Darkstorne wrote: »All modern western MMOs are predominantly single player. That's what the market wants. The vast majority of us spend 95% of our MMO time in solo experiences like questing/exploration, and like optional group content for the other 5% like dungeons, trials, and PVP.
Forced group content in zones never goes down well. A lesson Craglorn learned well...
I think the next big "MMO" advancement for the genre will be to make solo content truly solo, so you don't even run into random players on the map unless it's beneficial to you (ie, world bosses, dolmens, public dungeons). Seeing other players around you when you're questing or delving actively detracts from the experience since it necessitates MMO tropes like respawning mobs and simpler quest structures (can't have set pieces and big changes after quests in a shared world). It's not a thought many players want to face though - they'll defend seeing players everywhere and say "that's how an MMO works" as though MMOs have stayed the same and never evolved, and as though modern MMOs like Destiny and the Division aren't half way to this position already. But it's almost certainly going to happen, and I think that 95% chunk of players will love it for the increased quality in AI, level design, and quest structure as a result.
SeaGtGruff wrote: »Gone are the days of screaming fake Tank
Gone are the days of Git GUUD Scrub.
I'm just guessing, but I doubt that companions will be allowed in queued dungeons-- walk-in dungeons, yes; but probably not queued dungeons. I mean, how would that even work? But who knows; perhaps they'll figure out a way to handle it.
So it seems likely that players are still going to have to put up with obnoxious OP players if they want to queue for a dungeon to grab their daily transmute crystals.
Even though I don't end game I seen what happens to mmo's that try and cater exclusively to solo players its usually a death spiral. The mega autists (a compliment) keep the active and alive even between big content drops, they make the guides for new players, and generally add a long term presence to the game.
Even though I only occasionally do end game stuff I will fight for our right to pve end game that is hard lol and requires some dedication to get good. I'm less supportive of pvp though as I feel it needs to completely be its own separate balance but the servers can barely handle stuff as it is.
Companions are going to be a bigger part of the game. Read this
https://gameinformer.com/interview/2021/01/26/the-elder-scrolls-online-oblivion-is-the-next-step-to-adding-romance-in-game
That sounds pretty much like the companion system in Fallout 4 - which actually has been pretty good.
JoseDelgadoCub17_ESO wrote: »Gearing up some npc is this expansion big feature.
/yawn
Like while I understand the thought because of swtor but npc allies are good in single player games because the storylines involving them but in mmorpg they're nothing but a ball of stats with no meaningful substance.
barney2525 wrote: »Companions are going to be a bigger part of the game. Read this
https://gameinformer.com/interview/2021/01/26/the-elder-scrolls-online-oblivion-is-the-next-step-to-adding-romance-in-game
That sounds pretty much like the companion system in Fallout 4 - which actually has been pretty good.
Its also a mimic of SWTOR companion system. IF that article is correct, and they are adding personalities to the companions, with an eventual goal of possible romance, all they need to add is the change where companions no longer need to have gear attached to them, and this system will be interchangeable with SWTOR . Depending on the role you select for them, their skills, attacks, damage and defenses are set in stone, based on the level of the main character. Gear just becomes cosmetic.
barney2525 wrote: »Companions are going to be a bigger part of the game. Read this
https://gameinformer.com/interview/2021/01/26/the-elder-scrolls-online-oblivion-is-the-next-step-to-adding-romance-in-game
That sounds pretty much like the companion system in Fallout 4 - which actually has been pretty good.
Its also a mimic of SWTOR companion system. IF that article is correct, and they are adding personalities to the companions, with an eventual goal of possible romance, all they need to add is the change where companions no longer need to have gear attached to them, and this system will be interchangeable with SWTOR . Depending on the role you select for them, their skills, attacks, damage and defenses are set in stone, based on the level of the main character. Gear just becomes cosmetic.
Except for skills this set up was basically what Fallout 4 had. Personalities, Stories, and Romance were all part of the package.
So you could argue that’s its stolen from BioWare but it is also an extension of what was in the single player games
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
A_Silverius wrote: »When are you guys going to wake up? ZOS doesn't care about player experience, these "companions" are just another method they are going to milk the cash out of the diehard loyal ESO player.
PoE and Division are not MMOs, they are single player games and optional cooperative. With some exception of dark zones in Division, where you can face random players.Another example - Path of Exile is doing well over years, being "solo MMO".
A_Silverius wrote: »When are you guys going to wake up? ZOS doesn't care about player experience, these "companions" are just another method they are going to milk the cash out of the diehard loyal ESO player.
I think you have to look at it in a more differentiated way. Of course, for a company, economic interests are in the foreground, it's business. But I always find the statements a little hard that ZOS is not at all interested about the experiences and wishes of the players. The whole design of the game shows that there really are people behind it with enthusiasm, the artists, writers, etc. Sure, they are employed and are paid for their work, but capable people are selected here to create the right atmosphere for the game. Otherwise, they could just throw “something” on the market, for a certain time the money would also come in, but not in a long term and with a large fanbase.
A_Silverius wrote: »When are you guys going to wake up? ZOS doesn't care about player experience, these "companions" are just another method they are going to milk the cash out of the diehard loyal ESO player. They are going to sell companions for like 5000 crowns each just like what SWTOR is doing.
Sure these companions are "optional" but that means less effort is put into what was suppose to be a Massively Multiplayer Online game.
A simple way to fix this is to give these companions banter with other companions when in the same group, kind of like what we see in most Bioware titles like Dragon Age, Kotor, Mass Effect, it's a small detail but it can add so much and at least its an incentive for grouped players who bring their companions along.
Then we also have the new botting problem this might bring about.
JoseDelgadoCub17_ESO wrote: »Gearing up some npc is this expansion big feature.
/yawn
Like while I understand the thought because of swtor but npc allies are good in single player games because the storylines involving them but in mmorpg they're nothing but a ball of stats with no meaningful substance.
A_Silverius wrote: »When are you guys going to wake up? ZOS doesn't care about player experience, these "companions" are just another method they are going to milk the cash out of the diehard loyal ESO player. They are going to sell companions for like 5000 crowns each just like what SWTOR is doing.
Sure these companions are "optional" but that means less effort is put into what was suppose to be a Massively Multiplayer Online game.
A simple way to fix this is to give these companions banter with other companions when in the same group, kind of like what we see in most Bioware titles like Dragon Age, Kotor, Mass Effect, it's a small detail but it can add so much and at least its an incentive for grouped players who bring their companions along.
Then we also have the new botting problem this might bring about.
Companions are said to be a quest reward.
CaptainVenom wrote: »> So ESO officially a single player MMO?
Only if you want it to be.