StarOfElyon wrote: »ThePainGuy wrote: »Dark elves are in a good place. They offer offensive playstyles in both mag and stam department. Certainly adding 258 weapon damage to high elves and 258 magic damage to orcs have changed things up a bit to offer more options (especially in off meta department). However, at this point : Zos might as well make the stam and mag dark elves gain 2000 (up from 1910). 1910 is such a random number and the 90 difference between dark elves and high elves is pretty much negligible.
But overall: i won't criticize Zos for offering more options to the playerbase (there are many players who like to have orc magicka users and high elf stam playstyle).
They're better in pvp now. It's not actually off-meta. I would love for my Altmer to get almost 2k stam for sprinting, dodging and breaking free.
ThePainGuy wrote: »StarOfElyon wrote: »ThePainGuy wrote: »Dark elves are in a good place. They offer offensive playstyles in both mag and stam department. Certainly adding 258 weapon damage to high elves and 258 magic damage to orcs have changed things up a bit to offer more options (especially in off meta department). However, at this point : Zos might as well make the stam and mag dark elves gain 2000 (up from 1910). 1910 is such a random number and the 90 difference between dark elves and high elves is pretty much negligible.
But overall: i won't criticize Zos for offering more options to the playerbase (there are many players who like to have orc magicka users and high elf stam playstyle).
They're better in pvp now. It's not actually off-meta. I would love for my Altmer to get almost 2k stam for sprinting, dodging and breaking free.
High elves passive that give resources to their "off stat" whenever you use any ability is pretty much similar to dark elves getting flat resources in both mag and stam. If you have a mag high elf you regen stam and if you have stam high elf you regen mag. 625 every 6 six seconds comes to around 208 recovery. I play both races on live and i have tested them on PTS. With the massive stat inflation given to you via Zos making base characters have 16K health and 12k mag and stam plus the mag and stam you can get via the new CP 2.0, the races play similarly. In addition the changes to major/minor intellect and endurance has also narrowed the gap between high elf and dark elf. Thats why i said Zos giving 2000 to dark elves (as opposed to 1910) is negligible for dark elves vs high elves when playing a pure mag setup.
Now true hybrid setup is a different story...
StarOfElyon wrote: »ThePainGuy wrote: »StarOfElyon wrote: »ThePainGuy wrote: »Dark elves are in a good place. They offer offensive playstyles in both mag and stam department. Certainly adding 258 weapon damage to high elves and 258 magic damage to orcs have changed things up a bit to offer more options (especially in off meta department). However, at this point : Zos might as well make the stam and mag dark elves gain 2000 (up from 1910). 1910 is such a random number and the 90 difference between dark elves and high elves is pretty much negligible.
But overall: i won't criticize Zos for offering more options to the playerbase (there are many players who like to have orc magicka users and high elf stam playstyle).
They're better in pvp now. It's not actually off-meta. I would love for my Altmer to get almost 2k stam for sprinting, dodging and breaking free.
High elves passive that give resources to their "off stat" whenever you use any ability is pretty much similar to dark elves getting flat resources in both mag and stam. If you have a mag high elf you regen stam and if you have stam high elf you regen mag. 625 every 6 six seconds comes to around 208 recovery. I play both races on live and i have tested them on PTS. With the massive stat inflation given to you via Zos making base characters have 16K health and 12k mag and stam plus the mag and stam you can get via the new CP 2.0, the races play similarly. In addition the changes to major/minor intellect and endurance has also narrowed the gap between high elf and dark elf. Thats why i said Zos giving 2000 to dark elves (as opposed to 1910) is negligible for dark elves vs high elves when playing a pure mag setup.
Now true hybrid setup is a different story...
Part of me hopes that stat inflation goes through (from a PVE standpoint) but from a PVP standpoint, it sounds like it's too much. People will be near impossible to kill.
Dunmer are the best stam dps race now. They are a better magicka dps race than they were before. An Orc that wants to be a mag DPS is no competition for a Dunmer, an Altmer that wants to be stam DPS is no competition for a Dunmer. They are still the best when it comes to being flexible but now they are better at each individually too.
ThePainGuy wrote: »StarOfElyon wrote: »ThePainGuy wrote: »StarOfElyon wrote: »ThePainGuy wrote: »Dark elves are in a good place. They offer offensive playstyles in both mag and stam department. Certainly adding 258 weapon damage to high elves and 258 magic damage to orcs have changed things up a bit to offer more options (especially in off meta department). However, at this point : Zos might as well make the stam and mag dark elves gain 2000 (up from 1910). 1910 is such a random number and the 90 difference between dark elves and high elves is pretty much negligible.
But overall: i won't criticize Zos for offering more options to the playerbase (there are many players who like to have orc magicka users and high elf stam playstyle).
They're better in pvp now. It's not actually off-meta. I would love for my Altmer to get almost 2k stam for sprinting, dodging and breaking free.
High elves passive that give resources to their "off stat" whenever you use any ability is pretty much similar to dark elves getting flat resources in both mag and stam. If you have a mag high elf you regen stam and if you have stam high elf you regen mag. 625 every 6 six seconds comes to around 208 recovery. I play both races on live and i have tested them on PTS. With the massive stat inflation given to you via Zos making base characters have 16K health and 12k mag and stam plus the mag and stam you can get via the new CP 2.0, the races play similarly. In addition the changes to major/minor intellect and endurance has also narrowed the gap between high elf and dark elf. Thats why i said Zos giving 2000 to dark elves (as opposed to 1910) is negligible for dark elves vs high elves when playing a pure mag setup.
Now true hybrid setup is a different story...
Part of me hopes that stat inflation goes through (from a PVE standpoint) but from a PVP standpoint, it sounds like it's too much. People will be near impossible to kill.
yeah i agree with you. The stat inflation will be good for PVE, but for PVP it remains to be seen how it will play out. One thing is certain; Zos is shaking things up for sure.
@MashmalloManMashmalloMan wrote: »ThePainGuy wrote: »StarOfElyon wrote: »ThePainGuy wrote: »StarOfElyon wrote: »ThePainGuy wrote: »Dark elves are in a good place. They offer offensive playstyles in both mag and stam department. Certainly adding 258 weapon damage to high elves and 258 magic damage to orcs have changed things up a bit to offer more options (especially in off meta department). However, at this point : Zos might as well make the stam and mag dark elves gain 2000 (up from 1910). 1910 is such a random number and the 90 difference between dark elves and high elves is pretty much negligible.
But overall: i won't criticize Zos for offering more options to the playerbase (there are many players who like to have orc magicka users and high elf stam playstyle).
They're better in pvp now. It's not actually off-meta. I would love for my Altmer to get almost 2k stam for sprinting, dodging and breaking free.
High elves passive that give resources to their "off stat" whenever you use any ability is pretty much similar to dark elves getting flat resources in both mag and stam. If you have a mag high elf you regen stam and if you have stam high elf you regen mag. 625 every 6 six seconds comes to around 208 recovery. I play both races on live and i have tested them on PTS. With the massive stat inflation given to you via Zos making base characters have 16K health and 12k mag and stam plus the mag and stam you can get via the new CP 2.0, the races play similarly. In addition the changes to major/minor intellect and endurance has also narrowed the gap between high elf and dark elf. Thats why i said Zos giving 2000 to dark elves (as opposed to 1910) is negligible for dark elves vs high elves when playing a pure mag setup.
Now true hybrid setup is a different story...
Part of me hopes that stat inflation goes through (from a PVE standpoint) but from a PVP standpoint, it sounds like it's too much. People will be near impossible to kill.
yeah i agree with you. The stat inflation will be good for PVE, but for PVP it remains to be seen how it will play out. One thing is certain; Zos is shaking things up for sure.
Idk if someone has touched on this yet, but a big pain point of pvp for CP and non CP is proc sets.
Well now that the power of our characters has shifted from being extremely high % based multipliers to flat values, we're going to see our actual abilities buffed while proc sets nerfed. Think about it.. you have bonuses like 23% direct damage, 20% dot damage and 11% elemental damage shifting to 4k stamina, 1k weapon damage, etc. The multipliers are still available, but they're much weaker and you need to waste 3/4 slots for 10% single target, aoe and dot.
So there is an obvious shift of power there going from stats that only apply to our character vs previous bonuses that applied to everything like sets. It's pretty genious of them.
MashmalloMan wrote: »ThePainGuy wrote: »StarOfElyon wrote: »ThePainGuy wrote: »StarOfElyon wrote: »ThePainGuy wrote: »Dark elves are in a good place. They offer offensive playstyles in both mag and stam department. Certainly adding 258 weapon damage to high elves and 258 magic damage to orcs have changed things up a bit to offer more options (especially in off meta department). However, at this point : Zos might as well make the stam and mag dark elves gain 2000 (up from 1910). 1910 is such a random number and the 90 difference between dark elves and high elves is pretty much negligible.
But overall: i won't criticize Zos for offering more options to the playerbase (there are many players who like to have orc magicka users and high elf stam playstyle).
They're better in pvp now. It's not actually off-meta. I would love for my Altmer to get almost 2k stam for sprinting, dodging and breaking free.
High elves passive that give resources to their "off stat" whenever you use any ability is pretty much similar to dark elves getting flat resources in both mag and stam. If you have a mag high elf you regen stam and if you have stam high elf you regen mag. 625 every 6 six seconds comes to around 208 recovery. I play both races on live and i have tested them on PTS. With the massive stat inflation given to you via Zos making base characters have 16K health and 12k mag and stam plus the mag and stam you can get via the new CP 2.0, the races play similarly. In addition the changes to major/minor intellect and endurance has also narrowed the gap between high elf and dark elf. Thats why i said Zos giving 2000 to dark elves (as opposed to 1910) is negligible for dark elves vs high elves when playing a pure mag setup.
Now true hybrid setup is a different story...
Part of me hopes that stat inflation goes through (from a PVE standpoint) but from a PVP standpoint, it sounds like it's too much. People will be near impossible to kill.
yeah i agree with you. The stat inflation will be good for PVE, but for PVP it remains to be seen how it will play out. One thing is certain; Zos is shaking things up for sure.
Idk if someone has touched on this yet, but a big pain point of pvp for CP and non CP is proc sets.
Well now that the power of our characters has shifted from being extremely high % based multipliers to flat values, we're going to see our actual abilities buffed while proc sets nerfed. Think about it.. you have bonuses like 23% direct damage, 20% dot damage and 11% elemental damage shifting to 4k stamina, 1k weapon damage, etc. The multipliers are still available, but they're much weaker and you need to waste 3/4 slots for 10% single target, aoe and dot.
So there is an obvious shift of power there going from stats that only apply to our character vs previous bonuses that applied to everything like sets. It's pretty genious of them.
ExistingRug61 wrote: »@MashmalloManMashmalloMan wrote: »ThePainGuy wrote: »StarOfElyon wrote: »ThePainGuy wrote: »StarOfElyon wrote: »ThePainGuy wrote: »Dark elves are in a good place. They offer offensive playstyles in both mag and stam department. Certainly adding 258 weapon damage to high elves and 258 magic damage to orcs have changed things up a bit to offer more options (especially in off meta department). However, at this point : Zos might as well make the stam and mag dark elves gain 2000 (up from 1910). 1910 is such a random number and the 90 difference between dark elves and high elves is pretty much negligible.
But overall: i won't criticize Zos for offering more options to the playerbase (there are many players who like to have orc magicka users and high elf stam playstyle).
They're better in pvp now. It's not actually off-meta. I would love for my Altmer to get almost 2k stam for sprinting, dodging and breaking free.
High elves passive that give resources to their "off stat" whenever you use any ability is pretty much similar to dark elves getting flat resources in both mag and stam. If you have a mag high elf you regen stam and if you have stam high elf you regen mag. 625 every 6 six seconds comes to around 208 recovery. I play both races on live and i have tested them on PTS. With the massive stat inflation given to you via Zos making base characters have 16K health and 12k mag and stam plus the mag and stam you can get via the new CP 2.0, the races play similarly. In addition the changes to major/minor intellect and endurance has also narrowed the gap between high elf and dark elf. Thats why i said Zos giving 2000 to dark elves (as opposed to 1910) is negligible for dark elves vs high elves when playing a pure mag setup.
Now true hybrid setup is a different story...
Part of me hopes that stat inflation goes through (from a PVE standpoint) but from a PVP standpoint, it sounds like it's too much. People will be near impossible to kill.
yeah i agree with you. The stat inflation will be good for PVE, but for PVP it remains to be seen how it will play out. One thing is certain; Zos is shaking things up for sure.
Idk if someone has touched on this yet, but a big pain point of pvp for CP and non CP is proc sets.
Well now that the power of our characters has shifted from being extremely high % based multipliers to flat values, we're going to see our actual abilities buffed while proc sets nerfed. Think about it.. you have bonuses like 23% direct damage, 20% dot damage and 11% elemental damage shifting to 4k stamina, 1k weapon damage, etc. The multipliers are still available, but they're much weaker and you need to waste 3/4 slots for 10% single target, aoe and dot.
So there is an obvious shift of power there going from stats that only apply to our character vs previous bonuses that applied to everything like sets. It's pretty genious of them.
Yeah I had been considering this as well, but the more I think about I become a bit less sure.
The issue is that the proc base build also gains the flat stats which increase that builds skills by the same amount, so assuming the skills are being used the end result is the same.
Example using some totally fictional numbers:
Consider two versions of a build, with the difference being that one uses proc sets and the other uses pure stat sets. Everything else is the same in terms buffs and skills, burst combo etc.
Let’s say that prior to this update that the proc version does a total of 10k dps from procs plus skills, let’s say 5k from procs and 5k from skills. And let’s say somehow the stat based version manages the say 10k dps (by somehow having double the stats) but it’s obviously all from skills. (While these aren’t necessarily realistic numbers I’m just trying to illustrate a point)
So, now with the cp % modifiers gone let’s say that’s a 20% reduction. This applies to both versions, so the proc version is now 8k dps (4K from each of procs and skills) and likewise the skills version also drops to 8k. Then apply the new flat buffs. Say this is enough to add 2k to the stat version, so it goes from 8k back to 10k dps. However, the proc version also gets this, so it now has 6k from skills and 4K from procs and gets back to the same 10k.
So sure, the proportion of proc damage has reduced, but the two build’s output are still the same as each other like they were at the start. The proc version hasn’t got comparatively weaker.
The only way a stat based build can benefit more from the flat buffs is if they have some multiplicative factors with those flat buffs the proc build doesn’t. Unfortunately the most likely source of this would be crit, which is often invalidated by malacath anyway and even if not is getting nerfed this update so becomes less desirable in general.
Obviously though if someone isn’t using skills though and relying 100% on proc damage to them they will be worse off as they won’t benefit from the flat buffs. Also a different story in nocp.
All that said though, really, I don’t know. There’s so many Things being turned on their head this update.
[edit: just realised this is somewhat off topic to the thread, apologies]
ThePainGuy wrote: »StarOfElyon wrote: »ThePainGuy wrote: »Dark elves are in a good place. They offer offensive playstyles in both mag and stam department. Certainly adding 258 weapon damage to high elves and 258 magic damage to orcs have changed things up a bit to offer more options (especially in off meta department). However, at this point : Zos might as well make the stam and mag dark elves gain 2000 (up from 1910). 1910 is such a random number and the 90 difference between dark elves and high elves is pretty much negligible.
But overall: i won't criticize Zos for offering more options to the playerbase (there are many players who like to have orc magicka users and high elf stam playstyle).
They're better in pvp now. It's not actually off-meta. I would love for my Altmer to get almost 2k stam for sprinting, dodging and breaking free.
High elves passive that give resources to their "off stat" whenever you use any ability is pretty much similar to dark elves getting flat resources in both mag and stam. If you have a mag high elf you regen stam and if you have stam high elf you regen mag. 625 every 6 six seconds comes to around 208 recovery. I play both races on live and i have tested them on PTS. With the massive stat inflation given to you via Zos making base characters have 16K health and 12k mag and stam plus the mag and stam you can get via the new CP 2.0, the races play similarly. In addition the changes to major/minor intellect and endurance has also narrowed the gap between high elf and dark elf. Thats why i said Zos giving 2000 to dark elves (as opposed to 1910) is negligible for dark elves vs high elves when playing a pure mag setup.
Now true hybrid setup is a different story...
Yeah but now you can get an Orc mage and an Altmer assassin.
Yay for diversity right?
Imagine a game where "Spell Damage" and "Weapon Damage" are just "Damage" and then take another look at the passives.
Dark Elf is fine.
orion_1981usub17_ESO wrote: »The main selling point of dunmer was the hybridization of their damage racial passive. Allowing them to get weapon and magicka damage. But with both orc (old best stam) and altmer( old best mag) getting both spell and weapon damage... it makes dunmer absolutely a lesser race now. Especially without fire immunity. They'll be regulated to bottom of the barrel below the bosmer.
Imagine a game where "Spell Damage" and "Weapon Damage" are just "Damage" and then take another look at the passives.
Dark Elf is fine.
Or, better yet, imagine a game which had skill trees based on those from previous TES games so that racial passives could be more about providing bonuses to a variety of those skill lines in accordance with lore, rather than determining efficiency in adhering to a mag-stam dichotomy.
orion_1981usub17_ESO wrote: »The main selling point of dunmer was the hybridization of their damage racial passive. Allowing them to get weapon and magicka damage. But with both orc (old best stam) and altmer( old best mag) getting both spell and weapon damage... it makes dunmer absolutely a lesser race now. Especially without fire immunity. They'll be regulated to bottom of the barrel below the bosmer.
Sorry, I fail to see the point how more options for hybrids is a bad thing. They aren’t meta or pushing leaderboards in any content. The differences between any race right now as far as hybrid damage is concerned isn’t monumental. Maybe you’re right, and Dunmer won’t be THE goto hybrid race anymore. And? I’m legitimately asking, because to me, hybrid is a purely optional playstyle that can be on any race I want. The goal of hybrids is rarely about min-maxing leaderboards but about player choice. So why are more options a bad thing as far as Dunmer are concerned?
QuebraRegra wrote: »orion_1981usub17_ESO wrote: »The main selling point of dunmer was the hybridization of their damage racial passive. Allowing them to get weapon and magicka damage. But with both orc (old best stam) and altmer( old best mag) getting both spell and weapon damage... it makes dunmer absolutely a lesser race now. Especially without fire immunity. They'll be regulated to bottom of the barrel below the bosmer.
below the Bosmer? wow that's hard to accomplish *weeps in nerf history*