burning need to "gitgud" and kill you for revenge. Without competition as a motivating factor, why should I be trying to kill you?

    There is competition. You seem utterly annoyed by the idea of "being killed" - that IS the competition - what can you do to avoid that? How can you better if not your built at least the way you move about the world ?( I already gave you a hint there - as a pve player myself with dips into pvp). As for reasons to pvp game wise? There are plenty of rewards to gain from it - from armours to emotes and polymoprhs (for them pure visuals and rp), not to mention the team effort rewarding of a whole alliance. If anything pve lacks the kind of unity pvp has - so really your point is not valid, but merely denoting both lack of knowledge as well as unwillingness to research. It is a challenge and a beautiful one at that. And I like how taking a shard in Cyro is way harder than in pve - it's how it should be - tis war after all, why should we be allowed to wonder like a little flower in the breeze without a care in the world in war-land? THAT is what makes no sense. And if your story-wise character cannot stand war, don't go there ( As an rp-er also I only sport one char of my 5 full story built in there). But there are stories and challenges and beauty everywhere - so long as you WISH to see them. As for the unfairness of it all? Well isn't there a saying that goes - "everything is permitted in love and war?" - would much rather admire that constant level of uncertainty vs the secure and predictable ( also needed) state of pve. Both are important, and both should be treated with equal seriosity. Undermining one over another is just - being lazy. And this comes from a person much like yourself - killed more times then one can count in pvp, for the mere attempt of doing pve achievements in there ( Skyshards, fishing, pve quests) - but I laughed and tried harder and it never occurred to me this is an issue. Once more - tis war - land! And now I wish to learn and understand it more - because it is an aspect of the game I love - and cannot but recommend it further. So to finish your points - while it is not the main story of the game it is A story - and if you were a true lover of such, you would know that EVERYTHING can be made into a story - and I dare say pvp rewarded me with quite a few! (not from pve quests) !
    Edited by Erissime on February 3, 2021 1:48PM
  • wolfbone
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    Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.

    I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.

    Let me get this straight just to make sure I understand you 100%... you admit that PVPers HAVE to participate in a game mode they don't prefer (PVE) because the rewards they want (gear) are locked behind that content, and you are 100% ok with players being forced into game modes not of their preference right?

    Buuut...

    You are angry that PVErs HAVE to participate in a game mode they don't prefer (PVP) because the rewards they want (event tickets) are locked behind that content, and you are 100% NOT ok with players being forced into game modes not of their preference?

    Well which is it? Are you OK with players being forced into game modes they don't prefer or AREN'T you? You can either have your cake, or you can eat your cake, not both. Or is it that you believe PVErs are a higher class than PVPers, therefore PVPers must be forced to enjoy PVE, but not the other way around?

    I'm asking for my cousin's father's brother's son's roommate.

    there's a diffrence between pvp and pve.
    pvp is optinal, you dont have to partake in it if you dont want too
    but pve is the base game mode, so it only makes sense that we'll have to take part in it.
    I'm not trying to be rude, I'm just saying that there's a diffrence between going into the base game mode that's not optinal and choosing to go into a optinal game mode
  • zvavi
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    wolfbone wrote: »

    there's a diffrence between pvp and pve.
    pvp is optinal, you dont have to partake in it if you dont want too
    but pve is the base game mode, so it only makes sense that we'll have to take part in it.
    I'm not trying to be rude, I'm just saying that there's a diffrence between going into the base game mode that's not optinal and choosing to go into a optinal game mode

    Cyrodil is part of the base game as much as any of the base dungeons. Dungeons are as optional as cyrodil. You are contradicting yourself.
    Edited by zvavi on February 3, 2021 3:36PM
  • Lugaldu
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    I've had enough good times in Cyrodiil roughly 15 years ago. I don't care if there are events or achievements in Cyrodiil now that I'll never see or get.
  • MentalShadow
    MentalShadow
    Soul Shriven
    Erissime wrote: »
    A game is a challenge. Zos unites very well (with the ever possibility of improvement) both pve and pvp aspects in their game, and people who complain about it simply fail to see the bigger picture. These differences between pve and pvp are made and supported by people - they should not exist in a game, and a true lover of it will eventually try all. Failure should only make one wonder how to be better at it ( you are ganked? Crouch more/ you need that super hard trial boss? learn its mechanics and appreciate those who will join you - etc etc) - while simply enjoying the beautiful imagery ALL game provides. In short, less negativity and more work is the way.

    I second that! - Amen indeed!
    The Writers Guild

    EU Megaserver Roleplay Guild
  • worrallj
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    Take your tears to Mauloch.

    PVPers aren't locked out of pve content? So you're saying if one of those pvp goons that runs allessian & crimson on a werewolf rolls into a vdsa pug, they won't be given a hearty "heck no" and be immediately booted from the group?

    Different content requires different competencies. That is just how it goes in a game that offers more than 1 thing to do.
  • Araneae6537
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    A PvE Cyrodill would be pointless; it’s pretty empty and what PvE quests there are are simply the fetch/kill variety. This all makes sense for a PvP zone as it would suck to be interrupted by attacks while doing story content. Most of the region is only interesting because it is PvP.

    Plus, it’s easy to do most quests, delves and skyshards in Cyrodill without encountering other players if you time it right. Sometimes you will, and sometimes they will attack on sight, but don’t take it personally, respawn and come back later. :)
  • B0SSzombie
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    Funny how the only reason PVP players would want to keep PVE content in Cyrodiil is so they have players to prey on, and not to actually have legitimate PVP engagements with.
  • CSose
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    Give us a PvP everywhere except cyrodiil then.
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