See, we agree that this only proves that duplicate items can be converted into gems. Nothing about the ones you acquire for the first time.
Elderscrollian wrote: »See, we agree that this only proves that duplicate items can be converted into gems. Nothing about the ones you acquire for the first time.
And again it proves the tech exists on the backend for them to easily make it so you could convert anything into gems first time round IF they wanted, but that has ZERO to do with what I have been suggesting anyway, this fixation on gems conversion has all been yours lol
We simply do not need MORE things to be convertible into gems to do what I have been suggesting,
And the relevance of this is what exactly? No marketing jobs on there not that I need one I already have a full time job I don't need nor want another lol
All I want is for loots crates to suck less in the games I play for fun and enjoyment by at least giving a mount type I want on the lucky occasions where I get one from a loot crate. I'm sure even you can follow that.. hopefully.
Yep. So all you need to do is buy more crates.
The marketing department has zero interest in letting you get the specific item you want immediately. The more you spend to get the specific item you want, the better. I'm sure even you can follow that. Maybe. Doubt it though because you keep trying to insist the exact opposite. They do not want to make it easy to get the specific item you want because then you won't buy more crates.
Elderscrollian wrote: »Taleof2Cities wrote: »Except your idea, here, impacts crown crate revenue ... which is much more paramount to ZOS than other ideas that simply change a game mechanic.
It reduces crown crate revenue by introducing a token to trade same-tier crate rewards.
I'm not defending ZOS, here.
However, any forum-goer that can do basic math knows the full impression of this idea.
I've already been over this, which anyone with a basic understanding of marketing will be able to follow.
It does not affect revenue at all, indeed if anything it incentivises crates by making them MORE appealing than they are now thereby creating the potential for more revenue by making them something people are MORE likely to want to spend money on not less, which is what restricted choice does. I.e hampers potential sales.
The point players are trying to make is that this does cut into the point/profit of the crates, which is to get players to spend more money to get what they want. Sure, some players get lucky and get what they want right away and stop, while the unlucky players will spend more regardless of this token system. But, the token system will guarantee that more players will overall spend less, as they'll stop once they get any apex and convert it to what they want.
Will it get players who don't gamble on crates to start gambling? Maybe...certainly not me. No amount of tokens in a gambling system will get me to waste money. Thus, ZOS will stick with what will get players who are already willing to gamble to continue to do so until they either get what they want, or decide enough is enough. I can see this benefitting players who set a specific budget or just use their monthly crowns and don't care what they get. But, I think you're overestimating the incentive that this might have. It's not going to get non-crate buyers to suddenly start buying crates. And it won't get the players that spend until they get what they want to spend more - they'll be spending less.
Elderscrollian wrote: »I think its safe to say most gamers despise lockboxes but they exist for a reason especially in F2P games, and the main appeal of any lootbox is undoubtedly the mounts. Now chances of getting one of those are pretty remote but even on the fortunate occurrence that we DO get one we then get hit by the horrible one in five RNG as to what base mount type it is.
As such I would like to suggest a change that could hopefully not only address that issue but maybe make lootboxes a little more appealing in the process.
My suggestion is this. Instead of receiving a random mount from the lootbox we receive a "Mount Exchange Token", this could then be taken to either the Impressario or better yet any stable and exchanged for the mount type of your preference. So say you get from the currently available loot crate of the time a Frost Atronach Wolf and you wanted the Frost Atronach Horse you can go take the exchange token to the vendor and exchange your wolf (one time only) for the horse version of that mount.
There would be limitations, in that the exchange tokens cannot be kept they are only valid during that loot crates lifespan and vanish once that loot crate ends so if you want to use it you have that window of opportunity to do so. So you could not use the mount exchange token from one crate and use it to get the mount of the following loot crate for example, it would ONLY work with the loot crate mounts it came from.
In this way should someone be fortunate enough to get a lootbox mount they can AT LEAST get the type of mount they wanted, and this in turn would help to make the prospect of get lootcrate to get a mount a little more appealing.
I hope the devs and community find some merit in this suggestion.
MEBengalsFan2001 wrote: »This is what the crown gems do to an extent.
Elderscrollian wrote: »
Yep. So all you need to do is buy more crates.
And yet they do notThe marketing department has zero interest in letting you get the specific item you want immediately. The more you spend to get the specific item you want, the better. I'm sure even you can follow that. Maybe. Doubt it though because you keep trying to insist the exact opposite. They do not want to make it easy to get the specific item you want because then you won't buy more crates.
Prove it?
With a mentality like that you will be taken advantage of your entire life because you do not rock the boat or suggest otherwise and assume being taken advantage of is exactly how things are meant to be and your so enamored with thenotion you never even think to question it.
You like to imply you have inside knowledge of the what and the how the Marketing Department works despite showing a near negligible understanding of it and ZERO understanding of the other side of the marketing equation. Two little words my friends "Consumer Power".
Until you understand the meaning of those words nothing will ever be any different for you and those like you.
I have spent over 1k usd on crown crates trying so hard to get that rare horse mount but time after time failed attempt after failure. I have every item and all the mounts but not the rare one I wanted so bad.
[1,130ish crates purchased] Anyway, I had the money and my life-commitments were all taken care of (home, family, food and shelter), so I decided to go full Moby *** and grab that elusive "rare" apex mount: the Plague Husk Horse. Needless to say, I acquired every single item on the list but that mount.
I have a ton of crowns to waste because I load up on them every time they are on sale and there is rarely anything I ever want to buy from the crown store.
I just opened 225 crown crates and have not gotten 1 mount yet lol. Yes, that is 75,000 crowns I just spent.
In the past I have gotten most of the mounts from a lot less crates. This time it is not even close with how bad the drop rate is for me.