Unfortunately no - like already mentioned in other threats. ZOS wants to keep us busy grinding a bit more, because it's so much fun.
They are talking about that e.g. here
This iis from the thread mentioned by Sthalor
Matt explained it today in an interview in the german bethesda twitch stream.
The cap is NOT 3600, it is 1200. This is the "vertical" maximum.
Everything above until 3600 is optional, allowing you to use different cp settings for different situations. This is the "horizontal" progression.
So with 1200 you will be at 100% of the maximum damage that can be reached.
In my own words: cp1200 is a "must" for optimal gameplay, cp 1200-3600 is a "nice to have".
It allows you to combine on 1 single character what you used before on 2 or more, like a PVE CP setting as well as a PVP CP setting. Simply by switching the "stars". It offers more variety, but it does not make you any stronger.
This iis from the thread mentioned by Sthalor
Matt explained it today in an interview in the german bethesda twitch stream.
The cap is NOT 3600, it is 1200. This is the "vertical" maximum.
Everything above until 3600 is optional, allowing you to use different cp settings for different situations. This is the "horizontal" progression.
So with 1200 you will be at 100% of the maximum damage that can be reached.
In my own words: cp1200 is a "must" for optimal gameplay, cp 1200-3600 is a "nice to have".
It allows you to combine on 1 single character what you used before on 2 or more, like a PVE CP setting as well as a PVP CP setting. Simply by switching the "stars". It offers more variety, but it does not make you any stronger.
The reason why I love ESO and not another MMO, is that I don't need to put more effort into getting more competitive with content that bores me. Having to grind again next to responsibilities outside of the game would just feel meh.
and better ways to earn xp (like increasing xp gained from pvp, dungeons, quests, trials etc so that you get a good amount of xp by just playing the content which you enjoy to do instead of feeling forced to run in circles and grind mobs).
It concerns me that ZOS didn't mention this in the reveal, and leads me to speculate that either:
1) they didn't consider this being a problem (bad, considering they've been redesigning CP for 2 years), or
2) they did consider it, but are keeping quiet and have not confirmed there will be NO conversion, because of the outright disgust it would cause the veteran playerbase.
Unfortunately for those who are sitting on 1k CP, there is a precedent that means there will be no conversion to suit veterans over new players (VMA / DSA perfected weapons)
It would be nice to have a comment either way, and to justify the reasoning behind conversion or not, but they probably have more important things to worry about (crown store items / advertising a chair...)
https://clips.twitch.tv/ClearLivelyTroutKappaRoss
Link to the stream highlight, confirmed by Rich. We will not be scaled to the new experience curves.
This iis from the thread mentioned by Sthalor
Matt explained it today in an interview in the german bethesda twitch stream.
The cap is NOT 3600, it is 1200. This is the "vertical" maximum.
Everything above until 3600 is optional, allowing you to use different cp settings for different situations. This is the "horizontal" progression.
So with 1200 you will be at 100% of the maximum damage that can be reached.
In my own words: cp1200 is a "must" for optimal gameplay, cp 1200-3600 is a "nice to have".
It allows you to combine on 1 single character what you used before on 2 or more, like a PVE CP setting as well as a PVP CP setting. Simply by switching the "stars". It offers more variety, but it does not make you any stronger.
This is not true sadlyWhen it comes to PvP I want every possible buff I can get and by checking on the PTS, to max out my char with all passive bonuses and active bonuses I need to have 2400-2700 CP. For the blue tree that is.
This iis from the thread mentioned by Sthalor
Matt explained it today in an interview in the german bethesda twitch stream.
The cap is NOT 3600, it is 1200. This is the "vertical" maximum.
Everything above until 3600 is optional, allowing you to use different cp settings for different situations. This is the "horizontal" progression.
So with 1200 you will be at 100% of the maximum damage that can be reached.
In my own words: cp1200 is a "must" for optimal gameplay, cp 1200-3600 is a "nice to have".
It allows you to combine on 1 single character what you used before on 2 or more, like a PVE CP setting as well as a PVP CP setting. Simply by switching the "stars". It offers more variety, but it does not make you any stronger.
This iis from the thread mentioned by Sthalor
Matt explained it today in an interview in the german bethesda twitch stream.
The cap is NOT 3600, it is 1200. This is the "vertical" maximum.
Everything above until 3600 is optional, allowing you to use different cp settings for different situations. This is the "horizontal" progression.
So with 1200 you will be at 100% of the maximum damage that can be reached.
In my own words: cp1200 is a "must" for optimal gameplay, cp 1200-3600 is a "nice to have".
It allows you to combine on 1 single character what you used before on 2 or more, like a PVE CP setting as well as a PVP CP setting. Simply by switching the "stars". It offers more variety, but it does not make you any stronger.
This is not true sadlyWhen it comes to PvP I want every possible buff I can get and by checking on the PTS, to max out my char with all passive bonuses and active bonuses I need to have 2400-2700 CP. For the blue tree that is.
max is 3600, so 1200 per tree, we will never be able to spent 2.6k in one tree,
Let's say that on live that I have earned 10m exp and got to 2000 CP.
In the new system, for a new player, 10m exp will get you to 2400 CP. Will the player above be boosted from 2000 to 2400 when the patch goes live?
Would be great to get more clearance on this question.
CleymenZero wrote: »So yeah if they presented it this way, he was probably was only thinking of a PvE damage dealer with absolutely no defensive CP. A PvPer will be at a significant disadvantage though.