Grandchamp1989 wrote: »It wasn't enough to butcher all our major buffs in the last patch from 30% to 10%
Now...
+3% increase to roll dodge pr heavy armor piece worn? 15-21% increase! Roll Dodge are pretty much mandary in many HMs.
Nord: Rugged: Reduced the Armor granted from this passive to 2600, down from 3960.
Imperial: This passive no longer restores Health, Magicka, and Stamina whenever you deal Direct Damage.
Also noticed all characters take 15% less damage where you moved it from CP to Characters. That's fine if CP still grant a LOT of resistances. Because 15% doesn't even begin to compare with maxes Ironclad + Hardy.......
From reading this my initial reaction is Tanks will be less tanky and cost more to roll dodge....
Or maybe I missed some major Tank buff?
But atleast Vet Frostvault will be a walkover now...
Because we already have too many Tanks right....
MirandaSharp wrote: »Grandchamp1989 wrote: »It wasn't enough to butcher all our major buffs in the last patch from 30% to 10%
Now...
+3% increase to roll dodge pr heavy armor piece worn? 15-21% increase! Roll Dodge are pretty much mandary in many HMs.
Nord: Rugged: Reduced the Armor granted from this passive to 2600, down from 3960.
Imperial: This passive no longer restores Health, Magicka, and Stamina whenever you deal Direct Damage.
Also noticed all characters take 15% less damage where you moved it from CP to Characters. That's fine if CP still grant a LOT of resistances. Because 15% doesn't even begin to compare with maxes Ironclad + Hardy.......
From reading this my initial reaction is Tanks will be less tanky and cost more to roll dodge....
Or maybe I missed some major Tank buff?
But atleast Vet Frostvault will be a walkover now...
Because we already have too many Tanks right....
I think real tanks have no business doing any roll-dodging. They should have a shield, heavy armor and block the attacks. Never liked the roll-dodge for no damage trick. Also doesn't fit into the role playing aspect of the game. What knights in full plate heavy armor roll dodges? They needed 2-3 helpers just to get up on a horse....
I don't mind if they keep this nerf, but they need to go through current dungeons where you MUST roll dodge or die even as a real tank and fix this.
Okay, anyone got a list of all the "roll dodge or die" attacks that a tank literally *can't* tank even by blocking? Things that are autokill, or do more than (say) 40k to a blocking character in heavy armour?
It seems ZOS is trying to break the "can do it all" build". Where a tank build can dps, heal, and lock down everything.
MirandaSharp wrote: »Grandchamp1989 wrote: »It wasn't enough to butcher all our major buffs in the last patch from 30% to 10%
Now...
+3% increase to roll dodge pr heavy armor piece worn? 15-21% increase! Roll Dodge are pretty much mandary in many HMs.
Nord: Rugged: Reduced the Armor granted from this passive to 2600, down from 3960.
Imperial: This passive no longer restores Health, Magicka, and Stamina whenever you deal Direct Damage.
Also noticed all characters take 15% less damage where you moved it from CP to Characters. That's fine if CP still grant a LOT of resistances. Because 15% doesn't even begin to compare with maxes Ironclad + Hardy.......
From reading this my initial reaction is Tanks will be less tanky and cost more to roll dodge....
Or maybe I missed some major Tank buff?
But atleast Vet Frostvault will be a walkover now...
Because we already have too many Tanks right....
I think real tanks have no business doing any roll-dodging. They should have a shield, heavy armor and block the attacks. Never liked the roll-dodge for no damage trick. Also doesn't fit into the role playing aspect of the game. What knights in full plate heavy armor roll dodges? They needed 2-3 helpers just to get up on a horse....
MirandaSharp wrote: »Grandchamp1989 wrote: »It wasn't enough to butcher all our major buffs in the last patch from 30% to 10%
Now...
+3% increase to roll dodge pr heavy armor piece worn? 15-21% increase! Roll Dodge are pretty much mandary in many HMs.
Nord: Rugged: Reduced the Armor granted from this passive to 2600, down from 3960.
Imperial: This passive no longer restores Health, Magicka, and Stamina whenever you deal Direct Damage.
Also noticed all characters take 15% less damage where you moved it from CP to Characters. That's fine if CP still grant a LOT of resistances. Because 15% doesn't even begin to compare with maxes Ironclad + Hardy.......
From reading this my initial reaction is Tanks will be less tanky and cost more to roll dodge....
Or maybe I missed some major Tank buff?
But atleast Vet Frostvault will be a walkover now...
Because we already have too many Tanks right....
I think real tanks have no business doing any roll-dodging. They should have a shield, heavy armor and block the attacks. Never liked the roll-dodge for no damage trick. Also doesn't fit into the role playing aspect of the game. What knights in full plate heavy armor roll dodges? They needed 2-3 helpers just to get up on a horse....
DO.NOT.TOUCH.NORDS. (unless you're going to buff them, that it)
Wolfchild07 wrote: »
Nord
Resist Frost:
This passive no longer grants immunity to the Chilled status effect.
Increased the Frost Resistance to 4620, up from 2310.
Rugged: Reduced the Armor granted from this passive to 2600, down from 3960.
The roll dodge change sucks... why do pve tanks have to suffer from the heavy meta in pvp and all the cyro tanks...