LadyInTheWater wrote: »scruffycavetroll wrote: »The one thing that Angry Joe gets right in his review is that there are times when this is the most unsocial MMO ever, it's almost as if the Devs went out of their way to try to reinvent the MMO wheel and succeeded in some ways, and failed in others.
I fail to see how it's the "most unsocial MMO ever" at any time.
- Aside from EVE Online, it's got more players packed into a single server than any other game.
- It allows you to join not one, but up to five different guilds.
- The social hubs (friends lists, guilds, etc) revolve around your username, so even if you're on an alt, you can still socialize with your friends without needing to send them a whisper saying "Oh, I'm on an alt".
- The content isn't always solo-friendly (unless you're a darn good player).
- You don't even necessarily need to be in a group to enjoy content with other players.
- The guild store is designed around the idea of buying and selling with the people in you (hopefully) know.
- The classes allow you to perform multiple roles in a group setting, which makes it easier to find a way to play with others.
The only conceivable argument that could sensibly be made for this being an unsocial MMO is the idea that the Devs are somehow required to hand you playmates on a silver platter. And that's simply not a developer's job.
Other than that, the only thing that could result in someone perceiving this as an unsocial MMO in any aspect is based on the idea that they simply choose not to socialize. And that's simply not a developer's fault.
**post edit**
Correction; It's possibly unsocial while you're crafting. While crafting, you're in the crafting menu, and there isn't much going on other than crafting.
**post post edit**
I take that back. Your chat window is still available while crafting, so you can even socialize while you're doing that.
And the best way to increase crafting IP is with a friend.
The game is like sex. It okay doing it by yourself but a lot more fun with another person.
LadyInTheWater wrote: »The only saving grace in this whole BS debate is that, chances are, the Devs see the situation the same way I do. The vocal minority that's rattling their sabers will possibly depart, no big loss. And then we'll have a calm, constructive, and enjoyable community that sticks around.
LadyInTheWater wrote: »And all 5 of them never or almost never have what I am looking for.
Guild Stores are a sorry excuse for an auction house.
I suggested joining Trading guilds, guilds specifically for buying/selling, which you won't have some overly-emotional attachment to.
And if you are in a couple Trading guilds, and they don't have what you want, then leave and join a different one.
I fail to see how that's more difficult than arguing about it on the forums for a week.
scruffycavetroll wrote: »LadyInTheWater wrote: »We HAVE an auction house.
Go to the bank, click on the banker, go to [Guild Store]. You have up to 5 different ones to choose from.
And all 5 of them never or almost never have what I am looking for.
Guild Stores are a sorry excuse for an auction house.
I'm unguilded, how do the guild stores help me at all?
I've suggested that they can keep the guild stores, but have them all point to a centralized Commerce center which are faction specific. When a player posts an auction, they choose to make it public, guild only, or both (for a higher ah cut).
The one thing that Angry Joe gets right in his review is that there are times when this is the most unsocial MMO ever, it's almost as if the Devs went out of their way to try to reinvent the MMO wheel and succeeded in some ways, and failed in others.
LadyInTheWater wrote: »scruffycavetroll wrote: »The one thing that Angry Joe gets right in his review is that there are times when this is the most unsocial MMO ever, it's almost as if the Devs went out of their way to try to reinvent the MMO wheel and succeeded in some ways, and failed in others.
I fail to see how it's the "most unsocial MMO ever" at any time.
- Aside from EVE Online, it's got more players packed into a single server than any other game.
- It allows you to join not one, but up to five different guilds.
- The social hubs (friends lists, guilds, etc) revolve around your username, so even if you're on an alt, you can still socialize with your friends without needing to send them a whisper saying "Oh, I'm on an alt".
- The content isn't always solo-friendly (unless you're a darn good player).
- You don't even necessarily need to be in a group to enjoy content with other players.
- The guild store is designed around the idea of buying and selling with the people in you (hopefully) know.
- The classes allow you to perform multiple roles in a group setting, which makes it easier to find a way to play with others.
The only conceivable argument that could sensibly be made for this being an unsocial MMO is the idea that the Devs are somehow required to hand you playmates on a silver platter. And that's simply not a developer's job.
Other than that, the only thing that could result in someone perceiving this as an unsocial MMO in any aspect is based on the idea that they simply choose not to socialize. And that's simply not a developer's fault.
**post edit**
Correction; It's possibly unsocial while you're crafting. While crafting, you're in the crafting menu, and there isn't much going on other than crafting.
**post post edit**
I take that back. Your chat window is still available while crafting, so you can even socialize while you're doing that.
How would it destroy the value of items? Nothing is worth ANYTHING in the game due to insane gold-sinks and lack of a real market for goods. Deflation is already rampant, and you can't depress the price of items that are already depressed.kstauthamerb16_ESO wrote: »Serverwide AH would destroy any value of items.
Rather than wanting an easy mode create a specific Trading guild for Crafting mats, Vet gear, Armor, Weapons, provisioning materials etc.
I feel that once these specialised guilds pop up a more relevant trading community will grow.
Or, this early on in the life cycle of a game, no one is supposed to have that kind of money. Supply and demand effects price with relation to the amount of currency in a market. So, saying, "Nothing is worth anything" means the value of a single gold coin is high relative to total currency.How would it destroy the value of items? Nothing is worth ANYTHING in the game due to insane gold-sinks and lack of a real market for goods. Deflation is already rampant, and you can't depress the price of items that are already depressed.
LadyInTheWater wrote: »We HAVE an auction house.
Go to the bank, click on the banker, go to [Guild Store]. You have up to 5 different ones to choose from.
And all 5 of them never or almost never have what I am looking for.
Guild Stores are a sorry excuse for an auction house.
I agree! It is much better to have the chat spammed with WTS/WTB [text with nice colors]Moonscythe wrote: »I hate the whole idea of an auction house.
@Obscure The only problem I see with that idea is that people would need to be incredibly specific about what they want to buy if they were looking for weapons, armor, jewelry, glyphs and consumables. There is a lot of variation in item levels, traits, set bonuses, qualities and enchants so it would just add a large layer of complexity to the process of posting an order. Sure, it would work for generic things like crafting materials but it would be a nightmare if you were looking for a specific item with specific stats on it.
I find it extremely hilarious how so many people feel like not having an Auction House is preventing players from interacting and socializing with one another "properly" ... And then in the very same breath they say that they don't want to have to use zone chat to buy or sell.
Oh the irony! "I want the game to be more social so long as I don't have to socialize more! I don't want to have to chat with people! Please Devs! Give me one huge window to interact with so I'm not forced to interact with my buyer/seller!"
The trading spam issue should really be taken into consideration. It is extremely annoying, and I don't want to simply turn off zone chat because I like to chat on it. Maybe I can use an add-on that blocks messages with "WTS", "WTB" and "WTT"? Anyone knows of one?
Adding an AH is not guarantee that it would go away, though, there are games that have AH and trading spam, and there are also games that have AH and no trading spam at all, it depends on the way it is introduced.
I find it extremely hilarious how so many people feel like not having an Auction House is preventing players from interacting and socializing with one another "properly" ... And then in the very same breath they say that they don't want to have to use zone chat to buy or sell.
Oh the irony! "I want the game to be more social so long as I don't have to socialize more! I don't want to have to chat with people! Please Devs! Give me one huge window to interact with so I'm not forced to interact with my buyer/seller!"
because they have used it and appreciated it in other MMOs,
Dyvim wrote:...features that players expect from a AAA MMO, that other competing products have...
LadyInTheWater wrote: »scruffycavetroll wrote: »The one thing that Angry Joe gets right in his review is that there are times when this is the most unsocial MMO ever, it's almost as if the Devs went out of their way to try to reinvent the MMO wheel and succeeded in some ways, and failed in others.
I fail to see how it's the "most unsocial MMO ever" at any time.
- Aside from EVE Online, it's got more players packed into a single server than any other game.
- It allows you to join not one, but up to five different guilds.
- The social hubs (friends lists, guilds, etc) revolve around your username, so even if you're on an alt, you can still socialize with your friends without needing to send them a whisper saying "Oh, I'm on an alt".
- The content isn't always solo-friendly (unless you're a darn good player).
- You don't even necessarily need to be in a group to enjoy content with other players.
- The guild store is designed around the idea of buying and selling with the people in you (hopefully) know.
- The classes allow you to perform multiple roles in a group setting, which makes it easier to find a way to play with others.
The only conceivable argument that could sensibly be made for this being an unsocial MMO is the idea that the Devs are somehow required to hand you playmates on a silver platter. And that's simply not a developer's job.
Other than that, the only thing that could result in someone perceiving this as an unsocial MMO in any aspect is based on the idea that they simply choose not to socialize. And that's simply not a developer's fault.
**post edit**
Correction; It's possibly unsocial while you're crafting. While crafting, you're in the crafting menu, and there isn't much going on other than crafting.
**post post edit**
I take that back. Your chat window is still available while crafting, so you can even socialize while you're doing that.