StarOfElyon wrote: »
Medium armor gets no penalties so why wouldn't people also just load up on medium armor and stack health and weapon damage. Again, light armor is going to be the worst type of armor to wear. It would only be advised for a MagSorc with massive shields and the ability to stay at range to use light armor. At that point, you might as well just rename it Sorc Armor. So there needs to be some more defensive bonuses to light armor against martial attacks for all those magicka classes that can't use shields as effectively.
The "Dream" of running 4/3 or 4/2/1 etc is a pipe dream, if you want to run a set thats light armor, you will still run that set in light armor and be forced into running light armor and deal with its downsides.
Not much of a choice really.
That's why sets also exist for jewelry and weapons.
I agree though, probably nothing will change.
I still like the armor changes, they just need some reconsideration. I doubt ZoS will change their mind and remove it all together. So what we can and should do, is give feedback on how to properly balance penalties and benefits instead of complaining how much we want them gone.
I fear that when all we do is to voice how much we want it all reverted instead of giving advise, this might just go live as it is. Time is always short here.
StarOfElyon wrote: »
Medium armor gets no penalties so why wouldn't people also just load up on medium armor and stack health and weapon damage. Again, light armor is going to be the worst type of armor to wear. It would only be advised for a MagSorc with massive shields and the ability to stay at range to use light armor. At that point, you might as well just rename it Sorc Armor. So there needs to be some more defensive bonuses to light armor against martial attacks for all those magicka classes that can't use shields as effectively.
Absolutely true. I am under the impression they balance light armor only with MagSorc in mind.
How any other class is supposed to manage wearing this, is beyond me.
What is expected of someone wearing light armor? How do they expect you to survive? You will get rolled over with no chance to escape or retaliate.
The only thing keeping light armor alive is streak and nightblade shade.
Light armor needs a survival strategy. Though neither does it buff heals nor shields, since it gives no spell damage, magicka or % buffs to either. If light armor is about moving fast, then replace this atrociously useless slow "reduction" passive and replace it with straight up movement speed per piece worn.
The "Dream" of running 4/3 or 4/2/1 etc is a pipe dream, if you want to run a set thats light armor, you will still run that set in light armor and be forced into running light armor and deal with its downsides.
Not much of a choice really.
That's why sets also exist for jewelry and weapons.
I agree though, probably nothing will change.
I still like the armor changes, they just need some reconsideration. I doubt ZoS will change their mind and remove it all together. So what we can and should do, is give feedback on how to properly balance penalties and benefits instead of complaining how much we want them gone.
I fear that when all we do is to voice how much we want it all reverted instead of giving advise, this might just go live as it is. Time is always short here.
I dont mind the underlying concept, but imho it does nothing, but further accentuate the difference in armor weights, and heavy armor seems like too big a of a winner here, frankly.
Light armor specifically, really needs some love in pvp.
I suggested a while back to give light armor a passive that improves all damage shields( increased size and maybe even cost reduction).
I should also add that Annulement by itself is incredibly underhelming currently, mostly due to ZOS' effort to nerf high damage shield magsorcs, which they couldve solved years ago by removing shield stacking and rebalancing shields around that.
Hear me out:
• Heavy armor users shouldn't be worried about doing damage, but buffing teammates and taking damage well.
• Medium armor users know how to fight, they stab things--penetrate armor if you will.
• Light armor users should be getting the damage/healing buff but the risk should be that that they can get their damage shields bypassed with status effects. Healers don't need spell penetration, so why light and medium armor had damage and penetration swapped that way--makes no sense to me.
StarOfElyon wrote: »
Medium armor gets no penalties so why wouldn't people also just load up on medium armor and stack health and weapon damage. Again, light armor is going to be the worst type of armor to wear. It would only be advised for a MagSorc with massive shields and the ability to stay at range to use light armor. At that point, you might as well just rename it Sorc Armor. So there needs to be some more defensive bonuses to light armor against martial attacks for all those magicka classes that can't use shields as effectively.
Absolutely true. I am under the impression they balance light armor only with MagSorc in mind.
How any other class is supposed to manage wearing this, is beyond me.
What is expected of someone wearing light armor? How do they expect you to survive? You will get rolled over with no chance to escape or retaliate.
The only thing keeping light armor alive is streak and nightblade shade.
Light armor needs a survival strategy. Though neither does it buff heals nor shields, since it gives no spell damage, magicka or % buffs to either. If light armor is about moving fast, then replace this atrociously useless slow "reduction" passive and replace it with straight up movement speed per piece worn.
StarOfElyon wrote: »
Medium armor gets no penalties so why wouldn't people also just load up on medium armor and stack health and weapon damage. Again, light armor is going to be the worst type of armor to wear. It would only be advised for a MagSorc with massive shields and the ability to stay at range to use light armor. At that point, you might as well just rename it Sorc Armor. So there needs to be some more defensive bonuses to light armor against martial attacks for all those magicka classes that can't use shields as effectively.
Absolutely true. I am under the impression they balance light armor only with MagSorc in mind.
How any other class is supposed to manage wearing this, is beyond me.
What is expected of someone wearing light armor? How do they expect you to survive? You will get rolled over with no chance to escape or retaliate.
The only thing keeping light armor alive is streak and nightblade shade.
Light armor needs a survival strategy. Though neither does it buff heals nor shields, since it gives no spell damage, magicka or % buffs to either. If light armor is about moving fast, then replace this atrociously useless slow "reduction" passive and replace it with straight up movement speed per piece worn.
What I'd love, thematically, is a bonus to armor enchantments for Light Armor, like the Infused trait. That makes a lot of sense to me as a defensive bonus for magical armor. Better shields and a bonus to healing done are other obvious options, which is why I find it so strange that ZOS chose to copy bonuses from Medium Armor instead. IMO the armor types should be more distinct than that.
Tanks have to be able to heal themselves in certain situations so giving them - healing done is counterproductive.
Healers have to debuff enemies and buff teammates as well so having - buff and debuff is counterproductive.
The "Dream" of running 4/3 or 4/2/1 etc is a pipe dream, if you want to run a set thats light armor, you will still run that set in light armor and be forced into running light armor and deal with its downsides.
Not much of a choice really.
That's why sets also exist for jewelry and weapons.
I agree though, probably nothing will change.
I still like the armor changes, they just need some reconsideration. I doubt ZoS will change their mind and remove it all together. So what we can and should do, is give feedback on how to properly balance penalties and benefits instead of complaining how much we want them gone.
I fear that when all we do is to voice how much we want it all reverted instead of giving advise, this might just go live as it is. Time is always short here.
I dont mind the underlying concept, but imho it does nothing, but further accentuate the difference in armor weights, and heavy armor seems like too big a of a winner here, frankly.
Light armor specifically, really needs some love in pvp.
I suggested a while back to give light armor a passive that improves all damage shields( increased size and maybe even cost reduction).
I should also add that Annulement by itself is incredibly underhelming currently, mostly due to ZOS' effort to nerf high damage shield magsorcs, which they couldve solved years ago by removing shield stacking and rebalancing shields around that.
A removal of Shieldstacking and a resulting rejuvenation of individual shields is a dream I have since years. It just feels like a burden to be forced into shieldstacking.
The "Dream" of running 4/3 or 4/2/1 etc is a pipe dream, if you want to run a set thats light armor, you will still run that set in light armor and be forced into running light armor and deal with its downsides.
Not much of a choice really.
That's why sets also exist for jewelry and weapons.
I agree though, probably nothing will change.
I still like the armor changes, they just need some reconsideration. I doubt ZoS will change their mind and remove it all together. So what we can and should do, is give feedback on how to properly balance penalties and benefits instead of complaining how much we want them gone.
I fear that when all we do is to voice how much we want it all reverted instead of giving advise, this might just go live as it is. Time is always short here.
I dont mind the underlying concept, but imho it does nothing, but further accentuate the difference in armor weights, and heavy armor seems like too big a of a winner here, frankly.
Light armor specifically, really needs some love in pvp.
I suggested a while back to give light armor a passive that improves all damage shields( increased size and maybe even cost reduction).
I should also add that Annulement by itself is incredibly underhelming currently, mostly due to ZOS' effort to nerf high damage shield magsorcs, which they couldve solved years ago by removing shield stacking and rebalancing shields around that.
A removal of Shieldstacking and a resulting rejuvenation of individual shields is a dream I have since years. It just feels like a burden to be forced into shieldstacking.
Well, great minds think alike.
Tanks have to be able to heal themselves in certain situations so giving them - healing done is counterproductive.
Healers have to debuff enemies and buff teammates as well so having - buff and debuff is counterproductive.
Yes, but if tanks have more buffing for the group and debuffing for the enemies, healer doesn't need to do that as much anymore.
You are aware that certain buffs/debuffs are tied to typical tank used gear and skills while others are tied to typical healer used gear and skills?
So here i come with my overall thoughts:
1. When i first saw they introduce the new bonuses/penalties, i thought: Why? Why do we need more stats?
Armor weights already have thematic passives, if you are mage, light armor makes you a better mage.
This bonus/penalty system is going to come back biting them in the future if they want to change anything balance related.
This just feels like unnecessary stat bloat for no reason( kinda like many of the new cp stars(oh we 6 trillions stars to "choose" from!)yeah right..)
2. It looks very clear that they didnt think about the overall balance of the game, when coming up with these bonuses.
Heavy armor already dominated the pvp meta, and now you are making it even stronger for no apparent reason, while with the same stroke putting extra pressure on pve tanks?
3. They couldve just as easily baked these into new purchasable passives.
For example, rather than just taking more physical damage for wearing light armor, we could have a passive that increases our damage with magicka based attacks, but we also take more damage from martial attacks.
We can then CHOOSE if we want to take this passive that provides us with more damage, that comes with a downside or not.
In the current system if i want to play a magicka dd in pve i still have to use mostly light armor to maximize dmg and efficiency, so these new passives arent really a choice.
4. I feel like ZOS forgot that most sets in this game have 5pc bonuses and they also only drop in 1 armor weight XD.
The "Dream" of running 4/3 or 4/2/1 etc is a pipe dream, if you want to run a set thats light armor, you will still run that set in light armor and be forced into running light armor and deal with its downsides.
Not much of a choice really.
StarOfElyon wrote: »
Medium armor gets no penalties so why wouldn't people also just load up on medium armor and stack health and weapon damage. Again, light armor is going to be the worst type of armor to wear. It would only be advised for a MagSorc with massive shields and the ability to stay at range to use light armor. At that point, you might as well just rename it Sorc Armor. So there needs to be some more defensive bonuses to light armor against martial attacks for all those magicka classes that can't use shields as effectively.
Absolutely true. I am under the impression they balance light armor only with MagSorc in mind.
How any other class is supposed to manage wearing this, is beyond me.
What is expected of someone wearing light armor? How do they expect you to survive? You will get rolled over with no chance to escape or retaliate.
The only thing keeping light armor alive is streak and nightblade shade.
Light armor needs a survival strategy. Though neither does it buff heals nor shields, since it gives no spell damage, magicka or % buffs to either. If light armor is about moving fast, then replace this atrociously useless slow "reduction" passive and replace it with straight up movement speed per piece worn.
Honestly, i couldnt aggree with you more.
I dont see how were supposed to survive on something like a magcro in light armor.
Mistform is grossly overperforming right now, but even with that its not enough, that should tell everyone how bad light armor is right now.
2. It looks very clear that they didn't think about the overall balance of the game, when coming up with these bonuses.
Heavy armor already dominated the pvp meta, and now you are making it even stronger for no apparent reason, while with the same stroke putting extra pressure on pve tanks?
Again, this is a big PvE problem. Every dungeon comes with a magDPS/healer set, a stam DPS set, and a tank set. Trials give us one set for each. And for the most part, these are the meta sets - sets like Hollowfang (light) and Yolnakriin (heavy) are basically required for certain support roles. It's tough to run less than 5 pieces of any of these because of those bonuses.4. I feel like ZOS forgot that most sets in this game have 5pc bonuses and they also only drop in 1 armor weight XD.
The "Dream" of running 4/3 or 4/2/1 etc is a pipe dream, if you want to run a set thats light armor, you will still run that set in light armor and be forced into running light armor and deal with its downsides.
Not much of a choice really.
StarOfElyon wrote: »
Medium armor gets no penalties so why wouldn't people also just load up on medium armor and stack health and weapon damage. Again, light armor is going to be the worst type of armor to wear. It would only be advised for a MagSorc with massive shields and the ability to stay at range to use light armor. At that point, you might as well just rename it Sorc Armor. So there needs to be some more defensive bonuses to light armor against martial attacks for all those magicka classes that can't use shields as effectively.
Absolutely true. I am under the impression they balance light armor only with MagSorc in mind.
How any other class is supposed to manage wearing this, is beyond me.
What is expected of someone wearing light armor? How do they expect you to survive? You will get rolled over with no chance to escape or retaliate.
The only thing keeping light armor alive is streak and nightblade shade.
Light armor needs a survival strategy. Though neither does it buff heals nor shields, since it gives no spell damage, magicka or % buffs to either. If light armor is about moving fast, then replace this atrociously useless slow "reduction" passive and replace it with straight up movement speed per piece worn.
Honestly, i couldnt aggree with you more.
I dont see how were supposed to survive on something like a magcro in light armor.
Mistform is grossly overperforming right now, but even with that its not enough, that should tell everyone how bad light armor is right now.
I dunno. With performance like it is mistform can be hit or miss (and shields).
High health and procs seem to be the best defense against the server, in addition to all the other benefits.
If the changes are being done for PvP, then for the love of the gods, put those changes into Battle Spirit instead of doing THIS. These changes are, quite frankly, awful, and make no sense at all. As other people have stated, the armor available as drops in game are meant to be used on magicka DPS, stamina DPS, healers, and tanks. They ONLY drop in the weights they are meant for, so the only way we can easily mix and match weights (beyond 2/5 or 1/1/5 via a monster set or Medusa) is by using crafted gear, and crafted gear is weaker than what we can farm. We're now essentially being penalized for the (previously) optimal gear we've spent who knows how long farming.
Secondly, having medium armor somehow escaping these changes with no penalties at all is vastly unfair to both light and heavy armor users, who now have to deal with extra penalties on top of what already existed. Example: light armor already had lower resistances, so why does it need to take EVEN MORE physical damage, which as was pointed out earlier, means that light armor users somehow take more physical damage than when they're naked, which is... Really, I have no comment for that. The same applies to heavy armor and the increased magic damage. Why do we take more damage than when we're naked?
Third, the current bonuses and penalties, beyond some of them making no sense, are over tuned. Again, I'm going to pick on light and heavy armor. Light armor does not need to be taking more physical damage when it's already the weakest in that aspect, nor does it need a 21% increase to the cost of block. Heavy armor also does not need to take more damage from magical attacks, nor does it need a 21% increase to the cost of dodge roll. A 21% increase on anything is too much. If those penalties (and the bonuses) remain, then they need to be reduced. 1% per piece (or even every two pieces) would be more acceptable.
At the very least, if this is being done because of a heavy armor meta in PvP, then just make heavy armor do significantly reduced damage (instead of taking increased magic damage), or target the source of the problem (which seems to be sets and items like Malacath, if I'm understanding correctly?). Now, I say that because I main a PvE tank and if some of these changes go through, or if the penalties are made worse for some reason, I may stop playing the role (as it's being made even less enjoyable), which is a shame since it's the only role I can currently do without major joint pain in both hands.
As it stands, I have tested things, and I am not able to counter the increased dodge cost in full heavy with my current CP level (1525), though I can get close on DK and Templar tanks via one of the new CP stars (which means sacrificing other stars that might be useful). I am also unable to counter the increased magic damage, which is going to be painful in vet trials or dungeons where there is a significant amount of incoming damage (Sunspire rings a bell). So, not only do I take more magic damage for no real reason in PvE, I also can't dodge roll the abundance of one-shot attacks (or tank busters) that seem to exist in veteran level PvE content.
Overall, I think these changes were poorly thought out and an attempt at balancing PvP (without affecting the heavy armor meta at all) while instead heavily affecting PvE. Such changes would fit better into Battle Spirit.
echo2omega wrote: »Incentivize don't penalize:
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
The logic of light armor taking more physical damage than being naked on top of having the lowest physical resistance, is widely deemed non sense. And so is the one that heavy takes more magic damage. I however tend to disagree.
Heavy armor would reduce the initial velocity of a magic projectile as is fullfilled by its high spell resistance. But since my partner is a metal worker, I know that metal stores and conducts heat and cold very efficiently, as well as electricity. (As do most people)
So while heavy armor would shelter you from the direct fireball, lightning bolt or ice spike; the metal would expose you to prolonged suffering by allowing shock to travel across your entire body and flame and frost prolonging the heat and cold.
Clothing makes sense to have extra magic mitigation. I make most of my clothes myself at home and know that cloth is very terrible at storing thermal energy or energy in general. Additionally the assumption that thread used in ESO, has certain magical properties to amplify this effect.
What does make sense, is that light armor would offer close to no protection against critical strikes.
I am not a fan of giving light armor either weakness though, as it already is weak defensively. I fear any light armor user who does not have cloak, shade and bolt escape next patch, will meet a swift and bitter end like this.