GoodFella146 wrote: »The only real "nerf" is they will lose 5k resistance which isn't nearly enough.
Tommy_The_Gun wrote: »I am willing to bet that in like 1 year from now some one will complain that WW has major Resolve... it is too strong ! It should me minor ! ! !
Anyway, it could have been far worse (I am looking at this from both PvE & PvP perspective).GoodFella146 wrote: »The only real "nerf" is they will lose 5k resistance which isn't nearly enough.
10K in practise, as Mighty Chudan builds wont be an option. And tbh. I think it is better if they reduce / nerf WWs slightly, rather than make them useless.
Also - Alessian Order got nerfed, so it will not be an option to run on health - regen tanks.
(they made a typo in PTS, they wrote):
"PvP Sourced
Alessian’s Bulwark: This set now has a cap of 1320 Health Recovery."
I am pretty sure it is supposed to be Alessian Order. Alessian’s Bulwark is craftable set and has no health recovery.
It is wierd that they have not touched proc sets though...
Tommy_The_Gun wrote: »I am willing to bet that in like 1 year from now some one will complain that WW has major Resolve... it is too strong ! It should me minor ! ! !
Anyway, it could have been far worse (I am looking at this from both PvE & PvP perspective).GoodFella146 wrote: »The only real "nerf" is they will lose 5k resistance which isn't nearly enough.
10K in practise, as Mighty Chudan builds wont be an option. And tbh. I think it is better if they reduce / nerf WWs slightly, rather than make them useless.
Also - Alessian Order got nerfed, so it will not be an option to run on health - regen tanks.
(they made a typo in PTS, they wrote):
"PvP Sourced
Alessian’s Bulwark: This set now has a cap of 1320 Health Recovery."
I am pretty sure it is supposed to be Alessian Order. Alessian’s Bulwark is craftable set and has no health recovery.
It is wierd that they have not touched proc sets though...
GoodFella146 wrote: »Tommy_The_Gun wrote: »I am willing to bet that in like 1 year from now some one will complain that WW has major Resolve... it is too strong ! It should me minor ! ! !
Anyway, it could have been far worse (I am looking at this from both PvE & PvP perspective).GoodFella146 wrote: »The only real "nerf" is they will lose 5k resistance which isn't nearly enough.
10K in practise, as Mighty Chudan builds wont be an option. And tbh. I think it is better if they reduce / nerf WWs slightly, rather than make them useless.
Also - Alessian Order got nerfed, so it will not be an option to run on health - regen tanks.
(they made a typo in PTS, they wrote):
"PvP Sourced
Alessian’s Bulwark: This set now has a cap of 1320 Health Recovery."
I am pretty sure it is supposed to be Alessian Order. Alessian’s Bulwark is craftable set and has no health recovery.
It is wierd that they have not touched proc sets though...
Literally none of this is the issue
GoodFella146 wrote: »Tommy_The_Gun wrote: »I am willing to bet that in like 1 year from now some one will complain that WW has major Resolve... it is too strong ! It should me minor ! ! !
Anyway, it could have been far worse (I am looking at this from both PvE & PvP perspective).GoodFella146 wrote: »The only real "nerf" is they will lose 5k resistance which isn't nearly enough.
10K in practise, as Mighty Chudan builds wont be an option. And tbh. I think it is better if they reduce / nerf WWs slightly, rather than make them useless.
Also - Alessian Order got nerfed, so it will not be an option to run on health - regen tanks.
(they made a typo in PTS, they wrote):
"PvP Sourced
Alessian’s Bulwark: This set now has a cap of 1320 Health Recovery."
I am pretty sure it is supposed to be Alessian Order. Alessian’s Bulwark is craftable set and has no health recovery.
It is wierd that they have not touched proc sets though...
Literally none of this is the issue
It is. Health recovery tank wolves are hard to kill, almost impossible in a group. Alessian Order is used by wolves who stack resistances. High health, and that WW heal can heal you back to full if you are not being target focused, if you can even budge a tank wolf's health bar.
Also taking away 5k resistance from 10k passive is kind of huge since it nerfs it down to just Major Resolve level. Everyone has access to Major Fracture and breach, so that can be mitigated easily.
GoodFella146 wrote: »GoodFella146 wrote: »Tommy_The_Gun wrote: »I am willing to bet that in like 1 year from now some one will complain that WW has major Resolve... it is too strong ! It should me minor ! ! !
Anyway, it could have been far worse (I am looking at this from both PvE & PvP perspective).GoodFella146 wrote: »The only real "nerf" is they will lose 5k resistance which isn't nearly enough.
10K in practise, as Mighty Chudan builds wont be an option. And tbh. I think it is better if they reduce / nerf WWs slightly, rather than make them useless.
Also - Alessian Order got nerfed, so it will not be an option to run on health - regen tanks.
(they made a typo in PTS, they wrote):
"PvP Sourced
Alessian’s Bulwark: This set now has a cap of 1320 Health Recovery."
I am pretty sure it is supposed to be Alessian Order. Alessian’s Bulwark is craftable set and has no health recovery.
It is wierd that they have not touched proc sets though...
Literally none of this is the issue
It is. Health recovery tank wolves are hard to kill, almost impossible in a group. Alessian Order is used by wolves who stack resistances. High health, and that WW heal can heal you back to full if you are not being target focused, if you can even budge a tank wolf's health bar.
Also taking away 5k resistance from 10k passive is kind of huge since it nerfs it down to just Major Resolve level. Everyone has access to Major Fracture and breach, so that can be mitigated easily.
No
That's toughGoodFella146 wrote: »GoodFella146 wrote: »Tommy_The_Gun wrote: »I am willing to bet that in like 1 year from now some one will complain that WW has major Resolve... it is too strong ! It should me minor ! ! !
Anyway, it could have been far worse (I am looking at this from both PvE & PvP perspective).GoodFella146 wrote: »The only real "nerf" is they will lose 5k resistance which isn't nearly enough.
10K in practise, as Mighty Chudan builds wont be an option. And tbh. I think it is better if they reduce / nerf WWs slightly, rather than make them useless.
Also - Alessian Order got nerfed, so it will not be an option to run on health - regen tanks.
(they made a typo in PTS, they wrote):
"PvP Sourced
Alessian’s Bulwark: This set now has a cap of 1320 Health Recovery."
I am pretty sure it is supposed to be Alessian Order. Alessian’s Bulwark is craftable set and has no health recovery.
It is wierd that they have not touched proc sets though...
Literally none of this is the issue
It is. Health recovery tank wolves are hard to kill, almost impossible in a group. Alessian Order is used by wolves who stack resistances. High health, and that WW heal can heal you back to full if you are not being target focused, if you can even budge a tank wolf's health bar.
Also taking away 5k resistance from 10k passive is kind of huge since it nerfs it down to just Major Resolve level. Everyone has access to Major Fracture and breach, so that can be mitigated easily.
No
MashmalloMan wrote: »I'm loving this patch. Everyone complains about ZOS nerfing everyones sets and abilities to frequently. The one patch where they don't touch any of it and people still complain.
This is why they don't listen to us.
Imagine thinking this is a nerf to werewolfs. Literally freed them from using might chudan and still not addressing the biggest issue with werewolf:
THE HP BASED HEAL!
Rework it and make it scale of max weapon damage and max stamina (can continue to cost magicka). Werewolfs will continue to be annoying tanks without damage. Werewolf should be all about dealing damage, not face tanking and running away.
Imagine thinking this is a nerf to werewolfs. Literally freed them from using might chudan and still not addressing the biggest issue with werewolf:
THE HP BASED HEAL!
Rework it and make it scale of max weapon damage and max stamina (can continue to cost magicka). Werewolfs will continue to be annoying tanks without damage. Werewolf should be all about dealing damage, not face tanking and running away.
GoodFella146 wrote: »Imagine thinking this is a nerf to werewolfs. Literally freed them from using might chudan and still not addressing the biggest issue with werewolf:
THE HP BASED HEAL!
Rework it and make it scale of max weapon damage and max stamina (can continue to cost magicka). Werewolfs will continue to be annoying tanks without damage. Werewolf should be all about dealing damage, not face tanking and running away.
This along with duration. You are the winner.
Imagine thinking this is a nerf to werewolfs. Literally freed them from using might chudan and still not addressing the biggest issue with werewolf:
THE HP BASED HEAL!
Rework it and make it scale of max weapon damage and max stamina (can continue to cost magicka). Werewolfs will continue to be annoying tanks without damage. Werewolf should be all about dealing damage, not face tanking and running away.
GoodFella146 wrote: »Imagine thinking this is a nerf to werewolfs. Literally freed them from using might chudan and still not addressing the biggest issue with werewolf:
THE HP BASED HEAL!
Rework it and make it scale of max weapon damage and max stamina (can continue to cost magicka). Werewolfs will continue to be annoying tanks without damage. Werewolf should be all about dealing damage, not face tanking and running away.
This along with duration. You are the winner.
Duration isn´t an issue, sorry to disappoint you
Imagine thinking this is a nerf to werewolfs. Literally freed them from using might chudan and still not addressing the biggest issue with werewolf:
THE HP BASED HEAL!
Rework it and make it scale of max weapon damage and max stamina (can continue to cost magicka). Werewolfs will continue to be annoying tanks without damage. Werewolf should be all about dealing damage, not face tanking and running away.
Actually if you combine the resistance loss from Nord and Werewolf which is almost 12k is a pretty solid nerf.
Other small things are adding up like cutting the bonus Regens from the heal from 666 to 333 which is almost 550 health and 450 stam recoveries lost after buffs.
Now throw Alessian(which is best in slot for WW currently) in the equesion which got capped to 1300 recovery and you have around 900-1000 HP recovery lost (in total with the heal nerf) 400 stam recovery and 12k resistances.
Twohothardware wrote: »Imagine thinking this is a nerf to werewolfs. Literally freed them from using might chudan and still not addressing the biggest issue with werewolf:
THE HP BASED HEAL!
Rework it and make it scale of max weapon damage and max stamina (can continue to cost magicka). Werewolfs will continue to be annoying tanks without damage. Werewolf should be all about dealing damage, not face tanking and running away.
Actually if you combine the resistance loss from Nord and Werewolf which is almost 12k is a pretty solid nerf.
Other small things are adding up like cutting the bonus Regens from the heal from 666 to 333 which is almost 550 health and 450 stam recoveries lost after buffs.
Now throw Alessian(which is best in slot for WW currently) in the equesion which got capped to 1300 recovery and you have around 900-1000 HP recovery lost (in total with the heal nerf) 400 stam recovery and 12k resistances.
Yeah Alessian isn't best in slot. There's another set that provides a strong heal and proc damage at the same time. Then there's also Eternal Vigor for unlimited sustain.
PvP has been upside down though for not just werewolf but all builds ever since they started buffing these heals based on max health. They need to be reverted back to based on stamina and magicka.
Imagine thinking this is a nerf to werewolfs. Literally freed them from using might chudan and still not addressing the biggest issue with werewolf:
THE HP BASED HEAL!
Rework it and make it scale of max weapon damage and max stamina (can continue to cost magicka). Werewolfs will continue to be annoying tanks without damage. Werewolf should be all about dealing damage, not face tanking and running away.
They are losing 10k resistances, a ton of health regen, and will be forced to tax their magicka more to heal. Seriously wait until you can actually test things please before crying wolf.