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Get us a PVE Cyrodiil

  • Netheniel
    Netheniel
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    To be honest, Cyordiil isn't even that interesting of a map for PvE, let alone PvP. It's just too massive and barren. It takes minutes just to reach the next fort by horse with Rapid Maneuver. Farms and villages are also lifeless, as are the quests. The PvE zones we have now are leagues better than Cyordiil and I'd much rather spend my time roaming those. Now, Imperial City on the other hand would make for a good PvE farming zone; however that will never happen. ZoS needs all the salt and tears to fuel their developers morale :) Some poor noob gets ganked, "Yes! YES! YEEEESS!", haha...
  • colossalvoids
    colossalvoids
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    I'm surely not up for changing current Cyro and how it operates but won't oppose at all whole new one presented as a "chapter" to actually end the war via story and have design team to reimagine one of the favourite regions like they did with greymoor. How to have two of them running and justifications are on them.
  • Megatto
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    Personally I would love this as a chapter. And it could fit. When you've done the White-Gold Tower dungeon the anchor above the tower is gone, but then you travel to Cyrodiil and it's back. I would've loved for the Imperial City to be a city like any other with crafting stations and stuff. I mean, they can't keep Cyrodiil locked in an alliance war AND a daedric invasion forever right? The world has to evolve doesn't it? I mean, it works for games like WoW so why can't ESO do it?
    Remove loot boxes or riot
  • SshadowSscale
    SshadowSscale
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    All that hate is the reason why i wrote this thread.
    It would not be much impact for the "real" PVP people to do their stuff in their PVP campaign.
    The PVE people could to their stuff in their PVE campaign.

    THE ONLY REASON WHY PEOPLE DONT WANT THE CHANGE IS BECAUSE THE WANT PVE-FODDER FOR AP GAIN.
    [snip]

    I would allow a pve version with no pvp rewards tho meaning for example no ap and telvar gain in pve version.... if pve could get some actual love.... but as proven by a thread I made a couple of days ago the idea of just a small bit of love had pve players tell me that pvp should be deleted because it gets too much content and that is making it hold pve back.... so no y'all wanna be toxic well get ganked then in the pvp zones I really don't care about you anymore...
    Edited by ZOS_ConnorG on February 1, 2021 6:49PM
  • Kwoung
    Kwoung
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    You don't have to do the PVP events. I skip a lot of the PVE events because they are just boring and monotonous, and the rewards being the games ugliest mounts, bound style pages I don't want/need or group repair kits didn't help much either. I only plan on doing enough events to get the house at the end of the year, for pretty much the same reason. Its the only reward I have seen in the past two years that holds even the slightest interest for me.

    If you are say a completionism and feel compelled to finish every quest/event that comes along, then you should probably embrace all the parts of the game equally. I mean you are pushed into doing dungeons, pushed into running all over and doing silly things in towns around the map (like tossing mudballs), even sillier things come jesters festival and numerous other things. Honestly, the undaunted event is the one that kills me, I distain doing dungeons in this game... it's like a old school video game where you just need to memorize what to do when... it is so boring.
  • starkerealm
    starkerealm
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    Raideen wrote: »
    So during undaunted event let's make the entire game a free for all open PVP zone, that'll even things out then right?

    Get outta here mate, it's so easy for PVE'ers to farm tickets during the event. Just do one of the easy dailies. It takes less than 15 minutes to do both.

    Really? I spent 3 hours yesterday trying to get the ticket out of imperial city.

    Grab a nightblade. Pick the surface quest closest to your home base. Abuse the everliving **** out of cloak.
  • LannStone
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    I don't like PVP because I'm not equipped for it and don't want to be part of a group, which is the only way to survive and thrive in Cyrodill, as far as I can tell. I do go into Cyrodill for the skyshards I can reach and more importantly enough AP to earn transmute crystals. Other than that, I'm fine with leaving Cyro as it is, which to me is a never-ending fake war that's really just a grind fest for tens of thousands of AP as alliances trade resources back and forth to rack up those points.
  • Hallothiel
    Hallothiel
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    Do all the IC dailies at a quiet time & had in one each day. Easy.

    Or join a guild & get a group together.

    Does not have to be dedicated to pvp. My social/pve guild has a sister pvp guild. We organise & work together. Got 3 emps yesterday 😁
    Edited by Hallothiel on January 31, 2021 11:35AM
  • wolfbone
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    Brrrofski wrote: »
    I never understand this issue.

    There are campaigns that nobody pvps in.

    Aside from the town which are repeatable fetch quests, the actual quests in cyrodiil are nowhere near where people actually pvp, so your chances of seeing people are tiny.

    Even with delves, only a tiny an ubt of them have pvpers going in for the buff.

    no. dont see why pve players demand pvp goes pve but if us pvp players even propose a pvp overland, they throw a right fit.
  • oregonrob
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    Every time mid-year mayhem happens the PVE only in Cyrodill comes up. For the record, I am a PVEer. I only go to Cyrodill to get tickets and Rapids for my characters and when there are double Alliance Points. IC I only go to get the tickets as I have no use for TelVar stones and I am not a ganker.

    Having said all of this, ESO is multidimensional. There is a crafting game and a trading game as part of it. There is a questing game and a fishing game as part of it. There is a PVP game and Battlegrounds game as part of it. No one is making anyone do any of these games that all part of ESO.

    For my PVE associates, there are ways to get around IC with minimal chance of dying and carry as little TelVar stones as you can. Nothing will irritate gankers more, than finding out they got nothing for their effort. I really upset four Pact Werewolf Gankers this morning who wore me down and ended up with nothing. As for Cyrodill, have a character in each alliance and do the quests that day in the alliance that controls most of the map. As for dying, it is just like dying in PVE.

    For my PVP associates, not everyone plays this game to "get gud". Many and possibly a majority play as an escape. You represent a subset of the players who have gone deep into mechanics of the game and strive to get the most out of equipment and technique like the car enthusiast who is tweaking the engine of their car to get the optimal performance. But that person is also a minority. Most of us just want to turn the car engine on and drive. And most PVE players just want to play the game without worrying about DPS or meta-gear.

    There is room for everyone's play style in this game. That is what makes it so flexible. But none of us is going to like every aspect of the game. Just keep in mind that what we may not like, someone else does like.
  • TequilaFire
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    I liked the PVE battlegrounds suggestion. :D
  • PurplePlatypus
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    Sanguinor2 wrote: »

    If you want to avoid players may I suggest not going there when there is the most amount of players across the entire year? I heared that might help o:) .

    You're missing the point. I was there because of the event tickets only. No tickets — no Cyrodiil & Imperial City.
  • Joy_Division
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    All that hate is the reason why i wrote this thread.
    It would not be much impact for the "real" PVP people to do their stuff in their PVP campaign.
    The PVE people could to their stuff in their PVE campaign.

    THE ONLY REASON WHY PEOPLE DONT WANT THE CHANGE IS BECAUSE THE WANT PVE-FODDER FOR AP GAIN.
    [snip]

    That's not true.

    Reasons why I don;t want the change:
    1. It would deprive PvP of those players who never gave PvP much thought but turned out to like it during the event. Each part of the community: traders, end-game raiders, PvPers, etc., need to replenish its numbers.
    2. The other events do not change the game to tailor them to a specific sector of the population, so it would be inconsistent for this one to be. Whenever the New Life Festival is happening, I would really like to bomb the stack of players huddled in the tent. But I do not make threads asking ZOS to tailor the entire game to my particular playstyle.
    3. This is the only time of year when the Cyrodiil and IC population is what it was at launch: a thriving environment that's active all the time, not just a few hours during prime time.
    4. It would unnecessarily further divide the ESO community rather being one of the rare times when they come and play together. I get it there will be a small percentage of the playerbase who will just avoid PvP and the event at all costs. That's fine, people should only play in those parts of the game that are fun for them. But for the majority that break out the impen gear in their bank and give it a whirl, it's nice to engage, interact, and play with them when I wouldn;t otherwise do so. I almost always get tells from players thanking me for a rez or asking me for advice, which is nice because I would have never interacted with them if the event were subdivided the way you want.
    5. I'm not an expert of ES Lore, but I do pay attention to it and appreciate when the game makes an effort to match the quests, gameplay, and overarching story to it. Pelinal Whitestrake was a warrior, a crusader, whose life was marked by battles, so much that he went mad/berserk, who never settled down or retired to administer/rule a kingdom or found a school/academy or live out his golden years in some peaceful pursuit. It would be 100% incompatible with the Lore for the event to exclude combat and battles by giving out rewards for quests such as "gather 3 plants" or "inform my cousin in Valasterus her daughter is sick".
    6. Most of all, in an MMO, I just understand the developers need not go out of their way to cater every aspect of the game to my preference. I'm totally fine when part of the game comes out that is tailored for other types of players because at the end of the day, my $15 a month is not somehow more valuable than theirs. And, it's a good thing that's the case because 95% of the content the ESO does release has nothing to do with what I enjoy the most: PvP in Cyrodiil. Numerous entire DLCs have been released that did not change or add one single thing to Cyrodiil. Like Nothing. Zero I walk around these huge new zones in Elswyr or Western Skyrim and see the incredible amount of detail and thought put into them, meanwhile Cyrodiil's map remains static, even though everyone recognizes it has basic flaws in it that need reform. So, no, I don;t want them to change the 95% into 100% percent just so there can be a lore-breaking event that deprives an already neglected part of the community, the couple of weeks out of the year when they get to enjoy the spotlight.
    Edited by ZOS_ConnorG on February 1, 2021 6:52PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • AlnilamE
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    Raideen wrote: »
    Depends on which time you play. I usually go online during 4 a.m. EU time.
    There are still a few people out there but most of them are PVE people which ignore players.
    The easy ways are those "free X citizens" since you can just spam yourself in with revives and do the same citizen over and over after some cooldown. Sadly there are some "farmers" that wait on those positions in perma-cloak to gank you.

    ya, I did that one yesterday but it still took me forever because of gankers and overall people just harassing me. I just run by folks if I see them but it has not been reciprocal yet.

    If you have ranged skills, there are prisoners within range of your exit trap door that you can free without going down at all.

    Another good daily to do is Arboretum, because one part is to just kill Daedroth and flame atronachs, and the other one requires you to loot a couple of mobs.

    Memorial is ok, because you can kill Xyvkin anywhere, but you have to go to the middle for the skeleton part.

    Nobles, Elven Gardens and Temple require you to go to specific locations on the map, so they are easiest to camp.

    NOW, if you go in a group, as long as everyone is in the district, Nobles and Elven Gardens will give everyone in the group credit for setting traps/burning ballistas/etc.

    For Temple, the first part (looting Grievous Twilights for the claws) everyone needs to loot the twilights, and I think everyone has to grab the wine bottle - But it's right under your base exit), but after everyone has completed that step, one person activating the brazier will progress the quest for everyone and the group will also get credit for each ash urn thingie taken care off.

    So... bring friends?
    The Moot Councillor
  • Minyassa
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    Reaper_00 wrote: »
    Only if we can have PVP versions of all dungeons and trials where instead of mobs, bosses and mechanics we have to fight other players for the loot

    That would be BEYOND fine with me. No one would be forcing me into those for any reason, and unlike a lot of people, I actually don't get all huffy over other people getting to have nice things just because they are different from the nice things that *I* like.
  • AVaelham
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    I'd like a PVE Cyrodiil for a different reason: to advance the overall plot of the Three Banners War or even finally end it. I'd like to a explore a post-war Imperial City and contribute to the rebuilding efforts. Maybe finally leaving the wretched 2E 582 year behind. I was hoping we'd get that with Blackwood but meh. We need a game-changing chapter in 2022 or 2023!

    PVP could easily move to another province, have a different environment, or simply keep both PVP and PVE Cyrodiil. Being stuck in this endless Cyrodilic loop makes the game less alive to me tbh.

  • Sanguinor2
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    You're missing the point. I was there because of the event tickets only. No tickets — no Cyrodiil & Imperial City.

    If you want the tickets then deal with it. If you dont want to deal with it dont go for the tickets. Problem solved.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Iccotak
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    Discussion is old af but comes to my view everytime when ZoS decides to splurge an event in the PVP areas for PVE'lers to farm their writs for the Impresaria. Cyordiil is a beautiful countryside but why are we PVE'lers locked out of it so harshly. Its not like PVP'lers are locked out from PVE content since most of them just use their gear anyway.

    I would love that whenever ZOS decides to add PVP content there is an armistice time afterwards where players can enjoy Cyrodiil/Imperial city without player contacts on a separate campaign for a week.

    You’re not locked out of that content. You have the same access as everyone else does, whether you choose to change your build or actually try PvP is up to you.

    Why do you think the developers make those events?
    Not only does it give something to PVP players but it also encourages others to try PVP. That’s the reason behind any event the implement of the game, to get players to try the other contact that they have made.

    I certainly do not think they should have to cater to a very specific bubble and never encourage people to try new things, because that goes against how the game is designed in general.
  • PurplePlatypus
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    Sanguinor2 wrote: »
    If you want the tickets then deal with it. If you dont want to deal with it dont go for the tickets. Problem solved.

    I get all three tickets every day. But I don't like the process of getting 'em, especially in IC. I believe that PvP shouldn't be in RPG games at all or can be on a separate server at least; and hold PvP events only on these servers. Everyone wins.

  • Thechuckage
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    I think IC should get a PvE version. Keep any event rewards out. Let players quest and hit the crafting stations in peace.
  • SshadowSscale
    SshadowSscale
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    Sanguinor2 wrote: »
    If you want the tickets then deal with it. If you dont want to deal with it dont go for the tickets. Problem solved.

    I get all three tickets every day. But I don't like the process of getting 'em, especially in IC. I believe that PvP shouldn't be in RPG games at all or can be on a separate server at least; and hold PvP events only on these servers. Everyone wins.

    just because you don't like pvp does not mean that it does not belong there are a lot of people who loves the freedom of building their charter from the ground up and fighting other players with their own creation.... seriously if you do not like pvp then skip this event there will be more than enough tickets with the next 2 events to unlock the skin and whatever else you are after.... for real it's not something you have to do if you don't like it skip it and please stop whinning that pvp happens in a pvp zone.... wow you know never would have guessed that pvp happens in a pvp zone
  • wolfbone
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    dont see why everytime mid year mayhem comes around, pve'ers start demanding it goes pve. it's a pvp event. much like all the other events are pvp.
  • JKorr
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    wolfbone wrote: »
    Brrrofski wrote: »
    I never understand this issue.

    There are campaigns that nobody pvps in.

    Aside from the town which are repeatable fetch quests, the actual quests in cyrodiil are nowhere near where people actually pvp, so your chances of seeing people are tiny.

    Even with delves, only a tiny an ubt of them have pvpers going in for the buff.

    no. dont see why pve players demand pvp goes pve but if us pvp players even propose a pvp overland, they throw a right fit.

    Propose a separate instance where pvp players will be meeting other pvp players ONLY, and I doubt many pvers would throw any kind of fit.

    Pvp overland event that forces everyone into pvp is what is causing the fit throwing. Pvpers don't seem to grasp the concept that many pve players do NOT want to do pvp, especially when they are forced into it.
  • GreenhaloX
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    Nahh.. already crashing and lagging enough in current PvE land and PvP Cyrodiil. Don't need a separate PvE Cyrodiil for that. Ha ha. Besides, already hard enough to get into PvP Cyrodiil during this Midyear event. Casual gamers, you're not getting in. Haaa
  • HoosierPappy
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    Would you like a pve battleground too while we're at it?

    Could you?

    That wouuld be awesome!
  • HoosierPappy
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    Kwoung wrote: »
    Get us a PVE Cyrodiil

    As soon as they make all other content PVP, sure.


    Wait.....dont act like you dont pve too.
    Would absolutely be nothing wrong with an event of non pvp in cryo.
    Would absolutely be nothing wrong with an event of pvp in Craglorn either.
  • Parasaurolophus
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    Kwoung wrote: »
    Get us a PVE Cyrodiil

    As soon as they make all other content PVP, sure.


    Wait.....dont act like you dont pve too.
    Would absolutely be nothing wrong with an event of non pvp in cryo.
    Would absolutely be nothing wrong with an event of pvp in Craglorn either.

    What are you going to fight for in Craglorn?
    PC/EU
  • Goregrinder
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    Only if they let Vet Dungeon, Trial, and Mythic gear all drop when PVPing. It's only fair.
  • jaws343
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    I'd be game for a PVE version of IC and Cyrodil...

    As long as there were zero rewards. No XP, no quests, no gear, no skyshards or lorebooks. Nothing.
    And as long as there were no enemies. Just a big empty zone you can run around in and do absolutely nothing in.

    If you don't want to take or deal with the risks associated with the zone, you deserve none of the rewards.

  • Vanya
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    I still have to complete Imperical City DLC story-line frustrated and chaotic amidst all players and ton of NPC's not to mention lag and constant threat of being ganked. Ruins progression , Tis illogical in the end.

    Why to mix both, Why to add PVE cotnent within PVP heated area, we know how exceptional story telling is in ESO spoiled by PVP also that area is so annoying packed with foes, Imperial City /Cyrodil in general really should be overlooked but easy to say

    Gigantic plus to create PVE only is huge amount of work.
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