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PvP Ruined By Werewolves Yet ANOTHER Patch

GoodFella146
GoodFella146
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The only real "nerf" is they will lose 5k resistance which isn't nearly enough. I love how they managed to give them a slight damage buff too ffs.

What a disaster....
  • Sandman929
    Sandman929
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    It's only week 1, but yeah WWs and several sets need to get looked at this update
  • Tommy_The_Gun
    Tommy_The_Gun
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    I am willing to bet that in like 1 year from now some one will complain that WW has major Resolve... it is too strong ! It should me minor ! ! ! :joy::D

    Anyway, it could have been far worse (I am looking at this from both PvE & PvP perspective).
    The only real "nerf" is they will lose 5k resistance which isn't nearly enough.

    10K in practise, as Mighty Chudan builds wont be an option. And tbh. I think it is better if they reduce / nerf WWs slightly, rather than make them useless.
    Also - Alessian Order got nerfed, so it will not be an option to run on health - regen tanks.

    (they made a typo in PTS, they wrote):
    "PvP Sourced

    Alessian’s Bulwark: This set now has a cap of 1320 Health Recovery."


    I am pretty sure it is supposed to be Alessian Order. Alessian’s Bulwark is craftable set and has no health recovery.

    It is wierd that they have not touched proc sets though...
    Edited by Tommy_The_Gun on January 27, 2021 9:21PM
  • MashmalloMan
    MashmalloMan
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    I'm loving this patch. Everyone complains about ZOS nerfing everyones sets and abilities to frequently. The one patch where they don't touch any of it and people still complain.

    This is why they don't listen to us. ;)
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Chrlynsch
    Chrlynsch
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    I am willing to bet that in like 1 year from now some one will complain that WW has major Resolve... it is too strong ! It should me minor ! ! ! :joy::D

    Anyway, it could have been far worse (I am looking at this from both PvE & PvP perspective).
    The only real "nerf" is they will lose 5k resistance which isn't nearly enough.

    10K in practise, as Mighty Chudan builds wont be an option. And tbh. I think it is better if they reduce / nerf WWs slightly, rather than make them useless.
    Also - Alessian Order got nerfed, so it will not be an option to run on health - regen tanks.

    (they made a typo in PTS, they wrote):
    "PvP Sourced

    Alessian’s Bulwark: This set now has a cap of 1320 Health Recovery."


    I am pretty sure it is supposed to be Alessian Order. Alessian’s Bulwark is craftable set and has no health recovery.

    It is wierd that they have not touched proc sets though...

    They also reduced the amount of regen granted by hircine's fortitude.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • GoodFella146
    GoodFella146
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    I am willing to bet that in like 1 year from now some one will complain that WW has major Resolve... it is too strong ! It should me minor ! ! ! :joy::D

    Anyway, it could have been far worse (I am looking at this from both PvE & PvP perspective).
    The only real "nerf" is they will lose 5k resistance which isn't nearly enough.

    10K in practise, as Mighty Chudan builds wont be an option. And tbh. I think it is better if they reduce / nerf WWs slightly, rather than make them useless.
    Also - Alessian Order got nerfed, so it will not be an option to run on health - regen tanks.

    (they made a typo in PTS, they wrote):
    "PvP Sourced

    Alessian’s Bulwark: This set now has a cap of 1320 Health Recovery."


    I am pretty sure it is supposed to be Alessian Order. Alessian’s Bulwark is craftable set and has no health recovery.

    It is wierd that they have not touched proc sets though...

    Literally none of this is the issue
  • Kory
    Kory
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    I am willing to bet that in like 1 year from now some one will complain that WW has major Resolve... it is too strong ! It should me minor ! ! ! :joy::D

    Anyway, it could have been far worse (I am looking at this from both PvE & PvP perspective).
    The only real "nerf" is they will lose 5k resistance which isn't nearly enough.

    10K in practise, as Mighty Chudan builds wont be an option. And tbh. I think it is better if they reduce / nerf WWs slightly, rather than make them useless.
    Also - Alessian Order got nerfed, so it will not be an option to run on health - regen tanks.

    (they made a typo in PTS, they wrote):
    "PvP Sourced

    Alessian’s Bulwark: This set now has a cap of 1320 Health Recovery."


    I am pretty sure it is supposed to be Alessian Order. Alessian’s Bulwark is craftable set and has no health recovery.

    It is wierd that they have not touched proc sets though...

    Literally none of this is the issue

    It is. Health recovery tank wolves are hard to kill, almost impossible in a group. Alessian Order is used by wolves who stack resistances. High health, and that WW heal can heal you back to full if you are not being target focused, if you can even budge a tank wolf's health bar.

    Also taking away 5k resistance from 10k passive is kind of huge since it nerfs it down to just Major Resolve level. Everyone has access to Major Fracture and breach, so that can be mitigated easily.
  • GoodFella146
    GoodFella146
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    Kory wrote: »
    I am willing to bet that in like 1 year from now some one will complain that WW has major Resolve... it is too strong ! It should me minor ! ! ! :joy::D

    Anyway, it could have been far worse (I am looking at this from both PvE & PvP perspective).
    The only real "nerf" is they will lose 5k resistance which isn't nearly enough.

    10K in practise, as Mighty Chudan builds wont be an option. And tbh. I think it is better if they reduce / nerf WWs slightly, rather than make them useless.
    Also - Alessian Order got nerfed, so it will not be an option to run on health - regen tanks.

    (they made a typo in PTS, they wrote):
    "PvP Sourced

    Alessian’s Bulwark: This set now has a cap of 1320 Health Recovery."


    I am pretty sure it is supposed to be Alessian Order. Alessian’s Bulwark is craftable set and has no health recovery.

    It is wierd that they have not touched proc sets though...

    Literally none of this is the issue

    It is. Health recovery tank wolves are hard to kill, almost impossible in a group. Alessian Order is used by wolves who stack resistances. High health, and that WW heal can heal you back to full if you are not being target focused, if you can even budge a tank wolf's health bar.

    Also taking away 5k resistance from 10k passive is kind of huge since it nerfs it down to just Major Resolve level. Everyone has access to Major Fracture and breach, so that can be mitigated easily.

    No
  • Chrlynsch
    Chrlynsch
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    Kory wrote: »
    I am willing to bet that in like 1 year from now some one will complain that WW has major Resolve... it is too strong ! It should me minor ! ! ! :joy::D

    Anyway, it could have been far worse (I am looking at this from both PvE & PvP perspective).
    The only real "nerf" is they will lose 5k resistance which isn't nearly enough.

    10K in practise, as Mighty Chudan builds wont be an option. And tbh. I think it is better if they reduce / nerf WWs slightly, rather than make them useless.
    Also - Alessian Order got nerfed, so it will not be an option to run on health - regen tanks.

    (they made a typo in PTS, they wrote):
    "PvP Sourced

    Alessian’s Bulwark: This set now has a cap of 1320 Health Recovery."


    I am pretty sure it is supposed to be Alessian Order. Alessian’s Bulwark is craftable set and has no health recovery.

    It is wierd that they have not touched proc sets though...

    Literally none of this is the issue

    It is. Health recovery tank wolves are hard to kill, almost impossible in a group. Alessian Order is used by wolves who stack resistances. High health, and that WW heal can heal you back to full if you are not being target focused, if you can even budge a tank wolf's health bar.

    Also taking away 5k resistance from 10k passive is kind of huge since it nerfs it down to just Major Resolve level. Everyone has access to Major Fracture and breach, so that can be mitigated easily.

    No

    Yes,

    Nerfing Werewolf's resistance, and health regen is part of the solution. They still need to address Werewolf's health based heal, but these first two are a step in the right direction.
    Edited by Chrlynsch on January 27, 2021 10:17PM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Kory
    Kory
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    Kory wrote: »
    I am willing to bet that in like 1 year from now some one will complain that WW has major Resolve... it is too strong ! It should me minor ! ! ! :joy::D

    Anyway, it could have been far worse (I am looking at this from both PvE & PvP perspective).
    The only real "nerf" is they will lose 5k resistance which isn't nearly enough.

    10K in practise, as Mighty Chudan builds wont be an option. And tbh. I think it is better if they reduce / nerf WWs slightly, rather than make them useless.
    Also - Alessian Order got nerfed, so it will not be an option to run on health - regen tanks.

    (they made a typo in PTS, they wrote):
    "PvP Sourced

    Alessian’s Bulwark: This set now has a cap of 1320 Health Recovery."


    I am pretty sure it is supposed to be Alessian Order. Alessian’s Bulwark is craftable set and has no health recovery.

    It is wierd that they have not touched proc sets though...

    Literally none of this is the issue

    It is. Health recovery tank wolves are hard to kill, almost impossible in a group. Alessian Order is used by wolves who stack resistances. High health, and that WW heal can heal you back to full if you are not being target focused, if you can even budge a tank wolf's health bar.

    Also taking away 5k resistance from 10k passive is kind of huge since it nerfs it down to just Major Resolve level. Everyone has access to Major Fracture and breach, so that can be mitigated easily.

    No
    That's tough
    Well good luck trying to convince anyone :p
  • Jierdanit
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    I'm loving this patch. Everyone complains about ZOS nerfing everyones sets and abilities to frequently. The one patch where they don't touch any of it and people still complain.

    This is why they don't listen to us. ;)

    Well this patch is the one that would have by far needed the most change to certain sets and skills.
    Thats why people are complaining.

    They barely change anything when the meta is as horrible as it is now and they change way too much when its not that necessary at all.
    PC/EU, StamSorc Main
  • Qbiken
    Qbiken
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    Imagine thinking this is a nerf to werewolfs. Literally freed them from using might chudan and still not addressing the biggest issue with werewolf:

    THE HP BASED HEAL!

    Rework it and make it scale of max weapon damage and max stamina (can continue to cost magicka). Werewolfs will continue to be annoying tanks without damage. Werewolf should be all about dealing damage, not face tanking and running away.
  • GoodFella146
    GoodFella146
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    Qbiken wrote: »
    Imagine thinking this is a nerf to werewolfs. Literally freed them from using might chudan and still not addressing the biggest issue with werewolf:

    THE HP BASED HEAL!

    Rework it and make it scale of max weapon damage and max stamina (can continue to cost magicka). Werewolfs will continue to be annoying tanks without damage. Werewolf should be all about dealing damage, not face tanking and running away.

    This along with duration. You are the winner.
  • CP5
    CP5
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    Qbiken wrote: »
    Imagine thinking this is a nerf to werewolfs. Literally freed them from using might chudan and still not addressing the biggest issue with werewolf:

    THE HP BASED HEAL!

    Rework it and make it scale of max weapon damage and max stamina (can continue to cost magicka). Werewolfs will continue to be annoying tanks without damage. Werewolf should be all about dealing damage, not face tanking and running away.

    They are losing 10k resistances, a ton of health regen, and will be forced to tax their magicka more to heal. Seriously wait until you can actually test things please before crying wolf.
  • Qbiken
    Qbiken
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    Qbiken wrote: »
    Imagine thinking this is a nerf to werewolfs. Literally freed them from using might chudan and still not addressing the biggest issue with werewolf:

    THE HP BASED HEAL!

    Rework it and make it scale of max weapon damage and max stamina (can continue to cost magicka). Werewolfs will continue to be annoying tanks without damage. Werewolf should be all about dealing damage, not face tanking and running away.

    This along with duration. You are the winner.

    Duration isn´t an issue, sorry to disappoint you :expressionless:
  • Ruder
    Ruder
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    Qbiken wrote: »
    Imagine thinking this is a nerf to werewolfs. Literally freed them from using might chudan and still not addressing the biggest issue with werewolf:

    THE HP BASED HEAL!

    Rework it and make it scale of max weapon damage and max stamina (can continue to cost magicka). Werewolfs will continue to be annoying tanks without damage. Werewolf should be all about dealing damage, not face tanking and running away.

    Actually if you combine the resistance loss from Nord and Werewolf which is almost 12k is a pretty solid nerf.

    Other small things are adding up like cutting the bonus Regens from the heal from 666 to 333 which is almost 550 health and 450 stam recoveries lost after buffs.

    Now throw Alessian(which is best in slot for WW currently) in the equesion which got capped to 1300 recovery and you have around 900-1000 HP recovery lost (in total with the heal nerf) 400 stam recovery and 12k resistances.
    Edited by Ruder on January 27, 2021 10:45PM
  • GoodFella146
    GoodFella146
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    Qbiken wrote: »
    Qbiken wrote: »
    Imagine thinking this is a nerf to werewolfs. Literally freed them from using might chudan and still not addressing the biggest issue with werewolf:

    THE HP BASED HEAL!

    Rework it and make it scale of max weapon damage and max stamina (can continue to cost magicka). Werewolfs will continue to be annoying tanks without damage. Werewolf should be all about dealing damage, not face tanking and running away.

    This along with duration. You are the winner.

    Duration isn´t an issue, sorry to disappoint you :expressionless:

    Then I should be able to infinitely stay in Vamp Scion
  • Twohothardware
    Twohothardware
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    Ruder wrote: »
    Qbiken wrote: »
    Imagine thinking this is a nerf to werewolfs. Literally freed them from using might chudan and still not addressing the biggest issue with werewolf:

    THE HP BASED HEAL!

    Rework it and make it scale of max weapon damage and max stamina (can continue to cost magicka). Werewolfs will continue to be annoying tanks without damage. Werewolf should be all about dealing damage, not face tanking and running away.

    Actually if you combine the resistance loss from Nord and Werewolf which is almost 12k is a pretty solid nerf.

    Other small things are adding up like cutting the bonus Regens from the heal from 666 to 333 which is almost 550 health and 450 stam recoveries lost after buffs.

    Now throw Alessian(which is best in slot for WW currently) in the equesion which got capped to 1300 recovery and you have around 900-1000 HP recovery lost (in total with the heal nerf) 400 stam recovery and 12k resistances.

    Yeah Alessian isn't best in slot. There's another set that provides a strong heal and proc damage at the same time. Then there's also Eternal Vigor for unlimited sustain.

    PvP has been upside down though for not just werewolf but all builds ever since they started buffing these heals based on max health. They need to be reverted back to based on stamina and magicka.
  • kadochka
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    *gestures to her fellow PvErs* Really? Most of us suffer because of PvPers. Often the title is more like 'Werewolves ruined by PvP!' and not the other way around... :neutral: Sucks that PvP changes can't be/aren't separate from PvE.

    The nerf to WW's resistance is a pretty big blow, especially when added up. I think the problem here (your problem, specifically) is rooted deeper in PvP-related issues...
    Edited by kadochka on January 27, 2021 11:11PM
    if I could make another character, their name would be Cries-For-Character-Slots. AKA, I need more.

  • Ruder
    Ruder
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    Ruder wrote: »
    Qbiken wrote: »
    Imagine thinking this is a nerf to werewolfs. Literally freed them from using might chudan and still not addressing the biggest issue with werewolf:

    THE HP BASED HEAL!

    Rework it and make it scale of max weapon damage and max stamina (can continue to cost magicka). Werewolfs will continue to be annoying tanks without damage. Werewolf should be all about dealing damage, not face tanking and running away.

    Actually if you combine the resistance loss from Nord and Werewolf which is almost 12k is a pretty solid nerf.

    Other small things are adding up like cutting the bonus Regens from the heal from 666 to 333 which is almost 550 health and 450 stam recoveries lost after buffs.

    Now throw Alessian(which is best in slot for WW currently) in the equesion which got capped to 1300 recovery and you have around 900-1000 HP recovery lost (in total with the heal nerf) 400 stam recovery and 12k resistances.

    Yeah Alessian isn't best in slot. There's another set that provides a strong heal and proc damage at the same time. Then there's also Eternal Vigor for unlimited sustain.

    PvP has been upside down though for not just werewolf but all builds ever since they started buffing these heals based on max health. They need to be reverted back to based on stamina and magicka.

    Sorry to disappoint you but competitive players on EU do not run Crimson on any builds, only pugs run it.
  • dave_harter_ESO
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    Most of the WW I know are Nords as well so they will get hit with a double nerf. Will it change anything, I do not know.
  • ccfeeling
    ccfeeling
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    Not enough :)
  • Sephyr
    Sephyr
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    CP5 wrote: »
    Qbiken wrote: »
    Imagine thinking this is a nerf to werewolfs. Literally freed them from using might chudan and still not addressing the biggest issue with werewolf:

    THE HP BASED HEAL!

    Rework it and make it scale of max weapon damage and max stamina (can continue to cost magicka). Werewolfs will continue to be annoying tanks without damage. Werewolf should be all about dealing damage, not face tanking and running away.

    They are losing 10k resistances, a ton of health regen, and will be forced to tax their magicka more to heal. Seriously wait until you can actually test things please before crying wolf.

    I see what you did there. :D
  • Brrrofski
    Brrrofski
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    Health based healing needs to go in pvp

    It's what's carrying WW and warden (mainly stam) at the moment.
  • ccfeeling
    ccfeeling
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    Just 5k resistance and little regen, not really enough and cannot change the current WW issues.

    Alessia is good WW set but not BIS at all, there are still many good heavy armor sets in the game such as EV.

    I would say good start but useless.

    GL in IC, BG.
  • JamieAubrey
    JamieAubrey
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    PvP you NEED to be a Stam char

    ZOS gets hard for stam play style
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