ol_BANK_lo wrote: »Because you were doing 3k pen to a 15k resistant target. So against light armor and medium armor (assuming no Sword and Board) you had less penetration than you do now under the PTS. This goes along with why I think heavy armor and 1H/Shield needs to be reviewed.
relentless_turnip wrote: »ol_BANK_lo wrote: »Because you were doing 3k pen to a 15k resistant target. So against light armor and medium armor (assuming no Sword and Board) you had less penetration than you do now under the PTS. This goes along with why I think heavy armor and 1H/Shield needs to be reviewed.
So someone with 15k or less resistances will now receive 300 more damage and everyone else will receive less. I have always played light attack builds I'm not sure my resistances have ever been below 18k. I'm certain most people will go swords as it improves healing too.
ol_BANK_lo wrote: »relentless_turnip wrote: »ol_BANK_lo wrote: »Because you were doing 3k pen to a 15k resistant target. So against light armor and medium armor (assuming no Sword and Board) you had less penetration than you do now under the PTS. This goes along with why I think heavy armor and 1H/Shield needs to be reviewed.
So someone with 15k or less resistances will now receive 300 more damage and everyone else will receive less. I have always played light attack builds I'm not sure my resistances have ever been below 18k. I'm certain most people will go swords as it improves healing too.
But that's my point. I also played a light armor build forever. I'm just making a point that by doing more damage to targets with less resistances, and less damage to those with more resistances, means it just gives another reason to run heavy with 1h/shield like is meta already. Just my opinion.
redspecter23 wrote: »The % penetration factored in after all your other sources so the more penetration you had, the less effective the mace bonus was. They added the pen as a flat bonus not only to clear up this confusion but also clean up server calculation. Less % increases and more flat bonuses lead to less server load.
ne.ga.kurai_ESO wrote: »redspecter23 wrote: »The % penetration factored in after all your other sources so the more penetration you had, the less effective the mace bonus was. They added the pen as a flat bonus not only to clear up this confusion but also clean up server calculation. Less % increases and more flat bonuses lead to less server load.
Not exactly accurate. Maces were after active debuffs (Breach) but before your static pen (Lover, Sharpened, Sets).
Either way its slightly more pen on lightly armored enemies and considerably less on highly armored.
relentless_turnip wrote: »I don't understand how they're stronger?
They were doing 3640 pen to all mobs and 20% to whatever armor a player had. They are now weaker in most scenarios. I'm running swords next patch 👍
A player would have to have less than 11k resistances for it to be better.
redspecter23 wrote: »The % penetration factored in after all your other sources so the more penetration you had, the less effective the mace bonus was. They added the pen as a flat bonus not only to clear up this confusion but also clean up server calculation. Less % increases and more flat bonuses lead to less server load.
I think this was kind of the point OP was trying to make.This is actually a huge buff to maces against everything but heavy armor builds.
Although with the current changes, if swords still had their % bonus it would be comparatively better than in the past, due to the removal or reduction of so many other % boosts in this and recent updates, like the CP % boosts being reduced in favour of flat stats (which a sword % buff would amplify), and Berserk being reduced. Not that I am unhappy with the change to flat damage though - it is cleaner, easier to compare, and also expands their use to healing, and is possibly stronger than before.Big buff to maces there, while swords are only better because swords never actually gave 6% thanks to how poorly % damage scales. Was more like 4%.
ExistingRug61 wrote: »I think this was kind of the point OP was trying to make.This is actually a huge buff to maces against everything but heavy armor builds.
Maces (while overall generally buffed) have been changed in such a way that their use encourages opposing players to utilise heavy armour builds, which are already considered a problem in PvP.Although with the current changes, if swords still had their % bonus it would be comparatively better than in the past, due to the removal or reduction of so many other % boosts in this and recent updates, like the CP % boosts being reduced in favour of flat stats (which a sword % buff would amplify), and Berserk being reduced. Not that I am unhappy with the change to flat damage though - it is cleaner, easier to compare, and also expands their use to healing, and is possibly stronger than before.Big buff to maces there, while swords are only better because swords never actually gave 6% thanks to how poorly % damage scales. Was more like 4%.