Tommy_The_Gun wrote: »That could actually be done quite easily. Instead of adding flat 1K stamina to Argonian racial passive, how about simply changing 1K magicka to:ExistingRug61 wrote: »Don’t get me wrong, I agree that Argonian could use a change to its racials as it’s lacking. It’s too unfocused. But the actual set bonus worth is about right (although I could easily be persuaded that ZOS is over valuing elemental resistance) hence my suggestions of reducing less useful bonuses to buff more useful bonuses, as this would increase Argonians gameplay strength without simply over budgeting it mathematically.
"Gain 1000 magicka or stamina, depending on your highest resource pool"
^ That way we would still remain within "power budget" as you would not get both mag & stam at the same time. This would also allow to leave potion passive as it is on live server (4000). It would even fit the lore as Argonians are known for their "adaptivnes".
Tommy_The_Gun wrote: »That could actually be done quite easily. Instead of adding flat 1K stamina to Argonian racial passive, how about simply changing 1K magicka to:ExistingRug61 wrote: »Don’t get me wrong, I agree that Argonian could use a change to its racials as it’s lacking. It’s too unfocused. But the actual set bonus worth is about right (although I could easily be persuaded that ZOS is over valuing elemental resistance) hence my suggestions of reducing less useful bonuses to buff more useful bonuses, as this would increase Argonians gameplay strength without simply over budgeting it mathematically.
"Gain 1000 magicka or stamina, depending on your highest resource pool"
^ That way we would still remain within "power budget" as you would not get both mag & stam at the same time. This would also allow to leave potion passive as it is on live server (4000). It would even fit the lore as Argonians are known for their "adaptivnes".
I think they nerfed the potion passive because all the other sustain races got nerfed from the sustain CPs being removed. They probably didn't want Argonians to overperform. And yes, I realize how silly it sounds to call Argonians overperforming.
ExistingRug61 wrote: »Tommy_The_Gun wrote: »That could actually be done quite easily. Instead of adding flat 1K stamina to Argonian racial passive, how about simply changing 1K magicka to:ExistingRug61 wrote: »Don’t get me wrong, I agree that Argonian could use a change to its racials as it’s lacking. It’s too unfocused. But the actual set bonus worth is about right (although I could easily be persuaded that ZOS is over valuing elemental resistance) hence my suggestions of reducing less useful bonuses to buff more useful bonuses, as this would increase Argonians gameplay strength without simply over budgeting it mathematically.
"Gain 1000 magicka or stamina, depending on your highest resource pool"
^ That way we would still remain within "power budget" as you would not get both mag & stam at the same time. This would also allow to leave potion passive as it is on live server (4000). It would even fit the lore as Argonians are known for their "adaptivnes".
I think they nerfed the potion passive because all the other sustain races got nerfed from the sustain CPs being removed. They probably didn't want Argonians to overperform. And yes, I realize how silly it sounds to call Argonians overperforming.
I agree that this is likely why it was done.
However what ZOS forgot was that in the previous update all the recovery buffs like endurance were doubled, so by the same logic the Argonian passive should have been buffed at that point to keep it balanced, but that didn’t happen.
Exactly. Even if you will run max potion cooldown, you are still better of with running all tri-stat recovery glyphs as those provide significantly more recovery, not even counting that 40% recovery bonus from tri-stat potions.ExistingRug61 wrote: »Tommy_The_Gun wrote: »That could actually be done quite easily. Instead of adding flat 1K stamina to Argonian racial passive, how about simply changing 1K magicka to:ExistingRug61 wrote: »Don’t get me wrong, I agree that Argonian could use a change to its racials as it’s lacking. It’s too unfocused. But the actual set bonus worth is about right (although I could easily be persuaded that ZOS is over valuing elemental resistance) hence my suggestions of reducing less useful bonuses to buff more useful bonuses, as this would increase Argonians gameplay strength without simply over budgeting it mathematically.
"Gain 1000 magicka or stamina, depending on your highest resource pool"
^ That way we would still remain within "power budget" as you would not get both mag & stam at the same time. This would also allow to leave potion passive as it is on live server (4000). It would even fit the lore as Argonians are known for their "adaptivnes".
I think they nerfed the potion passive because all the other sustain races got nerfed from the sustain CPs being removed. They probably didn't want Argonians to overperform. And yes, I realize how silly it sounds to call Argonians overperforming.
I agree that this is likely why it was done.
However what ZOS forgot was that in the previous update all the recovery buffs like endurance were doubled, so by the same logic the Argonian passive should have been buffed at that point to keep it balanced, but that didn’t happen.
As someone who mains an Argonian healer I know I compromised to the sake of lore appeal. With these changes it doesn’t seem to me that Argonians are even 4th best as healers. Strongly considering a race change. Which would you say are now the top healing races?
Orc: The same logic as with altmer applies here. You have the stronges stamina race that is now better at magicka useage than other magicka races, i.e. Argonians, Bretons.
Sure they got 1k stam taken from them, but honestly? That will change very little.
A real buff is really needed, I agree.(...)
Redguard: as it is the most cut and dry: They need a buff. They are in a really bad place and the change of racial passives would be a nice time to give them some love.
(...)
^ Will this be enough to bring any REAL n positive changes to the current real bad place Redguards are in?!ZOS on patch notes 6.3.0 wrote:Adrenaline Rush:
Increased the Stamina restored from this passive to 1005, up from 950.
This passive now procs on any damage done, rather than Direct Damage.
redlink1979 wrote: »Will this be enough to bring any REAL n positive changes to the current real bad place Redguards are in?!
I would argue that Argonians will probably be the worst race (passive wise) next patch. They were never bis at anything. They were decent tanks and ok-ish in PvP because of their sustain - but that is going to change drastically.Rest are OK.
Bodycounter wrote: »redlink1979 wrote: »Will this be enough to bring any REAL n positive changes to the current real bad place Redguards are in?!
No because Stamina sustain is currently not a problem and will most likely be even less of a problem with the next update.
Redguard:
1. Increases your experience gain with the One Hand and Shield skill line by 15%. Increases the duration of any eaten food by 15 minutes.
2. Reduces the cost of your weapon abilities by 8%. Reduces the effectiveness of snares applied to you by 15%.
3. Increases your Max Stamina by 2000.
4. When you deal damage, you restore 1005 Stamina. This effect can occur once every 5 seconds.
1. This part of the passive is actually fine i think. The food duration is one of the better ones.
2. Weapon abilities are not used enough at this point. It should reduce the cost of all Stamina abilities by 7% like Bretons for Magicka.
3. Large chunk of Maximum Stamina is fine for this race. Snare reduce is fine.
4. This passive should reflect the Redguards proficiency for melee combat and weapons. Like "When you deal damage in melee range, you cause gaping wounds on the enemy, leeching 350 Health and 150 Stamina every second for 5 seconds." Giving them flat Weapon Damage would be kinda boring and redundant with other races.
If you want to mirror Bretons and Redguards you could give Redguards additional Phyiscal Resistance that doubles when bleeding or being poisoned/diseased. This could completely replace the current fourth passive but im not sure how useful this could be.
Araneae6537 wrote: »Wait, so Bosmer are still stuck with the stupid detection passive? Ugh, I had hoped that was being removed finally at least. I’m glad the bonus to penetration will no longer require dodge-roll, that is good! I’m baffled at not returning Bosmers’ rightful stealth bonus though. It’s like someone as ZOS is refuses to admit that they messed up.
I Agree that Redguard Needs a better Niche than pure stamina sustain, but I personally think it would be more appropriate to push them more towards tank versus purely tweaking damage potential.
New Redguard Racials:
1. Increases your experience gain with the One Hand and Shield skill line by 15%. Increases the duration of any eaten food by 15 minutes.
2. Reduces the cost of your weapon abilities by 8%. Reduces the effectiveness of snares applied to you by 15%.
3. Increases your Max Stamina by 2000.
4. When you deal damage, you restore 1005 Stamina. This effect can occur once every 5 seconds.
My Reguard Suggestion:
1. Is fine and fits even better with tank flavor
2. Expand discount to include bash, dodge, and block... totally fits description of martial training
3. Throw enough health their way to make them tankier...say 1000 health... totally fits desciption of conditioning
4. No change
This would basically make them somewhat on par with Orcs but with a different flavor. Both Orc Health regen offsets Redguard Stam regen. Both Orc and Redguard would have mobility/combat buffs with orc sprint buff & damage boosts being in line with more bullish tactics vs. block/bash/dodge reduction fitting the grace of a sword master, and finally both would have more equal base stat buffs..
Just my thoughts.. I know dps is king, but you can't make every race the "best" dps race...
Dunmer and orc still do better than redguard even with green food (hearty corn chowder)
Here is some math
Dunmer:
Dunmer gets 258 wd 1910 stam and 4575 stam from lava foot soup
a total of 258 wd and 6485 stam
with multipliers assuming 5/1/1 and only having major and minor brutality (keep in mind that you can get better numbers with adding more fighters guild abilites or being a class like templar or sorc that have weapon damage or even stam intergrated in their kit)
you would get 361 wd and 6874 stam
If we were to convert the stam to wd assuming a 10.45 stam to 1 wd ratio, you would get an effective wd of 658
which would get a total effective wd of 1019
with 7 medium with the same buffs as above
you would get 372 wd and 6615 stam
we were to convert the stam to wd you would get an effective wd of 633
which would get a total effective wd of 1005 (Interesting)
Orc:
Orc gets 258 wd 1000 stam and 4575 stam from lava foot soup
a total of 258 wd and 5575 stam
with multipliers assuming 5/1/1 and the same buffs as above
you would get 361 wd and 5910 stam
If we were to convert the stam to wd assuming a 10.45 stam to 1 wd ratio, you would get an effective wd of 566
which would get a total effective wd of 927
with 7 medium with the same buffs as above
you would get 372 wd and 5687 stam
we were to convert the stam to wd you would get an effective wd of 544
which would get a total effective wd of 916 (Interesting)
Redguard:
Redguard gets 2000 stam and 6048 stam from hearty corn chowder
a total of 8048 stam
with multipliers assuming 5/1/1 and the same buffs as above
you would get 8531 stam
If we were to convert the stam to wd assuming a 10.45 stam to 1 wd ratio, you would get an effective wd of 816
with 7 medium with the same buffs as above
you would get 8209 stam
we were to convert the stam to wd you would get an effective wd of 785
We even can include a stam sorc for the best case sinerio (sorc gets 8% more stam)
with multipliers assuming 5/1/1 and otherwise the same buffs as above
you would get 9174 stam
If we were to convert the stam to wd assuming a 10.45 stam to 1 wd ratio, you would get an effective wd of 878
with 7 medium with the same buffs as above
you would get 8853 stam
we were to convert the stam to wd you would get an effective wd of 847
Lets throw in Altmer for poops and giggles
Altmer:
Altmer gets 258 wd and 4575 stam from lava foot soup
a total of 258 wd and 4575 stam
with multipliers assuming 5/1/1 and the same buffs as above
you would get 361 wd and 4850 stam
If we were to convert the stam to wd assuming a 10.45 stam to 1 wd ratio, you would get an effective wd of 464
which would get a total effective wd of 825
with 7 medium with the same buffs as above
you would get 372 wd and 4667 stam
we were to convert the stam to wd you would get an effective wd of 447
which would get a total effective wd of 819
An Altmer sorc would also get 2% extra wd in addition to the 8% stam so we have to calculate that in if we were to compare.
with multipliers assuming 5/1/1 and the same buffs as above
you would get 366 wd and 5216 stam
If we were to convert the stam to wd assuming a 10.45 stam to 1 wd ratio, you would get an effective wd of 499
which would get a total effective wd of 865
redguard is only marginally better and this is only assuming that the only other source of wd is bound arraments, which means you are not including other skills like hurricane, beast trap, dbos and more) with other multipliers existing and bar set ups being of high variance depending on the build, we can still assume that altmer will come up on top.
with 7 medium with the same buffs as above
you would get 377 wd and 5033 stam
we were to convert the stam to wd you would get an effective wd of 482
which would get a total effective wd of 859 (clearly better than redguard)
it is just sad that altmer is even legitamently comparable to redguard and worse still surpassing it imho.
TL;DR: Dunmer > Orc > Altmer > Redguard
Redguard needs some buffs if it wants to stay competitive. It can be a damage boost or even a twin blade and blunt style buff when involving weapons.
Someone smarter than me can calculate in how bosmer compares, but I do know that the 950 pen ignores 1.44% of the target's mitigation, a mace is now 1650 pen and a sword is 142 weapon damage an axe is 4% crit damage and a sharp weapon is about 1.6k pen
StarOfElyon wrote: »Dunmer and orc still do better than redguard even with green food (hearty corn chowder)
Here is some math
Dunmer:
Dunmer gets 258 wd 1910 stam and 4575 stam from lava foot soup
a total of 258 wd and 6485 stam
with multipliers assuming 5/1/1 and only having major and minor brutality (keep in mind that you can get better numbers with adding more fighters guild abilites or being a class like templar or sorc that have weapon damage or even stam intergrated in their kit)
you would get 361 wd and 6874 stam
If we were to convert the stam to wd assuming a 10.45 stam to 1 wd ratio, you would get an effective wd of 658
which would get a total effective wd of 1019
with 7 medium with the same buffs as above
you would get 372 wd and 6615 stam
we were to convert the stam to wd you would get an effective wd of 633
which would get a total effective wd of 1005 (Interesting)
Orc:
Orc gets 258 wd 1000 stam and 4575 stam from lava foot soup
a total of 258 wd and 5575 stam
with multipliers assuming 5/1/1 and the same buffs as above
you would get 361 wd and 5910 stam
If we were to convert the stam to wd assuming a 10.45 stam to 1 wd ratio, you would get an effective wd of 566
which would get a total effective wd of 927
with 7 medium with the same buffs as above
you would get 372 wd and 5687 stam
we were to convert the stam to wd you would get an effective wd of 544
which would get a total effective wd of 916 (Interesting)
Redguard:
Redguard gets 2000 stam and 6048 stam from hearty corn chowder
a total of 8048 stam
with multipliers assuming 5/1/1 and the same buffs as above
you would get 8531 stam
If we were to convert the stam to wd assuming a 10.45 stam to 1 wd ratio, you would get an effective wd of 816
with 7 medium with the same buffs as above
you would get 8209 stam
we were to convert the stam to wd you would get an effective wd of 785
We even can include a stam sorc for the best case sinerio (sorc gets 8% more stam)
with multipliers assuming 5/1/1 and otherwise the same buffs as above
you would get 9174 stam
If we were to convert the stam to wd assuming a 10.45 stam to 1 wd ratio, you would get an effective wd of 878
with 7 medium with the same buffs as above
you would get 8853 stam
we were to convert the stam to wd you would get an effective wd of 847
Lets throw in Altmer for poops and giggles
Altmer:
Altmer gets 258 wd and 4575 stam from lava foot soup
a total of 258 wd and 4575 stam
with multipliers assuming 5/1/1 and the same buffs as above
you would get 361 wd and 4850 stam
If we were to convert the stam to wd assuming a 10.45 stam to 1 wd ratio, you would get an effective wd of 464
which would get a total effective wd of 825
with 7 medium with the same buffs as above
you would get 372 wd and 4667 stam
we were to convert the stam to wd you would get an effective wd of 447
which would get a total effective wd of 819
An Altmer sorc would also get 2% extra wd in addition to the 8% stam so we have to calculate that in if we were to compare.
with multipliers assuming 5/1/1 and the same buffs as above
you would get 366 wd and 5216 stam
If we were to convert the stam to wd assuming a 10.45 stam to 1 wd ratio, you would get an effective wd of 499
which would get a total effective wd of 865
redguard is only marginally better and this is only assuming that the only other source of wd is bound arraments, which means you are not including other skills like hurricane, beast trap, dbos and more) with other multipliers existing and bar set ups being of high variance depending on the build, we can still assume that altmer will come up on top.
with 7 medium with the same buffs as above
you would get 377 wd and 5033 stam
we were to convert the stam to wd you would get an effective wd of 482
which would get a total effective wd of 859 (clearly better than redguard)
it is just sad that altmer is even legitamently comparable to redguard and worse still surpassing it imho.
TL;DR: Dunmer > Orc > Altmer > Redguard
Redguard needs some buffs if it wants to stay competitive. It can be a damage boost or even a twin blade and blunt style buff when involving weapons.
Someone smarter than me can calculate in how bosmer compares, but I do know that the 950 pen ignores 1.44% of the target's mitigation, a mace is now 1650 pen and a sword is 142 weapon damage an axe is 4% crit damage and a sharp weapon is about 1.6k pen
How much of a gap percentage-wise is it from the Dunmer to the Redgaurd?