Why should be veteran players punished for playing longer? Cp 810 needs just few xp to cp811 but high cp player needs much more for another cp, and they said they are going to make cp leveling easier.. Let us have some long term character development
Why should be veteran players punished for playing longer? Cp 810 needs just few xp to cp811 but high cp player needs much more for another cp, and they said they are going to make cp leveling easier.. Let us have some long term character development
Ragnaroek93 wrote: »Why should be veteran players punished for playing longer? Cp 810 needs just few xp to cp811 but high cp player needs much more for another cp, and they said they are going to make cp leveling easier.. Let us have some long term character development
Nope, I want a progression in which I'm finished at some point and not some infinite progression systems because having 2,7k as "cap" for being maxed out is an infinite progression for 99% of the player base. Also I wouldn't consider 670k xp for 810 -> 811 a "few" like it is on PTS currently. In fact I hope that they haven't adjusted the curve yet and that it will be far lower in the end...
Ragnaroek93 wrote: »Why should be veteran players punished for playing longer? Cp 810 needs just few xp to cp811 but high cp player needs much more for another cp, and they said they are going to make cp leveling easier.. Let us have some long term character development
Nope, I want a progression in which I'm finished at some point and not some infinite progression systems because having 2,7k as "cap" for being maxed out is an infinite progression for 99% of the player base. Also I wouldn't consider 670k xp for 810 -> 811 a "few" like it is on PTS currently. In fact I hope that they haven't adjusted the curve yet and that it will be far lower in the end...
There was a cap, 810 for many years.
Now it will be 3600, which will likely last for many years.
They end to balance XP Gains curve to meet this difference. This is not some new concept to MMO's - if you want a static level cap that never moves or evolves, then MMO's are not right for you. Even WoW every Xpac is (practically) shifting the level cap, EQ shifts their lvl cap. Have to keep upping it every so often, or progression gets stale - your character never develops anymore, and your build(s) just look like everyone else for far too long.
relentless_turnip wrote: »I don't understand this argument as it is... People seem to be upset that they can't utilise the entire cp tree immediately, which isn't any different from the last system. Except previously you never even had the potential to use it all. I think this new system is great and forces players to make choices. The more cp you have the less choices you have to make as eventually it is just about which slottables are active.
relentless_turnip wrote: »I don't understand this argument as it is... People seem to be upset that they can't utilise the entire cp tree immediately, which isn't any different from the last system. Except previously you never even had the potential to use it all. I think this new system is great and forces players to make choices. The more cp you have the less choices you have to make as eventually it is just about which slottables are active.
It is simple
People will be forced to grind for months to get potentially weaker than they are today to get back into the same content.
You see the eow argument doesn't really apply with new gear, content and level caps.
Eso keeps all content relevant by level scaling all content to 160
So for someone to keep progression in the very same trial they are in today may need to mindlessly grind xp for 6 months to just get back into the same trial they were in trying to clear 6 months previously?
Many people will not do this
Nor is there any reason for such a great vertical progression which makes the current gap even greater.
Then those with 2700 or 3600 will be greatly above those with 1000.relentless_turnip wrote: »relentless_turnip wrote: »I don't understand this argument as it is... People seem to be upset that they can't utilise the entire cp tree immediately, which isn't any different from the last system. Except previously you never even had the potential to use it all. I think this new system is great and forces players to make choices. The more cp you have the less choices you have to make as eventually it is just about which slottables are active.
It is simple
People will be forced to grind for months to get potentially weaker than they are today to get back into the same content.
You see the eow argument doesn't really apply with new gear, content and level caps.
Eso keeps all content relevant by level scaling all content to 160
So for someone to keep progression in the very same trial they are in today may need to mindlessly grind xp for 6 months to just get back into the same trial they were in trying to clear 6 months previously?
Many people will not do this
Nor is there any reason for such a great vertical progression which makes the current gap even greater.
I don't think you understood my comment...
I am saying even at 1000cp your damage will most likely be equivalent to live, because the damage increases through cp are now quite slight comparatively to those you receive at base. Meaning even investing in the warfare tree with 330 points and prioritising the biggest damage buffs will probably yield the same results as those available to you on live.
No one has been able to test this properly as of yet.
relentless_turnip wrote: »I don't understand this argument as it is... People seem to be upset that they can't utilise the entire cp tree immediately, which isn't any different from the last system. Except previously you never even had the potential to use it all. I think this new system is great and forces players to make choices. The more cp you have the less choices you have to make as eventually it is just about which slottables are active.
Then those with 2700 or 3600 will be greatly above those with 1000.relentless_turnip wrote: »relentless_turnip wrote: »I don't understand this argument as it is... People seem to be upset that they can't utilise the entire cp tree immediately, which isn't any different from the last system. Except previously you never even had the potential to use it all. I think this new system is great and forces players to make choices. The more cp you have the less choices you have to make as eventually it is just about which slottables are active.
It is simple
People will be forced to grind for months to get potentially weaker than they are today to get back into the same content.
You see the eow argument doesn't really apply with new gear, content and level caps.
Eso keeps all content relevant by level scaling all content to 160
So for someone to keep progression in the very same trial they are in today may need to mindlessly grind xp for 6 months to just get back into the same trial they were in trying to clear 6 months previously?
Many people will not do this
Nor is there any reason for such a great vertical progression which makes the current gap even greater.
I don't think you understood my comment...
I am saying even at 1000cp your damage will most likely be equivalent to live, because the damage increases through cp are now quite slight comparatively to those you receive at base. Meaning even investing in the warfare tree with 330 points and prioritising the biggest damage buffs will probably yield the same results as those available to you on live.
No one has been able to test this properly as of yet.
It amounts to the same thing grind to be at the max level to compete in pvp/pve.
Its not right to devalue the time people have spent progressing content to make that content inaccessible to them without spending 6 months of mindless grind.
Now currently we don't know for sure.
However people most definitely need to speak up here so this nonsense doesn't occur.
relentless_turnip wrote: »Then those with 2700 or 3600 will be greatly above those with 1000.relentless_turnip wrote: »relentless_turnip wrote: »I don't understand this argument as it is... People seem to be upset that they can't utilise the entire cp tree immediately, which isn't any different from the last system. Except previously you never even had the potential to use it all. I think this new system is great and forces players to make choices. The more cp you have the less choices you have to make as eventually it is just about which slottables are active.
It is simple
People will be forced to grind for months to get potentially weaker than they are today to get back into the same content.
You see the eow argument doesn't really apply with new gear, content and level caps.
Eso keeps all content relevant by level scaling all content to 160
So for someone to keep progression in the very same trial they are in today may need to mindlessly grind xp for 6 months to just get back into the same trial they were in trying to clear 6 months previously?
Many people will not do this
Nor is there any reason for such a great vertical progression which makes the current gap even greater.
I don't think you understood my comment...
I am saying even at 1000cp your damage will most likely be equivalent to live, because the damage increases through cp are now quite slight comparatively to those you receive at base. Meaning even investing in the warfare tree with 330 points and prioritising the biggest damage buffs will probably yield the same results as those available to you on live.
No one has been able to test this properly as of yet.
It amounts to the same thing grind to be at the max level to compete in pvp/pve.
Its not right to devalue the time people have spent progressing content to make that content inaccessible to them without spending 6 months of mindless grind.
Now currently we don't know for sure.
However people most definitely need to speak up here so this nonsense doesn't occur.
Yes, but as most people are no where near 2000 cp even, how will a group even be formed? People will group as they always have and if you can still hit your previous DPS noone will care. Alcast isn't even 2000 cp I don't think on either of his accounts. I don't think Iiko is going to deny him a space in a trial...
All this change does in the grand scheme of things is add negligible vertical progression and choices to builds outside of trials.
relentless_turnip wrote: »Have you counted how much you need to invest to just tank? Taking into account you already have higher attributes than you do now? If you are doing vet trials you are in a guild that runs them and I hope they wouldn't leave you out. If you are doing normal trials I'm not sure anyone will care.
relentless_turnip wrote: »Have you counted how much you need to invest to just tank? Taking into account you already have higher attributes than you do now? If you are doing vet trials you are in a guild that runs them and I hope they wouldn't leave you out. If you are doing normal trials I'm not sure anyone will care.
Hope doesn't clear content.
Its very simple if a person who is 1000 cp is considerably weaker than a 1600 cp than that 1600 cp person will most likely be taken.
Creating a new level standard for vet trials, essentially forcing people to grind xp to be on equal footing to the next in terms of passive buffs.
Its just simple math.
relentless_turnip wrote: »Have you counted how much you need to invest to just tank? Taking into account you already have higher attributes than you do now? If you are doing vet trials you are in a guild that runs them and I hope they wouldn't leave you out. If you are doing normal trials I'm not sure anyone will care.
Hope doesn't clear content.
Its very simple if a person who is 1000 cp is considerably weaker than a 1600 cp than that 1600 cp person will most likely be taken.
Creating a new level standard for vet trials, essentially forcing people to grind xp to be on equal footing to the next in terms of passive buffs.
Its just simple math.
Ragnaroek93 wrote: »Why should be veteran players punished for playing longer? Cp 810 needs just few xp to cp811 but high cp player needs much more for another cp, and they said they are going to make cp leveling easier.. Let us have some long term character development
Nope, I want a progression in which I'm finished at some point and not some infinite progression systems because having 2,7k as "cap" for being maxed out is an infinite progression for 99% of the player base. Also I wouldn't consider 670k xp for 810 -> 811 a "few" like it is on PTS currently. In fact I hope that they haven't adjusted the curve yet and that it will be far lower in the end...
There was a cap, 810 for many years.
Now it will be 3600, which will likely last for many years.
They end to balance XP Gains curve to meet this difference. This is not some new concept to MMO's - if you want a static level cap that never moves or evolves, then MMO's are not right for you. Even WoW every Xpac is (practically) shifting the level cap, EQ shifts their lvl cap. Have to keep upping it every so often, or progression gets stale - your character never develops anymore, and your build(s) just look like everyone else for far too long.
Well, sure, the POTENTIAL damage will keep increasing until cp1700, sure.
But trial groups will always pick a cp900 that does 80k instead of a cp 2000 that does 60k.
So, if you get rejected, just flex.
Eso is special in that regard. Skill plays a much greater rôle here than in most other mmo.
As for PvP, sure, cp 2700 will have a real advantage over a cp 900, even though skill plays a role, there, too.
Anyway, there'll always be the noCP campain, and even in the traditional campains, cp 2000+ players will be few and far between.
I feel like everything's gonna be allright.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Why should be veteran players punished for playing longer? Cp 810 needs just few xp to cp811 but high cp player needs much more for another cp, and they said they are going to make cp leveling easier.. Let us have some long term character development
Nope, I want a progression in which I'm finished at some point and not some infinite progression systems because having 2,7k as "cap" for being maxed out is an infinite progression for 99% of the player base. Also I wouldn't consider 670k xp for 810 -> 811 a "few" like it is on PTS currently. In fact I hope that they haven't adjusted the curve yet and that it will be far lower in the end...
There was a cap, 810 for many years.
Now it will be 3600, which will likely last for many years.
They end to balance XP Gains curve to meet this difference. This is not some new concept to MMO's - if you want a static level cap that never moves or evolves, then MMO's are not right for you. Even WoW every Xpac is (practically) shifting the level cap, EQ shifts their lvl cap. Have to keep upping it every so often, or progression gets stale - your character never develops anymore, and your build(s) just look like everyone else for far too long.
WoW is a vertical progression game which ESO hasn't been for years but is now out of sudden with CP 2.0. If I want a vertical progression game I'll play WoW over ESO, period. Also WoW has a soft reset every season (~6 months) which allows new or returning players to catch up easily and rewards doing difficult content over mindless zombie grind.
Also WoW had several infinite progression system in Battle for Azeroth which is considered as the worst WoW xpac and they finally got rid of these after heading into Shadowlands because the community didn't want to have them anymore. Now we have seasons again which always add something new but you'll also reach the point at which you're maxed out during each season which I don't see being the case with CP.
Also there's a difference between not wanting a progression system and between not wanting to grind skyreach till 2,7k CP because 2,7k CP is the spot which you want to have if you want to play PvP and 2k+ is required if you want to push leaderboards in PvE.
Then those with 2700 or 3600 will be greatly above those with 1000.relentless_turnip wrote: »relentless_turnip wrote: »I don't understand this argument as it is... People seem to be upset that they can't utilise the entire cp tree immediately, which isn't any different from the last system. Except previously you never even had the potential to use it all. I think this new system is great and forces players to make choices. The more cp you have the less choices you have to make as eventually it is just about which slottables are active.
It is simple
People will be forced to grind for months to get potentially weaker than they are today to get back into the same content.
You see the eow argument doesn't really apply with new gear, content and level caps.
Eso keeps all content relevant by level scaling all content to 160
So for someone to keep progression in the very same trial they are in today may need to mindlessly grind xp for 6 months to just get back into the same trial they were in trying to clear 6 months previously?
Many people will not do this
Nor is there any reason for such a great vertical progression which makes the current gap even greater.
I don't think you understood my comment...
I am saying even at 1000cp your damage will most likely be equivalent to live, because the damage increases through cp are now quite slight comparatively to those you receive at base. Meaning even investing in the warfare tree with 330 points and prioritising the biggest damage buffs will probably yield the same results as those available to you on live.
No one has been able to test this properly as of yet.
It amounts to the same thing grind to be at the max level to compete in pvp/pve.
Its not right to devalue the time people have spent progressing content to make that content inaccessible to them without spending 6 months of mindless grind.
Now currently we don't know for sure.
However people most definitely need to speak up here so this nonsense doesn't occur.
relentless_turnip wrote: »Well, sure, the POTENTIAL damage will keep increasing until cp1700, sure.
But trial groups will always pick a cp900 that does 80k instead of a cp 2000 that does 60k.
So, if you get rejected, just flex.
Eso is special in that regard. Skill plays a much greater rôle here than in most other mmo.
As for PvP, sure, cp 2700 will have a real advantage over a cp 900, even though skill plays a role, there, too.
Anyway, there'll always be the noCP campain, and even in the traditional campains, cp 2000+ players will be few and far between.
I feel like everything's gonna be allright.
I mainly PvP and am not worried at all... The stat increases are negligible and the slottables are build choices. I can still build more than enough offensive, defensive passives and pick 4 slottables with my current 1200 cp.
Why should be veteran players punished for playing longer? Cp 810 needs just few xp to cp811 but high cp player needs much more for another cp, and they said they are going to make cp leveling easier.. Let us have some long term character development
relentless_turnip wrote: »Well, sure, the POTENTIAL damage will keep increasing until cp1700, sure.
But trial groups will always pick a cp900 that does 80k instead of a cp 2000 that does 60k.
So, if you get rejected, just flex.
Eso is special in that regard. Skill plays a much greater rôle here than in most other mmo.
As for PvP, sure, cp 2700 will have a real advantage over a cp 900, even though skill plays a role, there, too.
Anyway, there'll always be the noCP campain, and even in the traditional campains, cp 2000+ players will be few and far between.
I feel like everything's gonna be allright.
I mainly PvP and am not worried at all... The stat increases are negligible and the slottables are build choices. I can still build more than enough offensive, defensive passives and pick 4 slottables with my current 1200 cp.
are you trolling? ive seen you in alikr complain about medium stamcro being over tanky simply because of their extra 10% mitigation. with 1200 cp, you can only put 400 in blue, which leaves 200 for passives after your 4 slottables. so you can choose 4 passives out of the 16 that are relevant in pvp. it does not matter which ones you pick, you're at a far greater disadvantage than a simple 10% extra mitigation in the current cp.
if you don't believe me, try playing cp pvp while limiting yourself to 400cp or removing one of the following:
- piercing/spell erosion & master at arms
- mighty/elemental & thaumaturge & elfborn/precises strikes
- ironclad & thick skinned
- hardy/elemental & blessed & quick recovery
you will just get clapped 9 out of 10 times by an 810 with correct allocation. next patch this will simply be the game, but 800v1400, 1400v2000 and so on. right now you are at least close after 600+