Shootsfoot wrote: »They sound optional to me, so...don't do it?
The_Old_Goat wrote: »Are you saying that there wasn't already single player content in the game?
JoseDelgadoCub17_ESO wrote: »Gearing up some npc is this expansion big feature.
/yawn
Like while I understand the thought because of swtor but npc allies are good in single player games because the storylines involving them but in mmorpg they're nothing but a ball of stats with no meaningful substance.
JoseDelgadoCub17_ESO wrote: »The_Old_Goat wrote: »Are you saying that there wasn't already single player content in the game?
Having solo content=/= being a solo focused game
JoseDelgadoCub17_ESO wrote: »Shootsfoot wrote: »They sound optional to me, so...don't do it?
A system that will significantly make solo content easier is "optional"
Highly doubt that [snip]
JoseDelgadoCub17_ESO wrote: »The_Old_Goat wrote: »Are you saying that there wasn't already single player content in the game?
Having solo content=/= being a solo focused game
It's not a solo focused game, though.
Darkstorne wrote: »All modern western MMOs are predominantly single player. That's what the market wants. The vast majority of us spend 95% of our MMO time in solo experiences like questing/exploration, and like optional group content for the other 5% like dungeons, trials, and PVP.
Forced group content in zones never goes down well. A lesson Craglorn learned well...
I think the next big "MMO" advancement for the genre will be to make solo content truly solo, so you don't even run into random players on the map unless it's beneficial to you (ie, world bosses, dolmens, public dungeons). Seeing other players around you when you're questing or delving actively detracts from the experience since it necessitates MMO tropes like respawning mobs and simpler quest structures (can't have set pieces and big changes after quests in a shared world). It's not a thought many players want to face though - they'll defend seeing players everywhere and say "that's how an MMO works" as though MMOs have stayed the same and never evolved, and as though modern MMOs like Destiny and the Division aren't half way to this position already. But it's almost certainly going to happen, and I think that 95% chunk of players will love it for the increased quality in AI, level design, and quest structure as a result.
JoseDelgadoCub17_ESO wrote: »The_Old_Goat wrote: »Are you saying that there wasn't already single player content in the game?
Having solo content=/= being a solo focused game
It's not a solo focused game, though.
JoseDelgadoCub17_ESO wrote: »JoseDelgadoCub17_ESO wrote: »The_Old_Goat wrote: »Are you saying that there wasn't already single player content in the game?
Having solo content=/= being a solo focused game
It's not a solo focused game, though.
Where's the group focused content for Blackwood?
JoseDelgadoCub17_ESO wrote: »JoseDelgadoCub17_ESO wrote: »The_Old_Goat wrote: »Are you saying that there wasn't already single player content in the game?
Having solo content=/= being a solo focused game
It's not a solo focused game, though.
Where's the group focused content for Blackwood?
Darkstorne wrote: »All modern western MMOs are predominantly single player. That's what the market wants. The vast majority of us spend 95% of our MMO time in solo experiences like questing/exploration, and like optional group content for the other 5% like dungeons, trials, and PVP.
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JoseDelgadoCub17_ESO wrote: »Darkstorne wrote: »All modern western MMOs are predominantly single player. That's what the market wants. The vast majority of us spend 95% of our MMO time in solo experiences like questing/exploration, and like optional group content for the other 5% like dungeons, trials, and PVP.
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You can't get to certain ilevel or light level in destiny or WoW without other players so idk where you got this illusion that the west prefers single player content
You mention Craglorn but ignore craglorn want a bad zone but the timing was bad... it was for only veteran 10 players which was an absolutely minuscule amount of people by the time of its release.
JoseDelgadoCub17_ESO wrote: »The_Old_Goat wrote: »Are you saying that there wasn't already single player content in the game?
Having solo content=/= being a solo focused game
It's not a solo focused game, though.
It's more 'solo play' than it was when it first came out. *Context*
Companions are going to be a bigger part of the game. Read this
https://gameinformer.com/interview/2021/01/26/the-elder-scrolls-online-oblivion-is-the-next-step-to-adding-romance-in-game
Daemons_Bane wrote: »JoseDelgadoCub17_ESO wrote: »Darkstorne wrote: »All modern western MMOs are predominantly single player. That's what the market wants. The vast majority of us spend 95% of our MMO time in solo experiences like questing/exploration, and like optional group content for the other 5% like dungeons, trials, and PVP.
.
You can't get to certain ilevel or light level in destiny or WoW without other players so idk where you got this illusion that the west prefers single player content
You mention Craglorn but ignore craglorn want a bad zone but the timing was bad... it was for only veteran 10 players which was an absolutely minuscule amount of people by the time of its release.
Unless they changed something, you can certainly get to max level in WoW as a solo player.. ilvl is not something you need, if you don't want to.. so yes, it could be a sign that most people prefer a single player experience
JoseDelgadoCub17_ESO wrote: »The_Old_Goat wrote: »Are you saying that there wasn't already single player content in the game?
Having solo content=/= being a solo focused game
It's not a solo focused game, though.
It's more 'solo play' than it was when it first came out. *Context*
On the contrary. When the game first came out, there were no trials and no veteran dungeons. Those came after launch.
What you had was zone after zone of quests. They did focus more on groups when they added vet dungeons, trials and pledges. Along with the DLC zone world bosses that packed a punch.
JoseDelgadoCub17_ESO wrote: »The_Old_Goat wrote: »Are you saying that there wasn't already single player content in the game?
Having solo content=/= being a solo focused game
It's not a solo focused game, though.
JoseDelgadoCub17_ESO wrote: »Daemons_Bane wrote: »JoseDelgadoCub17_ESO wrote: »Darkstorne wrote: »All modern western MMOs are predominantly single player. That's what the market wants. The vast majority of us spend 95% of our MMO time in solo experiences like questing/exploration, and like optional group content for the other 5% like dungeons, trials, and PVP.
.
You can't get to certain ilevel or light level in destiny or WoW without other players so idk where you got this illusion that the west prefers single player content
You mention Craglorn but ignore craglorn want a bad zone but the timing was bad... it was for only veteran 10 players which was an absolutely minuscule amount of people by the time of its release.
Unless they changed something, you can certainly get to max level in WoW as a solo player.. ilvl is not something you need, if you don't want to.. so yes, it could be a sign that most people prefer a single player experience
ilevel is something you need because you can't solo layers in Torghast(maelstrom arena) without certain ilevels.