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So ESO officially a single player MMO?

Anilahation
Anilahation
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Gearing up some npc is this expansion big feature.

/yawn

Like while I understand the thought because of swtor but npc allies are good in single player games because the storylines involving them but in mmorpg they're nothing but a ball of stats with no meaningful substance.
  • Shootsfoot
    Shootsfoot
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    They sound optional to me, so...don't do it?
  • coop500
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    I am excited but also worried they are going to replace players.

    But if they are going to replace players, then I'll have fun with them! I am interested in the dude, my healer girl could use a nice fellow to be friends with.
    Hoping for more playable races
  • AyaDark
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    Real life NPC do not like that ingame NPC replace them.
  • Anilahation
    Anilahation
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    Shootsfoot wrote: »
    They sound optional to me, so...don't do it?

    A system that will significantly make solo content easier is "optional"

    Highly doubt that [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on January 27, 2021 3:43PM
  • The_Old_Goat
    The_Old_Goat
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    Are you saying that there wasn't already single player content in the game?
    Edited by The_Old_Goat on January 27, 2021 3:25PM
  • Anilahation
    Anilahation
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    Are you saying that there wasn't already single player content in the game?

    Having solo content=/= being a solo focused game

  • Xerge
    Xerge
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    Gearing up some npc is this expansion big feature.

    /yawn

    Like while I understand the thought because of swtor but npc allies are good in single player games because the storylines involving them but in mmorpg they're nothing but a ball of stats with no meaningful substance.

    /yawn

    I dont understand [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on January 27, 2021 3:45PM
  • AlnilamE
    AlnilamE
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    Are you saying that there wasn't already single player content in the game?

    Having solo content=/= being a solo focused game

    It's not a solo focused game, though.
    The Moot Councillor
  • Darkstorne
    Darkstorne
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    All modern western MMOs are predominantly single player. That's what the market wants. The vast majority of us spend 95% of our MMO time in solo experiences like questing/exploration, and like optional group content for the other 5% like dungeons, trials, and PVP.

    Forced group content in zones never goes down well. A lesson Craglorn learned well...

    I think the next big "MMO" advancement for the genre will be to make solo content truly solo, so you don't even run into random players on the map unless it's beneficial to you (ie, world bosses, dolmens, public dungeons). Seeing other players around you when you're questing or delving actively detracts from the experience since it necessitates MMO tropes like respawning mobs and simpler quest structures (can't have set pieces and big changes after quests in a shared world). It's not a thought many players want to face though - they'll defend seeing players everywhere and say "that's how an MMO works" as though MMOs have stayed the same and never evolved, and as though modern MMOs like Destiny and the Division aren't half way to this position already. But it's almost certainly going to happen, and I think that 95% chunk of players will love it for the increased quality in AI, level design, and quest structure as a result.
  • devaneiosonho
    devaneiosonho
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    Group content that actually NEEDS a group, will probably continue to do so. Some people can solo group content, so having a companion to help with that is irrelevant. It'll just make things a little easier, so more people will be able to solo WB and things like that. Doesn't look like it'll change that much, at least with the information we have right now, which is almost nothing. So, if you want to be angry, wait for information, THEN you can go spewing your angriness around.
    Edited by devaneiosonho on January 27, 2021 7:03PM
  • REiiGN15
    REiiGN15
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    "WHY DOESN'T THE GAME CATER TO ME?" Well, there's kind of a million players across 3 platforms
  • Tremuto
    Tremuto
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    Shootsfoot wrote: »
    They sound optional to me, so...don't do it?

    A system that will significantly make solo content easier is "optional"

    Highly doubt that [snip]

    Are you saying solo content isn't easy?
    Edited by ZOS_Lunar on January 27, 2021 3:44PM
  • Anilahation
    Anilahation
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    AlnilamE wrote: »
    Are you saying that there wasn't already single player content in the game?

    Having solo content=/= being a solo focused game

    It's not a solo focused game, though.

    Where's the group focused content for Blackwood?
  • AlnilamE
    AlnilamE
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    Darkstorne wrote: »
    All modern western MMOs are predominantly single player. That's what the market wants. The vast majority of us spend 95% of our MMO time in solo experiences like questing/exploration, and like optional group content for the other 5% like dungeons, trials, and PVP.

    Forced group content in zones never goes down well. A lesson Craglorn learned well...

    I think the next big "MMO" advancement for the genre will be to make solo content truly solo, so you don't even run into random players on the map unless it's beneficial to you (ie, world bosses, dolmens, public dungeons). Seeing other players around you when you're questing or delving actively detracts from the experience since it necessitates MMO tropes like respawning mobs and simpler quest structures (can't have set pieces and big changes after quests in a shared world). It's not a thought many players want to face though - they'll defend seeing players everywhere and say "that's how an MMO works" as though MMOs have stayed the same and never evolved, and as though modern MMOs like Destiny and the Division aren't half way to this position already. But it's almost certainly going to happen, and I think that 95% chunk of players will love it for the increased quality in AI, level design, and quest structure as a result.

    Other players are what makes an MMO last, though. If you don't see other players and don't interact with them, then it's a single player game, and they are a dime a dozen.
    The Moot Councillor
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    AlnilamE wrote: »
    Are you saying that there wasn't already single player content in the game?

    Having solo content=/= being a solo focused game

    It's not a solo focused game, though.

    It's more 'solo play' than it was when it first came out. *Context*
  • jaws343
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    AlnilamE wrote: »
    Are you saying that there wasn't already single player content in the game?

    Having solo content=/= being a solo focused game

    It's not a solo focused game, though.

    Where's the group focused content for Blackwood?

    I think you are looking for the trial they announced during the stream.
  • VaranisArano
    VaranisArano
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    AlnilamE wrote: »
    Are you saying that there wasn't already single player content in the game?

    Having solo content=/= being a solo focused game

    It's not a solo focused game, though.

    Where's the group focused content for Blackwood?

    I'd be surprised if there wasn't the usual Trial and "group event" dolmen/geyser/dragon hunt/harrowstorm included in the Chapter. Plus its part of the year-long story, so we're guaranteed 4 dungeons.

    I mean, if this "Companion" will help me duo a Northern Elsweyr dragon, heck, it might be worth the cash! But I doubt it.
  • Anilahation
    Anilahation
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    Darkstorne wrote: »
    All modern western MMOs are predominantly single player. That's what the market wants. The vast majority of us spend 95% of our MMO time in solo experiences like questing/exploration, and like optional group content for the other 5% like dungeons, trials, and PVP.

    .

    You can't get to certain ilevel or light level in destiny or WoW without other players so idk where you got this illusion that the west prefers single player content


    You mention Craglorn but ignore craglorn want a bad zone but the timing was bad... it was for only veteran 10 players which was an absolutely minuscule amount of people by the time of its release.
  • majulook
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    Si vis pacem, para bellum
  • Daemons_Bane
    Daemons_Bane
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    Darkstorne wrote: »
    All modern western MMOs are predominantly single player. That's what the market wants. The vast majority of us spend 95% of our MMO time in solo experiences like questing/exploration, and like optional group content for the other 5% like dungeons, trials, and PVP.

    .

    You can't get to certain ilevel or light level in destiny or WoW without other players so idk where you got this illusion that the west prefers single player content


    You mention Craglorn but ignore craglorn want a bad zone but the timing was bad... it was for only veteran 10 players which was an absolutely minuscule amount of people by the time of its release.

    Unless they changed something, you can certainly get to max level in WoW as a solo player.. ilvl is not something you need, if you don't want to.. so yes, it could be a sign that most people prefer a single player experience
    Edited by Daemons_Bane on January 27, 2021 3:54PM
  • AlnilamE
    AlnilamE
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    Youyouz06 wrote: »
    AlnilamE wrote: »
    Are you saying that there wasn't already single player content in the game?

    Having solo content=/= being a solo focused game

    It's not a solo focused game, though.

    It's more 'solo play' than it was when it first came out. *Context*

    On the contrary. When the game first came out, there were no trials and no veteran dungeons. Those came after launch.

    What you had was zone after zone of quests. They did focus more on groups when they added vet dungeons, trials and pledges. Along with the DLC zone world bosses that packed a punch.
    The Moot Councillor
  • Lysette
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    majulook wrote: »

    That sounds pretty much like the companion system in Fallout 4 - which actually has been pretty good.
  • Anilahation
    Anilahation
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    Darkstorne wrote: »
    All modern western MMOs are predominantly single player. That's what the market wants. The vast majority of us spend 95% of our MMO time in solo experiences like questing/exploration, and like optional group content for the other 5% like dungeons, trials, and PVP.

    .

    You can't get to certain ilevel or light level in destiny or WoW without other players so idk where you got this illusion that the west prefers single player content


    You mention Craglorn but ignore craglorn want a bad zone but the timing was bad... it was for only veteran 10 players which was an absolutely minuscule amount of people by the time of its release.

    Unless they changed something, you can certainly get to max level in WoW as a solo player.. ilvl is not something you need, if you don't want to.. so yes, it could be a sign that most people prefer a single player experience

    ilevel is something you need because you can't solo layers in Torghast(maelstrom arena) without certain ilevels.
    AlnilamE wrote: »
    Youyouz06 wrote: »
    AlnilamE wrote: »
    Are you saying that there wasn't already single player content in the game?

    Having solo content=/= being a solo focused game

    It's not a solo focused game, though.

    It's more 'solo play' than it was when it first came out. *Context*

    On the contrary. When the game first came out, there were no trials and no veteran dungeons. Those came after launch.

    What you had was zone after zone of quests. They did focus more on groups when they added vet dungeons, trials and pledges. Along with the DLC zone world bosses that packed a punch.

    Veteran dungeons were there on launch.. also VR zones at launch were so difficult you needed to group for Craglorn and Cadwell's gold/ silver or you would take forever doing simple quest.. I remember being killed by VR mudcrabs
    Edited by Anilahation on January 27, 2021 4:03PM
  • Nairinhe
    Nairinhe
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    Always has been
  • Anilahation
    Anilahation
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    People were dying to that worm daedra for the beginning of the fighters guild questline
  • RazielSR
    RazielSR
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    It always was. And that's the model making ESO popular.
    Edited by RazielSR on January 27, 2021 4:06PM
  • Michaelkeir
    Michaelkeir
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    AlnilamE wrote: »
    Are you saying that there wasn't already single player content in the game?

    Having solo content=/= being a solo focused game

    It's not a solo focused game, though.

    But with these changes it seems like it. The devs seem to be encouraging solo play more and more in a MMO. And pushing it as a Chapter selling point no less. The way things are going in a year or two they will just remove the MMO part and just call it Elderscrolls (Solo adventure) featuring the Crown Store.

  • Vorpan
    Vorpan
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    Silver and Gold were easily soloable, imo. WB's weren't.

    Blackwood will be like any other chapter, and include group content.

    A person who is determined to be unhappy, and wanting to argue, will continue to be unhappy, though.
  • Daemons_Bane
    Daemons_Bane
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    Darkstorne wrote: »
    All modern western MMOs are predominantly single player. That's what the market wants. The vast majority of us spend 95% of our MMO time in solo experiences like questing/exploration, and like optional group content for the other 5% like dungeons, trials, and PVP.

    .

    You can't get to certain ilevel or light level in destiny or WoW without other players so idk where you got this illusion that the west prefers single player content


    You mention Craglorn but ignore craglorn want a bad zone but the timing was bad... it was for only veteran 10 players which was an absolutely minuscule amount of people by the time of its release.

    Unless they changed something, you can certainly get to max level in WoW as a solo player.. ilvl is not something you need, if you don't want to.. so yes, it could be a sign that most people prefer a single player experience

    ilevel is something you need because you can't solo layers in Torghast(maelstrom arena) without certain ilevels.

    You can't finish a trial solo either, but that don't stop people from loving eso as a solo game.. trials are not a necessary part of the game story



  • CaptainVenom
    CaptainVenom
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    > So ESO officially a single player MMO?

    Only if you want it to be.
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
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