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CP Enabled Group Deathmatch Battlegrounds

sabresandiego_ESO
sabresandiego_ESO
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Deathmatch players often completely ignore objectives every game because they are forced into game modes they don't want to play. It's understandable that there should only be two ques in order to not split the player base. I have a solution that makes most players happy:

Leave nocp solo random Bg's as is for the general population so they can do their dailies and play some fun objectives without running into premades

AND

Give the deathmatch players a place to form groups, use the new cp system, and actually play team deathmatch (by far the most popular game type). Also, why go through all the work to create a new CP system if its going to be disabled for one of the main forms of PVP in the game? Leave nocp random solo for casual players and allow the group que to be CP enabled deathmatch. This would keep the BG ques as only two choices and satisfy most of the player base.
Edited by sabresandiego_ESO on February 21, 2021 8:53PM
Ali Dreadsabre -Necromancer
Ali Sabre -Nightblade
  • AyeshaBelladonna
    AyeshaBelladonna
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    It would be nice if exclusive battleground players got to enjoy the new CP system

    100% Agree. I played BG's before the grouping changes during the relatively short time CP was enabled. I stopped playing BG's when they took it away because I don't want to waste a character slot to build one strictly around no-CP content. I would love to actually get to enjoy all the new BG's they added. especially now that the quest allows for solos and premades to mostly avoid each other lol.

    I would think, the way the new system will be, that it would be a great addition. OR give us cp and no cp like cyrodiil.
    NA EP CP1200+
    Original: Mag/Templar Erestem Nightblossom (Tank/Healer Hybrid, Alchemist, general nuisance)
    Alt's? at this point...so many to play, so little time!

    **RED or DEAD** Long Live EP!

    Leather Lace- GM, ESO Grand Designs GM, Ankle Biter for Lone Wolf United, CO-GM of Tower of Wayreth,
    Master Furnisher & Housing fanatic, PvP junkie
    Beta Tester, part of the 2013 Club
  • Grimlok_S
    Grimlok_S
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    I remember CP enabled battle grounds.

    It's not uncommon to see less than 10 kills shared across entire teams when 3 optimized groups are going at it.

    It is way easier to stalemate in CP. I don't think we want CP back in BGs.
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    Stamsorc
    MagDK
    StamMAGStamden
    Magplar
    Stam NB
    Bomb NB
  • Olupajmibanan
    Olupajmibanan
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    Grimlok_S wrote: »
    I remember CP enabled battle grounds.

    It's not uncommon to see less than 10 kills shared across entire teams when 3 optimized groups are going at it.

    It is way easier to stalemate in CP. I don't think we want CP back in BGs.

    100% agree with this. I remember it as well, it was full of blocktards Guarding each other and flag flipping or chaos ball flipping didn't happen at all. BGs were absolute block fest with 0 kills. Never again!
  • OlumoGarbag
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    also cp and non-cp will be as close together as ever. So you basically dont have to make another build for bgs.
    class representative for the working class, non-cp, bwb and Trolling
  • Grimlok_S
    Grimlok_S
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    Per the stat bonuses and % mitigation removed from CP and deposited directly onto character I expect we are going to see folks in non-CP become a lot tankier by default.

    Stalemates may be back in season!
    Edited by Grimlok_S on January 27, 2021 10:31PM
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    Stamsorc
    MagDK
    StamMAGStamden
    Magplar
    Stam NB
    Bomb NB
  • AyeshaBelladonna
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    the reason they stalemated before had a lot to do with pre-mades. cp will not be a 30% power gap anymore universally and if cp and non cp will be 'so close' why not just give us both then? shouldn't be a problem.
    NA EP CP1200+
    Original: Mag/Templar Erestem Nightblossom (Tank/Healer Hybrid, Alchemist, general nuisance)
    Alt's? at this point...so many to play, so little time!

    **RED or DEAD** Long Live EP!

    Leather Lace- GM, ESO Grand Designs GM, Ankle Biter for Lone Wolf United, CO-GM of Tower of Wayreth,
    Master Furnisher & Housing fanatic, PvP junkie
    Beta Tester, part of the 2013 Club
  • propertyOfUndefined
    propertyOfUndefined
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    I think this might make sense with the new "slottable" stars. I feel like it might close the gap a bit between the low CP players and the higher ones.
  • OlumoGarbag
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    the reason they stalemated before had a lot to do with pre-mades. cp will not be a 30% power gap anymore universally and if cp and non cp will be 'so close' why not just give us both then? shouldn't be a problem.

    bc we already have 2 ques and we are not allowed to choose the gamemode anymore if you would make that cp and non-cp they would have to remove solo or group que again.
    class representative for the working class, non-cp, bwb and Trolling
  • sabresandiego_ESO
    sabresandiego_ESO
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    With this new balanced cp system, they should just remove nocp from the game completely.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Elo106
    Elo106
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    With this new balanced cp system, they should just remove nocp from the game completely.

    THIS +1
    Getting rid of one more build on a character would be good imo, Pve Build, CP PvP, No CP PvP
  • Solariken
    Solariken
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    With this new balanced cp system, they should just remove nocp from the game completely.

    Agreed, it seems like they can finally consolidate into one PvP experience across the board
  • Canned_Apples
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    This game doesn’t require you to do anything other than swap your gear for 10 proc sets when entering no cp. you don’t even have to gold them. It’s literally only one click with an add on.
  • sabresandiego_ESO
    sabresandiego_ESO
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    BGs are unfortunately still NOCP! Why create this new system then disable it for a premier form of PVP?
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Skoomah
    Skoomah
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    In no cp, premade vs premade already get 2-4 kills total per game. Cp enabled would bring it down to 1 kill total per game
    Edited by Skoomah on January 28, 2021 4:48AM
  • sabresandiego_ESO
    sabresandiego_ESO
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    Skoomah wrote: »
    In no cp, premade vs premade already get 9-4 kills total per game. Cp enabled would bring it down to 1 kill total per game

    That definitely should not be the case. They should rebalance battle spirit and pvp around the new cp system so that people actually die even with tanks/healers present and games arent such low scoring bore fests that go to max time.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • techyeshic
    techyeshic
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    I mean I thought the entire point was to make CP more about choices rather than have everything causing the stalemates.

    No CP does have it's place though; for newer players to not be at a disadvantage
  • sabresandiego_ESO
    sabresandiego_ESO
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    Please remove nocp from the game after balancing cp correctly for pvp. Low cp players are already sorted correctly on teams by the mmr system.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Urvoth
    Urvoth
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    Skoomah wrote: »
    In no cp, premade vs premade already get 2-4 kills total per game. Cp enabled would bring it down to 1 kill total per game

    Ehhhh I think that’s the extreme example. Most premade vs premade games are like 10-20 kills for the winning team.
  • sabresandiego_ESO
    sabresandiego_ESO
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    Urvoth wrote: »
    Skoomah wrote: »
    In no cp, premade vs premade already get 2-4 kills total per game. Cp enabled would bring it down to 1 kill total per game

    Ehhhh I think that’s the extreme example. Most premade vs premade games are like 10-20 kills for the winning team.

    Thats only 150-300 points per deathmatch. That means time runs out. Its too slow paced, and not fun. We need high kill games back. These slow paced tank/heal games just aren't fun.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • katorga
    katorga
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    With this new balanced cp system, they should just remove nocp from the game completely.

    This new "balanced" system. :D

  • Urvoth
    Urvoth
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    Urvoth wrote: »
    Skoomah wrote: »
    In no cp, premade vs premade already get 2-4 kills total per game. Cp enabled would bring it down to 1 kill total per game

    Ehhhh I think that’s the extreme example. Most premade vs premade games are like 10-20 kills for the winning team.

    Thats only 150-300 points per deathmatch. That means time runs out. Its too slow paced, and not fun. We need high kill games back. These slow paced tank/heal games just aren't fun.

    It’s inevitable that premade games will be slower and have less deaths, though. Similarly skilled teams will always play somewhat cautiously in a 3-team BG, and properly structured teams will be setup to die as little as possible while still maximizing kill potential.

    It really doesn’t even matter what the meta is, premade vs premade games will always have less kills than pug games.
  • wheem_ESO
    wheem_ESO
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    Urvoth wrote: »
    Skoomah wrote: »
    In no cp, premade vs premade already get 2-4 kills total per game. Cp enabled would bring it down to 1 kill total per game

    Ehhhh I think that’s the extreme example. Most premade vs premade games are like 10-20 kills for the winning team.

    Thats only 150-300 points per deathmatch. That means time runs out. Its too slow paced, and not fun. We need high kill games back. These slow paced tank/heal games just aren't fun.
    If that's going to be the case, some classes (read: everything that's Magicka and not a Sorcerer) will need substantially improved mobility and damage avoidance options. Some builds basically have to be able to tank/heal some damage in order to be viable against decent opposition.

    CP-Enabled PvP is also inherently unbalanced and biased in favor of people that have simply invested more time into the game. I know I'm not the only person that has seen someone with <= 400 CP that was actually a pretty solid player, and I don't like the idea of them potentially having significant handicaps in PvP, simply because they didn't do enough horrendously boring PvE grinding before daring to play PvP.

    One thing that I've suggested in the past was for there to be a "template" for CP, where everyone who enters a PvP area or duel is treated as though they have max-CP, which is allocated to a template that they design and is only active while PvP'ing. Other games have had somewhat similar mechanics, and I think it's extremely important for PvP to be as balanced as possible. It will never be perfect, of course, but essentially saying, "Sorry, you haven't done enough unenjoyable grinding in order to be competitive in the one part of the game that you actually like" is, IMO, unacceptable.
  • Somewhere
    Somewhere
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    Sabre, I think it's probably best for ZOS to take a "wait and see" approach on this one. I haven't tested it myself but it seems from the patch notes that a lot of stats given to us from the current CP system were simply baked into our characters now. Before we jump into completely removing no-CP I think it's worth seeing how having these additional stats plays out first. It might be worth leaving it as it is, after all, looking through the constellations it does look like you can still gain stats from the CP system, even if it's less extreme than before.

    Everyone just gained what, about 7200 health, 5000 resources, 15% damage mitigation, and 1000 spell/weapon damage?
  • Ragnaroek93
    Ragnaroek93
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    No, BGs is the only (more or less) somehow competitive pvp environment in the game and therefore people should be equal and it should be skill based. It shouldn't reward people who grind skyreach 24/7.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Skoomah
    Skoomah
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    The only reason why we might get low kill games now is the healing factor.

    People die left and right all the time on the live servers right now if a team doesn’t have a healer. The moment you introduce a healer on any team... the games become a grind fest and it’s super hard to get a kill.

    It can either be from full blown healers or even people who bring off heals like echoing vigor or wardens ice tree heal.

    If we lower healing power in general, then kills would go way up.

    All sources of healing should go down. Self heals, group heals, potions, poisons. Just adjust it in battle spirit. Reduce all healing by 75% in PVP.
    Edited by Skoomah on January 29, 2021 1:05PM
  • Emma_Overload
    Emma_Overload
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    Just let us have both No-CP and CP versions of BGs, like I've been asking for YEARS.

    Let the players make the choice for ourselves. Personally, I don't see the point of "fixing" the CP system, if they're not going to let us use it!
    #CAREBEARMASTERRACE
  • sabresandiego_ESO
    sabresandiego_ESO
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    Skoomah wrote: »
    The only reason why we might get low kill games now is the healing factor.

    People die left and right all the time on the live servers right now if a team doesn’t have a healer. The moment you introduce a healer on any team... the games become a grind fest and it’s super hard to get a kill.

    It can either be from full blown healers or even people who bring off heals like echoing vigor or wardens ice tree heal.

    If we lower healing power in general, then kills would go way up.

    All sources of healing should go down. Self heals, group heals, potions, poisons. Just adjust it in battle spirit. Reduce all healing by 75% in PVP.

    They had it right when battle spirit reduced heals by 60%. Dots were strong, people died. Then they buffed healing by 12.5% by reducing the battle spirit debuff from 60% to 55% (taking heals from 40% power to 45% power is 12.5% increase for those bad at math) = and thats why we have the really slow heal/tank meta we have in bgs now.
    Edited by sabresandiego_ESO on January 30, 2021 1:51AM
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • sabresandiego_ESO
    sabresandiego_ESO
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    Bring back deathmatch and enable CP for it
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Pepegrillos
    Pepegrillos
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    I think adding a cp-bg environment for those who like that kind of playstyle would be alright.

    But removing no-cp pvp bgs or no-cp pvp entirely would be a terrible idea. It would work directly against one of the main aims of any mmo, which is to lure more players in. Who would join when they realize there is a softcap that takes months to reach before things even out slightly in pvp?

    Considering how small the pvp population is in this game already (particularly the bg population), I think it would be crazy to do so.
  • sabresandiego_ESO
    sabresandiego_ESO
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    I think adding a cp-bg environment for those who like that kind of playstyle would be alright.

    But removing no-cp pvp bgs or no-cp pvp entirely would be a terrible idea. It would work directly against one of the main aims of any mmo, which is to lure more players in. Who would join when they realize there is a softcap that takes months to reach before things even out slightly in pvp?

    Considering how small the pvp population is in this game already (particularly the bg population), I think it would be crazy to do so.

    That’s why they should leave only two options for bgs:

    Nocp solo random
    Cp group death match
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
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