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So ESO officially a single player MMO?

  • Linaleah
    Linaleah
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    Lysette wrote: »
    When are you guys going to wake up? ZOS doesn't care about player experience, these "companions" are just another method they are going to milk the cash out of the diehard loyal ESO player. They are going to sell companions for like 5000 crowns each just like what SWTOR is doing.

    Sure these companions are "optional" but that means less effort is put into what was suppose to be a Massively Multiplayer Online game.

    A simple way to fix this is to give these companions banter with other companions when in the same group, kind of like what we see in most Bioware titles like Dragon Age, Kotor, Mass Effect, it's a small detail but it can add so much and at least its an incentive for grouped players who bring their companions along.

    Then we also have the new botting problem this might bring about.

    Companions are said to be a quest reward.

    The initial two that launch with the chapter, sure, but I would be very surprised if they did not add more to the Crown Store and even Crown Crates later.

    oh likely, same as the house guests. and houses. and mounts. and number of other things. however. if these companions are going to be jacks of all trades from the get go. will you really need to buy them from the cash shop? when quest rewarded companions function just as well?
    Sidonius wrote: »
    Hopefully one day they'll buff the delve bosses, those guys are ridiculously easy.

    not for a newer/leveling player they aren't. what i WOULD appreciate is them getting scaling health depending on how many people are in a vicinity. cause waiting to kill a boss for a quest/event item/etc, only for it to die in one shot to some triehard - is annoying.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • robertthebard
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    When are you guys going to wake up? ZOS doesn't care about player experience, these "companions" are just another method they are going to milk the cash out of the diehard loyal ESO player. They are going to sell companions for like 5000 crowns each just like what SWTOR is doing.

    While these comps aren't the same as what's in swtor, in swtor you could get a full crew of comps for free. In fact, you could get several crews worth of comps for free. Arguably the best comp in the main game was free, the Shadow's Nadia Grell. Whoever wrote her AI deserved a raise, because before you didn't have to gear comps, and they could fill any role you needed, she was the best DPS out of all of them, if you gave her half assed decent gear.
    Sure these companions are "optional" but that means less effort is put into what was suppose to be a Massively Multiplayer Online game.

    A simple way to fix this is to give these companions banter with other companions when in the same group, kind of like what we see in most Bioware titles like Dragon Age, Kotor, Mass Effect, it's a small detail but it can add so much and at least its an incentive for grouped players who bring their companions along.

    Then we also have the new botting problem this might bring about.

    You mean the same problem people lament about with Wardens and Pet Sorcs? It would seem like this is already in game, yes? I can't say it won't add to the situation, but that leaves me scratching my head about the party banter part of your post, since they'll still be an NPC comp, even if they do talk amongst themselves.

    I've read some concerns about them replacing healers in group content, but if they function any where near what swtor's comps do, they'll be great for the player that summons them, but not so much for the rest of the group.
  • Vanya
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    Although My memory is not so sharp or mayhap I cans't recall I bet the region monsters and overall potency of skills were significantly less at launch and first year, I believe ESO got easier by each passing year, maybe even DLC.


    Once progress has been made enough these days characters posses near divine power. Oddly individuals still complain and wish more, soon they will become Deadra worshipers.
  • adriant1978
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    Linaleah wrote: »
    if these companions are going to be jacks of all trades from the get go. will you really need to buy them from the cash shop? when quest rewarded companions function just as well?.

    Why add costumes to the cash shop when your equipped gear works just as well? Why add mounts to the cash shop when the basic horse you can buy for in-game gold works just as well?

    Answer: cosmetic options sell well because people like to customize and personalize in this type of game :)
  • zaria
    zaria
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    Vanya wrote: »
    Although My memory is not so sharp or mayhap I cans't recall I bet the region monsters and overall potency of skills were significantly less at launch and first year, I believe ESO got easier by each passing year, maybe even DLC.

    Once progress has been made enough these days characters posses near divine power. Oddly individuals still complain and wish more, soon they will become Deadra worshipers.
    Yes game back at launch was significantly harder. In part it was an lack of gear and player skill.
    Drosia was hard but I had no issues with harvesters in Coldharbor.
    But think they made it much easier for one tamriel so all could do overland content.
    Before you could just wait some levels before doing harder enemies after one tamriel that would not work.
    But dropped out of ESO after a year and came back just before homestead.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Malkiv
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    Veteran dungeons were there on launch.. also VR zones at launch were so difficult you needed to group for Craglorn and Cadwell's gold/ silver or you would take forever doing simple quest.. I remember being killed by VR mudcrabs

    Vet dungeons were not there at launch, and neither was Craglorn. Lower Craglorn came out in Update 1, when the VR cap was also raised. Vet dungeons came much later. VR “vet” content was not the same as vet content is now. One Tamriel changed how veteran is defined in ESO.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • Anilahation
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    Malkiv wrote: »
    Veteran dungeons were there on launch.. also VR zones at launch were so difficult you needed to group for Craglorn and Cadwell's gold/ silver or you would take forever doing simple quest.. I remember being killed by VR mudcrabs

    Vet dungeons were not there at launch, and neither was Craglorn. Lower Craglorn came out in Update 1, when the VR cap was also raised. Vet dungeons came much later. VR “vet” content was not the same as vet content is now. One Tamriel changed how veteran is defined in ESO.

    Y'all really trying to tell me I don't know...

    https://youtu.be/yk-gMBm_znQ

    This video was posted Apr 23.... eso came out

    Eso came out April 4th.


    The first update craglorn didn't come out until may


    So I'll repeat this VETERAN DUNGEONS EXISTED ON LAUNCH... stop saying it didn't.. it did. I was there, I know.


    I specifically remember being VR4 and watching this video to do this VR dungeons with my friends on launch
    Edited by Anilahation on January 29, 2021 2:27PM
  • TheImperfect
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    I think ESO is probably whatever you want it to be.
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    A lot of this thread is speculation. Someone said it a while ago, but let's wait and see. The developers have already said they can't be used in PvP, arenas, and trails. This would mean 4 man content(much of which you can already solo) would be the only real group content effected.

    As it stands now, I can really only see it as a net positive(pending server issues), because I see this as something that can increase access to those new or more causal players, rather then dumbing down overland further.
  • WiseSky
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    Well, It would be nice to have a "Hide other players" Option.

    Elder scrolls has been a single player experience primarily and if i'm going to be grinding a story line I would rather not see a (or many) tiny-fat-gnome looking things running around in a bathers towel with a jesters crown on it's head.

    on PC Its possible to hide other players
  • Malkiv
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    So I'll repeat this VETERAN DUNGEONS EXISTED ON LAUNCH... stop saying it didn't.. it did. I was there, I know.


    I specifically remember being VR4 and watching this video to do this VR dungeons with my friends on launch

    I was there at launch, too. Just look at the age of my forum account.

    However, obviously you completely missed the last bit of what I said, so I’ll go ahead and bold it so you can find it.
    Malkiv wrote: »
    Vet dungeons were not there at launch, and neither was Craglorn. Lower Craglorn came out in Update 1, when the VR cap was also raised. Vet dungeons came much later. VR “vet” content was not the same as vet content is now. One Tamriel changed how veteran is defined in ESO.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • zaria
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    Malkiv wrote: »
    So I'll repeat this VETERAN DUNGEONS EXISTED ON LAUNCH... stop saying it didn't.. it did. I was there, I know.


    I specifically remember being VR4 and watching this video to do this VR dungeons with my friends on launch

    I was there at launch, too. Just look at the age of my forum account.

    However, obviously you completely missed the last bit of what I said, so I’ll go ahead and bold it so you can find it.
    Malkiv wrote: »
    Vet dungeons were not there at launch, and neither was Craglorn. Lower Craglorn came out in Update 1, when the VR cap was also raised. Vet dungeons came much later. VR “vet” content was not the same as vet content is now. One Tamriel changed how veteran is defined in ESO.
    Back at launch the 1 dungeons was normal dungeons. 2 was veteran. The ones without numbers was just normal.
    They changed how dungeons worked quite a bit before they added normal and vet to all and we got the current system.

    Remember spending 5 hours in Fungal 2 back then it was just vet fungal, yes gear and skill level was much lower and think stuff was harder to, like keeper Indril in vet BC was an problem as AoE was so much weaker.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Linaleah
    Linaleah
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    Linaleah wrote: »
    if these companions are going to be jacks of all trades from the get go. will you really need to buy them from the cash shop? when quest rewarded companions function just as well?.

    Why add costumes to the cash shop when your equipped gear works just as well? Why add mounts to the cash shop when the basic horse you can buy for in-game gold works just as well?

    Answer: cosmetic options sell well because people like to customize and personalize in this type of game :)

    well OBVIOUSLY. all I'm saying is - its optional! you do not need to buy those unless you want to. and we do get monthly allotment of crowns to play with, assuming you are a subscriber.

    that said, there are in game costumes and you can create your own costumes from scratch with in game motifs. you can buy some of those from crown store, or you can farm them in game - your choice. and I say that as someone who spends subscription coins entirely on mounts, pets and costumes with occasional crown only furnishings. but I don't have to. I have customized characters AND houses with entirely in game things. and it was pretty great.

    I have no problem with them adding companions to cash shop, because they are also in game options. you know what i do have a problem with? merchant and banker. those you can ONLY buy from cash shop. companions? /shrug
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • zaria
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    One issue I see with this is boting, as in the companions are bots
    You could easy set them to fight some easy place like an delve and use some tricks to keep you logged in.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • TheNuminous1
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    As a soloist, I don't mind getting (and totally ignoring) 2 new group dungeons and a trial a year because I know that many who like to group enjoy them. Similarly, I don't mind the existence of Cyrodiil or battlegrounds even though I choose not to PvP. All I ask is the same courtesy when it comes to optional features that are designed for the large number of us who happily explore and adventure as soloists. I am chagrined by the close-minded lack of tolerance regarding play styles that do not match what some tell us they should be.

    I look forward to companions - not for the 'combat edge' but for the roleplaying value of a companion whose schedule 100% mirrors my own and who always stays totally in character.

    As far as single player games being a dime a dozen, I welcome recommendations to replace ESO as my game home. Specifically, a single player game that offers all the following: Massive scale (Oblivion and Skyrim are woefully far from massive), open world, ability to create your own character (unlike the Witcher etc) , no need to recruit a 'team' to succeed (unlike Baldur's Gate etc), medieval fantasy environment. Travel by horse. I am constantly on the look for such a game but, for now, ESO is as close as I can get. That it is multiplayer is a drawback I live with because ESO is reasonably friendly to soloists.

    This has been one of the best worded ways of explaining how I love elder scrolls.
  • Anilahation
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    Malkiv wrote: »
    So I'll repeat this VETERAN DUNGEONS EXISTED ON LAUNCH... stop saying it didn't.. it did. I was there, I know.


    I specifically remember being VR4 and watching this video to do this VR dungeons with my friends on launch

    I was there at launch, too. Just look at the age of my forum account.

    However, obviously you completely missed the last bit of what I said, so I’ll go ahead and bold it so you can find it.
    Malkiv wrote: »
    Vet dungeons were not there at launch, and neither was Craglorn. Lower Craglorn came out in Update 1, when the VR cap was also raised. Vet dungeons came much later. VR “vet” content was not the same as vet content is now. One Tamriel changed how veteran is defined in ESO.

    It was literally was called veteran dungeons.

    You're speaking on a technicality that they function different even they were veteran dungeons and called veteran dungeons
    As a soloist, I don't mind getting (and totally ignoring) 2 new group dungeons and a trial a year because I know that many who like to group enjoy them. Similarly, I don't mind the existence of Cyrodiil or battlegrounds even though I choose not to PvP. All I ask is the same courtesy when it comes to optional features that are designed for the large number of us who happily explore and adventure as soloists. I am chagrined by the close-minded lack of tolerance regarding play styles that do not match what some tell us they should be.

    I look forward to companions - not for the 'combat edge' but for the roleplaying value of a companion whose schedule 100% mirrors my own and who always stays totally in character.

    As far as single player games being a dime a dozen, I welcome recommendations to replace ESO as my game home. Specifically, a single player game that offers all the following: Massive scale (Oblivion and Skyrim are woefully far from massive), open world, ability to create your own character (unlike the Witcher etc) , no need to recruit a 'team' to succeed (unlike Baldur's Gate etc), medieval fantasy environment. Travel by horse. I am constantly on the look for such a game but, for now, ESO is as close as I can get. That it is multiplayer is a drawback I live with because ESO is reasonably friendly to soloists.

    This has been one of the best worded ways of explaining how I love elder scrolls.

    Immersion immediately killed when there's only 2 and everyone will use the highest tier one just spamming the npc everywhere
    Edited by Anilahation on February 3, 2021 3:28PM
  • Mojmir
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    When are you guys going to wake up? ZOS doesn't care about player experience, these "companions" are just another method they are going to milk the cash out of the diehard loyal ESO player. They are going to sell companions for like 5000 crowns each just like what SWTOR is doing.

    Sure these companions are "optional" but that means less effort is put into what was suppose to be a Massively Multiplayer Online game.

    A simple way to fix this is to give these companions banter with other companions when in the same group, kind of like what we see in most Bioware titles like Dragon Age, Kotor, Mass Effect, it's a small detail but it can add so much and at least its an incentive for grouped players who bring their companions along.

    Then we also have the new botting problem this might bring about.

    Someone finally gets it.
  • Coppes
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    Vanya wrote: »
    It was ever since Tamriel Unlimited, I cannot see any other major impossibly solo friendly MMO other than ESO with limitless options ability to go anywhere,anytime and has ultimate RP,story,lore,exploration,features,combat that would satisfy anyone. ,also ability to become extremely OP later with right class,build etc

    The size of ESO is blowing my mind by each day

    Solo Friendly? Most MMOs are solo friendly these days..

    Limitless options to go anywhere at anytime? I haven’t seen a MMO limit where you can go but at anytime, sure (if things were locked behind story which is reason enough)(Can be a problem for those who want to play chronologically).

    Ultimate RP, story, lore... Lots of MMOs have this though ESO got it kinda easy with having the groundwork laid out from several games and content.

    Ability to become OP with the right build and skills and class...


    Combat that would satisfy anyone...

    ...

    Debatable.
    Heavily debatable.

  • Khajiitihaswares
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    ESO is going way of MORPG. Aka Massive online Role playing game. MMORPG I consider more of the likes of classic wow or older MMOs where groups had work together a lot more often than you do in eso. As majority ESO's content is soloable. Minus some dungeons, trials and world bosses that are in dlc/expacs. But as time moves on and those zones get nerfed it feel more of the MORPG standard.
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