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New CP Experience Curve, will we be scaled to the new CP?

Hexys
Hexys
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Let's say that on live that I have earned 10m exp and got to 2000 CP.

In the new system, for a new player, 10m exp will get you to 2400 CP. Will the player above be boosted from 2000 to 2400 when the patch goes live?

Would be great to get more clearance on this question. :smiley:
Edited by Hexys on January 29, 2021 10:42AM
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  • Stahlor
    Stahlor
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    Unfortunately no - like already mentioned in other threats. ZOS wants to keep us busy grinding a bit more, because it's so much fun.
  • Hexys
    Hexys
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    Stahlor wrote: »
    Unfortunately no - like already mentioned in other threats. ZOS wants to keep us busy grinding a bit more, because it's so much fun.

    Can you link me a post in which this was mentioned by ZOS? Thank you!
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  • Stahlor
    Stahlor
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    They are talking about that e.g. here
  • Hexys
    Hexys
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    Stahlor wrote: »
    They are talking about that e.g. here

    Sure, but no ZOS comment on the matter, I would like to hear this officially :smile:
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  • twing1_
    twing1_
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    Hexys wrote: »
    Stahlor wrote: »
    They are talking about that e.g. here

    Sure, but no ZOS comment on the matter, I would like to hear this officially :smile:

    I second this. Players can speculate all they want, but until we hear word from ZOS nothing is set in stone.

    If ZOS cared about their regular player base and players that have stuck with then for years, they would scale current cps to the new system. Otherwise, they could run into the problem of some older players having more exp than newer players yet being of a lower cp number, which is a weird paradox in which players who join the game latest are favored over loyal fan bases.
  • Stahlor
    Stahlor
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    Didn't somebody say, that it was cleared in an official ZOS Q&A session?
  • Myerscod
    Myerscod
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    It concerns me that ZOS didn't mention this in the reveal, and leads me to speculate that either:

    1) they didn't consider this being a problem (bad, considering they've been redesigning CP for 2 years), or
    2) they did consider it, but are keeping quiet and have not confirmed there will be NO conversion, because of the outright disgust it would cause the veteran playerbase.

    Unfortunately for those who are sitting on 1k CP, there is a precedent that means there will be no conversion to suit veterans over new players (VMA / DSA perfected weapons)

    It would be nice to have a comment either way, and to justify the reasoning behind conversion or not, but they probably have more important things to worry about (crown store items / advertising a chair...)
  • mobicera
    mobicera
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    Forcing people who just want to pvp or do trials to spend months farming 2700 to just be on the same level is a really bad idea.
    I would prefer if you didn't kill the console vet trials scene any more than you already have zos, ty.
  • Env_t
    Env_t
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    curve is the same on PTS as on live

    until 810 CP its not very argessive, after 810 you need 4x more exp per CP and curve become more agressive

    its doesnt make any sence
  • Hexys
    Hexys
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    I think it is important to always keep in mind that not everyone is going to be happy and that there will always be negative feedback. Giving all the players scaling towards the new experience rated CP will make most of the players happy.

    There are some players out there who are close, or already at the cap, they could have an argument that they wasted a big chunk of their time gaining experience. Or that new players will be far behind. For the latter I just hope that new players can progress fast towards competitive endgame.

    The reason why I love ESO and not another MMO, is that I don't need to put more effort into getting more competitive with content that bores me. Having to grind again next to responsibilities outside of the game would just feel meh. :smile:
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  • LarsS
    LarsS
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    This iis from the thread mentioned by Sthalor

    Matt explained it today in an interview in the german bethesda twitch stream.

    The cap is NOT 3600, it is 1200. This is the "vertical" maximum.
    Everything above until 3600 is optional, allowing you to use different cp settings for different situations. This is the "horizontal" progression.

    So with 1200 you will be at 100% of the maximum damage that can be reached.


    In my own words: cp1200 is a "must" for optimal gameplay, cp 1200-3600 is a "nice to have".
    It allows you to combine on 1 single character what you used before on 2 or more, like a PVE CP setting as well as a PVP CP setting. Simply by switching the "stars". It offers more variety, but it does not make you any stronger.
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  • mobicera
    mobicera
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    LarsS wrote: »
    This iis from the thread mentioned by Sthalor

    Matt explained it today in an interview in the german bethesda twitch stream.

    The cap is NOT 3600, it is 1200. This is the "vertical" maximum.
    Everything above until 3600 is optional, allowing you to use different cp settings for different situations. This is the "horizontal" progression.

    So with 1200 you will be at 100% of the maximum damage that can be reached.


    In my own words: cp1200 is a "must" for optimal gameplay, cp 1200-3600 is a "nice to have".
    It allows you to combine on 1 single character what you used before on 2 or more, like a PVE CP setting as well as a PVP CP setting. Simply by switching the "stars". It offers more variety, but it does not make you any stronger.

    It's not really optional when it's a passive combat boost...
  • Hexys
    Hexys
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    LarsS wrote: »
    This iis from the thread mentioned by Sthalor

    Matt explained it today in an interview in the german bethesda twitch stream.

    The cap is NOT 3600, it is 1200. This is the "vertical" maximum.
    Everything above until 3600 is optional, allowing you to use different cp settings for different situations. This is the "horizontal" progression.

    So with 1200 you will be at 100% of the maximum damage that can be reached.


    In my own words: cp1200 is a "must" for optimal gameplay, cp 1200-3600 is a "nice to have".
    It allows you to combine on 1 single character what you used before on 2 or more, like a PVE CP setting as well as a PVP CP setting. Simply by switching the "stars". It offers more variety, but it does not make you any stronger.

    This is not true sadly :wink: When it comes to PvP I want every possible buff I can get and by checking on the PTS, to max out my char with all passive bonuses and active bonuses I need to have 2400-2700 CP. For the blue tree that is.
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  • Ragnaroek93
    Ragnaroek93
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    I don't think that they will do so considering how they treated vma/vdsa perfected weapons. Their lack of communication also baffles me, currently I need 670k xp from 810 -> 811 on PTS which is the same as on live server so I guess they haven't even bothered to adjust the cp curve at all? In their statement they said that after 1,2k CP the xp rate would feel similar to CP 1.0 so I guess 1 CP after 1,2k equals ~400k xp?
    Hexys wrote: »
    The reason why I love ESO and not another MMO, is that I don't need to put more effort into getting more competitive with content that bores me. Having to grind again next to responsibilities outside of the game would just feel meh. :smile:

    100% agree here. Without the option to be competitive fast after taking a break from the game I'd probably just stop playing ESO and play something else. I'd be fine with a bit of progression but for that we need a better catch up for new players, seasonal hard caps and better ways to earn xp (like increasing xp gained from pvp, dungeons, quests, trials etc so that you get a good amount of xp by just playing the content which you enjoy to do instead of feeling forced to run in circles and grind mobs).
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • martijnlv40
    martijnlv40
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    The conversion is something that definitely needs to happen. It shouldn't be too hard to do either... Typical ZOS if they don't.
  • katorga
    katorga
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    and better ways to earn xp (like increasing xp gained from pvp, dungeons, quests, trials etc so that you get a good amount of xp by just playing the content which you enjoy to do instead of feeling forced to run in circles and grind mobs).

    This.





  • Hexys
    Hexys
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    https://clips.twitch.tv/ClearLivelyTroutKappaRoss

    Link to the stream highlight, confirmed by Rich. We will not be scaled to the new experience curves. :neutral:
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  • Emma_Overload
    Emma_Overload
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    Myerscod wrote: »
    It concerns me that ZOS didn't mention this in the reveal, and leads me to speculate that either:

    1) they didn't consider this being a problem (bad, considering they've been redesigning CP for 2 years), or
    2) they did consider it, but are keeping quiet and have not confirmed there will be NO conversion, because of the outright disgust it would cause the veteran playerbase.

    Unfortunately for those who are sitting on 1k CP, there is a precedent that means there will be no conversion to suit veterans over new players (VMA / DSA perfected weapons)

    It would be nice to have a comment either way, and to justify the reasoning behind conversion or not, but they probably have more important things to worry about (crown store items / advertising a chair...)

    Actually, there's a more relevant precedent: when Veteran Ranks were swapped out for the CP system, ZOS was actually pretty generous in giving veterans a decent amount of CP to start with. I don't remember being unhappy at the time, and believe me, if I was unhappy, I would remember it :wink:
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  • Luke_Flamesword
    Luke_Flamesword
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    Just take to consideration that ESO is now live some years and adjusting veteran CP to new XP curve will only cement power gap between new and old players. Everyday we have new players and we don't want them to tell them "look there, there are bunch of 3600 CP players - it's only couple years and you will be there too and maybe they will let you go to veteran trial with them."

    If CP will be adjusted then you will have in Craglorn chat "lf dd 2800+ CP" and I saw already a lot of whining about this vision in forum already.

    Every MMO after some years need adjustments to close the gap or new players will be completely discouraged to even try. Don't be egoistic - you still will be higher than new players, they just will be closer to you and will have some opportunity to catch up all these years. They can't be punished only beacuse started to play couple years later.

    Too big power gap between vets and new players is toxic on many levels.
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  • Heresyall
    Heresyall
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    Hexys wrote: »
    https://clips.twitch.tv/ClearLivelyTroutKappaRoss

    Link to the stream highlight, confirmed by Rich. We will not be scaled to the new experience curves. :neutral:

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  • TequilaFire
    TequilaFire
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    The amount of XP required to earn CP has been adjusted many times without updating the previous amount of CP an existing player had. Doubt they would change now.
    Edited by TequilaFire on January 30, 2021 5:16PM
  • H3rBie
    H3rBie
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    Hexys wrote: »
    LarsS wrote: »
    This iis from the thread mentioned by Sthalor

    Matt explained it today in an interview in the german bethesda twitch stream.

    The cap is NOT 3600, it is 1200. This is the "vertical" maximum.
    Everything above until 3600 is optional, allowing you to use different cp settings for different situations. This is the "horizontal" progression.

    So with 1200 you will be at 100% of the maximum damage that can be reached.


    In my own words: cp1200 is a "must" for optimal gameplay, cp 1200-3600 is a "nice to have".
    It allows you to combine on 1 single character what you used before on 2 or more, like a PVE CP setting as well as a PVP CP setting. Simply by switching the "stars". It offers more variety, but it does not make you any stronger.

    This is not true sadly :wink: When it comes to PvP I want every possible buff I can get and by checking on the PTS, to max out my char with all passive bonuses and active bonuses I need to have 2400-2700 CP. For the blue tree that is.

    max is 3600, so 1200 per tree, we will never be able to spent 2.6k in one tree,
  • CleymenZero
    CleymenZero
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    LarsS wrote: »
    This iis from the thread mentioned by Sthalor

    Matt explained it today in an interview in the german bethesda twitch stream.

    The cap is NOT 3600, it is 1200. This is the "vertical" maximum.
    Everything above until 3600 is optional, allowing you to use different cp settings for different situations. This is the "horizontal" progression.

    So with 1200 you will be at 100% of the maximum damage that can be reached.


    In my own words: cp1200 is a "must" for optimal gameplay, cp 1200-3600 is a "nice to have".
    It allows you to combine on 1 single character what you used before on 2 or more, like a PVE CP setting as well as a PVP CP setting. Simply by switching the "stars". It offers more variety, but it does not make you any stronger.

    At 1200 CP, you can max out 4 slottable CP stars offensive or defensive and the offensive yellow starts but will have nothing in defensive CP yellow stars.

    That's means no quick recovery, no crit resis etc etc.

    So yeah if they presented it this way, he was probably was only thinking of a PvE damage dealer with absolutely no defensive CP. A PvPer will be at a significant disadvantage though.

    If they think 1200CP is the max necessary CP then they do not understand their own system.
  • Hexys
    Hexys
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    H3rBie wrote: »
    Hexys wrote: »
    LarsS wrote: »
    This iis from the thread mentioned by Sthalor

    Matt explained it today in an interview in the german bethesda twitch stream.

    The cap is NOT 3600, it is 1200. This is the "vertical" maximum.
    Everything above until 3600 is optional, allowing you to use different cp settings for different situations. This is the "horizontal" progression.

    So with 1200 you will be at 100% of the maximum damage that can be reached.


    In my own words: cp1200 is a "must" for optimal gameplay, cp 1200-3600 is a "nice to have".
    It allows you to combine on 1 single character what you used before on 2 or more, like a PVE CP setting as well as a PVP CP setting. Simply by switching the "stars". It offers more variety, but it does not make you any stronger.

    This is not true sadly :wink: When it comes to PvP I want every possible buff I can get and by checking on the PTS, to max out my char with all passive bonuses and active bonuses I need to have 2400-2700 CP. For the blue tree that is.

    max is 3600, so 1200 per tree, we will never be able to spent 2.6k in one tree,

    You think I'm stupid or what? :wink:
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  • LadyDestiny
    LadyDestiny
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    Hexys wrote: »
    Let's say that on live that I have earned 10m exp and got to 2000 CP.

    In the new system, for a new player, 10m exp will get you to 2400 CP. Will the player above be boosted from 2000 to 2400 when the patch goes live?

    Would be great to get more clearance on this question. :smiley:

    They really need to do this. It would make more sense since it is xp we have already ground out. If not, I see a mass exodus coming with this update.
  • xericdx
    xericdx
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    IF they don't implement a good XP curve, could they at least introduce some other system to increase XP gains? Something that maybe will help also reducing (a tiny bit) the boring overland content (I would like to do the new quests without falling asleep)? Like a armor set with debuffs on char (eg: + dmg received) but also increased in XP gain (similar to Training trait).

    Will not solve completely either problem, but at least a small step in the right direction that would not upset anyone and that is easy to implement for ZOS
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  • weathersong
    weathersong
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    So yeah if they presented it this way, he was probably was only thinking of a PvE damage dealer with absolutely no defensive CP. A PvPer will be at a significant disadvantage though.

    Or rather, the gap between low and high CP PvP'ers will feel insurmountable. The high CP will be dishing out just as much damage but have much better sustain and defense. At least this won't affect BG's, though.

    And for PvE, on harder content where the whole group is taking damage and the healers just can't keep up... those DD who can only just afford to spec all the way into damage are hindering the group.

    This isn't choice, it's the illusion of choice.
  • remosito
    remosito
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    I would really appreciate a 50/50 solution. Half the excess Exp (Diff between Exp we got and Exp needed for same CP with CP2.0) gets thrown into the dumbster. The other half counted towards cp increase over what we have on live with CP 1.0.
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  • relentless_turnip
    relentless_turnip
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    I would advise testing it on the PTS for anyone who hasn't. What cp gives your is miniscule compared to what you get at level 50. I am connecting from EU so I can only use 810 cp and I am duelling people double my cp. I even duelled someone cp 1777.

    The difference really isn't noticeable imo. What you choose as your active stars is important. I had all gold stars, but had to only put 10 in some of them. On live where I have 400 more cp this will be far less noticeable. The extra stats you get from the gold stars really isn't much...
  • Djennku
    Djennku
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    Should I mention that in the patch notes there was mention of known issues with the CP system that they were going to fix in the next upcoming patches? I think understanding what information we are given and letting the devs take care of the things they need to instead of complaining and spreading misinformation is important.

    That said, the max CP we will be able to reach is 3600, with 1200 in each tree, and as far as I am aware, the adjustment in cost for cp has yet to be implemented.
    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
    Vamp and WW bites available for players.
    Shoot me an in-game mail if you need anything, happy to help!
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