Okay, anyone got a list of all the "roll dodge or die" attacks that a tank literally *can't* tank even by blocking? Things that are autokill, or do more than (say) 40k to a blocking character in heavy armour?
Wolfchild07 wrote: »Nord
Resist Frost:
This passive no longer grants immunity to the Chilled status effect.
Increased the Frost Resistance to 4620, up from 2310.
Rugged: Reduced the Armor granted from this passive to 2600, down from 3960.
Wolfchild07 wrote: »Nord
Resist Frost:
This passive no longer grants immunity to the Chilled status effect.
Increased the Frost Resistance to 4620, up from 2310.
Rugged: Reduced the Armor granted from this passive to 2600, down from 3960.
It's ~6% mitigation reduced to ~4% --> that doesn't kill Nords...
Grandchamp1989 wrote: »+2% more dmg mitigation from a 150.000k blocked heavy attack from an elite add is still 3000 less health lost i believe.
Grandchamp1989 wrote: »+2% more dmg mitigation from a 150.000k blocked heavy attack from an elite add is still 3000 less health lost i believe.
How could all the other races survive - still having 2600CPs less after the nerf??
Grandchamp1989 wrote: »...so why you would nerf the most played Tank race (on the least played role: Tank) in the game is beyond me...
Grandchamp1989 wrote: »...so why you would nerf the most played Tank race (on the least played role: Tank) in the game is beyond me...
Maybe to give the second tanking race (Imperial) also a right to exist?
Grandchamp1989 wrote: »His cousin the imperial Tank got nerfed too lol
Grandchamp1989 wrote: »His cousin the imperial Tank got nerfed too lol
3% --> 6% cost reduction is a nerf?
Grandchamp1989 wrote: »His cousin the imperial Tank got nerfed too lol
3% --> 6% cost reduction is a nerf?
It is time ZOS makes tank changes to PvP and only PvP, which do not affect PvE tanking. Tank is already barely played in PvE as is.
And I agree with the general concensus here... fix every dungeon to 100% allow blocking instead of forcing roll-dodging.
I know ZOS has issues with characters in PvP being too tanky. This directly results in PvE tank nerfs, as is shown time and time again. Tank is already a very very very rare role in PvE, and nerfing PvE tanks does not help this.edward_frigidhands wrote: »It is time ZOS makes tank changes to PvP and only PvP, which do not affect PvE tanking. Tank is already barely played in PvE as is.
And I agree with the general concensus here... fix every dungeon to 100% allow blocking instead of forcing roll-dodging.
What exactly do you think needs to be changed about PvP tanking?
Grandchamp1989 wrote: »
CP. It is a gold star, so no allocation needed.
Grandchamp1989 wrote: »
CP. It is a gold star, so no allocation needed.
I know ZOS has issues with characters in PvP being too tanky. This directly results in PvE tank nerfs, as is shown time and time again. Tank is already a very very very rare role in PvE, and nerfing PvE tanks does not help this.edward_frigidhands wrote: »It is time ZOS makes tank changes to PvP and only PvP, which do not affect PvE tanking. Tank is already barely played in PvE as is.
And I agree with the general concensus here... fix every dungeon to 100% allow blocking instead of forcing roll-dodging.
What exactly do you think needs to be changed about PvP tanking?
Now it does not matter if I agree or disagree with ZOS on their stance about PvP tanks, but they keep forgetting tanking nerfs hit PvE tanks as well.
**For the record: I do agree with a lot less tankyness in PvP, as some players seem invincible, even against groups.**
Thing is, in PvP we need less tankyness. Where in PvE we need to keep tanks on par/be stronger. So any changes to tanking will result in an imbalance on the other side of the spectrum(PvE vs PvP).
WuChiWuGen wrote: »The trouble with the tank meta's in PVP is simply they can't be killed and yet can kill easily.
When 12 can kill 60 the PVP game is totally broken.
It totally makes sense to go trolling tanky but to still be able to one shoot people is broken.
If heavy armor adds 33 percent more damage absorb it should reduce all damage by 33 percent.
edward_frigidhands wrote: »WuChiWuGen wrote: »The trouble with the tank meta's in PVP is simply they can't be killed and yet can kill easily.
When 12 can kill 60 the PVP game is totally broken.
It totally makes sense to go trolling tanky but to still be able to one shoot people is broken.
If heavy armor adds 33 percent more damage absorb it should reduce all damage by 33 percent.
Can you show me a tank build that combines excellent survival with the ability to one-shot people?
edward_frigidhands wrote: »WuChiWuGen wrote: »The trouble with the tank meta's in PVP is simply they can't be killed and yet can kill easily.
When 12 can kill 60 the PVP game is totally broken.
It totally makes sense to go trolling tanky but to still be able to one shoot people is broken.
If heavy armor adds 33 percent more damage absorb it should reduce all damage by 33 percent.
Can you show me a tank build that combines excellent survival with the ability to one-shot people?
Arctic blast + malacath + random proc set combination
Mist form + malacath + vate + zaan
Sweeps + vampire ulti
Werewolf + alessian
Well, not all of these combinations one shot and they all need more sets/skills to be dangerous, but they add a lot of pressure and I think you will get the idea.
WuChiWuGen wrote: »The trouble with the tank meta's in PVP is simply they can't be killed and yet can kill easily.
When 12 can kill 60 the PVP game is totally broken.
It totally makes sense to go trolling tanky but to still be able to one shoot people is broken.
If heavy armor adds 33 percent more damage absorb it should reduce all damage by 33 percent.
edward_frigidhands wrote: »edward_frigidhands wrote: »WuChiWuGen wrote: »The trouble with the tank meta's in PVP is simply they can't be killed and yet can kill easily.
When 12 can kill 60 the PVP game is totally broken.
It totally makes sense to go trolling tanky but to still be able to one shoot people is broken.
If heavy armor adds 33 percent more damage absorb it should reduce all damage by 33 percent.
Can you show me a tank build that combines excellent survival with the ability to one-shot people?
Arctic blast + malacath + random proc set combination
Mist form + malacath + vate + zaan
Sweeps + vampire ulti
Werewolf + alessian
Well, not all of these combinations one shot and they all need more sets/skills to be dangerous, but they add a lot of pressure and I think you will get the idea.
None of those 1-shot and the issue with those is not tanks but specific sets and playstyles (namely werewolf) being problematic.
This is the same as how there are characters possible with any other role that are able to do things they shouldn't because a specific item set is broken rather than the entire role (tank or dps) being broken.
This stuff (item sets and werewolves) is already being addressed with next patch.
Also sweeps plus vampire ultimate Is not even close to an example of this...
edward_frigidhands wrote: »edward_frigidhands wrote: »WuChiWuGen wrote: »The trouble with the tank meta's in PVP is simply they can't be killed and yet can kill easily.
When 12 can kill 60 the PVP game is totally broken.
It totally makes sense to go trolling tanky but to still be able to one shoot people is broken.
If heavy armor adds 33 percent more damage absorb it should reduce all damage by 33 percent.
Can you show me a tank build that combines excellent survival with the ability to one-shot people?
Arctic blast + malacath + random proc set combination
Mist form + malacath + vate + zaan
Sweeps + vampire ulti
Werewolf + alessian
Well, not all of these combinations one shot and they all need more sets/skills to be dangerous, but they add a lot of pressure and I think you will get the idea.
None of those 1-shot and the issue with those is not tanks but specific sets and playstyles (namely werewolf) being problematic.
This is the same as how there are characters possible with any other role that are able to do things they shouldn't because a specific item set is broken rather than the entire role (tank or dps) being broken.
This stuff (item sets and werewolves) is already being addressed with next patch.
Also sweeps plus vampire ultimate Is not even close to an example of this...
You asked for tank builds that still are able to kill people, I gave you them.